Ejemplo n.º 1
0
 $i = 0;
 //***********************************
 // Обьекты
 //***********************************
 $go_list = $dungeon ? $dDB->selectPage($totalRecords, "SELECT\n      `guid`,\n      `id`,\n      `map`,\n      `position_x`,\n      `position_y`,\n      `position_z`,\n      `spawntimesecs`\n      FROM\n      `gameobject`\n      WHERE\n      `map` = ?d\n      ORDER BY `id`", $mapId) : 0;
 if ($go_list) {
     foreach ($go_list as $point) {
         $posMap = $point['map'];
         $posX = $point['position_x'];
         $posY = $point['position_y'];
         $posZ = $point['position_z'];
         transformWorldCoordinates($posMap, $posX, $posY, $posZ);
         if ($mapId == $posMap and $areaY1 >= $posY and $areaY2 <= $posY and $areaX1 >= $posX and $areaX2 <= $posX) {
             $x = ($posX - $areaX1) / ($areaX2 - $areaX1) * 100;
             $y = ($posY - $areaY1) / ($areaY2 - $areaY1) * 100;
             $o = getGameobject($point['id']);
             $id = "o" . $point['id'];
             $mapdata['points'][$i]['id'] = $id;
             $mapdata['points'][$i]['x'] = $y;
             $mapdata['points'][$i]['y'] = $x;
             $mapdata['points'][$i]['image'] = "images/map_points/vein.gif";
             $mapdata['points'][$i]['icenterx'] = 4;
             $mapdata['points'][$i]['icentery'] = 4;
             $mapdata['points'][$i]['href'] = "\"?object=" . $point['id'] . "\" onclick=\"return changeSelect('" . $id . "');\"";
             $tt = "<table class=maptooltip>";
             $tt .= "<tr><td class=name>" . getGameobjectType($o['type']) . " - " . validateText($o['name']) . " (" . $point['guid'] . ")</td></tr>";
             $tt .= "</table>";
             $mapdata['points'][$i]['tooltip'] = $tt;
             $i++;
         }
     }
Ejemplo n.º 2
0
function getGameobjectName($gameobject_id, $as_ref = 1)
{
    if ($gameobject = getGameobject($gameobject_id, "`entry`, `name`")) {
        if (empty($gameobject['name'])) {
            $gameobject['name'] = "go_{$gameobject_id}";
        }
        if ($as_ref) {
            return "<a href=?object=" . $gameobject['entry'] . ">" . $gameobject['name'] . "</a>";
        }
        return $gameobject['name'];
    }
    return "Unknown go - {$gameobject_id}";
}
Ejemplo n.º 3
0
  Script show GO data by its entry
  Show:
   - Show simple GO table tooltip
   - Details GO info
   - Summoned by spell
   - Cast spells
   - How can possible open it (lock info)
   - Required for quest list
   - Give quest list
   - Take quest list
   - Item loot
*/
$entry = intval(@$_REQUEST['object']);
$page = intval(@$_REQUEST['page']);
$mark = @$_REQUEST['mark'];
$obj = getGameobject($entry);
if (!$obj) {
    RenderError($lang['go_not_found']);
} else {
    $baseLink = '?object=' . $entry;
    if ($ajaxmode == 0) {
        if ($lang['www_gameobject']) {
            echo "<a href=\"" . sprintf($lang['www_gameobject'], $entry) . "\" target=\"_blank\"\">" . sprintf($lang['www_gameobject'], $entry) . "</a><br>";
        }
        echo "<table cellspacing=0 cellpadding=0 width=500>";
        echo "<tbody>";
        echo "<tr>";
        // $icon = "--";//getObjIcon($obj[displayId]);
        // echo "<td valign=top align=right width=20><br><a href=\"#\"><IMG height=64 width=64 border=0 src='$icon'></a></td>";
        echo "<td align=center>";
        generateGameobjectTable($obj);
Ejemplo n.º 4
0
     }
     break;
     // Показ  Существа
 // Показ  Существа
 case "c":
     if ($creature = getCreature($entry)) {
         include_once "include/creature_table.php";
         noBorderCreatureTable($creature);
     } else {
         echo "Error creature {$entry}";
     }
     break;
     // Показ Обьекта
 // Показ Обьекта
 case "o":
     if ($obj = getGameobject($entry)) {
         include_once "include/gameobject_table.php";
         noBorderGameobjectTable($obj);
     } else {
         echo "Error object {$entry}";
     }
     break;
     // Показ спелла
 // Показ спелла
 case "s":
     if ($spell = getSpell($entry)) {
         noBorderSpellTable($spell);
     } else {
         echo "Error spell {$entry}";
     }
     break;