Beispiel #1
0
 /**
  * Détermine si la collision doit donner lieu à un combat
  * @return bool
  */
 public function isCombat()
 {
     if (!$this->qg1->getJoueur()->isEnnemi($this->qg2->getJoueur())) {
         return false;
     }
     if ($this->qg1->getIdTypeMission() == Missions::INTERCEPTION || $this->qg2->getIdTypeMission() == Missions::INTERCEPTION) {
         return true;
     }
     if ($this->qg1->getIdTypeQg() == $this->qg2->getIdTypeQg()) {
         return true;
     }
     if (($this->qg1->getIdTypeQg() == Unites::TYPE_TERRESTRE && $this->qg2->getIdTypeQg() == Unites::TYPE_AERIEN || $this->qg2->getIdTypeQg() == Unites::TYPE_TERRESTRE && $this->qg1->getIdTypeQg() == Unites::TYPE_AERIEN) && ($this->qg1->getUnites()->typeExists(Unites::DCA) || $this->qg2->getUnites()->typeExists(Unites::DCA))) {
         return true;
     }
     if (($this->qg1->getIdTypeQg() == Unites::TYPE_NAVAL && $this->qg2->getIdTypeQg() == Unites::TYPE_AERIEN || $this->qg2->getIdTypeQg() == Unites::TYPE_NAVAL && $this->qg1->getIdTypeQg() == Unites::TYPE_AERIEN) && ($this->qg1->getUnites()->typeExists(Unites::DESTROYER) || $this->qg1->getUnites()->typeExists(Unites::PORTE_AVIONS) || $this->qg1->getUnites()->typeExists(Unites::CUIRASSE) || $this->qg2->getUnites()->typeExists(Unites::DESTROYER) || $this->qg2->getUnites()->typeExists(Unites::PORTE_AVIONS) || $this->qg2->getUnites()->typeExists(Unites::CUIRASSE))) {
         return true;
     }
     return false;
 }