public function linkPlayerTimePlayed()
 {
     $playerTotal = $this->wrappedObject->PlayerTotal();
     if ($playerTotal == null || empty($playerTotal) || $playerTotal == "") {
         return "<i class='small'>Unknown</i>";
     }
     return "<b>" . \App\Server\Utils::getHMbyS($playerTotal->total_time_played, "%dh %dm") . "</b>";
 }
 public function timePlayed($format = "%dh %dm")
 {
     return \App\Server\Utils::getHMbyS($this->wrappedObject->total_time_played, $format);
 }
Beispiel #3
0
 /**
  * Returns a Collection for all weapons..
  *
  * @return \Illuminate\Support\Collection
  */
 public function AllWeapons()
 {
     $weapons_data = $this->alias->weapons->sortBy('name')->groupBy('name');
     $weaponTotal = new \Illuminate\Support\Collection();
     $weaponTotal->primary = new \Illuminate\Support\Collection();
     $weaponTotal->secondary = new \Illuminate\Support\Collection();
     $weaponTotal->tactical = new \Illuminate\Support\Collection();
     $weaponTotal->others = new \Illuminate\Support\Collection();
     foreach ($weapons_data as $key => $weapons) {
         if (in_array($key, [1, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12])) {
             $weaponTotal->primary->{$key} = new \Illuminate\Support\Arr();
             $weaponTotal->primary->push($weaponTotal->primary->{$key});
             $weaponTotal->primary->{$key}->family = "Primary";
             $weaponTotal->primary->{$key}->name = Server\Utils::getEquipmentTitleById($key);
             $weaponTotal->primary->{$key}->id = $key;
             $weaponTotal->primary->{$key}->shots_fired = $weapons->sum('shots_fired');
             $weaponTotal->primary->{$key}->shots_hit = $weapons->sum('shots_hit');
             $weaponTotal->primary->{$key}->kills = $weapons->sum('kills');
             $weaponTotal->primary->{$key}->accuracy = $weaponTotal->primary->{$key}->shots_fired == 0 ? 0 : round($weaponTotal->primary->{$key}->shots_hit / $weaponTotal->primary->{$key}->shots_fired * 100, 2);
             $weaponTotal->primary->{$key}->kills_per_min = $weapons->sum('seconds_used') == 0 ? 0 : round($weaponTotal->primary->{$key}->kills / $weapons->sum('seconds_used') * 60, 2);
             $weaponTotal->primary->{$key}->distance = $weapons->max('distance');
             $weaponTotal->primary->{$key}->time_used = Server\Utils::getHMbyS($weapons->sum('seconds_used'), "%dh %dm");
         } elseif (in_array($key, [13, 14, 15, 16, 17])) {
             $weaponTotal->secondary->{$key} = new \Illuminate\Support\Arr();
             $weaponTotal->secondary->push($weaponTotal->secondary->{$key});
             $weaponTotal->secondary->{$key}->family = "Secondary";
             $weaponTotal->secondary->{$key}->name = Server\Utils::getEquipmentTitleById($key);
             $weaponTotal->secondary->{$key}->id = $key;
             $weaponTotal->secondary->{$key}->shots_fired = $weapons->sum('shots_fired');
             $weaponTotal->secondary->{$key}->shots_hit = $weapons->sum('shots_hit');
             $weaponTotal->secondary->{$key}->kills = $weapons->sum('kills');
             $weaponTotal->secondary->{$key}->accuracy = $weaponTotal->secondary->{$key}->shots_fired == 0 ? 0 : round($weaponTotal->secondary->{$key}->shots_hit / $weaponTotal->secondary->{$key}->shots_fired * 100, 2);
             $weaponTotal->secondary->{$key}->kills_per_min = $weapons->sum('seconds_used') == 0 ? 0 : round($weaponTotal->secondary->{$key}->kills / $weapons->sum('seconds_used') * 60, 2);
             $weaponTotal->secondary->{$key}->distance = $weapons->max('distance');
             $weaponTotal->secondary->{$key}->time_used = Server\Utils::getHMbyS($weapons->sum('seconds_used'), "%dh %dm");
         } elseif (in_array($key, [18, 23, 24, 45, 25, 26])) {
             $weaponTotal->tactical->{$key} = new \Illuminate\Support\Arr();
             $weaponTotal->tactical->push($weaponTotal->tactical->{$key});
             $weaponTotal->tactical->{$key}->family = "Tactical";
             $weaponTotal->tactical->{$key}->name = Server\Utils::getEquipmentTitleById($key);
             $weaponTotal->tactical->{$key}->id = $key;
             $weaponTotal->tactical->{$key}->shots_fired = $weapons->sum('shots_fired');
             $weaponTotal->tactical->{$key}->shots_hit = $weapons->sum('shots_hit');
             $weaponTotal->tactical->{$key}->kills = $weapons->sum('kills');
             $weaponTotal->tactical->{$key}->accuracy = $weaponTotal->tactical->{$key}->shots_fired == 0 ? 0 : round($weaponTotal->tactical->{$key}->shots_hit / $weaponTotal->tactical->{$key}->shots_fired * 100, 2);
             $weaponTotal->tactical->{$key}->stuns_per_min = $weapons->sum('seconds_used') == 0 ? 0 : round($weaponTotal->tactical->{$key}->shots_fired / $weapons->sum('seconds_used') * 60, 2);
             $weaponTotal->tactical->{$key}->distance = $weapons->max('distance');
             $weaponTotal->tactical->{$key}->time_used = Server\Utils::getHMbyS($weapons->sum('seconds_used'), "%dh %dm");
         } else {
             $weaponTotal->others->{$key} = new \Illuminate\Support\Arr();
             $weaponTotal->others->push($weaponTotal->others->{$key});
             $weaponTotal->others->{$key}->family = "Others";
             $weaponTotal->others->{$key}->name = Server\Utils::getEquipmentTitleById($key);
             $weaponTotal->others->{$key}->id = $key;
             $weaponTotal->others->{$key}->shots_fired = $weapons->sum('shots_fired');
             $weaponTotal->others->{$key}->shots_hit = $weapons->sum('shots_hit');
             $weaponTotal->others->{$key}->kills = $weapons->sum('kills');
             $weaponTotal->others->{$key}->accuracy = $weaponTotal->others->{$key}->shots_fired == 0 ? 0 : round($weaponTotal->others->{$key}->shots_hit / $weaponTotal->others->{$key}->shots_fired * 100, 2);
             $weaponTotal->others->{$key}->kills_per_min = $weapons->sum('seconds_used') == 0 ? 0 : round($weaponTotal->others->{$key}->kills / $weapons->sum('seconds_used') * 60, 2);
             $weaponTotal->others->{$key}->distance = $weapons->max('distance');
             $weaponTotal->others->{$key}->time_used = Server\Utils::getHMbyS($weapons->sum('seconds_used'), "%dh %dm");
         }
     }
     $weaponTotal->push($weaponTotal->primary->sortByDesc('kills'))->push($weaponTotal->secondary->sortByDesc('kills'))->push($weaponTotal->tactical->sortByDesc('shots_fired'))->push($weaponTotal->others->sortByDesc('kills'));
     return $weaponTotal;
 }