function showEffectInfo($spell, $effect, $eff_id) { global $lang; $misc = $spell['EffectMiscValue_' . $effect]; switch ($eff_id) { // школа case 2: echo ' (' . getSpellSchool($spell['SchoolMask']) . ')'; break; // Misc - тип энергии // Misc - тип энергии case 8: // SPELL_EFFECT_POWER_DRAIN // SPELL_EFFECT_POWER_DRAIN case 30: // SPELL_EFFECT_ENERGIZE // SPELL_EFFECT_ENERGIZE case 62: echo ' (' . getPowerTypeName($misc) . ')'; break; case 16: // SPELL_EFFECT_QUEST_COMPLETE // SPELL_EFFECT_QUEST_COMPLETE case 147: // SPELL_EFFECT_QUEST_FAIL // SPELL_EFFECT_QUEST_FAIL case 139: echo ' (' . getQuestName($misc) . ')'; break; case 28: // SPELL_EFFECT_SUMMON // SPELL_EFFECT_SUMMON case 56: // SPELL_EFFECT_SUMMON_PET // SPELL_EFFECT_SUMMON_PET case 90: // Kill Credit // Kill Credit case 134: echo ' (' . getCreatureName($misc) . ')'; break; case 50: // SPELL_EFFECT_SUMMON_OBJECT // SPELL_EFFECT_SUMMON_OBJECT case 76: // SPELL_EFFECT_SUMMON_OBJECT_WILD // SPELL_EFFECT_SUMMON_OBJECT_WILD case 104: case 105: case 106: case 107: echo ' (' . getGameobjectName($misc) . ')'; break; case 53: // SPELL_EFFECT_ENCHANT_ITEM // SPELL_EFFECT_ENCHANT_ITEM case 54: // SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY // SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY case 92: echo ' (' . getEnchantmentDesc($misc) . ')'; break; case 39: echo ' (' . getLaungageName($misc) . ')'; break; case 44: // SPELL_EFFECT_SKILL_STEP // SPELL_EFFECT_SKILL_STEP case 118: echo ' (' . getSkillName($misc) . ')'; break; // Misc - тип рейтинга // Misc - тип рейтинга case 189: echo ' (' . getRatingList($misc) . ')'; break; // Misc - тип диспелла // Misc - тип диспелла case 38: // SPELL_EFFECT_DISPEL // SPELL_EFFECT_DISPEL case 126: echo ' (' . getDispelName(abs($misc)) . ')'; break; // Misc - тип механики // Misc - тип механики case 108: echo ' (' . getMechanicName($misc) . ')'; break; case 94: // SPELL_EFFECT_SELF_RESURRECT // SPELL_EFFECT_SELF_RESURRECT case 113: echo ' (Restore ' . $misc . ' power)'; break; case 103: echo ' (' . getFactionName($misc) . ')'; break; case 33: echo ' (' . getLockType($misc, 2) . ')'; break; case 146: echo ' (' . getRuneName($misc) . ')'; break; case 74: echo ' (' . getGlyphName($misc) . ')'; break; default: if ($misc) { echo ' (' . $misc . ')'; } break; } if ($effect == 1) { // Spell target position on map if ($t = getSpellTargetPosition($spell['id'])) { echo '<a style="float: right;" href="?map&point=' . $t['target_map'] . ':' . $t['target_position_x'] . ':' . $t['target_position_y'] . ':' . $t['target_position_z'] . '">' . $lang['map'] . '</a>'; } // Spell target if ($s = getSpellScriptTarget($spell['id'])) { foreach ($s as $s1) { if ($s1['type'] == 0) { echo '<br><a style="float: right;" href="?object=' . $s1['targetEntry'] . '">' . getGameobjectName($s1['targetEntry'], 0) . '</a>'; } else { if ($s1['type'] == 1) { echo '<br><a style="float: right;" href="?npc=' . $s1['targetEntry'] . '">' . getCreatureName($s1['targetEntry'], 0) . '</a>'; } else { if ($s1['type'] == 2) { echo '<br><a style="float: right;" href="?npc=' . $s1['targetEntry'] . '">' . getCreatureName($s1['targetEntry'], 0) . '</a>'; } } } } } } }
function r_LockKeys($data) { for ($i = 0; $i < 8; $i++) { switch ($data['keytype_' . $i]) { case 0: continue; case 1: echo text_show_item($data['key_' . $i], 0, 'cost') . ($data['reqskill_' . $i] ? ' (' . $data['reqskill_' . $i] . ')' : '') . '<br>'; break; case 2: echo getLockType($data['key_' . $i]) . ($data['reqskill_' . $i] ? ' (' . $data['reqskill_' . $i] . ')' : '') . '<br>'; break; } } }