Ejemplo n.º 1
0
                        $flag = 1;
                        if (file_exists(GAME_ROOT . './gamedata/tmp/server/' . $sid . '/busy')) {
                            continue;
                        }
                        $chosen = $sid;
                        break;
                    }
                }
                if (!$flag) {
                    __SOCKET_ERRORLOG__("未找到在线的服务器。");
                }
                if ($chosen == -1) {
                    $z = rand(0, count($srvlist) - 1);
                    $chosen = $srvlist[$z];
                    touch(GAME_ROOT . './gamedata/tmp/server/request_new_server');
                    __SOCKET_LOG__("没有服务器空闲,已请求脚本启动新服务器。");
                }
                __SOCKET_DEBUGLOG__("选择了端口号为 " . $chosen . '的服务器 。');
                $___TEMP_CONN_PORT = $chosen;
            } else {
                __SOCKET_ERRORLOG__('无法打开gamedata/tmp/server目录。');
            }
            __SOCKET_SEND_TO_SERVER__();
            __SOCKET_DEBUGLOG__('Client执行完成。');
            die;
        } else {
            //否则是由server自行引用的command.php,开始执行
            $pagestartime = microtime(true);
        }
    }
} else {
Ejemplo n.º 2
0
                    flush();
                }
            }
        }
    }
    echo '<font color="blue">代码预处理CODE_ADV3完成。</font><br><br>';
    $str = '___temp_s = new String(\'' . base64_encode(gzencode(compatible_json_encode($___TEMP_codeadv3_v))) . '\');
	___datalib = JSON.parse(JXG.decompress(___temp_s));
	delete ___temp_s;
	';
    $file = 'datalib.' . uniqid('', true) . '.js';
    writeover(GAME_ROOT . './gamedata/javascript/' . $file, $str);
    writeover(GAME_ROOT . './gamedata/javascript/datalib.current.txt', $file);
}
$faillog = '';
copy(GAME_ROOT . './gamedata/modules.list.pass.php', GAME_ROOT . './gamedata/modules.list.php');
unlink(GAME_ROOT . './gamedata/modules.list.pass.php');
unlink(GAME_ROOT . './gamedata/modules.list.temp.php');
if ($___MOD_SRV) {
    //重启daemon
    echo '<font color="blue">正在重启Daemon...</font> ';
    ob_end_flush();
    flush();
    require GAME_ROOT . './include/socket.func.php';
    __STOP_ALL_SERVER__();
    touch(GAME_ROOT . './gamedata/tmp/server/request_new_root_server');
    __SOCKET_LOG__("已请求脚本启动一台新的服务器。");
    echo '<font color="blue">完成。</font><br><br>';
}
echo '<font color="green">操作成功完成。修改已经被应用。<br><br></font>';
echo '<a href="modulemng.php" style="text-decoration: none"><span><font color="blue">[返回首页]</font></span></a><br>';
Ejemplo n.º 3
0
function __STOP_ALL_SERVER__()
{
    global $___TEMP_runmode, $___TEMP_CONN_PORT;
    $___TEMP_runmode = 'Admin';
    $___TEMP_CONN_PORT = -1;
    __SOCKET_LOG__("收到命令,立即停止所有服务器。");
    if ($handle = opendir(GAME_ROOT . './gamedata/tmp/server')) {
        while (($sid = readdir($handle)) !== false) {
            if ($sid == '.' || $sid == '..') {
                continue;
            }
            $sid = (int) $sid;
            if (is_dir(GAME_ROOT . './gamedata/tmp/server/' . (string) $sid)) {
                __SOCKET_LOG__("开始向端口号为 {$sid} 的服务器发送停止指令。");
                if (!__SEND_STOP_CMD__($sid)) {
                    __SOCKET_WARNLOG__("消息发送失败,强行删除文件夹 {$sid} 。");
                    clear_dir(GAME_ROOT . './gamedata/tmp/server/' . (string) $sid);
                }
            }
        }
        if (file_exists(GAME_ROOT . './gamedata/tmp/server/request_new_server')) {
            unlink(GAME_ROOT . './gamedata/tmp/server/request_new_server');
        }
        if (file_exists(GAME_ROOT . './gamedata/tmp/server/request_new_root_server')) {
            unlink(GAME_ROOT . './gamedata/tmp/server/request_new_root_server');
        }
    } else {
        __SOCKET_ERRORLOG__('无法打开gamedata/tmp/server目录。');
    }
}