Beispiel #1
0
 public function spawnTo(Player $player)
 {
     $pk = $this->addEntityDataPacket($player);
     $pk->type = Egg::NETWORK_ID;
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }
Beispiel #2
0
 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->type = Arrow::NETWORK_ID;
     $pk->eid = $this->getId();
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->did = 0;
     //TODO: send motion here
     $player->dataPacket($pk);
     $player->addEntityMotion($this->getId(), $this->motionX, $this->motionY, $this->motionZ);
     parent::spawnTo($player);
 }
Beispiel #3
0
 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->type = Arrow::NETWORK_ID;
     $pk->eid = $this->getId();
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }
 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->type = Arrow::NETWORK_ID;
     $pk->eid = $this->getId();
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
     parent::spawnTo($player);
 }
 public function spawnTo(Player $player)
 {
     $pk = $this->addEntityDataPacket($player);
     $pk->type = FishingHook::NETWORK_ID;
     $pk->owner = $this->shootingEntity;
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }
Beispiel #6
0
 public function spawnTo(Player $player)
 {
     $this->setDataProperty(self::DATA_NO_AI, self::DATA_TYPE_BYTE, 1);
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = FishingHook::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }
Beispiel #7
0
 public function spawnTo(Player $player)
 {
     if (!$this->owner instanceof Player) {
         $this->close();
         return;
     }
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = FishingHook::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }
Beispiel #8
0
 public function spawnTo(Player $player)
 {
     $pk = new AddItemEntityPacket();
     $pk->eid = $this->id;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->roll = 0;
     $pk->item = $this->item;
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }