Ejemplo n.º 1
0
function process_post()
{
    /* We switch according to the $_POST[action] variable, which is a hidden
     * submit formfield in each <form>. see html/add*.txt for more information.
     */
    switch ("{$_POST['action']}") {
        /*
         * Add new user. We wont touch that here. Let auth() handle that.
         */
        case "newuser":
            addNewUser();
            break;
            /*
             * Update to the about box in profiles.
             */
        /*
         * Update to the about box in profiles.
         */
        case "modprofile":
            modProfile();
            break;
            /*
             * Change password. We wont touch that here. Let auth() handle that.
             */
        /*
         * Change password. We wont touch that here. Let auth() handle that.
         */
        case "changepw":
            changePassword();
            break;
            /*
             * Change email.
             */
        /*
         * Change email.
         */
        case "changeemail":
            changeEmail();
            break;
            /*
             * Change can view preferences.
             */
        /*
         * Change can view preferences.
         */
        case "changecanpage":
            changeCanPrefs();
            break;
            /*
             * Update API Key
             */
        /*
         * Update API Key
         */
        case "update_api":
            global $MySelf;
            $api = new api($MySelf->getID());
            if ($_POST[deleteKey]) {
                // Delete api Key
                $api->deleteApiKey();
                makeNotice("Your API key has been delete from the database.", "notice", "API Key wipe success", "index.php?action=preferences");
            } else {
                // Update api key
                $api->setApiKey($_POST[apiID], $_POST[apiKey]);
                makeNotice("Your new API key has been stored.", "notice", "API Key update success", "index.php?action=preferences");
            }
            break;
            /*
             * Add a Rank
             */
        /*
         * Add a Rank
         */
        case "addnewrank":
            addRank();
            break;
            /*
             * Edit the ranks
             */
        /*
         * Edit the ranks
         */
        case "editranks":
            editRanks();
            break;
            /*
             * Change opt-in status.
             */
        /*
         * Change opt-in status.
         */
        case "optIn":
            toggleOptIn();
            break;
            /*
             * Change See Inoffical Runs Setting (sir)
             */
        /*
         * Change See Inoffical Runs Setting (sir)
         */
        case "sirchange":
            sirchange();
            break;
            /*
             * Submiting a template change form
             */
        /*
         * Submiting a template change form
         */
        case "editTemplate":
            editTemplate();
            break;
            /*
             * Change ore value.
             */
        /*
         * Change ore value.
         */
        case "changeore":
            changeOreValue();
            break;
            /*
             * Change ship value.
             */
        /*
         * Change ship value.
         */
        case "changeship":
            changeShipValue();
            break;
            /*
             * Delete pending payout request
             */
        /*
         * Delete pending payout request
         */
        case "deleteRequest":
            deletePayoutRequest();
            break;
            /*
             * Modify online time.
             */
        /*
         * Modify online time.
         */
        case "modonlinetime":
            modOnlineTime();
            break;
            /*
             * Modify site settings.
             */
        /*
         * Modify site settings.
         */
        case "configuration":
            modConfiguration();
            break;
            /*
             * Add an event to the DB
             */
        /*
         * Add an event to the DB
         */
        case "addevent":
            addEventToDB();
            break;
            /*
             * Request payout.
             */
        /*
         * Request payout.
         */
        case "requestPayout":
            requestPayout();
            break;
            /*
             * Transfer Money
             */
        /*
         * Transfer Money
         */
        case "transferMoney":
            transferMoney();
            break;
            /*
             * Do the payouts
             */
        /*
         * Do the payouts
         */
        case "payout":
            doPayout();
            break;
            /*
             * Create a new can in the Database.
             */
        /*
         * Create a new can in the Database.
         */
        case "addcan":
            addCanToDatabase();
            break;
            /*
             * Admin request to change a user.
             */
        /*
         * Admin request to change a user.
         */
        case "edituser":
            editUser();
            break;
            /*
             * AddRun
             * This adds a new run to the database.
             */
        /*
         * AddRun
         * This adds a new run to the database.
         */
        case "addrun":
            addRun();
            break;
            /*
             * Analog to AddRun, just for Hauls.
             */
        /*
         * Analog to AddRun, just for Hauls.
         */
        case "addhaul":
            addHaul();
            break;
            /*
             * Create a new transaction.
             */
        /*
         * Create a new transaction.
         */
        case "transaction":
            createTransaction();
            break;
            /*
             * Lotto stuff
             */
        /*
         * Lotto stuff
         */
        case "editLottoTickets":
            lotto_editCreditsInDB();
            break;
        case "createDrawing":
            lotto_createDrawing();
            break;
        case "lottoBuyCredits":
            lotto_buyTickets();
            break;
    }
}
Ejemplo n.º 2
0
$fields = [];
$db->query('SHOW COLUMNS FROM `staff_ranks` WHERE `Type` = "enum(\'Yes\',\'No\')"');
$db->execute();
$rows = $db->fetch_row();
foreach ($rows as $row) {
    $fields[] = $row['Field'];
}
$_GET['ID'] = array_key_exists('ID', $_GET) && ctype_digit($_GET['ID']) ? $_GET['ID'] : null;
$_GET['action'] = array_key_exists('action', $_GET) && ctype_alpha($_GET['action']) ? strtolower(trim($_GET['action'])) : null;
switch ($_GET['action']) {
    case 'add':
        if (!$users->hasAccess('staff_panel_staff_ranks_add')) {
            $mtg->error('You don\'t have access');
        }
        $users->updateStatus("Adding a new staff rank");
        addRank($db, $mtg, $logs, $fields);
        break;
    case 'edit':
        if (!$users->hasAccess('staff_panel_staff_ranks_edit')) {
            $mtg->error('You don\'t have access');
        }
        $users->updateStatus("Editing a staff rank");
        editRank($db, $mtg, $logs, $fields);
        break;
    case 'del':
        if (!$users->hasAccess('staff_panel_staff_ranks_delete')) {
            $mtg->error('You don\'t have access');
        }
        $users->updateStatus("Deleting a staff rank");
        deleteRank($db, $mtg, $logs);
        break;