Beispiel #1
0
 public function bigBrother_authenticate($username, $uuid, $onlineModeData = null)
 {
     if ($this->bigBrother_status === 0) {
         $this->bigBrother_uuid = $uuid;
         $this->bigBrother_formatedUUID = Binary::UUIDtoString($this->bigBrother_uuid);
         $pk = new LoginSuccessPacket();
         $pk->uuid = $this->bigBrother_formatedUUID;
         $pk->name = $this->username;
         $this->putRawPacket($pk);
         $this->bigBrother_status = 1;
         if ($onlineModeData !== null and is_array($onlineModeData)) {
             $this->bigBrother_properties = $onlineModeData;
         }
         $this->tasks[] = $this->server->getScheduler()->scheduleDelayedRepeatingTask(new CallbackTask([$this, "bigBrother_sendKeepAlive"]), 180, 2);
         $this->server->getScheduler()->scheduleDelayedTask(new CallbackTask([$this, "bigBrother_authenticationCallback"], [$username]), 1);
     }
 }
Beispiel #2
0
 public function serverToInterface(DesktopPlayer $player, DataPacket $packet)
 {
     switch ($packet->pid()) {
         case Info::UPDATE_BLOCK_PACKET:
             $pk = new BlockChangePacket();
             $pk->x = $packet->x;
             $pk->y = $packet->y;
             $pk->z = $packet->z;
             $pk->blockId = $packet->block;
             $pk->blockMeta = $packet->meta;
             return $pk;
         case Info::START_GAME_PACKET:
             $packets = [];
             $pk = new JoinGamePacket();
             $pk->eid = $packet->eid;
             $pk->gamemode = $player->getGamemode();
             $pk->dimension = 0;
             $pk->difficulty = $player->getServer()->getDifficulty();
             $pk->maxPlayers = $player->getServer()->getMaxPlayers();
             $pk->levelType = "default";
             $packets[] = $pk;
             $pk = new PlayerAbilitiesPacket();
             $pk->flyingSpeed = 0.05;
             $pk->walkingSpeed = 0.1;
             $pk->canFly = ($player->getGamemode() & 0x1) > 0;
             $pk->damageDisabled = ($player->getGamemode() & 0x1) > 0;
             $pk->isFlying = false;
             $pk->isCreative = ($player->getGamemode() & 0x1) > 0;
             if ($player->spawned === true) {
                 $packets = [$pk];
                 $pk = new ChangeGameStatePacket();
                 $pk->reason = 3;
                 $pk->value = $player->getGamemode();
                 $packets[] = $pk;
                 return $packets;
             } else {
                 $packets[] = $pk;
             }
             $pk = new SpawnPositionPacket();
             $pk->spawnX = $packet->spawnX;
             $pk->spawnY = $packet->spawnY;
             $pk->spawnZ = $packet->spawnZ;
             $packets[] = $pk;
             $pk = new PositionAndLookPacket();
             $pk->x = $packet->x;
             $pk->y = $packet->y;
             $pk->z = $packet->z;
             $pk->yaw = $player->yaw;
             $pk->pitch = $player->pitch;
             $pk->onGround = $player->isOnGround();
             $packets[] = $pk;
             return $packets;
         case Info::SET_HEALTH_PACKET:
             $pk = new UpdateHealthPacket();
             $pk->health = $packet->health;
             $pk->food = 20;
             $pk->saturation = 5;
             return $pk;
         case Info::TEXT_PACKET:
             $pk = new STCChatPacket();
             $pk->message = TextFormat::toJSON($packet->message);
             return $pk;
         case Info::SET_TIME_PACKET:
             $pk = new TimeUpdatePacket();
             $pk->age = $packet->time;
             $pk->time = $packet->time;
             //TODO: calculate offset from MCPE
             return $pk;
         case Info::SET_SPAWN_POSITION_PACKET:
             $pk = new SpawnPositionPacket();
             $pk->spawnX = $packet->x;
             $pk->spawnY = $packet->y;
             $pk->spawnZ = $packet->z;
             return $pk;
         case Info::REMOVE_ENTITY_PACKET:
         case Info::REMOVE_PLAYER_PACKET:
             $pk = new DestroyEntitiesPacket();
             $pk->ids[] = $packet->eid;
             return $pk;
         case Info::MOVE_PLAYER_PACKET:
             if ($packet->eid === 0) {
                 $pk = new PositionAndLookPacket();
                 $pk->x = $packet->x;
                 $pk->y = $packet->y;
                 $pk->z = $packet->z;
                 $pk->yaw = $packet->yaw;
                 $pk->pitch = $packet->pitch;
                 $pk->onGround = $player->isOnGround();
                 return $pk;
             } else {
                 $packets = [];
                 $pk = new EntityTeleportPacket();
                 $pk->eid = $packet->eid;
                 $pk->x = $packet->x;
                 $pk->y = $packet->y;
                 $pk->z = $packet->z;
                 $pk->yaw = $packet->yaw;
                 $pk->pitch = $packet->pitch;
                 $packets[] = $pk;
                 $pk = new EntityHeadLookPacket();
                 $pk->eid = $packet->eid;
                 $pk->yaw = $packet->yaw;
                 $packets[] = $pk;
                 return $packets;
             }
         case Info::MOVE_ENTITY_PACKET:
             $packets = [];
             foreach ($packet->entities as $d) {
                 $pk = new EntityTeleportPacket();
                 $pk->eid = $d[0];
                 $pk->x = $d[1];
                 $pk->y = $d[2];
                 $pk->z = $d[3];
                 $pk->yaw = $d[4];
                 $pk->pitch = $d[5];
                 $packets[] = $pk;
                 $pk = new EntityHeadLookPacket();
                 $pk->eid = $d[0];
                 $pk->yaw = $d[4];
                 $packets[] = $pk;
             }
             return $packets;
         case Info::SET_ENTITY_MOTION_PACKET:
             $packets = [];
             foreach ($packet->entities as $d) {
                 $pk = new EntityVelocityPacket();
                 $pk->eid = $d[0];
                 $pk->velocityX = $d[1];
                 $pk->velocityY = $d[2];
                 $pk->velocityZ = $d[3];
                 $packets[] = $pk;
             }
             return $packets;
             /*
             case Info::CONTAINER_CLOSE_PACKET:
             	$pk = new STCCloseWindowPacket();
             	$pk->windowID = $packet->windowid;
             	return $pk;
             
             case Info::CONTAINER_OPEN_PACKET:
             	$pk = new OpenWindowPacket();
             	$pk->windowID = $packet->windowid;
             	$pk->inventoryType = $packet->type;
             	$pk->windowTitle = "";
             	$pk->slots = $packet->slots;
             	return $pk;
             
             case Info::CONTAINER_SET_SLOT_PACKET:
             	$pk = new SetSlotPacket();
             	$pk->windowID = $packet->windowid;
             	if($pk->windowID === 0){
             		$pk->slot = $packet->slot + 9;
             	}elseif($pk->windowID === 0x78){
             		$pk->windowID = 0;
             		$pk->slot = $packet->slot + 5;
             	}else{
             		$pk->slot = $packet->slot;
             	}
             	$pk->item = $packet->item;
             	return $pk;
             
             case Info::CONTAINER_SET_CONTENT_PACKET:
             	$pk = new WindowItemsPacket();
             	$pk->windowID = $packet->windowid;
             	if($pk->windowID === 0 or $pk->windowID === 0x78){
             		$pk->windowID = 0;
             		for($i = 0; $i < 5; ++$i){
             			$pk->items[] = Item::get(Item::AIR, 0, 0);
             		}
             		$pk->items[] = $player->getInventory()->getHelmet();
             		$pk->items[] = $player->getInventory()->getChestplate();
             		$pk->items[] = $player->getInventory()->getLeggings();
             		$pk->items[] = $player->getInventory()->getBoots();
             		$slots = $player->getInventory()->getSize();
             		for($i = 0; $i < $slots; ++$i){
             			$pk->items[] = $player->getInventory()->getItem($i);
             		}
             	}else{
             		$pk->items = $packet->slots;
             	}
             
             	return $pk;
             */
         /*
         case Info::CONTAINER_CLOSE_PACKET:
         	$pk = new STCCloseWindowPacket();
         	$pk->windowID = $packet->windowid;
         	return $pk;
         
         case Info::CONTAINER_OPEN_PACKET:
         	$pk = new OpenWindowPacket();
         	$pk->windowID = $packet->windowid;
         	$pk->inventoryType = $packet->type;
         	$pk->windowTitle = "";
         	$pk->slots = $packet->slots;
         	return $pk;
         
         case Info::CONTAINER_SET_SLOT_PACKET:
         	$pk = new SetSlotPacket();
         	$pk->windowID = $packet->windowid;
         	if($pk->windowID === 0){
         		$pk->slot = $packet->slot + 9;
         	}elseif($pk->windowID === 0x78){
         		$pk->windowID = 0;
         		$pk->slot = $packet->slot + 5;
         	}else{
         		$pk->slot = $packet->slot;
         	}
         	$pk->item = $packet->item;
         	return $pk;
         
         case Info::CONTAINER_SET_CONTENT_PACKET:
         	$pk = new WindowItemsPacket();
         	$pk->windowID = $packet->windowid;
         	if($pk->windowID === 0 or $pk->windowID === 0x78){
         		$pk->windowID = 0;
         		for($i = 0; $i < 5; ++$i){
         			$pk->items[] = Item::get(Item::AIR, 0, 0);
         		}
         		$pk->items[] = $player->getInventory()->getHelmet();
         		$pk->items[] = $player->getInventory()->getChestplate();
         		$pk->items[] = $player->getInventory()->getLeggings();
         		$pk->items[] = $player->getInventory()->getBoots();
         		$slots = $player->getInventory()->getSize();
         		for($i = 0; $i < $slots; ++$i){
         			$pk->items[] = $player->getInventory()->getItem($i);
         		}
         	}else{
         		$pk->items = $packet->slots;
         	}
         
         	return $pk;
         */
         case Info::ADD_ITEM_ENTITY_PACKET:
             $packets = [];
             $pk = new SpawnObjectPacket();
             $pk->eid = $packet->eid;
             $pk->type = 2;
             $pk->x = $packet->x;
             $pk->y = $packet->y;
             $pk->z = $packet->z;
             $pk->yaw = $packet->yaw;
             $pk->pitch = $packet->pitch;
             $packets[] = $pk;
             $pk = new EntityMetadataPacket();
             $pk->eid = $packet->eid;
             $pk->metadata = $pk->metadata = [0 => ["type" => 0, "value" => 0], 10 => ["type" => 5, "value" => $packet->item]];
             $packets[] = $pk;
             return $packets;
         case Info::ADD_PLAYER_PACKET:
             $packets = [];
             $pk = new SpawnPlayerPacket();
             $pk->name = $packet->username;
             $pk->eid = $packet->eid;
             $pk->uuid = Binary::UUIDtoString("00000000000030008000000000000000");
             $pk->x = $packet->x;
             $pk->z = $packet->y;
             $pk->y = $packet->z;
             $pk->yaw = $packet->yaw;
             $pk->pitch = $packet->pitch;
             $pk->item = 0;
             $pk->metadata = $packet->metadata;
             $packets[] = $pk;
             $pk = new EntityTeleportPacket();
             $pk->eid = $packet->eid;
             $pk->x = $packet->x;
             $pk->y = $packet->y;
             $pk->z = $packet->z;
             $pk->yaw = $packet->yaw;
             $pk->pitch = $packet->pitch;
             $packets[] = $pk;
             return $packets;
         default:
             return null;
     }
 }