Beispiel #1
0
 protected function password_encode($password, $salt)
 {
     //    $class_name = $this->auth;
     //    return $class_name::password_encode($password, $salt);
     return core_auth::password_encode($password, $salt);
 }
Beispiel #2
0
     pdump($system_count, '$system_count');
     pdump($system_step, '$system_step');
     $skin = DEFAULT_SKINPATH;
     $language = DEFAULT_LANG;
     $galaxy = 1;
     $system = $system_step;
     $planet = round($config->game_maxPlanet / 2);
     foreach ($imported_string as &$string_data) {
         $string_data = explode(',', $string_data);
         $username_safe = $string_data[0];
         //      $user_new = player_create($username_safe, $string_data[1], '', array(
         //        'galaxy' => $galaxy,
         //        'system' => $system,
         //        'planet' => $planet,
         //      ), $create_result);
         $user_new = player_create($username_safe, sys_random_string(), array('password_encoded_unsafe' => core_auth::password_encode($string_data[1], ''), 'galaxy' => $galaxy, 'system' => $system, 'planet' => $planet));
         // $user_new = &$create_result[F_LOGIN_USER];
         $moon_row = uni_create_moon($galaxy, $system, $planet, $user_new['id'], 30, '', false);
         if (($system += $system_step) >= $config->game_maxSystem) {
             $galaxy++;
             $system = $system_step;
         }
     }
     doquery('UPDATE {{users}} SET dark_matter = 50000, dark_matter_total = 50000;');
     $config->db_saveItem('users_amount', $config->users_amount + $new_players);
     // pdump($imported_string);
     // generated_string
 } elseif (sys_get_param_str('import_result') && ($blitz_result_string = sys_get_param_str('blitz_result_string'))) {
     $blitz_result = explode(';', $blitz_result_string);
     $blitz_last_update = $blitz_result[0];
     // Пока не используется
Beispiel #3
0
 protected function password_encode($password, $salt)
 {
     return core_auth::password_encode($password, $salt);
 }