Beispiel #1
0
 public function addEffect(Effect $effect)
 {
     if (isset($this->effects[$effect->getId()])) {
         $oldEffect = $this->effects[$effect->getId()];
         if (abs($effect->getAmplifier()) <= $oldEffect->getAmplifier() or abs($effect->getAmplifier()) === abs($oldEffect->getAmplifier()) and $effect->getDuration() < $oldEffect->getDuration()) {
             return;
         }
         $effect->add($this, true);
     } else {
         $effect->add($this, false);
     }
     $this->effects[$effect->getId()] = $effect;
     $this->recalculateEffectColor();
     if ($effect->getId() === Effect::HEALTH_BOOST) {
         $this->setHealth($this->getHealth() + 4 * ($effect->getAmplifier() + 1));
     }
     if ($effect->getId() === Effect::HEALING) {
         if ($this->getHealth() + 2 * ($effect->getAmplifier() + 1) > $this->getMaxHealth()) {
             $ev = new EntityRegainHealthEvent($this, $this->getMaxHealth() - $this->getHealth(), EntityRegainHealthEvent::CAUSE_MAGIC);
             $this->heal($ev->getAmount(), $ev);
         } else {
             $ev = new EntityRegainHealthEvent($this, 2 * ($effect->getAmplifier() + 1), EntityRegainHealthEvent::CAUSE_MAGIC);
             $this->heal($ev->getAmount(), $ev);
         }
     }
     if ($effect->getId() === Effect::HARMING) {
         if ($this->getHealth() - 3 * ($effect->getAmplifier() + 1) < 0) {
             $ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_MAGIC, $this->getHealth());
             $this->attack($ev->getFinalDamage(), $ev);
         } else {
             $ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_MAGIC, 3 * ($effect->getAmplifier() + 1));
             $this->attack($ev->getFinalDamage(), $ev);
         }
     }
 }