Beispiel #1
0
 /**
  * Handle player info, different than quake3 base
  *
  * @param Buffer $buffer
  *
  * @return array
  * @throws \GameQ\Exception\Protocol
  */
 protected function processPlayers(Buffer $buffer)
 {
     // Set the result to a new result instance
     $result = new Result();
     // Loop until we are out of data
     while ($buffer->getLength()) {
         // Make a new buffer with this block
         $playerInfo = new Buffer($buffer->readString("\n"));
         // Add player info
         $result->addPlayer('frags', $playerInfo->readString(" "));
         $result->addPlayer('ping', $playerInfo->readString(" "));
         // Skip first "
         $playerInfo->skip(1);
         // Add player name, encoded
         $result->addPlayer('name', utf8_encode(trim($playerInfo->readString('"'))));
         // Skip space
         $playerInfo->skip(1);
         // Add team
         $result->addPlayer('team', $playerInfo->read());
         // Clear
         unset($playerInfo);
     }
     // Clear
     unset($buffer);
     return $result->fetch();
 }
Beispiel #2
0
 /**
  * Specific player parse for The Ship
  *
  * Player response has unknown data after the last real player
  *
  * @param \GameQ\Buffer $buffer
  *
  * @return array
  */
 protected function processPlayers(Buffer $buffer)
 {
     // Set the result to a new result instance
     $result = new Result();
     // We need to read the number of players because this response has other data at the end usually
     $num_players = $buffer->readInt8();
     // Player count
     $result->add('num_players', $num_players);
     // No players, no work
     if ($num_players == 0) {
         return $result->fetch();
     }
     // Players list
     for ($player = 0; $player < $num_players; $player++) {
         $result->addPlayer('id', $buffer->readInt8());
         $result->addPlayer('name', $buffer->readString());
         $result->addPlayer('score', $buffer->readInt32Signed());
         $result->addPlayer('time', $buffer->readFloat32());
     }
     // Extra data
     if ($buffer->getLength() > 0) {
         for ($player = 0; $player < $num_players; $player++) {
             $result->addPlayer('deaths', $buffer->readInt32Signed());
             $result->addPlayer('money', $buffer->readInt32Signed());
         }
     }
     unset($buffer);
     return $result->fetch();
 }
Beispiel #3
0
 /**
  * Handles processing the player data into a usable format
  *
  * @param Buffer $buffer
  *
  * @return array
  */
 protected function processPlayers(Buffer $buffer)
 {
     // Set the result to a new result instance
     $result = new Result();
     // Get the number of players
     $result->add('numplayers', $buffer->readInt16());
     // Parse players
     while ($buffer->getLength()) {
         // Player id
         if (($id = $buffer->readInt16()) !== 0) {
             // Add the results
             $result->addPlayer('id', $id);
             $result->addPlayer('name', utf8_encode($buffer->readPascalString()));
         }
     }
     unset($buffer, $id);
     return $result->fetch();
 }
Beispiel #4
0
 /**
  * Handles processing the player and team data into a usable format
  *
  * @param \GameQ\Buffer $buffer
  * @param \GameQ\Result $result
  */
 protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
 {
     /*
      * Explode the data into groups. First is player, next is team (item_t)
      * Each group should be as follows:
      *
      * [0] => item_
      * [1] => information for item_
      * ...
      */
     $data = explode("", $buffer->getBuffer());
     // By default item_group is blank, this will be set for each loop thru the data
     $item_group = '';
     // By default the item_type is blank, this will be set on each loop
     $item_type = '';
     // Loop through all of the $data for information and pull it out into the result
     for ($x = 0; $x < count($data) - 1; $x++) {
         // Pull out the item
         $item = $data[$x];
         // If this is an empty item, move on
         if ($item == '' || $item == "") {
             continue;
         }
         /*
          * Left as reference:
          *
          * Each block of player_ and team_t have preceding junk chars
          *
          * player_ is actually \x01player_
          * team_t is actually \x00\x02team_t
          *
          * Probably a by-product of the change to exploding the data from the original.
          *
          * For now we just strip out these characters
          */
         // Check to see if $item has a _ at the end, this is player info
         if (substr($item, -1) == '_') {
             // Set the item group
             $item_group = 'players';
             // Set the item type, rip off any trailing stuff and bad chars
             $item_type = rtrim(str_replace("", '', $item), '_');
         } elseif (substr($item, -2) == '_t') {
             // Check to see if $item has a _t at the end, this is team info
             // Set the item group
             $item_group = 'teams';
             // Set the item type, rip off any trailing stuff and bad chars
             $item_type = rtrim(str_replace(["", ""], '', $item), '_t');
         } else {
             // We can assume it is data belonging to a previously defined item
             // Make a temp buffer so we have easier access to the data
             $buf_temp = new Buffer($item, Buffer::NUMBER_TYPE_BIGENDIAN);
             // Get the values
             while ($buf_temp->getLength()) {
                 // No value so break the loop, end of string
                 if (($val = $buf_temp->readString()) === '') {
                     break;
                 }
                 // Add the value to the proper item in the correct group
                 $result->addSub($item_group, $item_type, utf8_encode(trim($val)));
             }
             // Unset our buffer
             unset($buf_temp);
         }
     }
     // Free up some memory
     unset($data, $item, $item_group, $item_type, $val);
 }
Beispiel #5
0
 /**
  * Process the response for the StarMade server
  *
  * @return array
  * @throws \GameQ\Exception\Protocol
  */
 public function processResponse()
 {
     // Holds the results sent back
     $results = [];
     // Holds the processed packets after having been reassembled
     $processed = [];
     // Start up the index for the processed
     $sequence_id_last = 0;
     foreach ($this->packets_response as $packet) {
         // Create a new buffer
         $buffer = new Buffer($packet);
         // Each "good" packet begins with sequence_id (32-bit)
         $sequence_id = $buffer->readInt32();
         // Sequence id is a response
         if (array_key_exists($sequence_id, $this->responses)) {
             $processed[$sequence_id] = $buffer->getBuffer();
             $sequence_id_last = $sequence_id;
         } else {
             // This is a continuation of the previous packet, reset the buffer and append
             $buffer->jumpto(0);
             // Append
             $processed[$sequence_id_last] .= $buffer->getBuffer();
         }
     }
     unset($buffer, $sequence_id_last, $sequence_id);
     // Iterate over the combined packets and do some work
     foreach ($processed as $sequence_id => $data) {
         // Create a new buffer
         $buffer = new Buffer($data);
         // Get the length of the packet
         $packetLength = $buffer->getLength();
         // Check to make sure the expected length matches the real length
         // Subtract 4 for the sequence_id pulled out earlier
         if ($packetLength != $buffer->readInt32() - 4) {
             throw new Exception(__METHOD__ . " packet length does not match expected length!");
         }
         // Now we need to call the proper method
         $results = array_merge($results, call_user_func_array([$this, $this->responses[$sequence_id]], [$buffer]));
     }
     return $results;
 }
Beispiel #6
0
 /**
  * Handles processing the rules data into a usable format
  *
  * @param \GameQ\Buffer $buffer
  *
  * @return array
  */
 protected function processRules(Buffer $buffer)
 {
     // Set the result to a new result instance
     $result = new Result();
     // Number of rules
     $result->add('num_rules', $buffer->readInt16());
     // Run until we run out of buffer
     while ($buffer->getLength()) {
         $result->add($buffer->readPascalString(), $buffer->readPascalString());
     }
     unset($buffer);
     return $result->fetch();
 }
Beispiel #7
0
 /**
  * Handles processing the rules data into a usable format
  *
  * @param \GameQ\Buffer $buffer
  *
  * @return mixed
  */
 protected function processRules(Buffer $buffer)
 {
     // Set the result to a new result instance
     $result = new Result();
     // Count the number of rules
     $num_rules = $buffer->readInt16Signed();
     // Add the count of the number of rules this server has
     $result->add('num_rules', $num_rules);
     // Rules
     while ($buffer->getLength()) {
         $result->add($buffer->readString(), $buffer->readString());
     }
     unset($buffer);
     return $result->fetch();
 }
Beispiel #8
0
 /**
  * Process the user listing
  *
  * @param string        $data
  * @param \GameQ\Result $result
  */
 protected function processPlayers($data, Result &$result)
 {
     // Create a buffer
     $buffer = new Buffer($data);
     // The first line holds the column names, data returned is in column/row format
     $columns = explode("\t", trim($buffer->readString("\n")), 16);
     // Loop through the rows until we run out of information
     while ($buffer->getLength()) {
         // Grab the row, which is a tabbed list of items
         $row = trim($buffer->readString("\n"));
         // Explode and merge the data with the columns, then parse
         $data = array_combine($columns, explode("\t", $row, 16));
         foreach ($data as $key => $value) {
             // Now add the data to the result
             $result->addPlayer($key, utf8_encode($value));
         }
     }
     unset($data, $buffer, $row, $columns, $key, $value);
 }
Beispiel #9
0
 /**
  * Handles processing the player and team data into a usable format
  *
  * @param \GameQ\Buffer $buffer
  * @param \GameQ\Result $result
  */
 protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
 {
     // Players and team info
     while ($buffer->getLength()) {
         // Get the flags
         $flags = $buffer->readInt8();
         // Get data according to the flags
         if ($flags & 1) {
             $result->addPlayer('name', $buffer->readPascalString(1, true));
         }
         if ($flags & 2) {
             $result->addPlayer('team', $buffer->readPascalString(1, true));
         }
         if ($flags & 4) {
             $result->addPlayer('skin', $buffer->readPascalString(1, true));
         }
         if ($flags & 8) {
             $result->addPlayer('score', $buffer->readPascalString(1, true));
         }
         if ($flags & 16) {
             $result->addPlayer('ping', $buffer->readPascalString(1, true));
         }
         if ($flags & 32) {
             $result->addPlayer('time', $buffer->readPascalString(1, true));
         }
     }
 }