function getPointData($area_id, &$data, $x, $y) { global $gZoneToAreaImage, $lang; $area = getAreaIdFromPoint($data['map'], $data['position_x'], $data['position_y'], $data['position_z']); $area_data = getArea($area); if (!$area_data) { return 0; } $zone = @$area_data['zone_id'] ? $area_data['zone_id'] : $area; $areaname = $area_data['zone_id'] ? getAreaName($zone) . " (" . $area_data['name'] . ")" : $area_data['name']; $img = 'images/map_points/'; $img .= $gZoneToAreaImage[$zone] == $area_id ? 'gps_icon.png' : 'gps_icon1.png'; $imgX = 16; $imgY = 16; $name = ''; if (@$data['type'] == 'n') { $text = getCreatureName($data['id'], 0) . " ({$data['guid']})<br>{$areaname}<br>{$lang['respawn']} " . getTimeText($data['spawntimesecs']); if (getCreatureEvent($data['guid']) > 0) { $text = substr_replace("<br>{$lang['spawn_at_event']} - " . getGameEventName(getCreatureEvent($data['guid'])), $text, 0, 0); } if (getCreatureEvent($data['guid']) < 0) { $text = substr_replace("<br>{$lang['despawn_at_event']} - " . getGameEventName(abs(getCreatureEvent($data['guid']))), $text, 0, 0); } if (getCreaturePool($data['guid'])) { $text = substr_replace("<br>{$lang['pool']} (" . getCreaturePool($data['guid']) . ")", $text, 0, 0); } if (getCreaturePoolTemplate($data['id'])) { $text = substr_replace("<br>{$lang['pool']} (" . getCreaturePoolTemplate($data['id']) . ")", $text, 0, 0); } } if (@$data['type'] == 'o') { $text = getGameobjectName($data['id'], 0) . " ({$data['guid']})<br>{$areaname}<br>{$lang['respawn']} " . getTimeText($data['spawntimesecs']); if (getGameobjectEvent($data['guid']) > 0) { $text = substr_replace("<br>{$lang['spawn_at_event']} - " . getGameEventName(getGameobjectEvent($data['guid'])), $text, 0, 0); } if (getGameobjectEvent($data['guid']) < 0) { $text = substr_replace("<br>{$lang['despawn_at_event']} - " . getGameEventName(abs(getGameobjectEvent($data['guid']))), $text, 0, 0); } if (getGameobjectPool($data['guid'])) { $text = substr_replace("<br>{$lang['pool']} (" . getGameobjectPool($data['guid']) . ")", $text, 0, 0); } if (getGameobjectPoolTemplate($data['id'])) { $text = substr_replace("<br>{$lang['pool']} (" . getGameobjectPoolTemplate($data['id']) . ")", $text, 0, 0); } } return array('id' => $data['id'], 'x' => $y, 'y' => $x, 'imgX' => $imgX, 'imgY' => $imgY, 'image' => $img, 'href' => "", 'tooltip' => $text); }
function noBorderSpellTable($spell) { echo "<table class=spell><tbody>"; $name = $spell['SpellName']; if ($spell['Rank']) { echo "<tr><td class=Name>" . $name . "</td><td class=Rank align=right>" . $spell['Rank'] . "</td></tr>"; } else { echo "<tr><td class=Name colspan=2>" . $name . "</td></tr>"; } $cost = getSpellCostText($spell); if ($cost or $spell['rangeIndex'] > 1) { echo "<tr><td>"; if ($cost) { echo $cost . "</td><td align=right>"; } if ($spell['rangeIndex'] > 0 and $range = getRange($spell['rangeIndex']) and $range != 0) { echo $range . " yds range"; } echo "</td></tr>"; } // Заполняем поле времени каста $cast_time = ""; if (($spell['Attributes'] & 0x404) == 0x404) { $cast_time = "Next melee"; } else { if ($spell['AttributesEx'] & 0x44) { $cast_time = "Chanelled"; } else { $cast_time = getCastTimeText($spell); } } // Заполняем поле кулдауна $cooldown = getSpellCooldown($spell); if ($cooldown) { $cooldown = getTimeText($cooldown / 1000) . " cooldown"; } else { $cooldown = ""; } if ($cast_time or $cooldown) { echo "<tr><td>" . $cast_time . "</td><td align=right>" . $cooldown . "</td></tr>"; } // Тотем категория if ($spell['TotemCategory_1'] or $spell['TotemCategory_2']) { echo "<tr><td colspan=2 class=tool> Tools: "; if ($spell['TotemCategory_1']) { echo getTotemCategory($spell['TotemCategory_1']); } if ($spell['TotemCategory_2']) { echo ", " . getTotemCategory($spell['TotemCategory_2']); } echo "</td></tr>"; } $itemClass = $spell['EquippedItemClass']; // Требования мили или рангед оружия if ($spell['Attributes'] & 0x2) { echo "<tr><td colspan=2>Requires Ranged Weapon</td></tr>"; } else { if ($spell['Attributes'] & 0x4) { echo "<tr><td colspan=2>Requires Melee Weapon</td></tr>"; } else { if ($itemClass == 2) { echo "<tr><td colSpan=2 class=req>"; if ($itemSubClass = $spell['EquippedItemSubClassMask']) { echo getSubclassList($itemClass, $itemSubClass); } else { echo getClassName($itemClass); } echo "</td></tr>"; } } } $reqForm = getAllowableForm($spell['Stances'], 0); if ($reqForm) { echo "<tr><td colspan=2>Requires: " . $reqForm . "</td></tr>"; } $notreqForm = getAllowableForm($spell['StancesNot'], 0); if ($notreqForm) { echo "<tr><td class=SpellErr colspan=2>Not cast in: " . $notreqForm . "</td></tr>"; } echo "<tr><td colspan=2 class=SpellDesc><a href=\"?spell={$spell['id']}\">" . getSpellDesc($spell) . "</a></td></tr>"; echo "</tbody></table>"; }
function getSpellData($spell) { // Basepoints $s1 = abs($spell['EffectBasePoints_1'] + 1); $s2 = abs($spell['EffectBasePoints_2'] + 1); $s3 = abs($spell['EffectBasePoints_3'] + 1); if ($spell['EffectDieSides_1'] > 1) { $s1 .= " - " . abs($spell['EffectBasePoints_1'] + $spell['EffectDieSides_1']); } if ($spell['EffectDieSides_2'] > 1) { $s2 .= " - " . abs($spell['EffectBasePoints_2'] + $spell['EffectDieSides_2']); } if ($spell['EffectDieSides_3'] > 1) { $s3 .= " - " . abs($spell['EffectBasePoints_3'] + $spell['EffectDieSides_3']); } $d = 0; if ($spell['DurationIndex']) { if ($spell_duration = getSpellDurationData($spell['DurationIndex'])) { $d = $spell_duration['duration_1'] / 1000; } } // Tick duration $t1 = $spell['EffectAmplitude_1'] ? $spell['EffectAmplitude_1'] / 1000 : 5; $t2 = $spell['EffectAmplitude_1'] ? $spell['EffectAmplitude_2'] / 1000 : 5; $t3 = $spell['EffectAmplitude_1'] ? $spell['EffectAmplitude_3'] / 1000 : 5; // Points per tick $o1 = @intval($s1 * $d / $t1); $o2 = @intval($s2 * $d / $t2); $o3 = @intval($s3 * $d / $t3); $spellData['t1'] = $t1; $spellData['t2'] = $t2; $spellData['t3'] = $t3; $spellData['o1'] = $o1; $spellData['o2'] = $o2; $spellData['o3'] = $o3; $spellData['s1'] = $s1; $spellData['s2'] = $s2; $spellData['s3'] = $s3; $spellData['m1'] = $s1; $spellData['m2'] = $s2; $spellData['m3'] = $s3; $spellData['x1'] = $spell['EffectChainTarget_1']; $spellData['x2'] = $spell['EffectChainTarget_2']; $spellData['x3'] = $spell['EffectChainTarget_3']; // $spellData['i'] = $spell['MaxAffectedTargets']; $spellData['d'] = getTimeText($d); $spellData['d1'] = getTimeText($d); $spellData['d2'] = getTimeText($d); $spellData['d3'] = getTimeText($d); $spellData['v'] = $spell['AffectedTargetLevel']; $spellData['u'] = $spell['StackAmount']; $spellData['a1'] = getRadius($spell['EffectRadiusIndex_1']); $spellData['a2'] = getRadius($spell['EffectRadiusIndex_2']); $spellData['a3'] = getRadius($spell['EffectRadiusIndex_3']); $spellData['b1'] = $spell['EffectPointsPerComboPoint_1']; $spellData['b2'] = $spell['EffectPointsPerComboPoint_2']; $spellData['b3'] = $spell['EffectPointsPerComboPoint_3']; $spellData['e'] = $spell['EffectMultipleValue_1']; $spellData['e1'] = $spell['EffectMultipleValue_1']; $spellData['e2'] = $spell['EffectMultipleValue_2']; $spellData['e3'] = $spell['EffectMultipleValue_3']; $spellData['f1'] = $spell['DmgMultiplier_1']; $spellData['f2'] = $spell['DmgMultiplier_2']; $spellData['f3'] = $spell['DmgMultiplier_3']; $spellData['q1'] = $spell['EffectMiscValue_1']; $spellData['q2'] = $spell['EffectMiscValue_2']; $spellData['q3'] = $spell['EffectMiscValue_3']; $spellData['h'] = $spell['procChance']; $spellData['n'] = $spell['procCharges']; $spellData['z'] = "<home>"; return $spellData; }
function createSpellDetails($spell) { global $lang; echo '<table class=details width=600><tbody>'; echo '<tr><td colspan=4 class=head>' . $lang['detail_info'] . '</td></tr>'; echo '<tr><th>Name</th><td colspan=2>' . $spell['SpellName'] . '</td><td align=right>' . $spell['Rank'] . '</td></tr>'; if ($spell['Description']) { echo '<tr><th width=60>Info:</th><td colspan=3>' . getSpellDesc($spell) . '</td></tr>'; } if ($spell['ToolTip']) { echo '<tr><th>Buff:</th><td colspan=3>' . getSpellBuff($spell) . '</td></tr>'; } // Стоимость и длительность $cost = getSpellCostText($spell); $duration = getSpellDurationText($spell); if ($cost or $duration) { echo '<tr><th>Cost</th><td>' . ($cost ? $cost : 'No Cost') . '</td><th>Duration</th><td>' . $duration . '</td></tr>'; } echo '<tr>'; echo '<th width=13%>Level</th>'; echo '<td width=37%>Base ' . $spell['baseLevel'] . ', Max ' . $spell['maxLevel'] . ', Spell ' . $spell['spellLevel'] . '</td>'; echo '<th width=20%>Range</th>'; echo '<td width=30%>' . getRangeText($spell['rangeIndex']) . '</td>'; echo '</tr>'; // Время квста и школа (выводятся всегда) echo '<tr><th>Cast time</th><td>' . getCastTimeText($spell) . '</td><th>School</th><td>' . getSpellSchool($spell['SchoolMask']) . '</td></tr>'; $skillAbility = getSkillLineAbility($spell['id']); if ($skillAbility or $spell['Category']) { echo '<tr>'; echo '<th>Skill</th>'; if ($skillAbility) { echo '<td>' . getSkillName($skillAbility['skillId']) . '</td>'; } else { echo '<td>n/a</td>'; } echo '<th>Category</th>'; if ($spell['Category']) { echo '<td>' . getCategoryName($spell['Category']) . '</td>'; } else { echo '<td>n/a</td>'; } echo '</tr>'; } // Вывод механики и диспелла if ($spell['Mechanic'] or $spell['Dispel']) { echo '<tr>'; echo '<th>Mechanic</th><td>' . getMechanicName($spell['Mechanic']) . '</td>'; echo '<th>Dispel type</th><td>' . getDispelName($spell['Dispel']) . '</td>'; echo '</tr>'; } // Вывод кулдаунов $cooldown = getSpellCooldown($spell); if ($cooldown or $spell['StartRecoveryCategory'] or $spell['StartRecoveryTime']) { echo '<tr>'; echo '<th>Cooldown</th>'; if ($cooldown) { echo '<td>' . getTimeText($cooldown / 1000) . '</td>'; } else { echo '<td>No cooldown</td>'; } echo '<th>Global cooldown</th>'; if ($spell['StartRecoveryCategory'] or $spell['StartRecoveryTime']) { echo '<td>'; echo 'Affected'; if ($spell['StartRecoveryTime']) { echo ', ' . getTimeText($spell['StartRecoveryTime'] / 1000); } else { echo ', Not start'; } echo '</td>'; } else { echo '<td>n/a</td>'; } echo '</tr>'; } // Вывод требований форм $stances = $spell['Stances']; $stancesNot = $spell['StancesNot']; if ($stances or $stancesNot) { echo '<tr>'; echo '<th>Req form</th>'; if ($stances) { echo '<td>' . getAllowableForm($stances) . '</td>'; } else { echo '<td>n/a</td>'; } echo '<th>Not in form</th>'; if ($stancesNot) { echo '<td>' . getAllowableForm($stancesNot) . '</td>'; } else { echo '<td>n/a</td>'; } echo '</tr>'; } // Вывод требований одетого снаряжения $itemClass = $spell['EquippedItemClass']; $itemSubClass = $spell['EquippedItemSubClassMask']; $inventoryTypeMask = $spell['EquippedItemInventoryTypeMask']; if ($itemClass >= 0 or $inventoryTypeMask) { echo '<tr>'; echo '<th>Req item</th>'; if ($itemClass >= 0) { echo '<td>'; if ($itemSubClass) { echo getClassName($itemClass, 0) . ': ' . getSubclassList($itemClass, $itemSubClass); } else { echo getClassName($itemClass); } echo '</td>'; } else { echo '<td>n/a</td>'; } echo '<th>Inv type</th>'; if ($inventoryTypeMask) { echo '<td>' . getInventoryTypeList($inventoryTypeMask) . '</td>'; } else { echo '<td>n/a</td>'; } echo '</tr>'; } // Вывод тотм категорий и спеллфокуса $totem1 = $spell['TotemCategory_1']; $totem2 = $spell['TotemCategory_2']; $focus = $spell['RequiresSpellFocus']; if ($totem1 or $totem2 or $focus) { echo '<tr>'; echo '<th>Tools</th>'; if ($totem1 or $totem2) { echo '<td>'; if ($totem1) { echo getTotemCategory($totem1); } if ($totem2) { echo ', ' . getTotemCategory($totem2); } echo '</td>'; } else { echo '<td>n/a</td>'; } echo '<th>Spell Focus</th>'; if ($focus) { echo '<td>' . getSpellFocusName($focus, 2) . '</td>'; } else { echo '<td>n/a</td>'; } echo '</tr>'; } $area = $spell['AreaGroupId']; if ($area) { echo '<tr>'; echo '<th>Area</th>'; if ($area) { echo '<td>' . $area . '</td>'; } else { echo '<td>n/a</td>'; } echo '</tr>'; } // Вывод требований целей $targets = $spell['Targets']; $targetCreature = $spell['TargetCreatureType']; if ($targets or $targetCreature) { echo '<tr>'; echo '<th>Targets</th>'; if ($targets) { echo '<td>' . getTargetsList($targets) . '</td>'; } else { echo '<td>n/a</td>'; } echo '<th>Creature type</th>'; if ($targetCreature) { echo '<td>' . getCreatureTypeList($targetCreature) . '</td>'; } else { echo '<td>n/a</td>'; } echo '</tr>'; } if ($spell['Reagent_1'] or $spell['Reagent_2'] or $spell['Reagent_3'] or $spell['Reagent_4'] or $spell['Reagent_5'] or $spell['Reagent_6'] or $spell['Reagent_7'] or $spell['Reagent_8']) { echo '<tr>'; echo '<th>Reagents</th>'; echo '<td colspan=3>'; r_spellReagents($spell); echo '</td>'; echo '</tr>'; } // Вывод эффектов showEffectData($spell, 1); showEffectData($spell, 2); showEffectData($spell, 3); echo '</tbody></table>'; }
if ($quest['ZoneOrSort'] < 0 and (-$quest['ZoneOrSort'] >= 374 or -$quest['ZoneOrSort'] == 221 or -$quest['ZoneOrSort'] == 241 or -$quest['ZoneOrSort'] >= 344 and -$quest['ZoneOrSort'] < 371 or -$quest['ZoneOrSort'] == 284 or -$quest['ZoneOrSort'] == 25 or -$quest['ZoneOrSort'] == 41 or -$quest['ZoneOrSort'] < 24)) { echo "<a style='float: right;' href=\"?s=q&SortID=" . -$quest['ZoneOrSort'] . "\">" . getQuestSort(-$quest['ZoneOrSort'], 0) . "</a>"; } } echo "{$lang['quest_level']} {$quest['QuestLevel']}<br>"; if ($quest['RequiredSkill']) { echo "<a style='float: right;' href=\"?s=q&SkillID=" . $quest['RequiredSkill'] . "\">" . getSkillName($quest['RequiredSkill'], 0) . " ({$quest['RequiredSkillValue']})</a>"; } if ($quest['MinLevel']) { echo "{$lang['obtained_at_level']} {$quest['MinLevel']}</td></tr>"; } if ($quest['SuggestedPlayers']) { echo "<tr><td>{$lang['suggestedplayers']} <b>{$quest['SuggestedPlayers']}</b></td></tr>"; } if ($quest['LimitTime']) { echo '<tr><td>' . $lang['qlimittime'] . ' ' . getTimeText($quest['LimitTime']) . '</td></tr>'; } if (getGameEventQuest($quest['entry'])) { $qevent = getGameEventQuest($quest['entry']); echo '<tr><td>' . $lang['obtained_at_event'] . ': <FONT color=#E614E6>' . getGameEventName($qevent) . '</FONT></td></tr>'; } if ($quest['SpecialFlags'] & QUEST_SPECIAL_FLAG_MONTHLY) { echo "<tr><td>{$lang['item_type']}: <a href=\"?s=q&Sfm=" . $quest['SpecialFlags'] . "\">" . $lang['quest_type3'] . "</a></td></tr>"; } if ($quest['QuestFlags'] & QUEST_FLAGS_WEEKLY) { echo "<tr><td>{$lang['item_type']}: <a href=\"?s=q&Sfw=" . $quest['QuestFlags'] . "\">" . $lang['quest_type2'] . "</a></td></tr>"; } if ($quest['QuestFlags'] & QUEST_FLAGS_DAILY) { echo "<tr><td>{$lang['item_type']}: <a href=\"?s=q&Sfd=" . $quest['QuestFlags'] . "\">" . $lang['quest_type1'] . "</a></td></tr>"; } if ($quest['SpecialFlags'] & QUEST_SPECIAL_FLAG_REPEATABLE && ($quest['SpecialFlags'] & QUEST_SPECIAL_FLAG_MONTHLY) == 0 && ($quest['QuestFlags'] & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY)) == 0) {
function renderItemData($item, $item_data = 0) { global $gBonding, $Quality, $UseorEquip, $game_text; $colorname = $item['Quality']; $bonding = $item['bonding']; $invtype = $item['InventoryType']; $class = $item['class']; $subclass = $item['subclass']; $speed = $item['delay'] / 1000.0; $ssd = 0; $level = 80; $creator = 0; $giftCreator = 0; $random_suffix = 0; $random_prop = 0; $char_data = 0; $stack_count = 1; if ($item_data) { if ($item['ScalingStatValue'] || $item['ScalingStatDistribution']) { $level = getCharacterLevel($item_data[ITEM_FIELD_OWNER]); } if (intval(-$item_data[ITEM_FIELD_RANDOM_PROPERTIES_ID]) > 0) { $random_suffix = getRandomSuffix(intval(-$item_data[ITEM_FIELD_RANDOM_PROPERTIES_ID])); } if (intval($item_data[ITEM_FIELD_RANDOM_PROPERTIES_ID]) > 0) { $random_prop = getRandomProperty(intval($item_data[ITEM_FIELD_RANDOM_PROPERTIES_ID])); } if ($item_data[ITEM_FIELD_CREATOR]) { $creator = getCharacterName($item_data[ITEM_FIELD_CREATOR]); } if ($item_data[ITEM_FIELD_GIFTCREATOR]) { $giftCreator = getCharacterName($item_data[ITEM_FIELD_GIFTCREATOR]); } if ($item_data[ITEM_FIELD_STACK_COUNT]) { $stack_count = $item_data[ITEM_FIELD_STACK_COUNT]; } if ($random_suffix) { $item['name'] = $item['name'] . ' ' . $random_suffix['name']; } else { if ($random_prop) { $item['name'] = $item['name'] . ' ' . $random_prop['name']; } } if ($item_data[ITEM_FIELD_FLAGS] & ITEM_FLAGS_BINDED) { $bonding = -1; } } if ($item['ScalingStatDistribution'] && ($ssd = getScalingStatDistribution($item['ScalingStatDistribution']))) { if ($ssd['maxlevel'] && $level > $ssd['maxlevel']) { $level = $ssd['maxlevel']; } $mask = $item['ScalingStatValue']; $ssv = getScalingStatValues($level); $stat_multi = 0; // Stat multiplier if ($mask & 0x1f) { if ($mask & 1 << 0) { $stat_multi = $ssv['multiplier_1']; } if ($mask & 1 << 1) { $stat_multi = $ssv['multiplier_2']; } if ($mask & 1 << 2) { $stat_multi = $ssv['multiplier_3']; } if ($mask & 1 << 3) { $stat_multi = $ssv['multiplier_4']; } if ($mask & 1 << 4) { $stat_multi = $ssv['multiplier_5']; } } // Armor mod if ($mask & 0x1e0) { if ($mask & 1 << 5) { $item['armor'] = $ssv['multiplier_6']; } if ($mask & 1 << 6) { $item['armor'] = $ssv['multiplier_7']; } if ($mask & 1 << 7) { $item['armor'] = $ssv['multiplier_8']; } if ($mask & 1 << 8) { $item['armor'] = $ssv['multiplier_9']; } } // DPS mod (min = 70% from averange max = 130%) if ($mask & 0x7e00) { if ($mask & 1 << 9) { $dps = $ssv['multiplier_10']; } if ($mask & 1 << 10) { $dps = $ssv['multiplier_11']; } if ($mask & 1 << 11) { $dps = $ssv['multiplier_12']; } if ($mask & 1 << 12) { $dps = $ssv['multiplier_13']; } if ($mask & 1 << 13) { $dps = $ssv['multiplier_14']; } if ($mask & 1 << 14) { $dps = $ssv['multiplier_15']; } $averange = $speed * $dps; $item['dmg_min1'] = floor(0.7 * $averange); $item['dmg_max1'] = floor(1.3 * $averange); } // if ($mask & 0x08000) // spell power // ???=$ssv['multiplier_16']; // if ($mask & 0x10000) // feral AP // ???=$ssv['multiplier_17']; } // Вывод имени echo '<tr><td class=name><SPAN class=' . $Quality[$colorname] . '>' . $item['name'] . '</SPAN></td></tr>'; // Heroic item (green) if ($item['Flags'] & ITEM_FLAGS_HEROIC) { echo '<tr><td class=SpellStat>' . $game_text['item_heroic'] . '</td></tr>'; } if ($item['area']) { echo '<tr><td>' . getAreaName($item['area']) . '</td></tr>'; } if ($item['Map']) { echo '<tr><td>' . getMapName($item['Map']) . '</td></tr>'; } if ($item['Flags'] & ITEM_FLAGS_CONJURED) { echo '<tr><td>' . $game_text['conjured_item'] . '</td></tr>'; } // Вывод привязки вещи if ($bonding) { echo '<tr><td>' . $gBonding[$bonding] . '</td></tr>'; } // Вывод того что вещь содержит чтото if ($item['Flags'] & ITEM_FLAGS_OPENABLE) { echo '<tr><td class=SpellStat>' . $game_text['right_click'] . '</td></tr>'; } // <Right Click to Read> // Вывод уникальности вещи if ($item['maxcount'] == 1) { echo '<tr><td class=Unique>' . $game_text['unique'] . '</td></tr>'; } if ($item['maxcount'] > 1) { echo '<tr><td class=Unique>' . $game_text['unique'] . '(' . $item['maxcount'] . ')</td></tr>'; } $className = getClassName($class, 0); $subClassName = getShortSubclassName($class, $subclass, 0); // Зависимые от класса вещи параметры switch ($class) { // case 0:// Consumable // break; case 1: // Container echo "<tr><td>" . sprintf($game_text['slot'], $item['ContainerSlots'], $subClassName) . "</td></tr>"; break; case 2: // Weapon echo '<tr><td>' . '<div class=right>' . $subClassName . '</div>' . getInventoryType($invtype, 0) . '</td></tr>'; break; //case 3:// Gem //break; //case 3:// Gem //break; case 4: // Armor if ($invtype == 14) { $invtype = 22; } $sub = ''; if ($invtype != 16 && $subclass > 0) { $sub = '<div class=right>' . $subClassName . '</div>'; } echo '<tr><td>' . $sub . getInventoryType($invtype, 0) . '</td></tr>'; break; // case 5:// Reagent // break; // case 5:// Reagent // break; case 6: // Projectile echo '<tr><td><div class=right>' . $subClassName . '</div>' . $className . '</td></tr>'; $dps = ($item['dmg_min1'] + $item['dmg_max1']) / 2; echo '<tr><td>' . sprintf($game_text['ammo_dps'], $dps) . '</td></tr>'; break; // case 7:// Trade Goods // break; // case 8:// Generic // break; // case 9:// Recipe // break; // case 10:// Money // break; // case 7:// Trade Goods // break; // case 8:// Generic // break; // case 9:// Recipe // break; // case 10:// Money // break; case 11: //Quiver echo '<tr><td>' . sprintf($game_text['slot'], $item['ContainerSlots'], $subClassName) . '</td></tr>'; break; // case 12: //Quest // break; // case 13: //Key // break; // case 14: //Permanent // break; // case 15: //Misc // break; // case 12: //Quest // break; // case 13: //Key // break; // case 14: //Permanent // break; // case 15: //Misc // break; default: break; } // Вывод урона наносимого оружием но не боеприпасами if ($item['dmg_min1'] > 0 and $class != 6) { if ($speed == 0) { $speed = 1; } $dps = ($item['dmg_min1'] + $item['dmg_max1']) / (2 * $speed); $sub = '<div class=right>' . sprintf($game_text['weapon_speed'], $speed) . '</div>'; echo '<tr><td>' . $sub . sprintf($game_text['weapon_damage'], $item['dmg_min1'], $item['dmg_max1']) . '</td></tr>'; if ($class == 2) { echo '<tr><td>' . sprintf($game_text['weapon_dps'], $dps) . '</td></tr>'; } } // вывод брони if ($item['armor']) { echo '<tr><td>' . sprintf($game_text['iarmor'], $item['armor']) . '</td></tr>'; } // вывод блока if ($item['block']) { echo '<tr><td>' . sprintf($game_text['iblock'], $item['block']) . '</td></tr>'; } // Вывод статов на силу, ловкость, стамину, интелект, стамину if ($ssd) { for ($i = 1; $i <= 10; $i++) { renderPrimalStat($ssd['statmod_' . $i], $stat_multi * $ssd['modifier_' . $i] / 10000); } } else { for ($i = 1; $i <= $item['StatsCount']; $i++) { renderPrimalStat($item['stat_type' . $i], $item['stat_value' . $i]); } } // Вывод резистов if ($item['holy_res']) { echo "<tr><td>" . getResistanceText(1, $item['holy_res']) . "</td></tr>"; } if ($item['fire_res']) { echo "<tr><td>" . getResistanceText(2, $item['fire_res']) . "</td></tr>"; } if ($item['nature_res']) { echo "<tr><td>" . getResistanceText(3, $item['nature_res']) . "</td></tr>"; } if ($item['frost_res']) { echo "<tr><td>" . getResistanceText(4, $item['frost_res']) . "</td></tr>"; } if ($item['shadow_res']) { echo "<tr><td>" . getResistanceText(5, $item['shadow_res']) . "</td></tr>"; } if ($item['arcane_res']) { echo "<tr><td>" . getResistanceText(6, $item['arcane_res']) . "</td></tr>"; } // Описание камней if ($item['GemProperties']) { $GemProperties = getGemProperties($item['GemProperties']); echo "<tr><td class=SpellStat>{$GemProperties}</td></tr>"; } // Вывод сокетов if ($item_data) { renderSocketed($item['socketColor_1'], $item_data[SOCK_ENCHANTMENT_SLOT]); renderSocketed($item['socketColor_2'], $item_data[SOCK_ENCHANTMENT_SLOT_2]); renderSocketed($item['socketColor_3'], $item_data[SOCK_ENCHANTMENT_SLOT_3]); } else { renderSocket($item['socketColor_1']); renderSocket($item['socketColor_2']); renderSocket($item['socketColor_3']); } // Вывод бонуса сокетов (если есть доп инфо выводим данные из нее) if ($item_data) { // Вывод активного бонуса if ($item_data[BONUS_ENCHANTMENT_SLOT]) { echo '<tr><td class=SpellStat>' . sprintf($game_text['socket_bonus'], getEnchantmentDesc($item_data[BONUS_ENCHANTMENT_SLOT])) . '</td></tr>'; } else { if ($item['socketBonus']) { echo '<tr><td class=disBonus>' . sprintf($game_text['socket_bonus'], getEnchantmentDesc($item['socketBonus'])) . '</td></tr>'; } } } else { if ($item['socketBonus']) { echo '<tr><td class=SpellStat>' . sprintf($game_text['socket_bonus'], getEnchantmentDesc($item['socketBonus'])) . '</td></tr>'; } } // Вывод энчантов вещи if ($item_data) { renderEnchant($item_data, PERM_ENCHANTMENT_SLOT, $random_suffix); renderEnchant($item_data, TEMP_ENCHANTMENT_SLOT, $random_suffix); renderEnchant($item_data, WOTLK_ENCHANTMENT_SLOT, $random_suffix); renderEnchant($item_data, PROP_ENCHANTMENT_SLOT_0, $random_suffix); renderEnchant($item_data, PROP_ENCHANTMENT_SLOT_1, $random_suffix); renderEnchant($item_data, PROP_ENCHANTMENT_SLOT_2, $random_suffix); renderEnchant($item_data, PROP_ENCHANTMENT_SLOT_3, $random_suffix); renderEnchant($item_data, PROP_ENCHANTMENT_SLOT_4, $random_suffix); } else { if ($item['RandomProperty'] or $item['RandomSuffix']) { echo '<tr><td class=SpellStat>' . $game_text['random_enchant'] . '</td></tr>'; } } // Вывод крепкости if ($item_data && $item_data[ITEM_FIELD_MAXDURABILITY] > 0) { echo '<tr><td>' . sprintf($game_text['durability'], $item_data[ITEM_FIELD_DURABILITY], $item_data[ITEM_FIELD_MAXDURABILITY]) . '</td></tr>'; } else { if ($item['MaxDurability'] > 0) { echo '<tr><td>' . sprintf($game_text['durability'], $item['MaxDurability'], $item['MaxDurability']) . '</td></tr>'; } } // Вывод требования расы if ($text = getAllowableRace($item['AllowableRace'])) { echo '<tr><td>' . $game_text['allowable_race'] . ' ' . $text . '</td></tr>'; } // Вывод требований классов if ($text = getAllowableClass($item['AllowableClass'])) { echo '<tr><td>' . $game_text['allowable_class'] . ' ' . $text . '</td></tr>'; } // Вывод времени продолжительности if ($item['Duration']) { if ($item['ExtraFlags'] & 2) { echo '<tr><td>' . sprintf($game_text['idurationr'], getTimeText($item['Duration'])) . '</td></tr>'; } else { echo '<tr><td>' . sprintf($game_text['iduration'], getTimeText($item['Duration'])) . '</td></tr>'; } } // Вывод требования уровня if ($item['RequiredLevel'] > 1) { echo '<tr><td class=req>' . sprintf($game_text['req_level'], $item['RequiredLevel']) . '</td></tr>'; } // Уровень предмета if ($item['ItemLevel']) { echo '<tr><td>' . sprintf($game_text['ilevel'], $item['ItemLevel']) . '</td></tr>'; } // Вывод prospectable если надо 0x40000 if ($item['Flags'] & ITEM_FLAGS_PROSPECTABLE) { echo '<tr><td>' . $game_text['prospectable'] . '</td></tr>'; } // Вывод Millable если надо 0x20000000 if ($item['Flags'] & ITEM_FLAGS_MILLABLE) { echo '<tr><td>' . $game_text['millable'] . '</td></tr>'; } // Вывод требования скила if ($item['RequiredSkill']) { echo '<tr><td class=req>' . sprintf($game_text['req_skill'], getSkillName($item['RequiredSkill']), $item['RequiredSkillRank']) . '</td></tr>'; } // Требование знать спелл if ($item['requiredspell']) { echo '<tr><td class=req>' . $game_text['req_spell'] . ' ' . getSpellName(getSpell($item['requiredspell'])) . '</td></tr>'; } // Требования арена рейтинга "Requires personal arena rating of %d"; -- %d is the rating number required // $item['RequiredCityRank'] ?? // PVP_MEDAL1 = "Protector of Stormwind"; // PVP_MEDAL2 = "Overlord of Orgrimmar"; // PVP_MEDAL3 = "Thane of Ironforge"; // PVP_MEDAL4 = "High Sentinel of Darnassus"; // PVP_MEDAL5 = "Deathlord of the Undercity"; // PVP_MEDAL6 = "Chieftain of Thunderbluff"; // PVP_MEDAL7 = "Avenger of Gnomeregan"; // PVP_MEDAL8 = "Voodoo Boss of Sen'jin"; // Требования репутации -- Required faction reputation to use the item if ($item['RequiredReputationFaction']) { $faction = getFactionName($item['RequiredReputationFaction']); $rank = getReputationRankName($item['RequiredReputationRank']); echo '<tr><td class=faction>' . sprintf($game_text['req_reputation'], $faction, $rank) . '</td></tr>'; } if ($ssd) { echo '<tr><td>' . sprintf($game_text['ssd_req_level'], $ssd['maxlevel'], $level) . '</td></tr>'; } // Вывод статов на силу, ловкость, стамину, интелект, стамину if ($ssd) { for ($i = 1; $i <= 10; $i++) { renderSpellStat($ssd['statmod_' . $i], $stat_multi * $ssd['modifier_' . $i] / 10000); } } else { for ($i = 1; $i <= $item['StatsCount']; $i++) { renderSpellStat($item['stat_type' . $i], $item['stat_value' . $i]); } } if ($item['spellid_1'] != 483 and $item['spellid_1'] != 55884) { renderSpell($item['spellid_1'], $item['spelltrigger_1'], $item_data ? $item_data[ITEM_FIELD_SPELL_CHARGES + 0] : $item['spellcharges_1'], $item['spellcooldown_1'], $item['spellcategory_1'], $item['spellcategorycooldown_1']); renderSpell($item['spellid_2'], $item['spelltrigger_2'], $item_data ? $item_data[ITEM_FIELD_SPELL_CHARGES + 1] : $item['spellcharges_2'], $item['spellcooldown_2'], $item['spellcategory_2'], $item['spellcategorycooldown_2']); renderSpell($item['spellid_3'], $item['spelltrigger_3'], $item_data ? $item_data[ITEM_FIELD_SPELL_CHARGES + 2] : $item['spellcharges_3'], $item['spellcooldown_3'], $item['spellcategory_3'], $item['spellcategorycooldown_3']); renderSpell($item['spellid_4'], $item['spelltrigger_4'], $item_data ? $item_data[ITEM_FIELD_SPELL_CHARGES + 3] : $item['spellcharges_4'], $item['spellcooldown_4'], $item['spellcategory_4'], $item['spellcategorycooldown_4']); renderSpell($item['spellid_5'], $item['spelltrigger_5'], $item_data ? $item_data[ITEM_FIELD_SPELL_CHARGES + 4] : $item['spellcharges_5'], $item['spellcooldown_5'], $item['spellcategory_5'], $item['spellcategorycooldown_5']); } if ($item['itemset']) { $set = getItemSet($item['itemset']); if ($set == 0) { echo '<tr><td class=itemsetname> Unknown set - ' . $item['itemset'] . '</td></tr>'; } else { // Получаем игрока чтобы вывести инфу о сете if ($item_data && ($char = getCharacter($item_data[ITEM_FIELD_OWNER]))) { $char_data = explode(' ', $char['data']); } $text = ""; $count = 0; $itemnum = 0; // Подсчитываем всего вещей в сете (а также если на игроке то сколько из вещей сета на нём) // Одновременно составяем список for ($i = 1; $i < 18; $i++) { if ($setitem = $set['item_' . $i]) { $count++; $name = getItemName($setitem); if (isItemOnPlayer($setitem, $char_data)) { $itemnum++; $text = $text . '<tr><td class=enSetName><a href="?item=' . $setitem . '">' . $name . '</a></td></tr>'; } else { $text = $text . '<tr><td class=disSetName><a href="?item=' . $setitem . '">' . $name . '</a></td></tr>'; } } } echo '<tr><td class=itemsetname><a href="?itemset=' . $set['id'] . '">' . $set['name'] . "</a> ({$itemnum}/{$count})</td></tr>"; if ($set['req_skill']) { echo '<tr><td class=req>' . sprintf($game_text['req_skill'], getSkillName($set['req_skill']), $set['req_skill_value']) . '</td></tr>'; } echo $text; // Выводим бонусы сета (если на игроке - то активны ион или нет) for ($i = 1; $i < 9; $i++) { if ($setSpell = $set['spell_' . $i]) { $name = get_spell_details($setSpell); $num = $set['count_' . $i]; if ($char_data) { $iclass = $num <= $itemnum ? 'enSpell' : 'disSpell'; echo '<tr><td class=' . $iclass . '><a href="?spell=' . $setSpell . '">(' . $num . ') ' . $name . '</a></td></tr>'; } else { echo '<tr><td><a href="?spell=' . $setSpell . '">(' . $num . ') ' . $name . '</a></td></tr>'; } } } } } if ($item['description'] != "") { if ($item['spellid_1'] == 483 or $item['spellid_1'] == 55884) { echo '<tr><td><a href="?spell=' . $item['spellid_2'] . '">' . $UseorEquip[$item['spelltrigger_2']] . ' ' . $item['description'] . '</a></td></tr>'; if ($spell = getSpell($item['spellid_2'])) { if ($ritem = getItem($spell['EffectItemType_1'])) { echo '<tr><td> </td></tr>'; renderItemData($ritem); } if ($req = getRecipeReqString($spell)) { echo '<tr><td> </td></tr>'; echo '<tr><td>' . $game_text['req_ingridients'] . ' ' . $req . '</td></tr>'; } } } else { echo '<tr><td class=itemdesc>"' . $item['description'] . '"</td></tr>'; } } // Written by %s if ($creator) { echo '<tr><td class=enSpell><' . sprintf($game_text['made_by'], $creator) . '></td></tr>'; } if ($item['startquest']) { echo '<tr><td>' . $game_text['start_quest'] . '</td></tr>'; } }
function r_vendorTime($data) { echo $data['incrtime'] ? getTimeText($data['incrtime']) : ''; }