Beispiel #1
0
 /**
  * @inheritDoc
  */
 public function parse($line)
 {
     // seperate components
     $line = trim($line);
     $components = explode(' ', $line);
     // designator
     switch ($components[0]) {
         case 'settings':
             return \Mastercoding\Conquest\Command\SettingParser::parse($line);
         case 'setup_map':
             return \Mastercoding\Conquest\Command\SetupMapParser::parse($line);
         case 'go':
             return \Mastercoding\Conquest\Command\GoParser::parse($line);
         case 'info':
             return \Mastercoding\Conquest\Command\InfoParser::parse($line);
         case 'pick_starting_regions':
             return \Mastercoding\Conquest\Command\StartingRegions\Pick::create($components);
         case 'update_map':
             return \Mastercoding\Conquest\Command\UpdateMap\Update::create($components);
         case 'opponent_moves':
             return \Mastercoding\Conquest\Command\OpponentMoves\Moves::create($components);
     }
     return null;
 }
 /**
  * Updates the map $map by processing the opponents moves. We only need to do
  * this for regions not present in lasts update map command
  *
  * @param \Mastercoding\Conquest\Object\Map $map
  * @param \Mastercoding\Conquest\Command\OpponentMoves\Moves $movesCommand
  * @param \Mastercoding\Conquest\Command\UpdateMap\Update $lastUpdateCommand
  */
 public function uppateOpponentMoves(\Mastercoding\Conquest\Object\Map $map, \Mastercoding\Conquest\Command\OpponentMoves\Moves $movesCommand, \Mastercoding\Conquest\Command\UpdateMap\Update $lastUpdateCommand)
 {
     // regions not present in last update
     $moves = new \SplObjectStorage();
     foreach ($movesCommand->getMoves() as $move) {
         // only attack/transfer
         if ($move instanceof \Mastercoding\Conquest\Move\AttackTransfer) {
             // attack transfer
             $attackTransfer = $move->getAttackTransfer();
             $regionId = $attackTransfer[0]['regionToId'];
             // ok
             foreach ($lastUpdateCommand->getUpdates() as $update) {
                 if ($update['regionId'] == $regionId) {
                     continue 2;
                 }
             }
             // not same
             $moves->attach($move);
         }
     }
     // ok, create update map command
     $updateMap = new \Mastercoding\Conquest\Command\UpdateMap\Update();
     foreach ($moves as $move) {
         foreach ($move->getAttackTransfer() as $attackTransfer) {
             $regionId = $attackTransfer['regionToId'];
             $owner = $move->getPlayerName();
             $armies = $attackTransfer['armies'];
             // add update
             $updateMap->addUpdate(array('regionId' => $regionId, 'owner' => $owner, 'armies' => $armies));
         }
     }
     // update
     $this->updateMap($map, $updateMap);
 }