/** * Retrieve the cultures from the database and transform the object list into * an associative array of following structure: * * array( * "xx-XX" => (array of F_culture_extension object), * "yy-YY" => (array of F_culture_extension object), * ... * ) * * @return associative array the array of culture */ public function GetCultureArray() { $dal = $this->dal->getDalInstance(); $dbFilters = new \Puzzlout\Framework\Dal\DbQueryFilters(); $dbFilters->setOrderByFilters(array(\Puzzlout\Framework\BO\F_culture_extension::F_CULTURE_ID)); $cultureObjects = $dal->selectMany(new \Puzzlout\Framework\BO\F_culture_extension(), $dbFilters); $cultureAssocArray = array(\Puzzlout\Framework\BO\F_culture_extension::FullArrayCultureKey => null); if (count($cultureObjects) > 0) { foreach ($cultureObjects as $cultureObj) { $cultureAssocArray[\Puzzlout\Framework\BO\F_culture_extension::FullArrayCultureKey][$cultureObj->F_culture_language() . '-' . $cultureObj->F_culture_region()] = \Puzzlout\Framework\Helpers\CommonHelper::CleanPrefixedkeyInAssocArray((array) $cultureObj); } } return $cultureAssocArray[\Puzzlout\Framework\BO\F_culture_extension::FullArrayCultureKey]; }
/** * * //For Controller Resources * "en" => array( * "module1" => array( * "common" => array( * "key1" => "value1", * ... * "keyN" => "valueN" * ), * "action1" => array( * "key1" => "value1", * ... * "keyN" => "valueN" * ), * "action2" => array( * "key1" => "value1", * ... * "keyN" => "valueN" * ), * ), * "module2" => array( * "action3" => array( * "key1" => "value1", * ... * "keyN" => "valueN" * ), * "action4" => array( * "key1" => "value1", * ... * "keyN" => "valueN" * ), * ), * ), * ... repeat for other languages ... * ); * * @param array(of Puzzlout\Framework\BO\F_controller_resource) $resources the objects to loop through */ private function OrganizeControllerResources($resources) { $assocArray = array(self::CONTROLLER_RESX_ARRAY_KEY); foreach ($resources as $resourceObj) { $cleanArray = \Puzzlout\Framework\Helpers\CommonHelper::CleanPrefixedkeyInAssocArray((array) $resourceObj); if (isset($assocArray[self::COMMON_RESX_ARRAY_KEY][$cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_MODULE]][$resourceObj->f_culture_id()][$cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_ACTION]][$cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_KEY]])) { $assocArray[self::CONTROLLER_RESX_ARRAY_KEY][$cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_MODULE]][$resourceObj->f_culture_id()][$cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_ACTION]][$cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_KEY]] = array(\Puzzlout\Framework\BO\F_controller_resource::F_CONTROLLER_RESOURCE_VALUE => $cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_VALUE], \Puzzlout\Framework\BO\F_controller_resource::F_CONTROLLER_RESOURCE_COMMENT => $cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_COMMENT]); } else { $assocArray[self::CONTROLLER_RESX_ARRAY_KEY][$cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_MODULE]][$cleanArray[\Puzzlout\Framework\BO\F_common_resource::F_CULTURE_ID]][$cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_ACTION]][$cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_KEY]] = array(\Puzzlout\Framework\BO\F_controller_resource::F_CONTROLLER_RESOURCE_VALUE => $cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_VALUE], \Puzzlout\Framework\BO\F_controller_resource::F_CONTROLLER_RESOURCE_COMMENT => $cleanArray[F_controller_resource::F_CONTROLLER_RESOURCE_COMMENT]); } } $this->ControllerResources = $assocArray[self::CONTROLLER_RESX_ARRAY_KEY]; }