Beispiel #1
0
 public function PlayerDeath(PlayerDeathEvent $event)
 {
     $p = $event->getEntity();
     $light = new AddEntityPacket();
     $light->type = 93;
     $light->eid = Entity::$entityCount++;
     $light->metadata = array();
     $light->speedX = 0;
     $light->speedY = 0;
     $light->speedZ = 0;
     $light->x = $p->x;
     $light->y = $p->y;
     $light->z = $p->z;
     $p->dataPacket($light);
     if ($this->gameStatus == 3 || $this->gameStatus == 4) {
         if (isset($this->players[$event->getEntity()->getName()])) {
             $this->ClearInv($event->getEntity());
             $p = $event->getEntity();
             unset($this->players[$event->getEntity()->getName()]);
             if (count($this->players) > 1) {
                 $k = $event->getCause()->getDamager();
                 $p->teleport($k->getLocation());
                 $p->setGamemode(1);
                 $this->sendToAll("§3>§7 {$event->getEntity()->getName()} was demolished");
                 $this->sendToAll("§>§6 " . count($this->players) . "§7 Players left");
                 //$this->sendToAll("[SurvivalGame] Last time :".$this->lastTime." sec");
             }
             $this->changeStatusSign();
         }
     }
 }