Beispiel #1
1
 public function compassTracker(PlayerInteractEvent $ev)
 {
     $p = $ev->getPlayer();
     if ($p->getInventory()->getItemInHand()->getId() === 345 && $ev->getAction() === PlayerInteractEvent::RIGHT_CLICK_AIR) {
         if (in_array($ev->getPlayer()->getName(), $this->compass)) {
             $p->sendMessage("§c§lYou cant use this for 3 minutes!");
             $ev->setCancelled(true);
             return;
         }
         if (!in_array($ev->getPlayer()->getName(), $this->compass)) {
             array_push($this->compass, $ev->getPlayer()->getName());
             $p->sendTip("§c§lYou cant use this for 3 minutes!");
             $task = new Task($this, $ev->getPlayer());
             $this->getServer()->getScheduler()->scheduleDelayedTask($task, 3600);
             $pickqv = [];
             $distSqMap = [];
             foreach ($p->getLevel()->getPlayers() as $player) {
                 asort($distSqMap);
             }
             foreach ($distSqMap as $id => $distSq) {
                 $p->sendMessage("§b§l" . $picked[$id]->getDisplayName() . " §fis §c" . round(sqrt($distSq)) . " §fblocks from you.");
             }
         }
     }
 }
Beispiel #2
1
 public function onPlayerInteract(PlayerInteractEvent $event)
 {
     if ($event->getPlayer() instanceof Player) {
         $player = $event->getPlayer();
         $block = $event->getBlock();
         if ($this->plugin->blockhud) {
             $event->getPlayer()->sendMessage("TOUCHED " . $block->getId() . " [x=" . round($block->x) . " y=" . round($block->y) . " z=" . round($block->z) . "]");
         }
     }
 }
Beispiel #3
0
 public function onBlock(PlayerInteractEvent $event)
 {
     if (!$event->getPlayer()->hasPermission("Farms") and !$event->getPlayer()->hasPermission("Farms.VIP")) {
         return;
     }
     $block = $event->getBlock()->getSide(1);
     // Cocoa been
     if ($event->getItem()->getId() == Item::DYE and $event->getItem()->getDamage() == 3) {
         $tree = $event->getBlock()->getSide($event->getFace());
         // Jungle wood
         if ($tree->getId() == Block::WOOD and $tree->getDamage() == 3) {
             $event->getBlock()->getLevel()->setBlock($event->getBlock()->getSide($event->getFace()), new CocoaBeanBlock($event->getFace()), true, true);
             return;
         }
     }
     // Farmland or sand
     if ($event->getBlock()->getId() == Item::FARMLAND or $event->getBlock()->getId() == Item::SAND) {
         foreach ($this->crops as $crop) {
             if ($event->getItem()->getId() == $crop["item"]) {
                 $key = $block->x . "." . $block->y . "." . $block->z;
                 $this->farmData[$key]['id'] = $crop["block"];
                 $this->farmData[$key]['damage'] = 0;
                 $this->farmData[$key]['level'] = $block->getLevel()->getFolderName();
                 $this->farmData[$key]['time'] = $this->makeTimestamp(date("Y-m-d H:i:s"));
                 $this->farmData[$key]['growtime'] = $this->speedData[$event->getPlayer()->hasPermission("Farms.VIP") ? "vip-growing-time" : "growing-time"];
                 break;
             }
         }
     }
 }
Beispiel #4
0
 public function onPlayerInteract(PlayerInteractEvent $event)
 {
     $player = $event->getPlayer();
     $block = $event->getBlock();
     if ($player instanceof Player) {
         if (round($this->plugin->vipSignPos->x) === round($block->x) and round($this->plugin->vipSignPos->y) === round($block->y) and round($this->plugin->vipSignPos->z) === round($block->z)) {
             if ($this->plugin->vipenforceaccess) {
                 $vip = $this->checkInVIP($event->getPlayer());
                 if (!$vip) {
                     $message = TextFormat::YELLOW . "[HG] Require " . TextFormat::RED . "VIP+ " . TextFormat::YELLOW . "membership.";
                     $event->getPlayer()->sendMessage($message);
                     return;
                 }
             }
             MapPortal::teleportingToLobby($player, $this->plugin->vipLevelName, $this->plugin->vipSpawnPos);
             $this->plugin->log("[HG] teleporting to VIP lodge " . $this->plugin->vipSpawnPos->x . " " . $this->plugin->vipSpawnPos->y . " " . $this->plugin->vipSpawnPos->z);
             $player->sendTip(TextFormat::BOLD . TextFormat::WHITE . "Welcome to " . TextFormat::RED . "[V.I.P.+ " . TextFormat::GOLD . "Lodge]");
             return;
         }
         if (round($this->plugin->vipExitSignPos->x) === round($block->x) and round($this->plugin->vipExitSignPos->y) === round($block->y) and round($this->plugin->vipExitSignPos->z) === round($block->z)) {
             MapPortal::teleportingToLobby($player, $this->plugin->hubLevelName, $this->plugin->hubSpawnPos);
             $this->plugin->log("[HG] teleporting to HG lobby " . $this->plugin->hubSpawnPos->x . " " . $this->plugin->hubSpawnPos->y . " " . $this->plugin->hubSpawnPos->z);
             $player->sendTip(TextFormat::BOLD . TextFormat::WHITE . "Welcome to " . TextFormat::RED . "HG " . TextFormat::GOLD . "Lobby");
             return;
         }
     }
 }
Beispiel #5
0
 public function onPlayerTouch(PlayerInteractEvent $event)
 {
     if ($event->getBlock()->getId() == 68 || $event->getBlock()->getId() == 63) {
         $sign = $event->getPlayer()->getLevel()->getTile($event->getBlock());
         if ($sign instanceof Sign) {
             $signtext = $sign->getText();
             if ($signtext[0] == "§l§4[Brawl]") {
                 $player = $event->getPlayer();
                 $name = $player->getName();
                 $this->getServer()->getScheduler()->scheduleRepeatingTask(new Task1($this), 20 * 60);
                 if (empty($signtext[3]) !== true) {
                     $worlds = $signtext[3];
                     $this->getServer()->loadLevel($worlds);
                     $event->getPlayer()->teleport(Server::getInstance()->getLevelByName($worlds)->getSafeSpawn());
                     if ($world = $this->getServer()->getLevelByName($worlds)) {
                         $count = count($world->getPlayers());
                         $player->sendTip(TextFormat::GREEN . "§l§4[Brawl] Téléportation en cour !");
                         $this->getServer()->broadcastMessage("§l§4[Brawl]§a {$name} rejoin la partie §7[{$count}/8]");
                         $player->setNameTag("§7" . $player->getName());
                         $player->setDisplayName("§7" . $player->getName());
                         $duration = $this->cfg->get("Duration");
                         $player->getInventory()->clearAll();
                         if ($this->gameStarted === true & ($this->timer = 60 & count($this->players) > 8 & $player->isOp())) {
                             $event->setCancelled(true);
                             $player->sendMessage("§l§4[Brawl] Tu ne peut pas rejoindre cette partie");
                             $this->refreshSign();
                             return;
                             //sign event use
                         }
                     }
                 }
             }
         }
     }
 }
Beispiel #6
0
 public function onBlockTap(PlayerInteractEvent $e)
 {
     $id = $e->getPlayer()->getInventory()->getItemInHand()->getID();
     if ($id == 283) {
         $this->Item_GoldenSword->useItem($e->getPlayer(), $e->getBlock());
     }
 }
Beispiel #7
0
 public function onPlayerTouch(PlayerInteractEvent $event)
 {
     $player = $event->getPlayer();
     $b = $event->getBlock();
     $name = $event->getPlayer()->getName();
     $name = strtolower($name);
     if ($b->getID() === 63 || $b->getID() === 68) {
         $sign = $player->getLevel()->getTile($b);
         if (!$sign instanceof Sign) {
             return;
         }
         $sign = $sign->getText();
         if (TextFormat::clean($sign[0]) === '[Checkpoint]') {
             $this->data->set($name, array($player->x, $player->y, $player->z, $player->getLevel()->getName()));
             $this->data->save();
             $player->sendMessage($this->getConfig()->get("CheckpointSaved"));
         }
         if (TextFormat::clean($sign[0]) === '[Earn Reward]') {
             $this->data->remove($name, array($player->x, $player->y, $player->z, $player->getLevel()->getName()));
             $this->data->save();
             $player->sendMessage($this->getConfig()->get("EarnReward"));
             if ($this->getConfig()->get("reward-command")) {
                 $player->getServer()->dispatchCommand(new ConsoleCommandSender(), str_ireplace("{PLAYER}", $player->getName(), $this->getConfig()->get("reward-command")));
                 $player->teleport($player->getLevel()->getSafeSpawn());
             }
         }
     }
     if ($b->getID() === $this->getConfig()->get("CheckPointBlock")) {
         $this->data->set($name, array($player->x, $player->y, $player->z, $player->getLevel()->getName()));
         $this->data->save();
         $player->sendMessage($this->getConfig()->get("CheckpointSaved"));
     }
 }
Beispiel #8
0
 public function onPlayerInteract(PlayerInteractEvent $event)
 {
     if ($event->getPlayer() instanceof Player) {
         $player = $event->getPlayer();
         $block = $event->getBlock();
         $this->plugin->arenaManager->handleTapOnArenaSigns($player, $block);
     }
 }
Beispiel #9
0
 public function Touch1b(PlayerInteractEvent $cto)
 {
     $blockDis = $cto->getBlock()->getID();
     $block = $cto->getBlock();
     if ($cto->getPlayer()->isOp()) {
         if ($blockDis == $this->ymlBlock) {
             // fix :>
             $cto->getPlayer()->getLevel()->dropItem(new \pocketmine\math\Vector3($block->x, $block->y, $block->z), Item::get($this->ymal["ItemID"]));
         }
     }
 }
Beispiel #10
0
 public function onTouchCrate(PlayerInteractEvent $e)
 {
     if ($e->getBlock()->getId() == 54) {
         if ($e->getItem()->getId() == $this->getConfig()->get("cratekey-item")) {
             if ($e->getPlayer()->hasPermission("mysterycrates.crates.open")) {
                 $e->setCancelled();
                 $this->openCrate($e->getPlayer());
             }
         }
     }
 }
Beispiel #11
0
 public function onInteract(PlayerInteractEvent $event)
 {
     if (!$event->getPlayer()->hasPermission("customareas.bypass")) {
         foreach ($this->plugin->areas as $area) {
             if ($area->isInside($event->getBlock()) and !$area->canBuild($event->getPlayer())) {
                 $event->setCancelled();
                 $event->getPlayer()->sendMessage("This is " . $area->owner . "'s private area");
             }
         }
     }
 }
Beispiel #12
0
 public function onTouch(PlayerInteractEvent $event)
 {
     if (isset($this->synchro_queue[$event->getPlayer()->getName()])) {
         if (isset($this->synchro_queue[$event->getPlayer()->getName()])) {
             unset($this->synchro_queue[$event->getPlayer()->getName()]);
         }
         $event->setCancelled();
         $player = $event->getPlayer();
         $level = $player->getLevel();
         $idea_level = $this->getServer()->getLevelByName($level->getFolderName() . "_IDEA");
         if (!$idea_level instanceof Level) {
             $player->sendMessage(TextFormat::RED . $this->get("idea-doesnt-exist"));
             return;
         }
         $chunk = $idea_level->getChunk($event->getBlock()->x >> 4, $event->getBlock()->z >> 4, true);
         if (!$chunk instanceof FullChunk) {
             $player->sendMessage(TextFormat::RED . $this->get("idea-is-breakdown"));
             return;
         }
         $c_chunk = clone $chunk;
         $c_chunk->setX($chunk->getX());
         $c_chunk->setZ($chunk->getZ());
         $level->setChunk($chunk->getX(), $chunk->getZ(), $c_chunk, true);
         $level->save(true);
         $player->sendMessage(TextFormat::DARK_AQUA . $this->get("idea-instance-synchro-100"));
     } else {
         if (isset($this->shift_queue[$event->getPlayer()->getName()])) {
             if (isset($this->shift_queue[$event->getPlayer()->getName()])) {
                 unset($event->getPlayer()->shift_queue[$event->getPlayer()->getName()]);
             }
             $event->setCancelled();
             $player = $event->getPlayer();
             $level = $player->getLevel();
             $idea_level = $this->getServer()->getLevelByName($level->getFolderName() . "_IDEA");
             if (!$idea_level instanceof Level) {
                 $player->sendMessage(TextFormat::RED . $this->get("idea-doesnt-exist"));
                 return;
             }
             $chunk = $level->getChunk($event->getBlock()->x >> 4, $event->getBlock()->z >> 4, true);
             if (!$chunk instanceof FullChunk) {
                 $player->sendMessage(TextFormat::RED . $this->get("idea-is-breakdown"));
                 return;
             }
             $c_chunk = clone $chunk;
             $c_chunk->setX($chunk->getX());
             $c_chunk->setZ($chunk->getZ());
             $idea_level->setChunk($chunk->getX(), $chunk->getZ(), $c_chunk);
             $idea_level->save(true);
             $player->sendMessage(TextFormat::DARK_AQUA . $this->get("idea-instance-synchro-100"));
         }
     }
 }
 public function onPlayerInteract(PlayerInteractEvent $event)
 {
     $level = $event->getPlayer()->level;
     $player = $event->getPlayer();
     $blockTouched = $event->getBlock();
     //        if (\pocketmine\DEBUG > 1) {
     //            $direction = $player->getDirectionVector();
     //            $msg = "Player direction is X:" . round($direction->x, 2) . " Y:" . round($direction->y, 2) . " Z:" . round($direction->z, 2);
     //            $this->pgin->log($msg);
     //            $player->sendMessage($msg);
     //        }
     QRhelper::CreateQRAndUnmark($this->pgin, $player, $blockTouched, $level, true);
 }
Beispiel #14
0
 public function onInteract(PlayerInteractEvent $event)
 {
     $player = $event->getPlayer();
     $sign = $event->getPlayer()->getLevel()->getTile($event->getBlock());
     if ($event->getBlock()->getId() == 63 or $event->getBlock()->getId() == 68) {
         if ($sign instanceof Sign) {
             $signtext = $sign->getText();
             if (TextFormat::clean($signtext[0]) === "[DeadEnd]") {
                 $player->teleport(126.3, 5, 128.3, DeadEnd - lobby);
                 $player->sendMessage(TextFormat::GOLD . "You entered DeadEnd!");
             }
         }
     }
 }
 public function onPlayerInteract(PlayerInteractEvent $event)
 {
     if (isset($this->c[$event->getPlayer()->getName()]) && $event->getBlock()->getID() == 54) {
         $tile = $event->getPlayer()->getLevel()->getTile(new Vector3($event->getBlock()->x, $event->getBlock()->y, $event->getBlock()->z));
         $new = [];
         for ($i = 0; $i < 27; $i++) {
             $new[] = array($tile->getItem($i)->getID(), $tile->getItem($i)->count, $tile->getItem($i)->getDamage());
         }
         $this->config->set($event->getBlock()->x . ":" . $event->getBlock()->y . ":" . $event->getBlock()->z . ":" . $event->getPlayer()->getLevel()->getName(), $new);
         $this->config->save();
         $event->getPlayer()->sendMessage("Chest added.");
         unset($this->c[$event->getPlayer()->getName()]);
     }
 }
Beispiel #16
0
 public function onInteract(PlayerInteractEvent $event)
 {
     $sign = $event->getPlayer()->getLevel()->getTile($event->getBlock());
     if ($sign instanceof Sign) {
         $text = $sign->getText();
         if ($text[0] === $this->getPlugin()->getConfig()->get('sign-trigger') && !empty($text[1])) {
             if ($event->getPlayer()->hasPermission("battlekits.sign.use")) {
                 $this->getPlugin()->getKitPaymentController()->grantKit($text[1], $event->getPlayer());
             } else {
                 $event->getPlayer()->sendMessage("You don't have permission to use kit signs.");
             }
         }
     }
 }
Beispiel #17
0
 public function onTouch(PlayerInteractEvent $event)
 {
     $block = $event->getBlock();
     if (isset($this->configData["{$block->x}:{$block->y}:{$block->z}"])) {
         $this->getServer()->getCommandMap()->dispatch($event->getPlayer(), $this->configData["{$block->x}:{$block->y}:{$block->z}"]);
     }
 }
Beispiel #18
0
 /**
  * @priority HIGHEST
  */
 public function onPlayerInteract(PlayerInteractEvent $event)
 {
     if ($event->isCancelled()) {
         return;
     }
     $p = $event->getPlayer();
     $b = $event->getBlock();
     if ($b->getID() !== 26) {
         return;
     }
     $event->setCancelled();
     $xTabel = [3 => 1, 1 => -1];
     $b = $b->getSide(5, isset($xTabel[$dmg = $b->getDamage()]) ? $xTabel[$dmg] : 0);
     $zTabel = [0 => 1, 2 => -1];
     $b = $b->getSide(3, isset($zTabel[$dmg]) ? $zTabel[$dmg] : 0);
     $this->getServer()->getPluginManager()->callEvent($ev = new PlayerBedEnterEvent($p, $b));
     if ($ev->isCancelled()) {
         return;
     }
     $property = (new \ReflectionClass("\\pocketmine\\Player"))->getProperty("sleeping");
     $property->setAccessible(true);
     foreach ($p->getLevel()->getNearbyEntities($p->getBoundingBox()->grow(2, 1, 2), $p) as $pl) {
         if ($pl instanceof Player && $pl->isSleeping()) {
             if ($b->distance($property->getValue($pl)) <= 0.1) {
                 $p->sendMessage("This bed is occupied");
                 return;
             }
         }
     }
     $property->setValue($p, $b);
     $p->teleport($b->add(0.5, 0.5, 0.5));
     $p->sendMetadata($p->getViewers());
     $p->sendMetadata($p);
 }
Beispiel #19
0
 public function onBlock(PlayerInteractEvent $event)
 {
     if (!$event->getPlayer()->hasPermission("Farms")) {
         return;
     }
     $block = $event->getBlock()->getSide(1);
     $blockid = $block->getID();
     $itemid = $event->getItem()->getID();
     $itemdamage = $event->getItem()->getDamage();
     if ($itemid == 351 and $itemdamage == 3) {
         $tree = $event->getBlock()->getSide($event->getFace());
         if ($tree->getID() == 17 or $tree->getDamage() == 3) {
             $event->getBlock()->getLevel()->setBlock($event->getBlock()->getSide($event->getFace()), new CocoaBeanBlock($event->getFace()), true, true);
             return true;
         }
     }
     if ($event->getBlock()->getID() == Item::FARMLAND or $event->getBlock()->getID() == Item::SAND) {
         foreach ($this->growids as $index => $growid) {
             if ($itemid == $growid) {
                 $this->farmdata[$block->x . "." . $block->y . "." . $block->z]['id'] = $this->blockids[$index];
                 $this->farmdata[$block->x . "." . $block->y . "." . $block->z]['damage'] = 0;
                 $this->farmdata[$block->x . "." . $block->y . "." . $block->z]['time'] = $this->configdata["growing-time"];
                 break;
             }
         }
     }
 }
Beispiel #20
0
 public function onInteract(PlayerInteractEvent $event)
 {
     $block = $event->getBlock();
     $player = $event->getPlayer();
     if (isset($this->normalSessions[$player->getName()])) {
         if ($this->normalSessions[$player->getName()] === 'action') {
             $player->sendMessage("Please write your command into chat (with a slash!), other players won't be able to see it!");
             $player->sendMessage("Execution Mode Tags: %pow, %op");
             $player->sendMessage("Special Tags: %p, %x, %y, %z, %l, %ip, %n");
             $this->normalSessions[$player->getName()] = $block;
             $this->cmdSessions[$player->getName()] = false;
         } else {
             if (($tempBlock = $this->getBlock($block, null, null, null)) instanceof Block) {
                 $this->deleteBlock($tempBlock);
                 $player->sendMessage("Removed all actions assigned to the block.");
                 unset($this->normalSessions[$player->getName()]);
             } else {
                 $player->sendMessage("Error: Block doesn't exist.");
             }
         }
     }
     if (!isset($this->normalSessions[$player->getName()]) && ($block = $this->getBlock($event->getBlock(), null, null, null)) instanceof Block && $event->getPlayer()->hasPermission("ttdleet.tap")) {
         $block->executeCommands($event->getPlayer());
     }
 }
Beispiel #21
0
 public function onTouch(PlayerInteractEvent $event)
 {
     $player = $event->getPlayer();
     $block = $event->getBlock();
     if ($this->plugin->war->getSoldier($player) != null) {
         if ($block->getId() == 54) {
             $event->setCancelled();
             $block = $event->getBlock();
             if (!isset($this->touchinfo[$player->getName()])) {
                 $this->giveRandomItem($player);
                 $this->touchinfo[$player->getName()] = [];
                 array_push($this->touchinfo[$player->getName()], "{$block->getX()}.{$block->getY()}.{$block->getZ()}");
                 $this->plugin->message($player, $this->plugin->get("get-item-from-chest"));
             } else {
                 foreach ($this->touchinfo[$player->getName()] as $stringpos) {
                     if ($stringpos == "{$block->getX()}.{$block->getY()}.{$block->getZ()}") {
                         $this->plugin->alert($player, $this->plugin->get("already-get-item"));
                         return true;
                     }
                 }
                 $this->giveRandomItem($player);
                 array_push($this->touchinfo[$player->getName()], "{$block->getX()}.{$block->getY()}.{$block->getZ()}");
                 $this->plugin->message($player, $this->plugin->get("get-item-from-chest"));
             }
         }
     }
 }
 public function onTouch(PlayerInteractEvent $event)
 {
     $block = $event->getBlock();
     $player = $event->getPlayer();
     $arena = "0";
     $level = $player->getLevel();
     if ($block->getID() === Block::SNOW_BLOCK) {
         $player->getLevel()->setBlock($block, new Block(Block::AIR));
     }
     if ($block->getId() === Block::SPONGE) {
         $player->sendMessage("Reseting Spleef");
         $X = $this->setup->get("X");
         $X1 = $this->setup->get("X");
         $Y = $this->setup->get("Y");
         $Z = $this->setup->get("Z");
         $Z1 = $this->setup->get("Z");
         for ($Z > $Z1 - 13; $Z < $Z1 + 13; $Z++) {
             $level->setBlock(new Vector3($X - 6, $Y, $Z), new Snow());
             $level->setBlock(new Vector3($X - 5, $Y, $Z), new Snow());
             $level->setBlock(new Vector3($X - 4, $Y, $Z), new Snow());
             $level->setBlock(new Vector3($X - 3, $Y, $Z), new Snow());
             $level->setBlock(new Vector3($X - 2, $Y, $Z), new Snow());
             $level->setBlock(new Vector3($X - 1, $Y, $Z), new Snow());
             $level->setBlock(new Vector3($X, $Y, $Z), new Snow());
             $level->setBlock(new Vector3($X + 1, $Y, $Z), new Snow());
             $level->setBlock(new Vector3($X + 2, $Y, $Z), new Snow());
             $level->setBlock(new Vector3($X + 3, $Y, $Z), new Snow());
             $level->setBlock(new Vector3($X + 4, $Y, $Z), new Snow());
             $level->setBlock(new Vector3($X + 5, $Y, $Z), new Snow());
             $level->setBlock(new Vector3($X + 6, $Y, $Z), new Snow());
         }
     }
 }
Beispiel #23
0
 public function onPlayerInteract(PlayerInteractEvent $event)
 {
     $p = $event->getPlayer();
     $i = $event->getItem();
     if ($i->getID() !== 339 || ($money = $i->getDamage()) < 1) {
         return;
     }
     $m = "[Check] ";
     $ik = $this->isKorean();
     if (!isset($this->touch[$n = $p->getName()])) {
         $this->touch[$n] = 0;
     }
     $c = microtime(true) - $this->touch[$n];
     if ($c > 0) {
         $m .= $ik ? "수표를 사용하시려면 다시한번눌러주세요. \n 수표 정보 : " . $money . "\$" : "If you want to use this check, One more touch block \n Check Info : " . $money . "\$";
     } else {
         $i->setCount($i->getCount() - 1);
         $p->getInventory()->setItem($p->getInventory()->getHeldItemSlot(), $i);
         $this->giveMoney($p, $money);
         $m .= $ik ? "수표를 사용하셨습니다.\n 수표 정보 : " . $money . "\$" : "You use the check. \n Check Info : " . $money . "\$";
     }
     $this->touch[$n] = microtime(true) + 1;
     if (isset($m)) {
         $p->sendMessage($m);
     }
     $event->setCancelled();
 }
 /**
  * @param PlayerInteractEvent $event
  *
  * @priority HIGH
  */
 public function onBlockTap(PlayerInteractEvent $event)
 {
     // PowerTool
     if ($this->getAPI()->executePowerTool($event->getPlayer(), $event->getItem())) {
         $event->setCancelled(true);
     }
 }
 /**
  * @param PlayerInteractEvent $event
  *
  * @priority LOW
  */
 public function onInteract(PlayerInteractEvent $event)
 {
     if ($event->getAction() !== PlayerInteractEvent::RIGHT_CLICK_BLOCK) {
         return;
     }
     $player = $event->getPlayer();
     $gamer = $this->hub->getGamerForPlayer($player);
     $item = $event->getItem();
     $block = $event->getBlock();
     if ($block instanceof SignPost) {
         $sign = $block->getLevel()->getTile($block);
         if (!$sign instanceof Sign) {
             unset($sign);
         }
     }
     foreach ($this->hub->getJoinMethods() as $method) {
         if (!$method->isLevelCorrect($player->getLevel())) {
             continue;
         }
         if ($method instanceof KeyJoinMethod) {
             if ($method->key === null or $method->key->equals($item, true, false)) {
                 if ($method->lock === null or $method->lock->equals($block)) {
                     $gamer->setModule($this->hub->getModule($method->target));
                     return;
                 }
             }
         } elseif (isset($sign) and $method instanceof SignJoinMethod) {
             if ($method->matches($sign)) {
                 $gamer->setModule($this->hub->getModule($method->target));
                 return;
             }
         }
     }
 }
 public function onInteract(PlayerInteractEvent $event)
 {
     $player = $event->getPlayer();
     if ($event->getBlock()->getId() === FlowerPotMain::BLOCK_ITEM_FRAME and !$player->isOp()) {
         $player->sendMessage("You do not have permission.");
         $event->setCancelled();
     }
 }
 public function onInteract(PlayerInteractEvent $event)
 {
     if ($event->getPlayer()->hasPermission("worldprotector.block.interact")) {
         $event->setCancelled(false);
     } else {
         $event->setCancelled(true);
     }
 }
Beispiel #28
0
 public function onInteract(PlayerInteractEvent $event)
 {
     if ($this->plugin->status === "enabled" && $this->plugin->loginmanager[$event->getPlayer()->getId()] === 0) {
         $event->setCancelled(true);
     } elseif ($this->plugin->safemode === true and $this->plugin->status !== "enabled") {
         $event->setCancelled(true);
     }
 }
Beispiel #29
0
 /**
  * When the player move while
  * he is not logged in, cancel
  * the event
  * @param PlayerInteractEvent $event
  */
 public function onPlayerInteract(PlayerInteractEvent $event)
 {
     $player = $event->getPlayer();
     if (!User::exist($player->getName()) || User::exist($player->getName()) && !User::get($player->getName())->isLogged()) {
         $event->setCancelled(true);
         $player->sendMessage($this->needLogin);
     }
 }
Beispiel #30
0
 public function onInteract(PlayerInteractEvent $event)
 {
     if ($event->getBlock()->getID() == 323 or $event->getBlock()->getID() == 63 or $event->getBlock()->getID() == 68) {
         $sign = $event->getPlayer()->getLevel()->getTile($event->getBlock());
         if ($sign instanceof Sign) {
             $text = $sign->getText();
             if ($text[0] == "[Spleef]") {
                 $arena = $this->getArenaByName($text[1]);
                 if ($arena instanceof Arena) {
                     $arena->addPlayer($event->getPlayer());
                 } else {
                     $event->getPlayer()->sendMessage("This arena wasn't found.");
                 }
             }
         }
     }
 }