Beispiel #1
0
 /**
  * Get the resulting stats for the blueprint.
  *
  * @return array
  */
 public function getResultingStats()
 {
     $translator = \SmartWork\Translator::getInstance();
     $breakFactor = $this->item->getBreakFactor();
     $initiative = $this->item->getInitiative();
     $weaponModificatorList = array_merge($this->getMaterialWeaponModificator(), $this->getUpgradeWeaponModificator());
     foreach ($this->getMaterialList() as $item) {
         /* @var $material \Model\Material */
         $material = $item['material'];
         $materialAssetList = $material->getMaterialAssetListing()->getList();
         usort($materialAssetList, array(__CLASS__, 'compareMaterialAssetsPercentage'));
         /* @var $materialAsset \Model\MaterialAsset */
         foreach ($materialAssetList as $materialAsset) {
             if ($materialAsset->getPercentage() > $item['percentage']) {
                 continue;
             }
             $breakFactor += $materialAsset->getBreakFactor();
             break;
         }
     }
     /* @var $technique \Model\Technique */
     foreach ($this->getTechniqueList() as $technique) {
         $breakFactor += $technique->getBreakFactor();
     }
     $weaponModificator = array_pop($this->item->getWeaponModificator());
     foreach ($weaponModificatorList as $weaponMod) {
         $weaponModificator['attack'] += $weaponMod['attack'];
         $weaponModificator['parade'] += $weaponMod['parade'];
     }
     $hitPoints = $this->getEndHitPoints();
     $hitPointsString = $hitPoints['dices'] . $translator->gt($hitPoints['diceType']);
     $initiative += $this->getUpgradeInitiative();
     $breakFactor += $this->getUpgradeBreakFactor();
     $damageType = 'damage';
     if ($this->item->getDamageType() == 'stamina' || $this->getDamageType() == 'stamina') {
         $damageType = 'stamina';
     }
     return array('name' => $this->getName() . ' (' . $this->item->getName() . ')', 'type' => $this->getItemType()->getType(), 'hitPoints' => \Helper\HitPoints::getHitPointsString(array('hitPointsDice' => $hitPoints['dices'], 'hitPointsDiceType' => $hitPoints['diceType'], 'hitPoints' => $hitPoints['add'] + $hitPoints['material'], 'damageType' => $damageType)), 'weight' => $this->item->getWeight(), 'breakFactor' => $breakFactor, 'initiative' => $initiative, 'price' => $this->getEndPrice(), 'weaponModificator' => \Helper\WeaponModificator::format($weaponModificator), 'notes' => $this->getNotes(), 'time' => $this->getTimeUnits() . ' ' . $translator->gt('tu'));
 }
Beispiel #2
0
 /**
  * Get a formatted string for the hit points, i.e. 1D6+1.
  *
  * @return string
  */
 public function getHitPointsString()
 {
     return \Helper\HitPoints::getHitPointsString(array('hitPointsDice' => $this->getHitPointsDice(), 'hitPointsDiceType' => $this->getHitPointsDiceType(), 'hitPoints' => $this->getHitPoints(), 'damageType' => $this->getDamageType()));
 }