function talk($id_npc) { //данный метод не должен принимать параметров, но для примера мы его передаем $player = new player(); //этот код до следующего комента мусорный, но нужен для работы в примере $target_npc = $id_npc; /* ТАКИМ ОБРАЗОМ ПОЛУЧАЕМ ID NPC $npc = new NPC; $target_npc = $npc->get_npc_id(); */ if ($target_npc == $this->IVAN) { if ($this->COND == 0) { if ($player->get_lvl() >= 50) { echo '<strong>ИВАН</strong> Твой уровень подходит, ты можешь взять квест - даем ссылку на евент event(start); "Этот евент должен запускать игрок, тут я его сам запускаю, типа мы согласились выполнять квест"<br><hr>'; $this->event('start'); return; } else { echo '<strong>ИВАН</strong> Твой уровень не подходит, ты не можешь взять этот квест<br>'; return; } } if ($this->COND == 1) { echo '<strong>ИВАН</strong> я тебе уже дал это задание, иди выполняй его!<br>'; return; } } if ($target_npc == $this->LENA) { if ($this->COND == 1) { echo '<strong>ЕЛЕНА</strong> О ты принес мою коробку! - даем ссылку на евент event(finish)<br><hr>'; $this->event('finish'); return; } } }
private function update(player $player) { $db = db::obtain(); $data = array('account_id' => player::convert_id($player->get('steamid'))); $data = array_merge($data, $player->get_data_array()); $db->update_pdo(db::real_tablename('users'), $data, array('steamid' => $player->get('steamid'))); }
function getOpponentScores($init, $data) { $player = new player($init->settings, $init->repository->get_data("player")); $scores = $player->getOpponentScores($init->repository->get_data("tempo")); foreach ($scores as $key => $opponentData) { $opponent = new player($settings, $opponentData["TegenstanderId"]); $opponent->getDetails(); $scores[$key]["name"] = $opponent->name; } echo json_encode($scores); }
public function updatePlayer($id) { Flight::auth()->check(); $response = Flight::util()->validate('player', Flight::request()->data); if (is_array($response)) { Flight::util()->render('editPlayer', array('player' => Flight::players()->getPlayerWithId($id), 'teams' => Flight::teams()->getAllTeams(), 'error' => $response)); return; } $player = new player(Flight::request()->data); $player->update(); Flight::redirect('/player/' . $id); }
public function load() { $db = db::obtain(); $players = array(); $result = $db->fetch_array_pdo('SELECT * FROM users WHERE steamid IN (' . $this->get_ids_string() . ')', array()); foreach ($result as $r) { $player = new player(); $player->set_array((array) $r); $players[$player->get('steamid')] = $player; } return $players; }
/** * Utfør kriminalitet */ public function utfor($id) { $this->options_load(); if (!isset($this->options[$id])) { throw new HSException("Fant ikke ønsket alternativ."); } $krim = $this->options[$id]; $ret = array("success" => false); // treffer vi med sannsynligheten? if (rand(0, 100) <= $krim['prob'] * 100) { // vellykket $ret['success'] = true; // gi penger til spilleren $cash = rand($krim['cash_min'], $krim['cash_max']); \Kofradia\DB::get()->exec("UPDATE users_players SET up_cash = up_cash + {$cash} WHERE up_id = {$this->up->id}"); $ret['cash'] = $cash; // trigger $this->up->update_money($cash, true, false); // gi rank til spilleren $ret['rank_change'] = $this->up->increase_rank($krim['points']); $ret['rank'] = $krim['points']; } // wanted nivå $ret['wanted_change'] = $this->up->fengsel_rank($krim['points'], $ret['success']); // oppdater kriminalitet-status $s = $ret['success'] ? 2 : 1; \Kofradia\DB::get()->exec("\n\t\t\tINSERT INTO kriminalitet_status\n\t\t\tSET krimid = {$id}, ks_up_id = {$this->up->id}, count = 1, success = " . ($ret['success'] ? 1 : 0) . ", last = " . time() . ", ks_strength = ks_strength + {$s}\n\t\t\tON DUPLICATE KEY\n\t\t\tUPDATE count = count + 1, success = success + VALUES(success), last = VALUES(last), ks_strength = VALUES(ks_strength)"); // oppdater kriminalitet \Kofradia\DB::get()->exec("\n\t\t\tUPDATE kriminalitet\n\t\t\tSET k_strength = k_strength + {$s}\n\t\t\tWHERE id = {$id}"); // trigger $this->up->trigger("kriminalitet", array("option" => $krim, "success" => $ret['success'])); // sett ned energien til spilleren $this->up->energy_use(self::ENERGY_KRIM); return $ret; }
/** * Senk deler av en dusør (ved skadet angrep) * @param player $up spilleren det gjelder * @param player $attacker spilleren som angrep * @param float $health_f for hvor mye helse spilleren mistet (i forhold til maksverdien til spilleren) */ public static function player_hurt(player $up, player $attacker, $health_f) { \Kofradia\DB::get()->beginTransaction(); // hent informasjon om spilleren $result = \Kofradia\DB::get()->query("\n\t\t\tSELECT SUM(hl_amount_valid) AS sum_hl_amount_valid\n\t\t\tFROM (\n\t\t\t\tSELECT hl_amount_valid\n\t\t\t\tFROM hitlist\n\t\t\t\tWHERE hl_up_id = {$up->id}\n\t\t\t\tFOR UPDATE\n\t\t\t) ref"); $hl = $result->fetch(); if (!$hl || $hl['sum_hl_amount_valid'] <= 0) { \Kofradia\DB::get()->commit(); return 0; } $sum = $hl['sum_hl_amount_valid']; // hvor mye vi får $amount = bcmul($sum, $health_f); if ($amount <= 0) { \Kofradia\DB::get()->commit(); return 0; } // trekk pengene fra hitlist \Kofradia\DB::get()->exec("SET @t := {$amount}"); \Kofradia\DB::get()->exec("\n\t\t\tUPDATE hitlist h, (\n\t\t\t\tSELECT\n\t\t\t\t\thl_id,\n\t\t\t\t\tGREATEST(0, LEAST(@t, hl_amount_valid)) AS to_remove,\n\t\t\t\t\t@t := GREATEST(0, @t - hl_amount_valid)\n\t\t\t\tFROM hitlist\n\t\t\t\tWHERE hl_up_id = {$up->id} AND @t > 0\n\t\t\t\tORDER BY hl_time\n\t\t\t) r\n\t\t\tSET h.hl_amount_valid = h.hl_amount_valid - to_remove\n\t\t\tWHERE h.hl_id = r.hl_id"); \Kofradia\DB::get()->exec("DELETE FROM hitlist WHERE hl_amount_valid = 0"); // gi pengene til spilleren \Kofradia\DB::get()->exec("UPDATE users_players SET up_cash = up_cash + {$amount} WHERE up_id = {$attacker->id}"); $attacker->data['up_cash'] = bcadd($attacker->data['up_cash'], $amount); // hendelse om at man mottok penger fra hitlist for angrepet $attacker->add_log("etterlyst_receive", $up->id . ":1:1", $amount); \Kofradia\DB::get()->commit(); return $amount; }
public function setUp() { $mapperWeb = new PlayersMapperWeb(); $mapperWeb->addId(player::convertId($this->playerId)); $d = $mapperWeb->load(); $this->player = array_pop($d); }
/** * Hent beste ranker siste 24 timer */ public function action_bestranker() { $stats = new \Kofradia\Users\Stats(); $players = $stats->getBestRankers(); if (count($players) == 0) { return \Kofradia\View::forgeTwig('users/login/helpers/best_ranker', array("player" => null)); } $player = reset($players); return \Kofradia\View::forgeTwig('users/login/helpers/best_ranker', array("player" => $player, "img" => \player::get_profile_image_static($player['up_profile_image_url']), "rank" => new \Kofradia\Game\Player\Rank($player['up_points'], $player['upr_rank_pos'], $player['up_access_level']), "profile_link" => \game::profile_link($player['up_id'], $player['up_name'], $player['up_access_level']))); }
function addPlayer() { include_once "./model/player.php"; $player = new Player(); //upload picture here $picture = uploadPicture("./images/players", "player_picture"); $name = $_REQUEST['name']; $birth = $_REQUEST['birth']; $division = $_REQUEST['division']; $position = $_REQUEST['position']; $about = $_REQUEST['about']; $signed = $_REQUEST['signed']; include "../../model/player.php"; $player = new player(); if (!$player->add_player($name, $birth, $division, $position, $about, $signed, $picture)) { echo 'problem adding player, try again later'; return; } echo '' . $name . ' has been added successfully'; }
/** * Handle notify URLs from PayPal */ public function action_notify() { file_put_contents(PATH_ROOT . "/paypal.log", print_r($_POST, true), FILE_APPEND); // TODO: remove this when tested on production if (!isset($_POST['receiver_email']) || $_POST['receiver_email'] != '*****@*****.**') { die; } // should really check for duplicates, but we don't // but it must be "completed" if (!isset($_POST['payment_status']) || $_POST['payment_status'] != 'Completed') { die; } // verify it $verify = Donation::verifyPayPalData($_POST); if (!$verify) { die; } // check for user etc $custom = postval("custom"); if (!preg_match('~^(.*):(.*);public=(0|1)$~', $custom, $matches)) { die; } trigger_error("should add"); $player = null; if ($matches[1] != "gjest") { // find this player $result = DB::get()->query("\n\t\t\t\tSELECT up_id\n\t\t\t\tFROM users_players\n\t\t\t\t\tLEFT JOIN users ON up_u_id = u_id\n\t\t\t\t\tLEFT JOIN sessions ON u_id = ses_u_id\n\t\t\t\tWHERE ses_id = " . DB::quote($matches[1]) . " AND up_id = " . DB::quote($matches[2]) . " LIMIT 1"); if ($up_id = $result->fetchColumn(0)) { $player = \player::get($up_id); } } $time = \ess::$b->date->parse(postval("payment_date")); // add it $d = Donation::create(postval("mc_gross"), $time, $matches[3] ? $player->id : null); putlog("CREWCHAN", sprintf("%%uDONASJON:%%u %s %s ble donert av %s", postval("mc_currency"), postval("mc_gross"), $player ? $player->data['up_name'] . ($matches[3] ? ' (synlig)' : ' (som anonym)') : 'anonym gjest')); // no output die; }
/** * Deaktiver brukeren */ public function deactivate($reason, $note, player $by_up = null) { global $_game, $__server; if (!$by_up) { $by_up = $this->player; } // er ikke aktivert? if ($this->data['u_access_level'] == 0) { return false; } // deaktivere spilleren? if ($this->player->active) { $this->player->deactivate($reason, $note, $by_up); } $this->data['u_access_level'] = 0; $this->data['u_deactivated_time'] = time(); $this->data['u_deactivated_up_id'] = $by_up->id; $this->data['u_deactivated_reason'] = empty($reason) ? NULL : $reason; $this->data['u_deactivated_note'] = empty($note) ? NULL : $note; // deaktiver brukeren $a = \Kofradia\DB::get()->exec("UPDATE users SET u_access_level = 0, u_deactivated_time = {$this->data['u_deactivated_time']}, u_deactivated_up_id = {$by_up->id}, u_deactivated_reason = " . \Kofradia\DB::quote($reason) . ", u_deactivated_note = " . \Kofradia\DB::quote($note) . " WHERE u_id = {$this->id} AND u_access_level != 0"); if ($a == 0) { return false; } // logg ut alle øktene \Kofradia\DB::get()->exec("UPDATE sessions SET ses_active = 0, ses_logout_time = " . time() . " WHERE ses_u_id = {$this->id} AND ses_active = 1"); if ($by_up->id == $this->player->id) { $info = 'deaktiverte seg selv'; } else { $info = 'ble deaktivert'; if (login::$logged_in) { $info .= ' av ' . login::$user->player->data['up_name']; } } putlog("CREWCHAN", "%bDeaktivering%b: Brukeren {$this->data['u_email']} ({$this->player->data['up_name']}) {$info} {$__server['path']}/min_side?u_id={$this->id}"); return true; }
<?php require "../../base.php"; global $_whatpulse, $_base; // sørg for at whatpulse-innstillingene lastes inn class_exists("whatpulse"); // brukes kun for autoloader access::no_guest(); $_base->page->add_title("WhatPulse"); $wpFelt = $_whatpulse['fields_text']; $player = login::$user->player; // skal vi laste inn siden for noen andre spillere? if (isset($_GET['up_id']) && access::has("mod")) { $player = player::get(intval(getval('up_id'))); if (!$player or $player->id == login::$user->player->id) { redirect::handle(); } ess::$b->page->add_message('Du viser nå WhatPulse-informasjonen til <user id="' . $player->id . '" />'); redirect::store("?up_id={$player->id}"); } // sjekk om vi har WhatPulse registrert $result = \Kofradia\DB::get()->query("SELECT sw_userid, sw_time_update, sw_xml, sw_params FROM stats_whatpulse WHERE sw_up_id = " . $player->id . " FOR UPDATE"); if ($result->rowCount() == 0) { echo ' <h1>WhatPulse</h1> <div style="width: 300px" class="center"> <div class="section"> <h3>Informasjon</h3> <p> Du er ikke registrert med WhatPulse informasjon. For å koble WhatPulse informasjonen til din profil fyll ut formen nedenfor. Se på <a href="http://whatpulse.org/" target="_blank">whatpulse.org</a> for informasjon om WhatPulse. </p>
<?php //WEBSITE STARTUP include_once '../../includes/class.init.php'; include_once '../../includes/class.player.php'; $init = new init(1, 0, 0); $settings = new settings(); $member = new player($settings, $init->repository->get_data("memberId")); if ($init->repository->get_data("memberAction") == 1) { $member->setDetails($init->repository->get_data("memberKNSB"), $init->repository->get_data("memberInitials"), $init->repository->get_data("memberFirstname"), $init->repository->get_data("memberMiddlename"), $init->repository->get_data("memberSurname")); } $member->getDetails(); include_once '../../includes/header.beheer.php'; ?> <body class="container"> <?php include "../../includes/menu.beheer.php"; ?> <div class="row hidden-print"> <div class="col-md-12"> <h1 class="hidden-print">Leden bewerken</h1> <form class="form-horizontal" method="post"> <input type="hidden" name="memberId" value=<?php echo $init->repository->get_data("memberId"); ?> > <input type="hidden" name="memberAction" value=1>
function getMatchResults($match_id) { if (isset($_GET['match_id'])) { $match_id = intval($_GET['match_id']); } $match_mapper_web = new match_mapper_web($match_id); $match = $match_mapper_web->load(); if (is_null($match)) { die('<p>Match does not exists.</p>'); } $players_mapper_web = new players_mapper_web(); foreach ($match->get_all_slots() as $slot) { if ($slot->get('account_id') != player::ANONYMOUS) { $players_mapper_web->add_id(player::convert_id($slot->get('account_id'))); } } $players = $players_mapper_web->load(); $slots = $match->get_all_slots_divided(); $results = array(); if ($match->get('radiant_win')) { $results['winners'] = getMatchTeamPlayers($slots, $players, 'radiant'); $results['losers'] = getMatchTeamPlayers($slots, $players, 'dire'); } else { $results['winners'] = getMatchTeamPlayers($slots, $players, 'dire'); $results['losers'] = getMatchTeamPlayers($slots, $players, 'radiant'); } return $results; }
<?php define("FORCE_HTTPS", true); define("ALLOW_GUEST", true); require "base.php"; global $__server; ess::$b->page->theme_file = "guest_simple"; // logget inn og har vervelenke? if (login::$logged_in && isset($_GET['r'])) { // finn spilleren og redirect dit om mulig if ($player = player::get($_GET['r'])) { return $player->redirect_to(); } } access::no_user(); ess::$b->page->add_css(' .registrer_felt { background: rgb(30, 30, 30); background: rgba(150, 150, 150, 0.05); border: 7px solid rgb(25, 25, 25); border: 7px solid rgba(31, 31, 31, 0.7); width: 300px; margin: 1em auto; padding: 1px 1em; } /*.registrer_felt input.styled { background: #111; color: #FFF; border: 1px solid #1F1F1F; padding: 1px; font-size: 12px;
<?php include "./slotFunctions.php"; include "./unitClass.php"; echo 'This is a battle that is waiting to take place'; $slotFile = fopen($gamePath . '/gameSlots.slt', 'rb'); // Load list of units that the player controls $playerObj = new player($pGameID, $unitFile, 400); $unitList = array_filter(unpack("i*", readSlotData($slotFile, $playerObj->get('unitSlot'), 40))); $matchedSide = 0; // Look for units that the player controls to determine which side they are on $sideA = new itemSlot($unitDat[15], $slotFile, 40); $sideB = new itemSlot($unitDat[16], $slotFile, 40); fclose($slotFile); for ($i = 1; $i <= sizeof($unitList->slotData); $i++) { if (array_search($unitList->slotData[$i], $sideA->slotData)) { $matchedSide = 1; } else { if (array_search($unitList->slotData[$i], $sideB->slotData)) { $matchedSide = 2; } } } // Get information on the wars for ($i = 0; $i <= 5; $i++) { fseek($unitFile, $unitDat[17 + $i] * $defaultBlockSize); $warDat = unpack('i*', fread($unitFile, 200)); echo 'War #' . $unitDat[17 + $i] . '<br>'; } echo '<div style="position:absolute; bottom:0; left:0;" onclick="scrMod(1094,' . $unitID . ');">Battle Detail</div>';
<?php global $files; // kjør session for å unngå feil når player::get lastes session_start(); // eksporter databasen med exportscriptet require "export_to_devdb.php"; // initialiser crewfiles systemet med SYSTEM-brukeren crewfiles::init(player::get(SYSTEM_USER_ID), true); // hvilke filer i crewfiles som skal oppdateres $data = array(array(190, $files[0], "main")); // oppdaterer filene i crewfiles foreach ($data as $r) { // hent filobjekt i crewfiles $file = crewfiles::get_file($r[0]); if (!$file) { echo "Fant ikke filen med ID {$r[0]}\n"; continue; } echo "Kjører {$r[1]} gjennom gzip.\n"; shell_exec("gzip -9 " . escapeshellarg($r[1])); $r[1] .= ".gz"; echo "Laster opp {$r[1]} til crewfiles...\n"; $revision = $file->upload($r[1], "Automatisk eksportert", "application/x-gzip-compressed", $r[1], true); $path = ess::$s['spath'] . '/crewstuff/f/rev/' . $revision->id . '-' . urlencode(crewfiles::generate_tagname($revision->info['cfr_title'])); putlog("CREWCHAN", "Dev-database {$r[2]}: {$path}"); echo "Lastet opp!\n"; // slett filen unlink($r[1]); }
public function prepare() { global $db, $user, $settings; // auth check $auth = $db->query_first("SELECT mp.type FROM tf2stats_map_to_player mp LEFT JOIN tf2_maps m ON m.id = mp.map_id\r\n\t\t\t\t\t\tWHERE mp.player_id = %s AND m.name = %s", array($user->id(), $this->request[0])); if (!in_array($auth['type'], array('M', 'A', 'C'))) { page::error("Little man", "You are no match for me!"); } // handle file removals if ($this->request[1] == 'delimg') { $db->query("DELETE FROM tf2stats_map_images WHERE image = %s", array($this->request[2])); $this->params['success'] = "Deleted " . $this->request[2]; } // update if ($_REQUEST['update']) { if ($_REQUEST['filesize'] && !is_numeric($_REQUEST['filesize'])) { $this->params['error'] = 'Filesize must be numeric. Do not append "MB".'; } elseif ($_REQUEST['url'] && !filter_var($_REQUEST['url'], FILTER_VALIDATE_URL, FILTER_FLAG_SCHEME_REQUIRED)) { $this->params['error'] = 'Download URL is not valid.'; } else { $i = $db->query_first("SELECT m.id, m.official FROM tf2_maps m WHERE m.name = %s", array($this->request[0])); if (IsUserAdmin()) { $Official = (int) (isset($_REQUEST['official']) && $_REQUEST['official'] == 'official'); cache::log("Changing official status for " . $i['id'] . " - old: " . $i['official'] . " - new: " . $Official); if ($i['official'] != $Official) { $db->query("UPDATE tf2_maps SET official = %s WHERE id = %s", array($Official, $i['id'])); } } $db->query("INSERT INTO tf2stats_managed_maps (player_id, map_id, edit_time, description, file_size, download_url) VALUES(%s, %s, %s, %s, %s, %s)\r\n\t\t\t\t\t\t\tON DUPLICATE KEY UPDATE edit_time=%s, description=%s, file_size=%s, download_url = %s", array($user->id(), $i['id'], time(), $_REQUEST['description'], $_REQUEST['filesize'], $_REQUEST['url'], time(), $_REQUEST['description'], $_REQUEST['filesize'], $_REQUEST['url'])); } } // map info $map_info = $db->query_first("SELECT m.name, m.id, m.official, mp.description, mp.file_size, mp.download_url, mp.edit_time, p.name as player_name FROM tf2stats_managed_maps mp \r\n\t\t\t\t\t\tLEFT JOIN tf2_maps m ON m.id = mp.map_id\r\n\t\t\t\t\t\tLEFT JOIN tf2_players p on mp.player_id = p.id\r\n\t\t\t\t\t\tWHERE m.name = %s\r\n\t\t\t\t\t\tORDER BY edit_time DESC\r\n\t\t\t\t\t\tLIMIT 1", array($this->request[0])); if ($map_info) { $this->params['old'] = true; } else { $map_info = $db->query_first("SELECT m.name, m.id FROM tf2_maps m WHERE m.name = %s", array($this->request[0])); } $this->params['map_info'] = $map_info; // handle adding authors. if ($this->request[1] == 'addauthor') { if ($this->request['search']) { $player_id = $this->request['search']; if (!is_id64($player_id)) { $player_id = get_id64($this->request['search']); } $player = new player($player_id); if ($player->id()) { $db->query("INSERT INTO tf2stats_map_to_player(player_id, map_id, type) VALUES(%s, %s, %s)", array($player->id(), $map_info['id'], 'A')); $this->params['success'] = $player_id . ' has been added to the author list.'; } else { $this->params['error'] = "Could not find a player by '" . $_REQUEST['search'] . "'. Please refine your search."; } } else { $this->template = "manage_map_author"; $this->title = sprintf("Adding author for %s", htmlspecialchars($map_info['name'])); return; } } if ($this->request[1] == 'delauthor') { $id = $this->request[2]; $db->query("DELETE FROM tf2stats_map_to_player WHERE player_id=%s AND map_id = %s", array($id, $map_info['id'])); $this->params['success'] = "Deleted author"; } // handle file uploads. if ($this->request[1] == 'upload') { $this->template = "manage_map_upload"; $this->title = sprintf("Upload image for %s", htmlspecialchars($map_info['name'])); $this->params['allowed_images'] = implode(', ', $settings['upload']['allowed_images']); if ($_FILES['image']) { if (!$_FILES['image']['tmp_name']) { $this->params['error'] = 'Upload failed. (This usually happens when you try to upload a file larger than 1MB!)'; return; } // check extension. $ext = end(explode(".", strtolower($_FILES['image']['name']))); if (!in_array($ext, $settings['upload']['allowed_images'])) { $this->params['error'] = 'Unsupported file extension ' . $ext . '. Please convert your image to one of these formats: ' . implode(', ', $settings['upload']['allowed_images']); return; } // rename if already exists $filename = sprintf("%s_%s", $map_info['id'], str_replace(array('(', ')', ' '), '_', basename($_FILES['image']['name']))); $target_path = $settings['upload']['folder']['maps'] . $filename; while (file_exists($target_path)) { $filename = md5(time() . rand()) . '.' . $ext; $target_path = $settings['upload']['folder']['maps'] . $filename; } //var_dump($target_path); if (filesize($_FILES['image']['tmp_name']) > 2097152) { $this->params['error'] = 'Uploaded file cannot exceed 1MB.'; return; } if (move_uploaded_file($_FILES['image']['tmp_name'], $target_path)) { $db->query("INSERT INTO tf2stats_map_images (map_id, player_id, image) VALUES(%s, %s, %s)", array($map_info['id'], $user->id(), $filename)); $this->params['success'] = basename($_FILES['image']['name']) . ' uploaded successfully.'; } else { echo $_FILES['image']['tmp_name']; echo $target_path; $this->params['error'] = 'Unknown error. Please nag FireSlash until he fixes it.'; } } return; } // tinyMCE setup $this->head .= '<script type="text/javascript" src="/static/js/tiny_mce/jquery.tinymce.js"></script> <script type="text/javascript"> $().ready(function() { $(\'textarea.tinymce\').tinymce({ // Location of TinyMCE script script_url : "/static/js/tiny_mce/tiny_mce.js", theme : "advanced", mode : "none", plugins : "bbcode", theme_advanced_buttons1 : "bold,italic,underline,undo,redo,link,unlink,image,forecolor,styleselect,removeformat,cleanup,code", theme_advanced_buttons2 : "", theme_advanced_buttons3 : "", theme_advanced_toolbar_location : "top", theme_advanced_toolbar_align : "left", theme_advanced_styles : "Code=codeStyle;Quote=quoteStyle", content_css : "css/bbcode.css", entity_encoding : "raw", add_unload_trigger : false, remove_linebreaks : false, inline_styles : false, convert_fonts_to_spans : false, apply_source_formatting : false }); }); </script> '; // map info $this->template = "manage_map"; require_once 'classes/map.php'; $m = new map($this->request[0]); $this->params['images'] = $m->get_images('xy165'); $this->params['has_images'] = $this->params['images']; $this->params['can_set_official'] = IsUserAdmin(); // associated peoples $db->query("SELECT p.id, p.name, mp.type from tf2stats_map_to_player mp LEFT JOIN tf2_players p ON mp.player_id = p.id WHERE mp.map_id = %s", array($map_info['id'])); while ($row = $db->fetch_array()) { $row['del_link'] = sprintf('/manage_map/%s/delauthor/%s/', $this->request[0], $row['id']); $p[] = $row; } $this->title = sprintf("Managing %s", htmlspecialchars($this->request[0])); $this->params['people'] = $p; }
} ?> <br> <?php //printf("%d insert player %s %s ", $i, $player_i[0], $player_i[1]); $result = player::insert($player_i[0], $player_i[1], $player_i[2]); $player_id = $result->player_id; $first_name = $result->first_name; $last_name = $result->last_name; printf("insert Player " . "{$player_id}: " . "{$first_name}" . " and " . "{$last_name}" . " succeeded!"); if (count($player_i) == 8) { ?> <br> <?php //printf("%d insert Passing player %s %s ", $i, $player_i[6], $player_i[7]); $result = player::insert($player_i[6], $player_i[7], $player_i[2]); $player_id = $result->player_id; $first_name = $result->first_name; $last_name = $result->last_name; printf("insert Player " . "{$player_id}: " . "{$first_name}" . " and " . "{$last_name}" . " succeeded!"); } } ?> <br> <?php // $exist = $conn->query("select * from Player p where "); // if($exist){ // $next_row = $exist->fetch_assoc(); // printf($next_row["first_name"]); // printf(count($next_row)); // }
<th>Bord</th> <th>Speler</th> <th>Rating</th> <th></th> <th>Tegenstander</th> <th>KNSB</th> <th>Rating</th> <th>Uitslag</th> </tr> </thead> <?php $results = array("1" => "1 - 0", "0.5" => "½-½", "0" => "0 - 1"); for ($a = 1; $a < 11; $a++) { $game = $data->filter($matchGames, "bord", $a); $game = $game[0]; $speler = new player($settings, $game["spelerId"]); $speler->getDetails(); ?> <tr> <td><?php echo $a; ?> <input type="hidden" name="gameId<?php echo $a; ?> " value="<?php echo $game["id"]; ?> "> <input type="hidden" name="memberId<?php echo $a;
$Token1 = @$_GET['Token']; $type = @$_GET['ask_method']; if ($infoarr['openid'] != "") { if ($media_id == "") { $Token2 = ""; } else { include "../cache/" . $media_id . ".php"; $Token2 = $Token['token']; } if ($Token1 == $Token2 && $Token1 != "" && $Token2 != "") { $media_url = "http://weixin.faeries-land.com/uploadfile/" . $media_id . ".mp3"; $data = array('media_id' => "{$media_id}", 'media_url' => $media_url); $code = 0; $msg = "success!"; api_response::api_method($type, $code, $msg, $data); } else { $code = -1; $msg = "error:permission denied!"; $data = "null"; api_response::api_method($type, $code, $msg, $data); } } else { $code = -1; $msg = "error:You have to use wechat app to open! "; $data = "null"; api_response::api_method($type, $code, $msg, $data); } } } $show = new player(); $show->permission();
/** * Vis resultat fra angrep */ protected function attack_result_show($result, $bullets) { echo ' <div class="bg1_c xsmall"> <h1 class="bg1">' . ($result['drept'] ? 'Spiller drept' : 'Spiller skadet') . '<span class="left2"></span><span class="right2"></span></h1> <div class="bg1">'; // sett opp hva vi fikk $got = array(); $got[] = game::format_num($result['rankpoeng']) . ' poeng' . ($result['drept'] ? '' : ' fra spilleren'); if (isset($result['penger']) && $result['penger'] > 0) { $got[] = game::format_cash($result['penger']) . ' som offeret hadde på hånda'; } if (isset($result['penger_bank']) && $result['penger_bank'] > 0) { $got[] = game::format_cash($result['penger_bank']) . ' som deler av det offeret hadde i banken'; } if (isset($result['hitlist']) && $result['hitlist'] > 0) { $got[] = game::format_cash($result['hitlist']) . ' fra hitlista'; } $got = sentences_list($got); // vellykket? if ($result['drept']) { $place = bydeler::get_random_place(login::$user->player->bydel['id']); echo ' <p>Du fant ' . $this->up_offer->profile_link() . ' som hadde ranken ' . $this->up_offer->rank['name'] . ' og var plassert som nummer ' . $this->up_offer->data['upr_rank_pos'] . ' på ranklista' . ($place ? ' ved ' . $place : '') . ' og angrep spilleren med ' . $bullets . ' ' . fword("kule", "kuler", $bullets) . '.</p> <p>Spilleren døde av angrepet ditt. Du fikk ' . $got . '.' . ($result['penger'] == 0 ? ' Offeret hadde ingen penger på hånda.' : '') . '</p>'; } else { $place = bydeler::get_random_place(login::$user->player->bydel['id']); echo ' <p>Du fant ' . $this->up_offer->profile_link() . ' med ranken ' . $this->up_offer->rank['name'] . ' og plassering nummer ' . $this->up_offer->data['upr_rank_pos'] . ' på ranklista' . ($place ? ' ved ' . $place : '') . ' og angrep spilleren med ' . $bullets . ' ' . fword("kule", "kuler", $bullets) . '.</p> <p>Spilleren ble skadet av angrepet men overlevde. Du mottok ' . $got . '.</p>'; } // list opp vitner if (count($result['vitner']) == 0) { echo ' <p>Ingen spillere vitnet ' . ($result['drept'] ? 'drapet' : 'drapsforsøket') . '.</p>'; } else { // sett opp liste over navngitte spillere som oppdaget det $list = array(); $count_other = 0; foreach ($result['vitner'] as $vitne) { if ($vitne['visible']) { $list[] = $vitne['up']->profile_link(); } else { $count_other++; } } if ($count_other > 0) { $list[] = fwords("%d ukjent spiller", "%d ukjente spillere", $count_other); } echo ' <p>Du ble oppdaget av ' . sentences_list($list) . ' da ' . ($result['drept'] ? 'drapet' : 'drapsforsøket') . ' ble gjennomført.</p>'; } // fengselendring? if (isset($result['fengsel'])) { // kom i fengsel? if ($result['fengsel'] === false) { // fjern meldingen som allerede er lagt inn ess::$b->page->message_get("fengsel"); echo ' <p>Du kom i fengsel og slipper ut om ' . game::counter(login::$user->player->data['up_fengsel_time'] - time()) . '. Wanted nivået er nå på ' . game::format_num(login::$user->player->data['up_wanted_level'] / 10, 1) . ' %.</p>'; } else { echo ' <p>Wanted nivået økte med ' . game::format_num($result['fengsel'] / 10, 1) . ' %.</p>'; } } echo ' <p class="c"><a href="angrip">Tilbake</a></p> </div> </div>'; ess::$b->page->load(); }
/** * Slett auksjonen (sett som inaktiv og returner bud) */ public function handle_delete() { // forsøk å sett som behandlet $this->data['a_completed'] = 1; $affected = \Kofradia\DB::get()->exec("UPDATE auksjoner SET a_completed = 1 WHERE a_id = {$this->id} AND a_completed = 0"); // allerede behandlet? if ($affected == 0) { return; } // behandle ulike auksjonstyper switch ($this->data['a_type']) { case self::TYPE_KULER: // gi kulene tilbake til personen som startet auksjonen $kuler = (int) $this->params->get("bullets"); if ($kuler && $this->data['a_up_id']) { \Kofradia\DB::get()->exec("UPDATE users_players SET up_weapon_bullets = up_weapon_bullets + {$kuler}, up_weapon_bullets_auksjon = GREATEST(0, up_weapon_bullets_auksjon - {$kuler}) WHERE up_id = {$this->data['a_up_id']}"); } break; } // hent alle budene som skal settes inaktive $result = \Kofradia\DB::get()->query("\n\t\t\tSELECT ab_id, ab_bid, ab_up_id\n\t\t\tFROM auksjoner_bud\n\t\t\tWHERE ab_a_id = {$this->id} AND ab_active != 0"); while ($row = $result->fetch()) { self::set_bud_inactive($row, $this); } // behandle trigger if ($this->data['a_up_id']) { $up = player::get($this->data['a_up_id']); if ($up) { $up->trigger("auksjon_delete", array("auksjon" => $this)); } } // oppdater cache self::update_cache(); }
/** * test creating a player and then deleting it **/ public function testDeleteValidPlayer() { // count the number of rows and save it for later $numRows = $this->getConnection()->getRowCount("player"); // create a new player and insert into mySQL $player = new Player(null, $this->VALID_PLAYERAPIID, $this->team->getTeamId(), $this->sport->getSportId(), $this->VALID_PLAYERNAME); $player->insert($this->getPDO()); // delete the player from mySQL $this->assertEquals($numRows + 1, $this->getConnection()->getRowCount("player")); $player->delete($this->getPDO()); // grab the data from mySQL and enforce the player does not exist $pdoPlayer = player::getPlayerByPlayerId($this->getPDO(), $player->getPlayerId()); $this->assertNull($pdoPlayer); $this->assertEquals($numRows, $this->getConnection()->getRowCount("player")); }
/** * \param N number of players to be created for the tournament * * \param team_colours Array of string with teams colours eg. ["red", * "blue"] * * \brief Creates $N players assigned to teams defined with $team_colours * * Constructor create an instance of team class for each value fo $team_colours * and $N players are constructed and randomly assigned to one of the * teams */ public function __construct($N, $team_colours) { $this->number_of_players = $N; foreach ($team_colours as $colour) { $this->teams[] = new team($colour); $this->number_of_teams++; } $players = []; while (player::getCount() < $N) { $players[] = new player(); } $this->assign_players($players); }
/** * Handle failure */ protected function handleFailure() { // wanted level $this->result->wanted = $this->ut->up->fengsel_rank($this->getPoints()); \Kofradia\DB::get()->prepare("\n\t\t\tUPDATE users_players\n\t\t\tSET up_utpressing_last = ?\n\t\t\tWHERE up_id = ?")->execute(array(time(), $this->ut->up->id)); $this->ut->up->data['up_utpressing_last'] = time(); // we can fail totally, which basicly mean // we don't find a player at all // or we can try find a player and pretend we // didn't manage to take the money if (rand(1, 100) <= 30) { return; } $cash = $this->getCash(); $w = $this->getPlayersCriterias($cash); // find a matching player $result = \Kofradia\DB::get()->prepare("\n\t\t\tSELECT up_id\n\t\t\tFROM (\n\t\t\t\tSELECT up_id\n\t\t\t\tFROM users_players\n\t\t\t\tWHERE {$w[0]}\n\t\t\t\tORDER BY up_last_online DESC\n\t\t\t\tLIMIT 100\n\t\t\t) ref\n\t\t\tORDER BY RAND()\n\t\t\tLIMIT 1"); $result->execute($w[1]); // no players? $row = $result->fetch(); if (!$row) { return; } $this->result->up = \player::get($row['up_id']); $this->result->cashLost = $cash; }
include "./unitClass.php"; date_default_timezone_set('America/Chicago'); if (isset($unitAssign)) { if ($unitAssign != 0) { echo 'Task type 2 Detail - unit assigned #' . $unitAssign . '<br>'; //print_r($taskDat); } } else { //echo 'Task type 2 Detail'; } // Get list of workers avaialble to work on this task. $unitFile = fopen($gamePath . '/unitDat.dat', 'rb'); fseek($unitFile, $pGameID * $defaultBlockSize); $pDat = unpack('i*', fread($unitFile, 400)); $playerObj = new player($pGameID, $pDat, $unitFile); //print_R($playerObj); $slotFile = fopen($gamePath . '/gameSlots.slt', 'rb'); //$unitList = array_filter(unpack("i*", readSlotData($slotFile, $playerObj->unitSlot, 40))); $unitList = new itemSlot($playerObj->get('unitSlot'), $slotFile, 40); //echo 'Check unit tslot '.$playerObj->get('unitSlot'); $noUnitsHere = true; echo '<script> useDeskTop.newPane("characters"); thisDiv = useDeskTop.getPane("characters"); taskList.newUnit({unitType:"task", unitID:' . $postVals[1] . ', unitName:"Task #' . $postVals[1] . ' on ' . $taskDat[11] . '", actionPoints:' . $taskDat[6] . ', reqPts:' . $taskDat[5] . ', strength:75}); taskList.renderSum(' . $postVals[1] . ', thisDiv) var thisTask = makeTabMenu("newChars", thisDiv); var taskDesc = newTab("newChars", 1, "Description");
/** * @return array */ public function load() { $request = new request(self::player_steam_url, array('steamids' => $this->get_ids_string())); $players_info = $request->send(); if (is_null($players_info)) { return null; } $players = array(); foreach ($players_info->players[0] as $player_info) { $player = new player(); $player->set_array((array) $player_info); $players[$player->get('steamid')] = $player; } return $players; }
public function removeFromWaitScreen(player $player) { if ($player->isWaiting()) { //clear the player name from the waiting screen $output = "÷\t" . chr(call_method('getPid', $player)) . toEndian(INT2WORD(call_method('getWaitTime', $player))) . ""; foreach ($this->players as $othPlayer) { if (call_method('isOffline', $othPlayer)) { continue; } call_method('write', $this, call_method('getSocketId', $othPlayer), $output); } } }