Beispiel #1
0
 /**
  * Build the machine
  *
  * @param MachineBuilder $builder
  * @return mixed
  */
 public function build(MachineBuilder $builder)
 {
     return $builder->create()->state('on', [['flickSwitch' => function ($state) {
         $state->transition('off');
     }]])->state('off', [['flickSwitch' => function ($state) {
         $state->transition('on');
     }]], 1)->transition('on', 'off', true)->get(true);
 }
Beispiel #2
0
 /**
  * Build the machine
  *
  * @param MachineBuilder $builder
  * @return mixed
  */
 public function build(MachineBuilder $builder)
 {
     return $builder->create()->state('auto_setup', AutoSetupState::class, State::INITIAL)->state('ready')->transition('auto_setup', 'ready')->get(false);
 }
Beispiel #3
0
 /**
  * Build the machine
  *
  * @param MachineBuilder $builder
  * @return mixed
  */
 public function build(MachineBuilder $builder)
 {
     return $builder->create()->state('on', OnState::class)->state('off', OffState::class, State::INITIAL)->transition('on', 'off', true)->get(true);
 }
Beispiel #4
0
 /**
  * Build the machine
  *
  * @param MachineBuilder $builder
  * @return mixed
  */
 public function build(MachineBuilder $builder)
 {
     return $builder->create()->state('init', InitialState::class, State::INITIAL)->state('ready', ReadyState::class)->transition('init', 'ready')->get(true);
 }
Beispiel #5
0
 /**
  * Build the machine
  *
  * @param MachineBuilder $builder
  * @return mixed
  */
 public function build(MachineBuilder $builder)
 {
     return $builder->create(app()->make(FSM::class))->state('first', FirstState::class)->state('second', SecondState::class)->state('third', ThirdState::class)->state('ready', ReadyState::class)->transition('first', 'second', true)->transition('first', 'third', true)->transition('second', 'third', true)->transition('first', 'ready')->transition('second', 'ready')->transition('third', 'ready')->get(false);
 }