function preRender($im, &$map)
 {
     // don't bother drawing if it's a template
     if ($this->isTemplate()) {
         return;
     }
     // apparently, some versions of the gd extension will crash if we continue...
     if ($this->label == '' && $this->iconfile == '') {
         return;
     }
     $iconObj = null;
     $labelObj = null;
     $labelFillColour = $this->calculateFillColour();
     $iconFillColour = $this->calculateIconFillColour();
     // start these off with sensible values, so that bbox
     // calculations are easier.
     $icon_x1 = $this->x;
     $icon_x2 = $this->x;
     $icon_y1 = $this->y;
     $icon_y2 = $this->y;
     $label_x1 = $this->x;
     $label_x2 = $this->x;
     $label_y1 = $this->y;
     $label_y2 = $this->y;
     $boxWidth = 0;
     $boxHeight = 0;
     $icon_w = 0;
     $icon_h = 0;
     // figure out a bounding rectangle for the label
     if ($this->label != '') {
         $labelObj = new WMNodeLabel($this);
         $this->processedLabel = $map->ProcessString($this->label, $this, true, true);
         // if screenshot_mode is enabled, wipe any letters to X and wipe any IP address to 127.0.0.1
         // hopefully that will preserve enough information to show cool stuff without leaking info
         if ($map->get_hint('screenshot_mode') == 1) {
             $this->processedLabel = WMUtility::stringAnonymise($this->processedLabel);
         }
         $labelObj->calculateGeometry($this->processedLabel, $this->labelfont);
         $labelObj->preRender($labelFillColour, $this->labeloutlinecolour, $this->labelfontshadowcolour, $this->labelfontcolour);
     }
     // figure out a bounding rectangle for the icon
     if ($this->iconfile != '') {
         $iconImageRef = null;
         $icon_w = 0;
         $icon_h = 0;
         if (WMNodeArtificialIcon::isAICONName($this->iconfile)) {
             $aiconFillColour = $this->aiconfillcolour;
             $aiconInkColour = $this->aiconoutlinecolour;
             // if useiconscale isn't defined, use the static colours defined by AICONFILLCOLOR and AICONOUTLINECOLOR
             // (or copy the colour from the label fill colour)
             if ($this->useiconscale == 'none') {
                 if ($aiconFillColour->isCopy() && !$labelFillColour->isNone()) {
                     $aiconFillColour = $labelFillColour;
                 }
             } else {
                 // if useiconscale IS defined, use that to figure out the file colour
                 $aiconFillColour = $this->calculateIconFillColour();
             }
             $iconObj = new WMNodeArtificialIcon($this, $aiconInkColour, $aiconFillColour, $iconFillColour, $labelFillColour);
         } else {
             $iconObj = new WMNodeImageIcon($this);
         }
         $iconObj->calculateGeometry();
         $iconObj->preRender();
         $iconImageRef = $iconObj->getImageRef();
         if ($iconImageRef) {
             $icon_w2 = imagesx($iconImageRef) / 2;
             $icon_h2 = imagesy($iconImageRef) / 2;
             $iconRect = new WMRectangle(-$icon_w2, -$icon_h2, $icon_w2, $icon_h2);
             $iconRect->translate($this->x, $this->y);
             $icon_w = imagesx($iconImageRef);
             $icon_h = imagesy($iconImageRef);
             $icon_x1 = $this->x - $icon_w / 2;
             $icon_y1 = $this->y - $icon_h / 2;
             $icon_x2 = $this->x + $icon_w / 2;
             $icon_y2 = $this->y + $icon_h / 2;
             $this->width = imagesx($iconImageRef);
             $this->height = imagesy($iconImageRef);
             $this->boundingboxes[] = array($icon_x1, $icon_y1, $icon_x2, $icon_y2);
         }
     }
     // do any offset calculations
     $deltaX = 0;
     $deltaY = 0;
     if ($this->labeloffset != '' && $this->iconfile != '') {
         $this->labeloffsetx = 0;
         $this->labeloffsety = 0;
         list($deltaX, $deltaY) = WMUtility::calculateOffset($this->labeloffset, $icon_w + $boxWidth - 1, $icon_h + $boxHeight);
     }
     $label_x1 += $this->labeloffsetx + $deltaX;
     $label_x2 += $this->labeloffsetx + $deltaX;
     $label_y1 += $this->labeloffsety + $deltaY;
     $label_y2 += $this->labeloffsety + $deltaY;
     if ($this->label != '') {
         $this->boundingboxes[] = array($label_x1, $label_y1, $label_x2, $label_y2);
     }
     // work out the bounding box of the whole thing
     $totalBoundingBox = new WMBoundingBox();
     //        $totalBoundingBox->addRectangle();
     //        $totalBoundingBox->addRectangle();
     $bbox_x1 = min($label_x1, $icon_x1);
     $bbox_x2 = max($label_x2, $icon_x2) + 1;
     $bbox_y1 = min($label_y1, $icon_y1);
     $bbox_y2 = max($label_y2, $icon_y2) + 1;
     // create TWO imagemap entries - one for the label and one for the icon
     // (so we can have close-spaced icons better)
     $temp_width = $bbox_x2 - $bbox_x1;
     $temp_height = $bbox_y2 - $bbox_y1;
     // create an image of that size and draw into it
     $node_im = imagecreatetruecolor($temp_width, $temp_height);
     // ImageAlphaBlending($node_im, false);
     imageSaveAlpha($node_im, true);
     $nothing = imagecolorallocatealpha($node_im, 128, 0, 0, 127);
     imagefill($node_im, 0, 0, $nothing);
     $label_x1 -= $bbox_x1;
     $label_x2 -= $bbox_x1;
     $label_y1 -= $bbox_y1;
     $label_y2 -= $bbox_y1;
     $icon_x1 -= $bbox_x1;
     $icon_y1 -= $bbox_y1;
     // Draw the icon, if any
     if (isset($iconImageRef)) {
         $iconObj->draw($node_im, $icon_x1, $icon_y1);
         //            imagecopy($node_im, $iconImageRef, $icon_x1, $icon_y1, 0, 0, imagesx($iconImageRef), imagesy($iconImageRef));
         //            imagedestroy($iconImageRef);
     }
     // Draw the label, if any
     if ($this->label != '') {
         $labelObj->translate(-$bbox_x1 + $deltaX + $this->labeloffsetx, -$bbox_y1 + $deltaY + $this->labeloffsety);
         $labelObj->draw($node_im);
     }
     $this->centre_x = $this->x - $bbox_x1;
     $this->centre_y = $this->y - $bbox_y1;
     $this->image = $node_im;
 }
 function preRender($im, &$map)
 {
     // don't bother drawing if it's a template
     if ($this->isTemplate()) {
         return;
     }
     // apparently, some versions of the gd extension will crash if we continue...
     if ($this->label == '' && $this->iconfile == '') {
         return;
     }
     $iconObj = null;
     $labelObj = null;
     $labelFillColour = $this->calculateFillColour();
     $iconFillColour = $this->calculateIconFillColour();
     // start these off with sensible values, so that bbox
     // calculations are easier.
     $icon_x1 = $this->x;
     $icon_x2 = $this->x;
     $icon_y1 = $this->y;
     $icon_y2 = $this->y;
     $label_x1 = $this->x;
     $label_x2 = $this->x;
     $label_y1 = $this->y;
     $label_y2 = $this->y;
     $boxWidth = 0;
     $boxHeight = 0;
     $icon_w = 0;
     $icon_h = 0;
     // figure out a bounding rectangle for the label
     if ($this->label != '') {
         $labelObj = new WMNodeLabel($this);
         $this->processedLabel = $map->ProcessString($this->label, $this, true, true);
         // if screenshot_mode is enabled, wipe any letters to X and wipe any IP address to 127.0.0.1
         // hopefully that will preserve enough information to show cool stuff without leaking info
         if ($map->get_hint('screenshot_mode') == 1) {
             $this->processedLabel = WMUtility::stringAnonymise($this->processedLabel);
         }
         $labelObj->calculateGeometry($this->processedLabel, $this->labelfont);
         $labelObj->preRender($labelFillColour, $this->labeloutlinecolour, $this->labelfontshadowcolour, $this->labelfontcolour);
         //            $padding = 4.0;
         //            $padFactor = 1.0;
         //
         //
         //            list($stringWidth, $stringHeight) = $map->myimagestringsize($this->labelfont, $this->processedLabel);
         //
         //            if ($this->labelangle == 90 || $this->labelangle == 270) {
         //                $boxWidth = ($stringHeight * $padFactor) + $padding;
         //                $boxHeight = ($stringWidth * $padFactor) + $padding;
         //            } else {
         //                $boxWidth = ($stringWidth * $padFactor) + $padding;
         //                $boxHeight = ($stringHeight * $padFactor) + $padding;
         //            }
         //
         //            $halfWidth = $boxWidth / 2;
         //            $halfHeight = $boxHeight / 2;
         //
         //            $label_x1 = $this->x - $halfWidth;
         //            $label_y1 = $this->y - $halfHeight;
         //
         //            $label_x2 = $this->x + $halfWidth;
         //            $label_y2 = $this->y + $halfHeight;
         //
         //            wm_debug("Node->pre_render: " . $this->name . " Label Metrics are: $stringWidth x $stringHeight -> $boxWidth x $boxHeight\n");
         //
         //            if ($this->labelangle == 90) {
         //                $txt_x = $this->x + ($stringHeight / 2);
         //                $txt_y = $this->y + ($stringWidth / 2);
         //            }
         //
         //            if ($this->labelangle == 270) {
         //                $txt_x = $this->x - ($stringHeight / 2);
         //                $txt_y = $this->y - ($stringWidth / 2);
         //            }
         //
         //            if ($this->labelangle == 0) {
         //                $txt_x = $this->x - ($stringWidth / 2);
         //                $txt_y = $this->y + ($stringHeight / 2);
         //            }
         //
         //            if ($this->labelangle == 180) {
         //                $txt_x = $this->x + ($stringWidth / 2);
         //                $txt_y = $this->y - ($stringHeight / 2);
         //            }
         //
         //            $this->width = $boxWidth;
         //            $this->height = $boxHeight;
     }
     // figure out a bounding rectangle for the icon
     if ($this->iconfile != '') {
         $iconImageRef = null;
         $icon_w = 0;
         $icon_h = 0;
         //            $artificialIconNames = array('rbox', 'round', 'box', 'inpie', 'outpie', 'gauge', 'nink');
         //if (in_array($this->iconfile, $artificialIconNames)) {
         if (WMNodeArtificialIcon::isAICONName($this->iconfile)) {
             $iconObj = new WMNodeArtificialIcon($this, $aiconInkColour, $aiconFillColour, $iconFillColour, $aiconOutlineColour, $labelFillColour);
         } else {
             $iconObj = new WMNodeImageIcon($this);
         }
         $iconObj->calculateGeometry();
         $iconObj->preRender();
         $iconImageRef = $iconObj->getImageRef();
         if ($iconImageRef) {
             $icon_w2 = imagesx($iconImageRef) / 2;
             $icon_h2 = imagesy($iconImageRef) / 2;
             $iconRect = new WMRectangle(-$icon_w2, -$icon_h2, $icon_w2, $icon_h2);
             $iconRect->translate($this->x, $this->y);
             $icon_w = imagesx($iconImageRef);
             $icon_h = imagesy($iconImageRef);
             $icon_x1 = $this->x - $icon_w / 2;
             $icon_y1 = $this->y - $icon_h / 2;
             $icon_x2 = $this->x + $icon_w / 2;
             $icon_y2 = $this->y + $icon_h / 2;
             $this->width = imagesx($iconImageRef);
             $this->height = imagesy($iconImageRef);
             $this->boundingboxes[] = array($icon_x1, $icon_y1, $icon_x2, $icon_y2);
         }
     }
     // do any offset calculations
     $deltaX = 0;
     $deltaY = 0;
     if ($this->labeloffset != '' && $this->iconfile != '') {
         $this->labeloffsetx = 0;
         $this->labeloffsety = 0;
         list($deltaX, $deltaY) = WMUtility::calculateOffset($this->labeloffset, $icon_w + $boxWidth - 1, $icon_h + $boxHeight);
     }
     $label_x1 += $this->labeloffsetx + $deltaX;
     $label_x2 += $this->labeloffsetx + $deltaX;
     $label_y1 += $this->labeloffsety + $deltaY;
     $label_y2 += $this->labeloffsety + $deltaY;
     if ($this->label != '') {
         $this->boundingboxes[] = array($label_x1, $label_y1, $label_x2, $label_y2);
     }
     // work out the bounding box of the whole thing
     $totalBoundingBox = new WMBoundingBox();
     //        $totalBoundingBox->addRectangle();
     //        $totalBoundingBox->addRectangle();
     $bbox_x1 = min($label_x1, $icon_x1);
     $bbox_x2 = max($label_x2, $icon_x2) + 1;
     $bbox_y1 = min($label_y1, $icon_y1);
     $bbox_y2 = max($label_y2, $icon_y2) + 1;
     // create TWO imagemap entries - one for the label and one for the icon
     // (so we can have close-spaced icons better)
     $temp_width = $bbox_x2 - $bbox_x1;
     $temp_height = $bbox_y2 - $bbox_y1;
     // create an image of that size and draw into it
     $node_im = imagecreatetruecolor($temp_width, $temp_height);
     // ImageAlphaBlending($node_im, false);
     imageSaveAlpha($node_im, true);
     $nothing = imagecolorallocatealpha($node_im, 128, 0, 0, 127);
     imagefill($node_im, 0, 0, $nothing);
     $label_x1 -= $bbox_x1;
     $label_x2 -= $bbox_x1;
     $label_y1 -= $bbox_y1;
     $label_y2 -= $bbox_y1;
     $icon_x1 -= $bbox_x1;
     $icon_y1 -= $bbox_y1;
     $labelObj->translate(-$bbox_x1 + $deltaX + $this->labeloffsetx, -$bbox_y1 + $deltaY + $this->labeloffsety);
     // Draw the icon, if any
     if (isset($iconImageRef)) {
         $iconObj->draw($node_im);
         //            imagecopy($node_im, $iconImageRef, $icon_x1, $icon_y1, 0, 0, imagesx($iconImageRef), imagesy($iconImageRef));
         //            imagedestroy($iconImageRef);
     }
     // Draw the label, if any
     if ($this->label != '') {
         $labelObj->draw($node_im);
     }
     $this->centre_x = $this->x - $bbox_x1;
     $this->centre_y = $this->y - $bbox_y1;
     $this->image = $node_im;
 }