protected function addCurrentGameInfo(array &$data)
 {
     // parse game
     $gameModel = ModelGame::getCurrentGame();
     $game = array();
     $game['name'] = $gameModel->getName();
     $game['round'] = $gameModel->getRound();
     $game['phase'] = ModelPhase::getPhase($gameModel->getIdPhase())->getName();
     $data['currentGame'] = $game;
 }
 private function fill_member_vars()
 {
     $query = 'get_game_phase_info';
     $dict = array();
     $dict[':id_user'] = $this->id_user;
     $dict[':id_game'] = $this->id_game;
     $iter = ModelPhase::iterator();
     while ($iter->hasNext()) {
         $id_phase = $iter->next()->getId();
         $dict[':id_phase'] = $id_phase;
         $result = DataSource::getInstance()->epp($query, $dict);
         if (empty($result)) {
             $this->create_info($id_phase);
         } else {
             $this->notification_rules[$id_phase] = $result[0]['notif_rule'] ? true : false;
             $this->is_ready[$id_phase] = $result[0]['is_ready'] ? true : false;
         }
     }
 }
Beispiel #3
0
 /**
  * sets the game phase (and if necessary also changes the status)
  *
  * @param int $id_phase
  * @return void
  * @throws NullPointerException
  */
 public function setPhase($id_phase)
 {
     $id_phase = intval($id_phase);
     if ($this->id_phase === $id_phase) {
         return;
     }
     ModelPhase::getPhase($id_phase);
     $query = 'set_game_phase';
     $dict = array();
     $dict[':id_game'] = $this->id;
     $dict[':id_phase'] = $id_phase;
     DataSource::Singleton()->epp($query, $dict);
     $this->id_phase = $id_phase;
     if ($this->status === GAME_STATUS_DONE) {
         return;
     }
     if ($this->id_phase < PHASE_GAME_START) {
         $this->setStatus(GAME_STATUS_RUNNING);
     } else {
         if ($this->id_phase === PHASE_GAME_START) {
             $this->setStatus(GAME_STATUS_NEW);
         } else {
             if ($this->id_phase > PHASE_GAME_START) {
                 $this->setStatus(GAME_STATUS_STARTED);
             }
         }
     }
 }