getExpLevel() public method

Deprecation: Use Human::getXpLevel(), this method will be removed in the future.
public getExpLevel ( )
 public function onRename(Item $item, Player $player) : bool
 {
     if ($player->getExpLevel() > $item->getRepairCost()) {
         $player->setExpLevel($player->getExpLevel() - $item->getRepairCost());
         return true;
     }
     return false;
 }
 public function onRename(Player $player, Item $resultItem) : bool
 {
     if (!$resultItem->deepEquals($this->getItem(self::TARGET), true, false, true)) {
         //Item does not match target item. Everything must match except the tags.
         return false;
     }
     if ($player->getExpLevel() < $resultItem->getRepairCost()) {
         //Not enough exp
         return false;
     }
     $player->setExpLevel($player->getExpLevel() - $resultItem->getRepairCost());
     $this->clearAll();
     if (!$player->getServer()->allowInventoryCheats and !$player->isCreative()) {
         if (!$player->getFloatingInventory()->canAddItem($resultItem)) {
             return false;
         }
         $player->getFloatingInventory()->addItem($resultItem);
     }
     return true;
 }
Beispiel #3
0
 public function onEnchant(Player $who, Item $before, Item $after)
 {
     $result = $before->getId() == Item::BOOK ? new EnchantedBook() : $before;
     if (!$before->hasEnchantments() and $after->hasEnchantments() and $after->getId() == $result->getId() and $this->levels != null and $this->entries != null) {
         $enchantments = $after->getEnchantments();
         for ($i = 0; $i < 3; $i++) {
             if ($enchantments == $this->entries[$i]->getEnchantments()) {
                 $lapis = $this->getItem(1);
                 $level = $who->getExpLevel();
                 $exp = $who->getExperience();
                 $cost = $this->entries[$i]->getCost();
                 if ($lapis->getId() == Item::DYE and $lapis->getDamage() == Dye::BLUE and $lapis->getCount() > $i and $level >= $cost) {
                     foreach ($enchantments as $enchantment) {
                         $result->addEnchantment($enchantment);
                     }
                     $this->setItem(0, $result);
                     $lapis->setCount($lapis->getCount() - $i - 1);
                     $this->setItem(1, $lapis);
                     $who->setExperienceAndLevel($exp, $level - $cost);
                     break;
                 }
             }
         }
     }
 }