getMotd() public method

public getMotd ( ) : string
return string
 public function __construct(Server $server, $timeout = 5)
 {
     $this->timeout = $timeout;
     $this->serverName = $server->getMotd();
     $this->listPlugins = $server->getProperty("settings.query-plugins", true);
     $this->plugins = $server->getPluginManager()->getPlugins();
     $this->players = [];
     foreach ($server->getOnlinePlayers() as $player) {
         if ($player->isOnline()) {
             $this->players[] = $player;
         }
     }
     if ($server->isDServerEnabled() and $server->dserverConfig["queryMaxPlayers"]) {
         $pc = $server->dserverConfig["queryMaxPlayers"];
     } elseif ($server->isDServerEnabled() and $server->dserverConfig["queryAllPlayers"]) {
         $pc = $server->getDServerMaxPlayers();
     } else {
         $pc = $server->getMaxPlayers();
     }
     if ($server->isDServerEnabled() and $server->dserverConfig["queryPlayers"]) {
         $poc = $server->getDServerOnlinePlayers();
     } else {
         $poc = count($this->players);
     }
     $this->gametype = ($server->getGamemode() & 0x1) === 0 ? "SMP" : "CMP";
     $this->version = $server->getVersion();
     $this->server_engine = $server->getName() . " " . $server->getPocketMineVersion();
     $this->map = $server->getDefaultLevel() === null ? "unknown" : $server->getDefaultLevel()->getName();
     $this->numPlayers = $poc;
     $this->maxPlayers = $pc;
     $this->whitelist = $server->hasWhitelist() ? "on" : "off";
     $this->port = $server->getPort();
     $this->ip = $server->getIp();
 }
 public function __construct(Server $server)
 {
     $this->server = $server;
     $this->identifiers = new \SplObjectStorage();
     $this->rakLib = new RakLibServer($this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp());
     $this->interface = new ServerHandler($this->rakLib, $this);
     for ($i = 0; $i < 256; ++$i) {
         $this->channelCounts[$i] = 0;
     }
     $this->count = count($this->server->getOnlinePlayers());
     $this->name = $this->server->getMotd();
     $this->interface->sendOption("name", "MCPE;" . addcslashes($this->name, ";") . ";" . Info::CURRENT_PROTOCOL . ";" . \pocketmine\MINECRAFT_VERSION_NETWORK . ";" . $this->count . ";" . $this->server->getMaxPlayers());
 }
 public function __construct(Server $server, $timeout = 5)
 {
     $this->timeout = $timeout;
     $this->serverName = $server->getMotd();
     $this->listPlugins = $server->getProperty("settings.query-plugins", true);
     $this->plugins = str_replace(" ", "_", $server->getPluginManager()->getPlugins());
     $this->players = [];
     foreach ($server->getOnlinePlayers() as $player) {
         if ($player->isOnline()) {
             $this->players[] = $player;
         }
     }
     if ($server->isDServerEnabled() and $server->dserverConfig["queryMaxPlayers"]) {
         $pc = $server->dserverConfig["queryMaxPlayers"];
     } elseif ($server->isDServerEnabled() and $server->dserverConfig["queryAllPlayers"]) {
         $pc = $server->getDServerMaxPlayers();
     } else {
         $pc = $server->getMaxPlayers();
     }
     if ($server->isDServerEnabled() and $server->dserverConfig["queryPlayers"]) {
         $poc = $server->getDServerOnlinePlayers();
     } else {
         $poc = count($this->players);
     }
     switch ($server->getGamemode()) {
         case 0:
             $this->gametype = "Survival";
             break;
         case 1:
             $this->gametype = "Creative";
             break;
         case 2:
             $this->gametype = "Adventure";
             break;
         case 3:
             $this->gametype = "Spectator";
             break;
     }
     $this->version = $server->getVersion();
     $this->server_engine = $server->getName() . " " . $server->getPocketMineVersion();
     $this->map = $server->getDefaultLevel() === null ? "unknown" : $server->getDefaultLevel()->getName();
     $this->numPlayers = $poc;
     $this->maxPlayers = $pc;
     $this->whitelist = $server->hasWhitelist() ? "on" : "off";
     $this->port = $server->getPort();
     $this->ip = $server->getIp();
     $this->motd_version = $server->getMPVersion();
 }
 public function __construct(Server $server)
 {
     $this->registerPackets();
     $this->server = $server;
     $this->identifiers = new \SplObjectStorage();
     $this->internalThreaded = new \Threaded();
     $this->externalThreaded = new \Threaded();
     $this->rakLib = new RakLibServer($this->internalThreaded, $this->externalThreaded, $this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp());
     $this->interface = new ServerHandler($this->rakLib, $this);
     $this->setName($this->server->getMotd());
 }
Beispiel #5
0
 public function __construct(Server $server)
 {
     $this->registerPackets();
     $this->server = $server;
     $this->identifiers = new \SplObjectStorage();
     $this->internalThreaded = new \Threaded();
     $this->externalThreaded = new \Threaded();
     $this->rakLib = new RakLibServer($this->internalThreaded, $this->externalThreaded, $this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp());
     $this->interface = new ServerHandler($this->rakLib, $this);
     $this->setName($this->server->getMotd());
     if (!$this->server->getAdvancedProperty("main.session-port-checking", true)) {
         $this->setPortCheck(false);
     }
 }
 /**
  * @param CommandSender $sender
  * @param Server $server
  */
 public function sendServerInfo(CommandSender $sender, Server $server)
 {
     $sender->sendMessage("Name: " . $server->getServerName());
     $sender->sendMessage("Motd: " . $server->getMotd());
     $sender->sendMessage("Network-motd: " . $server->getNetwork()->getMotd());
     $sender->sendMessage("Address: " . $server->getIp() . ":" . $server->getPort());
     $sender->sendMessage("Players: " . count($server->getOnlinePlayers()) . "/" . $server->getMaxPlayers());
     $sender->sendMessage("Difficulty: " . $server->getDifficulty());
     $sender->sendMessage("Default-gamemode: " . $server->getDefaultGamemode());
     $sender->sendMessage("Unique-id: " . $server->getServerUniqueId());
     $sender->sendMessage("TPS: " . $server->getTicksPerSecond());
     $sender->sendMessage("Average-TPS: " . $server->getTicksPerSecondAverage());
     $sender->sendMessage("Codename: " . $server->getCodename());
     $sender->sendMessage("API-version: " . $server->getApiVersion());
     $sender->sendMessage("MCPE-version: " . $server->getVersion());
     $sender->sendMessage("Is-hardcore: " . ($server->isHardcore() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
     $sender->sendMessage("Is-running: " . ($server->isRunning() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
     $sender->sendMessage("Is-whitelisted: " . ($server->hasWhitelist() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
 }