function StartBattle($fleet_id, $planet_id, $when) { global $db_prefix; global $GlobalUni; $fleetmap = array(202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215); $defmap = array(401, 402, 403, 404, 405, 406, 407, 408); $a_result = array(0 => "combatreport_ididattack_iwon", 1 => "combatreport_ididattack_ilost", 2 => "combatreport_ididattack_draw"); $d_result = array(1 => "combatreport_igotattacked_iwon", 0 => "combatreport_igotattacked_ilost", 2 => "combatreport_igotattacked_draw"); global $db_host, $db_user, $db_pass, $db_name, $db_prefix; $a = array(); $d = array(); $unitab = LoadUniverse(); $fid = $unitab['fid']; $did = $unitab['did']; $rf = $unitab['rapid']; $f = LoadFleet($fleet_id); // *** Сгенерировать исходные данные // Список атакующих $anum = 0; if ($f['union_id'] == 0) { $a[0] = LoadUser($f['owner_id']); $a[0]['fleet'] = array(); foreach ($fleetmap as $i => $gid) { $a[0]['fleet'][$gid] = abs($f["ship{$gid}"]); } $start_planet = GetPlanet($f['start_planet']); $a[0]['g'] = $start_planet['g']; $a[0]['s'] = $start_planet['s']; $a[0]['p'] = $start_planet['p']; $a[0]['id'] = $fleet_id; $a[0]['points'] = $a[0]['fpoints'] = 0; $anum++; } else { $result = EnumUnionFleets($f['union_id']); $rows = dbrows($result); while ($rows--) { $fleet_obj = dbarray($result); $a[$anum] = LoadUser($fleet_obj['owner_id']); $a[$anum]['fleet'] = array(); foreach ($fleetmap as $i => $gid) { $a[$anum]['fleet'][$gid] = abs($fleet_obj["ship{$gid}"]); } $start_planet = GetPlanet($fleet_obj['start_planet']); $a[$anum]['g'] = $start_planet['g']; $a[$anum]['s'] = $start_planet['s']; $a[$anum]['p'] = $start_planet['p']; $a[$anum]['id'] = $fleet_obj['fleet_id']; $a[$anum]['points'] = $a[$anum]['fpoints'] = 0; $anum++; } } // Список обороняющихся $dnum = 0; $p = GetPlanet($planet_id); $d[0] = LoadUser($p['owner_id']); $d[0]['fleet'] = array(); $d[0]['defense'] = array(); foreach ($fleetmap as $i => $gid) { $d[0]['fleet'][$gid] = abs($p["f{$gid}"]); } foreach ($defmap as $i => $gid) { $d[0]['defense'][$gid] = abs($p["d{$gid}"]); } $d[0]['g'] = $p['g']; $d[0]['s'] = $p['s']; $d[0]['p'] = $p['p']; $d[0]['id'] = $planet_id; $d[0]['points'] = $d[0]['fpoints'] = 0; $dnum++; // Флоты на удержании $result = GetHoldingFleets($planet_id); $rows = dbrows($result); while ($rows--) { $fleet_obj = dbarray($result); $d[$dnum] = LoadUser($fleet_obj['owner_id']); $d[$dnum]['fleet'] = array(); $d[$dnum]['defense'] = array(); foreach ($fleetmap as $i => $gid) { $d[$dnum]['fleet'][$gid] = abs($fleet_obj["ship{$gid}"]); } foreach ($defmap as $i => $gid) { $d[$dnum]['defense'][$gid] = 0; } $start_planet = GetPlanet($fleet_obj['start_planet']); $d[$dnum]['g'] = $start_planet['g']; $d[$dnum]['s'] = $start_planet['s']; $d[$dnum]['p'] = $start_planet['p']; $d[$dnum]['id'] = $fleet_obj['fleet_id']; $d[$dnum]['points'] = $d[$dnum]['fpoints'] = 0; $dnum++; } $source .= "Rapidfire = {$rf}\n"; $source .= "FID = {$fid}\n"; $source .= "DID = {$did}\n"; $source .= "Attackers = " . $anum . "\n"; $source .= "Defenders = " . $dnum . "\n"; foreach ($a as $num => $attacker) { $source .= "Attacker" . $num . " = (<" . $attacker['oname'] . "> "; $source .= $attacker['id'] . " "; $source .= $attacker['g'] . " " . $attacker['s'] . " " . $attacker['p'] . " "; $source .= $attacker['r109'] . " " . $attacker['r110'] . " " . $attacker['r111'] . " "; foreach ($fleetmap as $i => $gid) { $source .= $attacker['fleet'][$gid] . " "; } $source .= ")\n"; } foreach ($d as $num => $defender) { $source .= "Defender" . $num . " = (<" . $defender['oname'] . "> "; $source .= $defender['id'] . " "; $source .= $defender['g'] . " " . $defender['s'] . " " . $defender['p'] . " "; $source .= $defender['r109'] . " " . $defender['r110'] . " " . $defender['r111'] . " "; foreach ($fleetmap as $i => $gid) { $source .= $defender['fleet'][$gid] . " "; } foreach ($defmap as $i => $gid) { $source .= $defender['defense'][$gid] . " "; } $source .= ")\n"; } $battle = array(null, $source, "", "", $when); $battle_id = AddDBRow($battle, "battledata"); $bf = fopen("battledata/battle_" . $battle_id . ".txt", "w"); fwrite($bf, $source); fclose($bf); // *** Передать данные боевому движку $arg = "\"battle_id={$battle_id}\""; system($unitab['battle_engine'] . " {$arg}"); // *** Обработать выходные данные $battleres = file_get_contents("battleresult/battle_" . $battle_id . ".txt"); $res = unserialize($battleres); // Определить исход битвы. if ($res['result'] === "awon") { $battle_result = 0; } else { if ($res['result'] === "dwon") { $battle_result = 1; } else { $battle_result = 2; } } // Восстановить оборону $repaired = RepairDefense($d, $res, $unitab['defrepair'], $unitab['defrepair_delta']); // Рассчитать общие потери (учитывать дейтерий и восстановленную оборону) $aloss = $dloss = 0; $loss = CalcLosses($a, $d, $res, $repaired); $a = $loss['a']; $d = $loss['d']; $aloss = $loss['aloss']; $dloss = $loss['dloss']; // Захватить ресурсы $cm = $ck = $cd = 0; if ($battle_result == 0) { $sum_cargo = CargoSummaryLastRound($a, $res); $captured = Plunder($sum_cargo, $p['m'], $p['k'], $p['d']); $cm = $captured['cm']; $ck = $captured['ck']; $cd = $captured['cd']; } // Создать поле обломков. $debris_id = CreateDebris($p['g'], $p['s'], $p['p'], $p['owner_id']); AddDebris($debris_id, $res['dm'], $res['dk']); // Создать луну $mooncreated = false; $moonchance = min(floor(($res['dm'] + $res['dk']) / 100000), 20); if (PlanetHasMoon($planet_id) || $p['type'] == 0 || $p['type'] == 10003) { $moonchance = 0; } if (mt_rand(1, 100) <= $moonchance) { CreatePlanet($p['g'], $p['s'], $p['p'], $p['owner_id'], 0, 1, $moonchance); $mooncreated = true; } // Обновить активность на планете. $queue = GetFleetQueue($fleet_id); UpdatePlanetActivity($planet_id, $queue['end']); // Сгенерировать боевой доклад. loca_add("battlereport", $GlobalUni['lang']); loca_add("technames", $GlobalUni['lang']); $text = BattleReport($res, $when, $aloss, $dloss, $cm, $ck, $cd, $moonchance, $mooncreated, $repaired); // Разослать сообщения $mailbox = array(); foreach ($d as $i => $user) { if ($mailbox[$user['player_id']] == true) { continue; } $bericht = SendMessage($user['player_id'], "Командование флотом", "Боевой доклад", $text, 6, $when); MarkMessage($user['player_id'], $bericht); $subj = "<a href=\"#\" onclick=\"fenster(\\'index.php?page=bericht&session={PUBLIC_SESSION}&bericht={$bericht}\\', \\'Bericht_Kampf\\');\" ><span class=\"" . $d_result[$battle_result] . "\">Боевой доклад [" . $p['g'] . ":" . $p['s'] . ":" . $p['p'] . "] (V:" . nicenum($dloss) . ",A:" . nicenum($aloss) . ")</span></a>"; SendMessage($user['player_id'], "Командование флотом", $subj, "", 2, $when); $mailbox[$user['player_id']] = true; } // Обновить лог боевого доклада $subj = "<a href=\"#\" onclick=\"fenster(\\'index.php?page=admin&session={PUBLIC_SESSION}&mode=BattleReport&bericht={$battle_id}\\', \\'Bericht_Kampf\\');\" ><span class=\"" . $a_result[$battle_result] . "\">Боевой доклад [" . $p['g'] . ":" . $p['s'] . ":" . $p['p'] . "] (V:" . nicenum($dloss) . ",A:" . nicenum($aloss) . ")</span></a>"; $query = "UPDATE " . $db_prefix . "battledata SET title = '" . $subj . "', report = '" . $text . "' WHERE battle_id = {$battle_id};"; dbquery($query); // Если флот уничтожен за 1 или 2 раунда - не показывать лог боя для атакующих. if (count($res['rounds']) <= 2 && $battle_result == 1) { $text = "Контакт с флотом потерян. <br> Это означает, что его уничтожили первым же залпом <!--A:{$aloss},W:{$dloss}-->"; } foreach ($a as $i => $user) { if ($mailbox[$user['player_id']] == true) { continue; } $bericht = SendMessage($user['player_id'], "Командование флотом", "Боевой доклад", $text, 6, $when); MarkMessage($user['player_id'], $bericht); $subj = "<a href=\"#\" onclick=\"fenster(\\'index.php?page=bericht&session={PUBLIC_SESSION}&bericht={$bericht}\\', \\'Bericht_Kampf\\');\" ><span class=\"" . $a_result[$battle_result] . "\">Боевой доклад [" . $p['g'] . ":" . $p['s'] . ":" . $p['p'] . "] (V:" . nicenum($dloss) . ",A:" . nicenum($aloss) . ")</span></a>"; SendMessage($user['player_id'], "Командование флотом", $subj, "", 2, $when); $mailbox[$user['player_id']] = true; } // Почистить старые боевые доклады $ago = $when - 2 * 7 * 24 * 60 * 60; $query = "DELETE FROM " . $db_prefix . "battledata WHERE date < {$ago};"; dbquery($query); // Модифицировать флоты и планету в соответствии с потерями и захваченными ресурсами WritebackBattleResults($a, $d, $res, $repaired, $cm, $ck, $cd, $sum_cargo); // Изменить статистику игроков foreach ($a as $i => $user) { AdjustStats($user['player_id'], $user['points'], $user['fpoints'], 0, '-'); } foreach ($d as $i => $user) { AdjustStats($user['player_id'], $user['points'], $user['fpoints'], 0, '-'); } RecalcRanks(); // Чистим промежуточные данные боевого движка unlink("battledata/battle_" . $battle_id . ".txt"); unlink("battleresult/battle_" . $battle_id . ".txt"); return $battle_result; }
function SimBattle($a, $d, $rf, $fid, $did, $debug, &$battle_result, &$aloss, &$dloss) { global $db_prefix; global $GlobalUni; $fleetmap = array(202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215); $defmap = array(401, 402, 403, 404, 405, 406, 407, 408); $unitab = LoadUniverse(); if ($debug) { print_r($a); echo "<br>"; print_r($d); echo "<br><hr>"; } // *** Сгенерировать исходные данные $source .= "Rapidfire = {$rf}\n"; $source .= "FID = {$fid}\n"; $source .= "DID = {$did}\n"; $anum = count($a); $dnum = count($d); $source .= "Attackers = {$anum}\n"; $source .= "Defenders = {$dnum}\n"; for ($n = 0; $n < $anum; $n++) { $source .= "Attacker{$n} = (<Attacker{$n}> " . mt_rand(1, 10000) . " " . $a[$n]['g'] . " " . $a[$n]['s'] . " " . $a[$n]['p'] . " "; $source .= $a[$n]['r109'] . " " . $a[$n]['r110'] . " " . $a[$n]['r111'] . " "; foreach ($fleetmap as $i => $gid) { $source .= $a[$n]['fleet'][$gid] . " "; } $source .= ")\n"; } for ($n = 0; $n < $dnum; $n++) { $source .= "Defender{$n} = (<Defender{$n}> " . mt_rand(1, 10000) . " " . $d[$n]['g'] . " " . $d[$n]['s'] . " " . $d[$n]['p'] . " "; $source .= $d[$n]['r109'] . " " . $d[$n]['r110'] . " " . $d[$n]['r111'] . " "; foreach ($fleetmap as $i => $gid) { $source .= $d[$n]['fleet'][$gid] . " "; } foreach ($defmap as $i => $gid) { $source .= $d[$n]['defense'][$gid] . " "; } $source .= ")\n"; } if ($debug) { echo $source . "<hr>"; } $battle = array($battle_id, $source, '', '', time()); $battle_id = AddDBRow($battle, "battledata"); $bf = fopen("battledata/battle_" . $battle_id . ".txt", "w"); fwrite($bf, $source); fclose($bf); // *** Передать данные боевому движку $arg = "\"battle_id={$battle_id}\""; system($unitab['battle_engine'] . " {$arg}"); // *** Обработать выходные данные $battleres = file_get_contents("battleresult/battle_" . $battle_id . ".txt"); $res = unserialize($battleres); if ($debug) { print_r($battle); echo "<hr>"; print_r($res); echo "<hr>"; } // Удалить уже ненужные боевые данные. $query = "DELETE FROM " . $db_prefix . "battledata WHERE battle_id = {$battle_id}"; dbquery($query); // Восстановить оборону $repaired = RepairDefense($d, $res, $unitab['defrepair'], $unitab['defrepair_delta'], false); // Рассчитать общие потери $aloss = $dloss = 0; $loss = CalcLosses($a, $d, $res, $repaired); $a = $loss['a']; $d = $loss['d']; $aloss = $loss['aloss']; $dloss = $loss['dloss']; // Создать луну $mooncreated = false; $moonchance = min(floor(($res['dm'] + $res['dk']) / 100000), 20); if (mt_rand(1, 100) <= $moonchance) { $mooncreated = true; } if ($res['result'] === "awon") { $battle_result = 0; } else { if ($res['result'] === "dwon") { $battle_result = 1; } else { $battle_result = 2; } } // Сгенерировать боевой доклад. loca_add("battlereport", $GlobalUni['lang']); loca_add("technames", $GlobalUni['lang']); return BattleReport($res, time(), $aloss, $dloss, 1, 2, 3, $moonchance, $mooncreated, $repaired); }