getItem() public method

Gets the item in hand
public getItem ( ) : mixed
return mixed
 public function blockPlace(BlockPlaceEvent $event)
 {
     //2
     $id = $event->getItem()->getId();
     if ($id == $this->id) {
         $player = $event->getPlayer();
         $username = $player->getName();
         if (empty($this->data[$user][2])) {
             $x = $event->getBlock()->x;
             $y = $event->getBlock()->y;
             $z = $event->getBlock()->z;
             $this->data[$user][2] = array($x, $y, $z);
             $ms = "";
             if (isset($this->data[$user][2])) {
                 //片方がセットされていたら
                 $ms = "[FiredNubesco] Second position has been set to: {$x}, {$y}, {$z}";
                 $size = $this->countBlocks($player);
                 if ($num != false) {
                     $ms .= " (Size: " . $size[0] . "X" . $size[1] . ")";
                 }
             } else {
                 $ms = "[FiredNubesco] First position has been set to: {$x}, {$y}, {$z}";
             }
             $player->sendMessage($ms);
             $event->setCancelled(true);
         }
     }
     return true;
 }
 /**
  * @param BlockPlaceEvent $event
  *
  * @priority HIGH
  */
 public function onBlockPlace(BlockPlaceEvent $event)
 {
     // PowerTool
     if ($this->getAPI()->executePowerTool($event->getPlayer(), $event->getItem())) {
         $event->setCancelled(true);
     } elseif ($this->getAPI()->isUnlimitedEnabled($event->getPlayer())) {
         $event->setCancelled(true);
         $pos = new Vector3($event->getBlockReplaced()->getX(), $event->getBlockReplaced()->getY(), $event->getBlockReplaced()->getZ());
         $event->getPlayer()->getLevel()->setBlock($pos, $event->getBlock(), true);
     }
 }
Beispiel #3
0
 public function onPlace(BlockPlaceEvent $ev)
 {
     $this->checkPlenty($ev->getPlayer(), $ev->getItem());
 }
Beispiel #4
0
 public function onBlockPlace(BlockPlaceEvent $event)
 {
     if (!$this->isValidPlayer($event->getPlayer())) {
         return;
     }
     $rpg = $this->players[$event->getPlayer()->getName()];
     if ($rpg->getSkillByItem($event->getItem()) !== null) {
         $event->setCancelled();
     }
 }