/**
  * Display the main admin area
  *
  * Includes player viewing, account duplicates checking, npc balacing
  *
  * @return ViewSpec|RedirectResponse
  */
 public function index()
 {
     $result = $this->requireAdmin($this->self);
     if ($result instanceof RedirectResponse) {
         return $result;
     }
     $viewChar = null;
     // View a target non-self character
     $charName = in('char_name');
     if (is_string($charName) && trim($charName)) {
         $viewChar = get_char_id($charName);
     }
     // If a request is made to view a character's info, show it.
     $viewChar = first_value($viewChar, in('view'));
     $dupes = AdminViews::duped_ips();
     $stats = AdminViews::high_rollers();
     $npcs = NpcFactory::allNonTrivialNpcs();
     $trivialNpcs = NpcFactory::allTrivialNpcs();
     $charInfos = null;
     $charInventory = null;
     $firstMessage = null;
     $firstChar = null;
     $firstAccount = null;
     $firstDescription = null;
     if ($viewChar) {
         $ids = explode(',', $viewChar);
         $firstChar = new Player(reset($ids));
         $firstAccount = AccountFactory::findByChar($firstChar);
         $charInfos = AdminViews::split_char_infos($viewChar);
         $charInventory = AdminViews::char_inventory($viewChar);
         $firstMessage = $firstChar->message();
         $firstDescription = $firstChar->description();
     }
     $parts = ['stats' => $stats, 'first_char' => $firstChar, 'first_description' => $firstDescription, 'first_message' => $firstMessage, 'first_account' => $firstAccount, 'char_infos' => $charInfos, 'dupes' => $dupes, 'char_inventory' => $charInventory, 'char_name' => $charName, 'npcs' => $npcs, 'trivial_npcs' => $trivialNpcs];
     return ['title' => 'Admin Actions', 'template' => 'ninjamaster.tpl', 'parts' => $parts, 'options' => null];
 }
Beispiel #2
0
 /**
  * Leveling up Function
  *
  * @return boolean
  */
 public function levelUp()
 {
     $health_to_add = 100;
     $turns_to_give = 50;
     $ki_to_give = 50;
     $stat_value_to_add = 5;
     $karma_to_give = 1;
     if ($this->isAdmin()) {
         // If the character is an admin, do not auto-level
         return false;
     } else {
         // For normal characters, do auto-level
         // Have to be under the max level and have enough kills.
         $level_up_possible = $this->level + 1 <= MAX_PLAYER_LEVEL && $this->kills >= $this->killsRequiredForNextLevel();
         if ($level_up_possible) {
             // Perform the level up actions
             $this->set_health($this->health() + $health_to_add);
             $this->set_turns($this->turns() + $turns_to_give);
             $this->set_ki($this->ki() + $ki_to_give);
             // Must read from VO for these as accessors return modified values
             $this->setStamina($this->vo->stamina + $stat_value_to_add);
             $this->setStrength($this->vo->strength + $stat_value_to_add);
             $this->setSpeed($this->vo->speed + $stat_value_to_add);
             // no mutator for these yet
             $this->vo->kills = max(0, $this->kills - $this->killsRequiredForNextLevel());
             $this->vo->karma = $this->karma + $karma_to_give;
             $this->vo->level = $this->level + 1;
             $this->save();
             GameLog::recordLevelUp($this->id());
             $account = AccountFactory::findByChar($this);
             $account->setKarmaTotal($account->getKarmaTotal() + $karma_to_give);
             AccountFactory::save($account);
             // Send a level-up message, for those times when auto-levelling happens.
             send_event($this->id(), $this->id(), "You levelled up! Your strength raised by {$stat_value_to_add}, speed by {$stat_value_to_add}, stamina by {$stat_value_to_add}, Karma by {$karma_to_give}, and your Ki raised {$ki_to_give}! You gained some health and turns, as well! You are now a level {$this->level} ninja! Go kill some stuff.");
             return true;
         } else {
             return false;
         }
     }
 }