public function run(array &$data)
 {
     $data['template'] = $this->getTemplate();
     $this->addCurrentGameInfo($data);
     $this->moveController = new SetShipsController(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId());
     // update moves
     if (isset($_POST['setship'])) {
         $this->setShip($data);
     }
     if (isset($_POST['fixate_start'])) {
         $this->fixateMove($data);
     }
     if (isset($_POST['delete'])) {
         $this->deleteMove($data);
     }
     // show already set ships
     $data['currentShips'] = array();
     $iterator = ModelSetShipsMove::getSetShipMovesForUser(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId());
     while ($iterator->hasNext()) {
         /** @var ModelSetShipsMove $move */
         $move = $iterator->next();
         $zShip = ModelInGameShip::getShipById(ModelGame::getCurrentGame()->getId(), $move->getIdZunit());
         $id_ship = $zShip->getIdUnit();
         $ship = ModelShip::getModelById($id_ship);
         $zAreaInPort = ModelGameArea::getGameArea(ModelGame::getCurrentGame()->getId(), $move->getIdZareaInPort());
         $zAreaAtSea = ModelGameArea::getGameArea(ModelGame::getCurrentGame()->getId(), $move->getIdZarea());
         $data['currentShips'][] = array('id' => $move->getId(), 'ship_type' => $ship->getName(), 'ship_name' => $zShip->getName(), 'zarea_in_port' => $zAreaInPort->getName() . ' ' . $zAreaInPort->getNumber(), 'zarea_at_sea' => $zAreaAtSea->getName() . ' ' . $zAreaAtSea->getNumber());
     }
     // show still available ships
     $data['availableShips'] = array();
     $stillAvailableShips = $this->moveController->getStillAvailableShips();
     foreach ($stillAvailableShips as $id_unit => $count) {
         if ($count <= 0) {
             continue;
         }
         $data['availableShips'][] = array('id' => $id_unit, 'count' => $count, 'name' => ModelShip::getModelById($id_unit)->getName());
     }
     // show available countries
     $data['availableZAreasInPort'] = array();
     $data['availableZAreasAtSea'] = array();
     $iterator = ModelGameArea::iterator(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId());
     while ($iterator->hasNext()) {
         /** @var ModelGameArea $zArea */
         $zArea = $iterator->next();
         $data['availableZAreasInPort'][] = array('id_zarea_in_port' => $zArea->getId(), 'name' => $zArea->getName(), 'number' => $zArea->getNumber());
     }
     $iterator = ModelArea::iterator(TYPE_SEA);
     while ($iterator->hasNext()) {
         /** @var ModelArea $area */
         $area = $iterator->next();
         $data['availableZAreasAtSea'][] = array('id_zarea_at_sea' => ModelGameArea::getGameAreaForArea(ModelGame::getCurrentGame()->getId(), $area->getId())->getId(), 'name' => $area->getName(), 'number' => $area->getNumber());
     }
     $this->checkFixate($data, PHASE_SETSHIPS);
     $this->checkCurrentPhase($data, PHASE_SETSHIPS);
 }
Beispiel #2
0
 public function run(array &$data)
 {
     $game = ModelGame::getCurrentGame();
     $id_game = $game->getId();
     SQLCommands::init($id_game);
     // running game (or newly started but countries are already picked)
     if ($game->getStatus() === GAME_STATUS_RUNNING || $game->getStatus() === GAME_STATUS_STARTED && $game->getIdPhase() === PHASE_SETSHIPS) {
         $query = 'get_map_for_running_game';
     } else {
         if ($game->getStatus() === GAME_STATUS_STARTED && $game->getIdPhase() === PHASE_SELECTSTART) {
             $query = 'get_map_for_new_game';
         } else {
             throw new MapException('invalid game selected: ' . $id_game);
         }
     }
     $result = DataSource::getInstance()->epp($query);
     $countryData = array();
     foreach ($result as $country) {
         // newly started game countries have to be picked -> no landunits/ships available
         if (array_key_exists('countrySelectOption', $country)) {
             $countryData[] = $country;
             continue;
         }
         // running game (or newly started but countries are already picked)
         // check landunits
         $unitCount = 0;
         $id_user = (int) $country['id_user'];
         if ($id_user <= 0) {
             $id_user = NEUTRAL_COUNTRY;
         }
         $units = ModelInGameLandUnit::getUnitsByIdZAreaUser($id_game, (int) $country['id'], $id_user);
         $unitsViewData = array();
         /* @var $unit ModelInGameLandUnit */
         foreach ($units as $unit) {
             $unitCount += $unit->getCount();
             $landUnit = ModelLandUnit::getModelById($unit->getIdUnit());
             $unitViewData = array('name' => $landUnit->getName(), 'count' => $unit->getCount());
             $unitsViewData[] = $unitViewData;
         }
         if ($unitCount > 0) {
             $country['units'] = $unitsViewData;
         }
         $country['unitCount'] = $unitCount;
         // check ships
         $shipCount = 0;
         $shipViewData = array();
         if ((int) $country['area_type'] === TYPE_LAND) {
             $ships = ModelInGameShip::getShipsInPort($id_game, (int) $country['id_zarea']);
         } else {
             $ships = ModelInGameShip::getShipsInAreaNotInPort($id_game, (int) $country['id_zarea']);
         }
         while ($ships->hasNext()) {
             /* @var $ship ModelInGameShip */
             $ship = $ships->next();
             $id_ship_owner = $ship->getIdUser();
             if (!isset($shipViewData[$id_ship_owner])) {
                 $shipViewData[$id_ship_owner] = array('username' => ModelUser::getUser($id_ship_owner)->getLogin(), 'ships' => array());
             }
             $shipType = ModelShip::getModelById($ship->getIdUnit());
             $currShipViewData = array('name' => $ship->getName(), 'type' => $shipType->getName(), 'diveStatus' => $ship->getDiveStatus(), 'experience' => $ship->getExperience());
             if ((int) $country['area_type'] === TYPE_LAND) {
                 $portToArea = ModelGameArea::getGameArea($id_game, $ship->getIdZArea());
                 $currShipViewData['port'] = $portToArea->getName();
                 $currShipViewData['portNumber'] = $portToArea->getNumber();
             }
             $shipViewData[$id_ship_owner]['ships'][] = $currShipViewData;
             ++$shipCount;
         }
         if ($shipCount > 0) {
             $country['ships'] = $shipViewData;
         }
         $country['shipCount'] = $shipCount;
         $countryData[] = $country;
     }
     $data['countryData'] = $countryData;
     return $data;
 }
 /**
  * @param int $hitpoints
  */
 public function setHitpoints($hitpoints)
 {
     $ship = ModelShip::getModelById($this->id_unit);
     $hitpoints = intval($hitpoints);
     $hitpoints = max($hitpoints, 0);
     $hitpoints = min($hitpoints, $ship->getHitpoints());
     SQLCommands::init($this->id_game);
     $query = 'set_ship_hitpoints';
     $dict = array(':id_zunit' => $this->id, ':hitpoints' => $hitpoints);
     DataSource::getInstance()->epp($query, $dict);
     $this->hitpoints = $hitpoints;
 }