public function renderTooltip($interactive = false, $subOf = 0, $enhance = []) { if ($this->error) { return; } $_name = $this->getField('name', true); $_reqLvl = $this->curTpl['requiredLevel']; $_quality = $this->curTpl['quality']; $_flags = $this->curTpl['flags']; $_class = $this->curTpl['class']; $_subClass = $this->curTpl['subClass']; $_slot = $this->curTpl['slot']; $causesScaling = false; if (!empty($enhance['r'])) { if ($this->getRandEnchantForItem($enhance['r'])) { $_name .= ' ' . Util::localizedString($this->enhanceR, 'name'); $randEnchant = ''; for ($i = 1; $i < 6; $i++) { if ($this->enhanceR['enchantId' . $i] <= 0) { continue; } $enchant = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE Id = ?d', $this->enhanceR['enchantId' . $i]); if ($this->enhanceR['allocationPct' . $i] > 0) { $amount = intVal($this->enhanceR['allocationPct' . $i] * $this->generateEnchSuffixFactor()); $randEnchant .= '<span>' . str_replace('$i', $amount, Util::localizedString($enchant, 'name')) . '</span><br />'; } else { $randEnchant .= '<span>' . Util::localizedString($enchant, 'name') . '</span><br />'; } } } else { unset($enhance['r']); } } if (isset($enhance['s']) && !in_array($_slot, [INVTYPE_WRISTS, INVTYPE_WAIST, INVTYPE_HANDS])) { unset($enhance['s']); } // IMPORTAT: DO NOT REMOVE THE HTML-COMMENTS! THEY ARE REQUIRED TO UPDATE THE TOOLTIP CLIENTSIDE $x = ''; // upper table: stats if (!$subOf) { $x .= '<table><tr><td>'; } // name; quality if ($subOf) { $x .= '<span class="q' . $_quality . '"><a href="?item=' . $this->id . '">' . $_name . '</a></span>'; } else { $x .= '<b class="q' . $_quality . '">' . $_name . '</b>'; } // heroic tag if ($_flags & ITEM_FLAG_HEROIC && $_quality == ITEM_QUALITY_EPIC) { $x .= '<br /><span class="q2">' . Lang::item('heroic') . '</span>'; } // requires map (todo: reparse ?_zones for non-conflicting data; generate Link to zone) if ($_ = $this->curTpl['map']) { $map = DB::Aowow()->selectRow('SELECT * FROM ?_zones WHERE mapId = ?d LIMIT 1', $_); $x .= '<br /><a href="?zone=' . $_ . '" class="q1">' . Util::localizedString($map, 'name') . '</a>'; } // requires area if ($this->curTpl['area']) { $area = DB::Aowow()->selectRow('SELECT * FROM ?_zones WHERE Id=?d LIMIT 1', $this->curTpl['area']); $x .= '<br />' . Util::localizedString($area, 'name'); } // conjured if ($_flags & ITEM_FLAG_CONJURED) { $x .= '<br />' . Lang::item('conjured'); } // bonding if ($_flags & ITEM_FLAG_ACCOUNTBOUND) { $x .= '<br /><!--bo-->' . Lang::item('bonding', 0); } else { if ($this->curTpl['bonding']) { $x .= '<br /><!--bo-->' . Lang::item('bonding', $this->curTpl['bonding']); } } // unique || unique-equipped || unique-limited if ($this->curTpl['maxCount'] > 0) { $x .= '<br />' . Lang::item('unique'); if ($this->curTpl['maxCount'] > 1) { $x .= ' (' . $this->curTpl['maxCount'] . ')'; } } else { if ($_flags & ITEM_FLAG_UNIQUEEQUIPPED) { $x .= '<br />' . Lang::item('uniqueEquipped'); } else { if ($this->curTpl['itemLimitCategory']) { $limit = DB::Aowow()->selectRow("SELECT * FROM ?_itemlimitcategory WHERE id = ?", $this->curTpl['itemLimitCategory']); $x .= '<br />' . ($limit['isGem'] ? Lang::item('uniqueEquipped') : Lang::item('unique')) . Lang::main('colon') . Util::localizedString($limit, 'name') . ' (' . $limit['count'] . ')'; } } } // max duration if ($dur = $this->curTpl['duration']) { $x .= "<br />" . Lang::game('duration') . Lang::main('colon') . Util::formatTime(abs($dur) * 1000) . ($this->curTpl['flagsCustom'] & 0x1 ? ' (' . Lang::item('realTime') . ')' : null); } // required holiday if ($eId = $this->curTpl['eventId']) { if ($hName = DB::Aowow()->selectRow('SELECT h.* FROM ?_holidays h JOIN ?_events e ON e.holidayId = h.id WHERE e.id = ?d', $eId)) { $x .= '<br />' . sprintf(Lang::game('requires'), '<a href="' . $eId . '" class="q1">' . Util::localizedString($hName, 'name') . '</a>'); } } // item begins a quest if ($this->curTpl['startQuest']) { $x .= '<br /><a class="q1" href="?quest=' . $this->curTpl['startQuest'] . '">' . Lang::item('startQuest') . '</a>'; } // containerType (slotCount) if ($this->curTpl['slots'] > 0) { $fam = $this->curTpl['bagFamily'] ? log($this->curTpl['bagFamily'], 2) + 1 : 0; // word order differs <_< if (in_array(User::$localeId, [LOCALE_FR, LOCALE_ES, LOCALE_RU])) { $x .= '<br />' . sprintf(Lang::item('bagSlotString'), Lang::item('bagFamily', $fam), $this->curTpl['slots']); } else { $x .= '<br />' . sprintf(Lang::item('bagSlotString'), $this->curTpl['slots'], Lang::item('bagFamily', $fam)); } } if (in_array($_class, [ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, ITEM_CLASS_AMMUNITION])) { $x .= '<table width="100%"><tr>'; // Class if ($_slot) { $x .= '<td>' . Lang::item('inventoryType', $_slot) . '</td>'; } // Subclass if ($_class == ITEM_CLASS_ARMOR && $_subClass > 0) { $x .= '<th><!--asc' . $_subClass . '-->' . Lang::item('armorSubClass', $_subClass) . '</th>'; } else { if ($_class == ITEM_CLASS_WEAPON) { $x .= '<th>' . Lang::item('weaponSubClass', $_subClass) . '</th>'; } else { if ($_class == ITEM_CLASS_AMMUNITION) { $x .= '<th>' . Lang::item('projectileSubClass', $_subClass) . '</th>'; } } } $x .= '</tr></table>'; } else { if ($_slot && $_class != ITEM_CLASS_CONTAINER) { // yes, slot can occur on random items and is then also displayed <_< .. excluding Bags >_> $x .= '<br />' . Lang::item('inventoryType', $_slot) . '<br />'; } else { $x .= '<br />'; } } // Weapon/Ammunition Stats (not limited to weapons (see item:1700)) $speed = $this->curTpl['delay'] / 1000; $dmgmin1 = $this->curTpl['dmgMin1'] + $this->curTpl['dmgMin2']; $dmgmax1 = $this->curTpl['dmgMax1'] + $this->curTpl['dmgMax2']; $dps = $speed ? ($dmgmin1 + $dmgmax1) / (2 * $speed) : 0; if ($_class == ITEM_CLASS_AMMUNITION && $dmgmin1 && $dmgmax1) { $x .= Lang::item('addsDps') . ' ' . number_format(($dmgmin1 + $dmgmax1) / 2, 1) . ' ' . Lang::item('dps2') . '<br />'; } else { if ($dps) { if ($_class == ITEM_CLASS_WEAPON) { $x .= '<table width="100%"><tr>'; $x .= '<td><!--dmg-->' . sprintf($this->curTpl['dmgType1'] ? Lang::item('damageMagic') : Lang::item('damagePhys'), $this->curTpl['dmgMin1'] . ' - ' . $this->curTpl['dmgMax1'], Lang::game('sc', $this->curTpl['dmgType1'])) . '</td>'; $x .= '<th>' . Lang::item('speed') . ' <!--spd-->' . number_format($speed, 2) . '</th>'; // do not use localized format here! $x .= '</tr></table>'; } else { $x .= '<!--dmg-->' . sprintf($this->curTpl['dmgType1'] ? Lang::item('damageMagic') : Lang::item('damagePhys'), $this->curTpl['dmgMin1'] . ' - ' . $this->curTpl['dmgMax1'], Lang::game('sc', $this->curTpl['dmgType1'])) . '<br />'; } // secondary damage is set if ($this->curTpl['dmgMin2']) { $x .= '+' . sprintf($this->curTpl['dmgType2'] ? Lang::item('damageMagic') : Lang::item('damagePhys'), $this->curTpl['dmgMin2'] . ' - ' . $this->curTpl['dmgMax2'], Lang::game('sc', $this->curTpl['dmgType2'])) . '<br />'; } if ($_class == ITEM_CLASS_WEAPON) { $x .= '<!--dps-->(' . number_format($dps, 1) . ' ' . Lang::item('dps') . ')<br />'; } // do not use localized format here! // display FeralAttackPower if set if ($fap = $this->getFeralAP()) { $x .= '<span class="c11"><!--fap-->(' . $fap . ' ' . Lang::item('fap') . ')</span><br />'; } } } // Armor if ($_class == ITEM_CLASS_ARMOR && $this->curTpl['armorDamageModifier'] > 0) { $spanI = 'class="q2"'; if ($interactive) { $spanI = 'class="q2 tip" onmouseover="$WH.Tooltip.showAtCursor(event, $WH.sprintf(LANG.tooltip_armorbonus, ' . $this->curTpl['armorDamageModifier'] . '), 0, 0, \'q\')" onmousemove="$WH.Tooltip.cursorUpdate(event)" onmouseout="$WH.Tooltip.hide()"'; } $x .= '<span ' . $spanI . '><!--addamr' . $this->curTpl['armorDamageModifier'] . '--><span>' . sprintf(Lang::item('armor'), intVal($this->curTpl['armor'] + $this->curTpl['armorDamageModifier'])) . '</span></span><br />'; } else { if ($this->curTpl['armor'] + $this->curTpl['armorDamageModifier'] > 0) { $x .= '<span><!--amr-->' . sprintf(Lang::item('armor'), intVal($this->curTpl['armor'] + $this->curTpl['armorDamageModifier'])) . '</span><br />'; } } // Block if ($this->curTpl['block']) { $x .= '<span>' . sprintf(Lang::item('block'), $this->curTpl['block']) . '</span><br />'; } // Item is a gem (don't mix with sockets) if ($geId = $this->curTpl['gemEnchantmentId']) { $gemEnch = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE id = ?d', $geId); $x .= '<span class="q1"><a href="?enchantment=' . $geId . '">' . Util::localizedString($gemEnch, 'name') . '</a></span><br />'; // activation conditions for meta gems if (!empty($gemEnch['conditionId'])) { if ($gemCnd = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantmentcondition WHERE id = ?d', $gemEnch['conditionId'])) { for ($i = 1; $i < 6; $i++) { if (!$gemCnd['color' . $i]) { continue; } switch ($gemCnd['comparator' . $i]) { case 2: // requires less <color> than (<value> || <comparecolor>) gems // requires less <color> than (<value> || <comparecolor>) gems case 5: // requires at least <color> than (<value> || <comparecolor>) gems $sp = (int) $gemCnd['value' . $i] > 1; $x .= '<span class="q0">' . Lang::achievement('reqNumCrt') . ' ' . sprintf(Lang::item('gemConditions', $gemCnd['comparator' . $i], $sp), $gemCnd['value' . $i], Lang::item('gemColors', $gemCnd['color' . $i] - 1)) . '</span><br />'; break; case 3: // requires more <color> than (<value> || <comparecolor>) gems $x .= '<span class="q0">' . Lang::achievement('reqNumCrt') . ' ' . sprintf(Lang::item('gemConditions', 3), Lang::item('gemColors', $gemCnd['color' . $i] - 1), Lang::item('gemColors', $gemCnd['cmpColor' . $i] - 1)) . '</span><br />'; break; } } } } } // Random Enchantment - if random enchantment is set, prepend stats from it if ($this->curTpl['randomEnchant'] && !isset($enhance['r'])) { $x .= '<span class="q2">' . Lang::item('randEnchant') . '</span><br />'; } else { if (isset($enhance['r'])) { $x .= $randEnchant; } } // itemMods (display stats and save ratings for later use) for ($j = 1; $j <= 10; $j++) { $type = $this->curTpl['statType' . $j]; $qty = $this->curTpl['statValue' . $j]; if (!$qty || $type <= 0) { continue; } // base stat if ($type >= ITEM_MOD_AGILITY && $type <= ITEM_MOD_STAMINA) { $x .= '<span><!--stat' . $type . '-->' . ($qty > 0 ? '+' : '-') . abs($qty) . ' ' . Lang::item('statType', $type) . '</span><br />'; } else { // rating with % for reqLevel $green[] = $this->parseRating($type, $qty, $interactive, $causesScaling); } } // magic resistances foreach (Util::$resistanceFields as $j => $rowName) { if ($rowName && $this->curTpl[$rowName] != 0) { $x .= '+' . $this->curTpl[$rowName] . ' ' . Lang::game('resistances', $j) . '<br />'; } } // Enchantment if (isset($enhance['e'])) { if ($enchText = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE Id = ?', $enhance['e'])) { $x .= '<span class="q2"><!--e-->' . Util::localizedString($enchText, 'name') . '</span><br />'; } else { unset($enhance['e']); $x .= '<!--e-->'; } } else { // enchantment placeholder $x .= '<!--e-->'; } // Sockets w/ Gems if (!empty($enhance['g'])) { $gems = DB::Aowow()->select(' SELECT it.id AS ARRAY_KEY, ic.iconString, ae.*, it.gemColorMask AS colorMask FROM ?_items it JOIN ?_itemenchantment ae ON ae.id = it.gemEnchantmentId JOIN ?_icons ic ON ic.id = -it.displayId WHERE it.id IN (?a)', $enhance['g']); foreach ($enhance['g'] as $k => $v) { if ($v && !in_array($v, array_keys($gems))) { // 0 is valid unset($enhance['g'][$k]); } } } else { $enhance['g'] = []; } // zero fill empty sockets $sockCount = isset($enhance['s']) ? 1 : 0; if (!empty($this->json[$this->id]['nsockets'])) { $sockCount += $this->json[$this->id]['nsockets']; } while ($sockCount > count($enhance['g'])) { $enhance['g'][] = 0; } $enhance['g'] = array_reverse($enhance['g']); $hasMatch = 1; // fill native sockets for ($j = 1; $j <= 3; $j++) { if (!$this->curTpl['socketColor' . $j]) { continue; } for ($i = 0; $i < 4; $i++) { if ($this->curTpl['socketColor' . $j] & 1 << $i) { $colorId = $i; } } $pop = array_pop($enhance['g']); $col = $pop ? 1 : 0; $hasMatch &= $pop ? $gems[$pop]['colorMask'] & 1 << $colorId ? 1 : 0 : 0; $icon = $pop ? sprintf(Util::$bgImagePath['tiny'], STATIC_URL, strtolower($gems[$pop]['iconString'])) : null; $text = $pop ? Util::localizedString($gems[$pop], 'name') : Lang::item('socket', $colorId); if ($interactive) { $x .= '<a href="?items=3&filter=cr=81;crs=' . ($colorId + 1) . ';crv=0" class="socket-' . Util::$sockets[$colorId] . ' q' . $col . '" ' . $icon . '>' . $text . '</a><br />'; } else { $x .= '<span class="socket-' . Util::$sockets[$colorId] . ' q' . $col . '" ' . $icon . '>' . $text . '</span><br />'; } } // fill extra socket if (isset($enhance['s'])) { $pop = array_pop($enhance['g']); $col = $pop ? 1 : 0; $icon = $pop ? sprintf(Util::$bgImagePath['tiny'], STATIC_URL, strtolower($gems[$pop]['iconString'])) : null; $text = $pop ? Util::localizedString($gems[$pop], 'name') : Lang::item('socket', -1); if ($interactive) { $x .= '<a href="?items=3&filter=cr=81;crs=5;crv=0" class="socket-prismatic q' . $col . '" ' . $icon . '>' . $text . '</a><br />'; } else { $x .= '<span class="socket-prismatic q' . $col . '" ' . $icon . '>' . $text . '</span><br />'; } } else { // prismatic socket placeholder $x .= '<!--ps-->'; } if ($_ = $this->curTpl['socketBonus']) { $sbonus = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE Id = ?d', $_); $x .= '<span class="q' . ($hasMatch ? '2' : '0') . '">' . Lang::item('socketBonus') . Lang::main('colon') . '<a href="?enchantment=' . $_ . '">' . Util::localizedString($sbonus, 'name') . '</a></span><br />'; } // durability if ($dur = $this->curTpl['durability']) { $x .= Lang::item('durability') . ' ' . $dur . ' / ' . $dur . '<br />'; } // required classes if ($classes = Lang::getClassString($this->curTpl['requiredClass'], $jsg, $__)) { foreach ($jsg as $js) { if (empty($this->jsGlobals[TYPE_CLASS][$js])) { $this->jsGlobals[TYPE_CLASS][$js] = $js; } } $x .= Lang::game('classes') . Lang::main('colon') . $classes . '<br />'; } // required races if ($races = Lang::getRaceString($this->curTpl['requiredRace'], $__, $jsg, $__)) { foreach ($jsg as $js) { if (empty($this->jsGlobals[TYPE_RACE][$js])) { $this->jsGlobals[TYPE_RACE][$js] = $js; } } if ($races != Lang::game('ra', 0)) { // not "both", but display combinations like: troll, dwarf $x .= Lang::game('races') . Lang::main('colon') . $races . '<br />'; } } // required honorRank (not used anymore) if ($rhr = $this->curTpl['requiredHonorRank']) { $x .= sprintf(Lang::game('requires'), Lang::game('pvpRank', $rhr)) . '<br />'; } // required CityRank..? // what the f.. // required level if ($_flags & ITEM_FLAG_ACCOUNTBOUND && $_quality == ITEM_QUALITY_HEIRLOOM) { $x .= sprintf(Lang::game('reqLevelHlm'), ' 1' . Lang::game('valueDelim') . MAX_LEVEL . ' (' . ($interactive ? sprintf(Util::$changeLevelString, MAX_LEVEL) : '<!--lvl-->' . MAX_LEVEL) . ')') . '<br />'; } else { if ($_reqLvl > 1) { $x .= sprintf(Lang::game('reqLevel'), $_reqLvl) . '<br />'; } } // required arena team rating / personal rating / todo (low): sort out what kind of rating if (!empty($this->getExtendedCost([], $reqRating)[$this->id]) && $reqRating) { $x .= sprintf(Lang::item('reqRating', $reqRating[1]), $reqRating[0]) . '<br />'; } // item level if (in_array($_class, [ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON])) { $x .= Lang::item('itemLevel') . ' ' . $this->curTpl['itemLevel'] . '<br />'; } // required skill if ($reqSkill = $this->curTpl['requiredSkill']) { $_ = '<a class="q1" href="?skill=' . $reqSkill . '">' . SkillList::getName($reqSkill) . '</a>'; if ($this->curTpl['requiredSkillRank'] > 0) { $_ .= ' (' . $this->curTpl['requiredSkillRank'] . ')'; } $x .= sprintf(Lang::game('requires'), $_) . '<br />'; } // required spell if ($reqSpell = $this->curTpl['requiredSpell']) { $x .= Lang::game('requires2') . ' <a class="q1" href="?spell=' . $reqSpell . '">' . SpellList::getName($reqSpell) . '</a><br />'; } // required reputation w/ faction if ($reqFac = $this->curTpl['requiredFaction']) { $x .= sprintf(Lang::game('requires'), '<a class="q1" href=?faction="' . $reqFac . '">' . FactionList::getName($reqFac) . '</a> - ' . Lang::game('rep', $this->curTpl['requiredFactionRank'])) . '<br />'; } // locked or openable if ($locks = Lang::getLocks($this->curTpl['lockId'], true)) { $x .= '<span class="q0">' . Lang::item('locked') . '<br />' . implode('<br />', $locks) . '</span><br />'; } else { if ($this->curTpl['flags'] & ITEM_FLAG_OPENABLE) { $x .= '<span class="q2">' . Lang::item('openClick') . '</span><br />'; } } // upper table: done if (!$subOf) { $x .= '</td></tr></table>'; } // spells on item if (!$this->canTeachSpell()) { $itemSpellsAndTrigger = []; for ($j = 1; $j <= 5; $j++) { if ($this->curTpl['spellId' . $j] > 0) { $cd = $this->curTpl['spellCooldown' . $j]; if ($cd < $this->curTpl['spellCategoryCooldown' . $j]) { $cd = $this->curTpl['spellCategoryCooldown' . $j]; } $cd = $cd < 5000 ? null : ' (' . sprintf(Lang::game('cooldown'), Util::formatTime($cd)) . ')'; $itemSpellsAndTrigger[$this->curTpl['spellId' . $j]] = [$this->curTpl['spellTrigger' . $j], $cd]; } } if ($itemSpellsAndTrigger) { $cooldown = ''; $itemSpells = new SpellList(array(['s.id', array_keys($itemSpellsAndTrigger)])); foreach ($itemSpells->iterate() as $__) { if ($parsed = $itemSpells->parseText('description', $_reqLvl > 1 ? $_reqLvl : MAX_LEVEL, false, $causesScaling)[0]) { if ($interactive) { $link = '<a href="?spell=' . $itemSpells->id . '">%s</a>'; $parsed = preg_replace_callback('/([^;]*)( <small>.*?<\\/small>)([^&]*)/i', function ($m) use($link) { $m[1] = $m[1] ? sprintf($link, $m[1]) : ''; $m[3] = $m[3] ? sprintf($link, $m[3]) : ''; return $m[1] . $m[2] . $m[3]; }, $parsed, -1, $nMatches); if (!$nMatches) { $parsed = sprintf($link, $parsed); } } $green[] = Lang::item('trigger', $itemSpellsAndTrigger[$itemSpells->id][0]) . $parsed . $itemSpellsAndTrigger[$itemSpells->id][1]; } } } } // lower table (ratings, spells, ect) if (!$subOf) { $x .= '<table><tr><td>'; } if (isset($green)) { foreach ($green as $j => $bonus) { if ($bonus) { $x .= '<span class="q2">' . $bonus . '</span><br />'; } } } // Item Set $pieces = []; if ($setId = $this->getField('itemset')) { // while Ids can technically be used multiple times the only difference in data are the items used. So it doesn't matter what we get $itemset = new ItemsetList(array(['id', $setId])); if (!$itemset->error && $itemset->pieceToSet) { $pieces = DB::Aowow()->select(' SELECT b.id AS ARRAY_KEY, b.name_loc0, b.name_loc2, b.name_loc3, b.name_loc6, b.name_loc8, GROUP_CONCAT(a.id SEPARATOR \':\') AS equiv FROM ?_items a, ?_items b WHERE a.slotBak = b.slotBak AND a.itemset = b.itemset AND b.id IN (?a) GROUP BY b.id;', array_keys($itemset->pieceToSet)); foreach ($pieces as $k => &$p) { $p = '<span><!--si' . $p['equiv'] . '--><a href="?item=' . $k . '">' . Util::localizedString($p, 'name') . '</a></span>'; } $xSet = '<br /><span class="q"><a href="?itemset=' . $itemset->id . '" class="q">' . $itemset->getField('name', true) . '</a> (0/' . count($pieces) . ')</span>'; if ($skId = $itemset->getField('skillId')) { $xSet .= '<br />' . sprintf(Lang::game('requires'), '<a href="?skills=' . $skId . '" class="q1">' . SkillList::getName($skId) . '</a>'); if ($_ = $itemset->getField('skillLevel')) { $xSet .= ' (' . $_ . ')'; } $xSet .= '<br />'; } // list pieces $xSet .= '<div class="q0 indent">' . implode('<br />', $pieces) . '</div><br />'; // get bonuses $setSpellsAndIdx = []; for ($j = 1; $j <= 8; $j++) { if ($_ = $itemset->getField('spell' . $j)) { $setSpellsAndIdx[$_] = $j; } } $setSpells = []; if ($setSpellsAndIdx) { $boni = new SpellList(array(['s.id', array_keys($setSpellsAndIdx)])); foreach ($boni->iterate() as $__) { $setSpells[] = array('tooltip' => $boni->parseText('description', $_reqLvl > 1 ? $_reqLvl : MAX_LEVEL, false, $causesScaling)[0], 'entry' => $itemset->getField('spell' . $setSpellsAndIdx[$boni->id]), 'bonus' => $itemset->getField('bonus' . $setSpellsAndIdx[$boni->id])); } } // sort and list bonuses $xSet .= '<span class="q0">'; for ($i = 0; $i < count($setSpells); $i++) { for ($j = $i; $j < count($setSpells); $j++) { if ($setSpells[$j]['bonus'] >= $setSpells[$i]['bonus']) { continue; } $tmp = $setSpells[$i]; $setSpells[$i] = $setSpells[$j]; $setSpells[$j] = $tmp; } $xSet .= '<span>(' . $setSpells[$i]['bonus'] . ') ' . Lang::item('set') . ': <a href="?spell=' . $setSpells[$i]['entry'] . '">' . $setSpells[$i]['tooltip'] . '</a></span>'; if ($i < count($setSpells) - 1) { $xSet .= '<br />'; } } $xSet .= '</span>'; } } // recipes, vanity pets, mounts if ($this->canTeachSpell()) { $craftSpell = new SpellList(array(['s.id', intVal($this->curTpl['spellId2'])])); if (!$craftSpell->error) { $xCraft = ''; if ($desc = $this->getField('description', true)) { $x .= '<span class="q2">' . Lang::item('trigger', 0) . ' <a href="?spell=' . $this->curTpl['spellId2'] . '">' . $desc . '</a></span><br />'; } // recipe handling (some stray Techniques have subclass == 0), place at bottom of tooltipp if ($_class == ITEM_CLASS_RECIPE || $this->curTpl['bagFamily'] == 16) { $craftItem = new ItemList(array(['i.id', (int) $craftSpell->curTpl['effect1CreateItemId']])); if (!$craftItem->error) { if ($itemTT = $craftItem->renderTooltip($interactive, $this->id)) { $xCraft .= '<div><br />' . $itemTT . '</div>'; } $reagentItems = []; for ($i = 1; $i <= 8; $i++) { if ($rId = $craftSpell->getField('reagent' . $i)) { $reagentItems[$rId] = $craftSpell->getField('reagentCount' . $i); } } if (isset($xCraft) && $reagentItems) { $reagents = new ItemList(array(['i.id', array_keys($reagentItems)])); $reqReag = []; foreach ($reagents->iterate() as $__) { $reqReag[] = '<a href="?item=' . $reagents->id . '">' . $reagents->getField('name', true) . '</a> (' . $reagentItems[$reagents->id] . ')'; } $xCraft .= '<div class="q1 whtt-reagents"><br />' . Lang::game('requires2') . ' ' . implode(', ', $reqReag) . '</div>'; } } } } } // misc (no idea, how to organize the <br /> better) $xMisc = []; // itemset: pieces and boni if (isset($xSet)) { $xMisc[] = $xSet; } // funny, yellow text at the bottom, omit if we have a recipe if ($this->curTpl['description_loc0'] && !$this->canTeachSpell()) { $xMisc[] = '<span class="q">"' . $this->getField('description', true) . '"</span>'; } // readable if ($this->curTpl['pageTextId']) { $xMisc[] = '<span class="q2">' . Lang::item('readClick') . '</span>'; } // charges (i guess checking first spell is enough (single charges not shown)) if ($this->curTpl['spellCharges1'] > 1 || $this->curTpl['spellCharges1'] < -1) { $xMisc[] = '<span class="q1">' . abs($this->curTpl['spellCharges1']) . ' ' . Lang::item('charges') . '</span>'; } // list required reagents if (isset($xCraft)) { $xMisc[] = $xCraft; } if ($xMisc) { $x .= implode('<br />', $xMisc); } if ($sp = $this->curTpl['sellPrice']) { $x .= '<div class="q1 whtt-sellprice">' . Lang::item('sellPrice') . Lang::main('colon') . Util::formatMoney($sp) . '</div>'; } if (!$subOf) { $x .= '</td></tr></table>'; } // tooltip scaling if (!isset($xCraft)) { $link = [$subOf ? $subOf : $this->id, 1]; // itemId, scaleMinLevel if (isset($this->ssd[$this->id])) { array_push($link, $this->ssd[$this->id]['maxLevel'], $this->ssd[$this->id]['maxLevel'], $this->curTpl['scalingStatDistribution'], $this->curTpl['scalingStatValue']); } else { array_push($link, $causesScaling ? MAX_LEVEL : 1, $_reqLvl > 1 ? $_reqLvl : MAX_LEVEL); } $x .= '<!--?' . implode(':', $link) . '-->'; } return $x; }
private function createEffects(&$infobox, &$redButtons) { // proc data .. maybe use more information..? $procData = DB::World()->selectRow('SELECT IF(ppmRate > 0, -ppmRate, customChance) AS chance, cooldown FROM spell_proc_event WHERE entry = ?d', $this->typeId); if (!isset($procData['cooldown'])) { $procData['cooldown'] = 0; } $effects = []; $spellIdx = array_unique(array_merge($this->subject->canTriggerSpell(), $this->subject->canTeachSpell())); $itemIdx = $this->subject->canCreateItem(); // Iterate through all effects: for ($i = 1; $i < 4; $i++) { if ($this->subject->getField('effect' . $i . 'Id') <= 0) { continue; } $effId = (int) $this->subject->getField('effect' . $i . 'Id'); $effMV = (int) $this->subject->getField('effect' . $i . 'MiscValue'); $effBP = (int) $this->subject->getField('effect' . $i . 'BasePoints'); $effDS = (int) $this->subject->getField('effect' . $i . 'DieSides'); $effRPPL = $this->subject->getField('effect' . $i . 'RealPointsPerLevel'); $effAura = (int) $this->subject->getField('effect' . $i . 'AuraId'); $foo =& $effects[]; // Icons: // .. from item if (in_array($i, $itemIdx)) { $_ = $this->subject->getField('effect' . $i . 'CreateItemId'); foreach ($this->subject->relItems->iterate() as $itemId => $__) { if ($itemId != $_) { continue; } $foo['icon'] = array('id' => $this->subject->relItems->id, 'name' => $this->subject->relItems->getField('name', true), 'quality' => $this->subject->relItems->getField('quality'), 'count' => $effDS + $effBP, 'icon' => $this->subject->relItems->getField('iconString')); break; } if ($effDS > 1) { $foo['icon']['count'] = "'" . ($effBP + 1) . '-' . $foo['icon']['count'] . "'"; } } else { if (in_array($i, $spellIdx) || $effId == 133) { $_ = $this->subject->getField('effect' . $i . 'TriggerSpell'); if (!$_) { $_ = $this->subject->getField('effect' . $i . 'MiscValue'); } $trig = new SpellList(array(['s.id', (int) $_])); $foo['icon'] = array('id' => $_, 'name' => $trig->error ? Util::ucFirst(Lang::game('spell')) . ' #' . $_ : $trig->getField('name', true), 'count' => 0); $this->extendGlobalData($trig->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED)); } } // Effect Name $foo['name'] = (User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, 'EffectId: ' . $effId, Util::$spellEffectStrings[$effId]) : Util::$spellEffectStrings[$effId]) . Lang::main('colon'); if ($this->subject->getField('effect' . $i . 'RadiusMax') > 0) { $foo['radius'] = $this->subject->getField('effect' . $i . 'RadiusMax'); } if (!in_array($i, $itemIdx) && !in_array($i, $spellIdx) && !in_array($effAura, [225, 227])) { $foo['value'] = ($effDS && $effDS != 1 ? $effBP + 1 . Lang::game('valueDelim') : null) . ($effBP + $effDS); } if ($effRPPL != 0) { $foo['value'] = (isset($foo['value']) ? $foo['value'] : '0') . sprintf(Lang::spell('costPerLevel'), $effRPPL); } if ($this->subject->getField('effect' . $i . 'Periode') > 0) { $foo['interval'] = Util::formatTime($this->subject->getField('effect' . $i . 'Periode')); } if ($_ = $this->subject->getField('effect' . $i . 'Mechanic')) { $foo['mechanic'] = Lang::game('me', $_); } if (!empty($procData['chance'])) { $foo['procData'] = array($procData['chance'], $procData['cooldown'] ? Util::formatTime($procData['cooldown'] * 1000, true) : null); } else { if (in_array($i, $this->subject->canTriggerSpell()) && $this->subject->getField('procChance')) { $foo['procData'] = array($this->subject->getField('procChance'), $procData['cooldown'] ? Util::formatTime($procData['cooldown'] * 1000, true) : null); } } // parse masks and indizes switch ($effId) { case 8: // Power Drain // Power Drain case 30: // Energize // Energize case 137: // Energize Pct $_ = Lang::spell('powerTypes', $effMV); if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) { $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_); } else { if (!$_) { $_ = $effMV; } } if ($effMV == POWER_RAGE || $effMV == POWER_RUNIC_POWER) { $foo['value'] = ($effDS && $effDS != 1 ? ($effBP + 1) / 10 . Lang::game('valueDelim') : null) . ($effBP + $effDS) / 10; } $foo['name'] .= ' (' . $_ . ')'; break; case 16: // QuestComplete if ($_ = QuestList::getName($effMV)) { $foo['name'] .= '(<a href="?quest=' . $effMV . '">' . $_ . '</a>)'; } else { $foo['name'] .= Util::ucFirst(Lang::game('quest')) . ' #' . $effMV; } break; case 28: // Summon // Summon case 90: // Kill Credit // Kill Credit case 134: // Kill Credit2 $_ = Lang::game('npc') . ' #' . $effMV; if ($summon = $this->subject->getModelInfo($this->typeId, $i)) { $_ = $summon['typeId'] ? ' (<a href="?npc=' . $summon['typeId'] . '">' . $summon['displayName'] . '</a>)' : ' (#0)'; $redButtons[BUTTON_VIEW3D] = ['type' => TYPE_NPC, 'displayId' => $summon['displayId']]; } $foo['name'] .= $_; break; case 33: // Open Lock $_ = $effMV ? Lang::spell('lockType', $effMV) : $effMV; if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) { $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_); } else { if (!$_) { $_ = $effMV; } } $foo['name'] .= ' (' . $_ . ')'; break; case 53: // Enchant Item Perm // Enchant Item Perm case 54: // Enchant Item Temp // Enchant Item Temp case 92: // Enchant Held Item // Enchant Held Item case 156: // Enchant Item Prismatic if ($_ = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE id = ?d', $effMV)) { $foo['name'] .= ' (<a href="?enchantment=' . $effMV . '" class="q2">' . Util::localizedString($_, 'name') . '</a>)'; } else { $foo['name'] .= ' #' . $effMV; } break; case 38: // Dispel [miscValue => Types] // Dispel [miscValue => Types] case 126: // Steal Aura $_ = Lang::game('dt', $effMV); if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) { $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_); } else { if (!$_) { $_ = $effMV; } } $foo['name'] .= ' (' . $_ . ')'; break; case 39: // Learn Language $_ = Lang::game('languages', $effMV); if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) { $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_); } else { if (!$_) { $_ = $effMV; } } $foo['name'] .= ' (' . $_ . ')'; break; case 50: // Trans Door // Trans Door case 76: // Summon Object (Wild) // case 86: // Activate Object // Summon Object (Wild) // case 86: // Activate Object case 104: // Summon Object (slot 1) // Summon Object (slot 1) case 105: // Summon Object (slot 2) // Summon Object (slot 2) case 106: // Summon Object (slot 3) // Summon Object (slot 3) case 107: // Summon Object (slot 4) $_ = Util::ucFirst(Lang::game('object')) . ' #' . $effMV; if ($summon = $this->subject->getModelInfo($this->typeId, $i)) { $_ = $summon['typeId'] ? ' (<a href="?object=' . $summon['typeId'] . '">' . $summon['displayName'] . '</a>)' : ' (#0)'; $redButtons[BUTTON_VIEW3D] = ['type' => TYPE_OBJECT, 'displayId' => $summon['displayId']]; } $foo['name'] .= $_; break; case 74: // Apply Glyph if ($_ = DB::Aowow()->selectCell('SELECT spellId FROM ?_glyphproperties WHERE id = ?d', $effMV)) { if ($n = SpellList::getName($_)) { $foo['name'] .= '(<a href="?spell=' . $_ . '">' . $n . '</a>)'; } else { $foo['name'] .= Util::ucFirst(Lang::game('spell')) . ' #' . $effMV; } } else { $foo['name'] .= ' #' . $effMV; } break; case 95: // Skinning switch ($effMV) { case 0: $_ = Lang::game('ct', 1) . ', ' . Lang::game('ct', 2); break; // Beast, Dragonkin // Beast, Dragonkin case 1: case 2: $_ = Lang::game('ct', 4); break; // Elemental (nature based, earth based) // Elemental (nature based, earth based) case 3: $_ = Lang::game('ct', 9); break; // Mechanic // Mechanic default: $_ = ''; } if (User::isInGroup(U_GROUP_EMPLOYEE)) { $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_); } else { $_ = $effMV; } $foo['name'] .= ' (' . $_ . ')'; break; case 108: // Dispel Mechanic $_ = Lang::game('me', $effMV); if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) { $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_); } else { if (!$_) { $_ = $effMV; } } $foo['name'] .= ' (' . $_ . ')'; break; case 118: // Require Skill if ($_ = SkillList::getName($effMV)) { $foo['name'] .= '(<a href="?skill=' . $effMV . '">' . $_ . '</a>)'; } else { $foo['name'] .= Util::ucFirst(Lang::game('skill')) . ' #' . $effMV; } break; case 146: // Activate Rune $_ = Lang::spell('powerRunes', $effMV); if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) { $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_); } else { if (!$_) { $_ = $effMV; } } $foo['name'] .= ' (' . $_ . ')'; break; case 123: // Send Taxi - effMV is taxiPathId. We only use paths for flightmasters for now, so spell-triggered paths are not in the table // Send Taxi - effMV is taxiPathId. We only use paths for flightmasters for now, so spell-triggered paths are not in the table default: if (($effMV || $effId == 97) && $effId != 155) { $foo['name'] .= ' (' . $effMV . ')'; } // Aura // Aura case 6: // Simple // Simple case 27: // AA Persistent // AA Persistent case 35: // AA Party // AA Party case 65: // AA Raid // AA Raid case 119: // AA Pet // AA Pet case 128: // AA Friend // AA Friend case 129: // AA Enemy // AA Enemy case 143: if ($effAura > 0 && isset(Util::$spellAuraStrings[$effAura])) { $foo['name'] .= User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, 'AuraId: ' . $effAura, Util::$spellAuraStrings[$effAura]) : Util::$spellAuraStrings[$effAura]; $bar = $effMV; switch ($effAura) { case 17: // Mod Stealth Detection if ($_ = Lang::spell('stealthType', $effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 19: // Mod Invisibility Detection if ($_ = Lang::spell('invisibilityType', $effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 24: // Periodic Energize // Periodic Energize case 21: // Obsolete Mod Power // Obsolete Mod Power case 35: // Mod Increase Power // Mod Increase Power case 85: // Mod Power Regeneration // Mod Power Regeneration case 110: // Mod Power Regeneration Pct if ($_ = Lang::spell('powerTypes', $effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 29: // Mod Stat // Mod Stat case 80: // Mod Stat % // Mod Stat % case 137: // Mod Total Stat % // Mod Total Stat % case 175: // Mod Spell Healing Of Stat Percent // Mod Spell Healing Of Stat Percent case 212: // Mod Ranged Attack Power Of Stat Percent // Mod Ranged Attack Power Of Stat Percent case 219: // Mod Mana Regeneration from Stat // Mod Mana Regeneration from Stat case 268: // Mod Attack Power Of Stat Percent $mask = $effMV == -1 ? 0x1f : 1 << $effMV; $_ = []; for ($j = 0; $j < 5; $j++) { if ($mask & 1 << $j) { $_[] = Lang::game('stats', $j); } } if ($_ = implode(', ', $_)) { } $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; break; case 36: // Shapeshift if ($st = $this->subject->getModelInfo($this->typeId, $i)) { $redButtons[BUTTON_VIEW3D] = array('type' => TYPE_NPC, 'displayId' => $st['displayId']); if ($st['creatureType'] > 0) { $infobox[] = Lang::game('type') . Lang::main('colon') . Lang::game('ct', $st['creatureType']); } if ($_ = $st['displayName']) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } } break; case 37: // Effect immunity if (isset(Util::$spellEffectStrings[$effMV])) { $_ = Util::$spellEffectStrings[$effMV]; $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 38: // Aura immunity if (isset(Util::$spellAuraStrings[$effMV])) { $_ = Util::$spellAuraStrings[$effMV]; $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 41: // Dispel Immunity // Dispel Immunity case 178: // Mod Debuff Resistance // Mod Debuff Resistance case 245: // Mod Aura Duration By Dispel if ($_ = Lang::game('dt', $effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 44: // Track Creature if ($_ = Lang::game('ct', $effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 45: // Track Resource if ($_ = Lang::spell('lockType', $effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 75: // Language if ($_ = Lang::game('languages', $effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 77: // Mechanic Immunity // Mechanic Immunity case 117: // Mod Mechanic Resistance // Mod Mechanic Resistance case 232: // Mod Mechanic Duration // Mod Mechanic Duration case 234: // Mod Mechanic Duration (no stack) // Mod Mechanic Duration (no stack) case 255: // Mod Mechanic Damage Taken Pct // Mod Mechanic Damage Taken Pct case 276: // Mod Mechanic Damage Done Percent if ($_ = Lang::game('me', $effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_; } break; case 147: // Mechanic Immunity Mask $_ = []; foreach (Lang::game('me') as $k => $str) { if ($effMV & 1 << $k - 1) { $_[] = $str; } } if ($_ = implode(', ', $_)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_; } break; case 10: // Mod Threat // Mod Threat case 13: // Mod Damage Done // Mod Damage Done case 14: // Mod Damage Taken // Mod Damage Taken case 22: // Mod Resistance // Mod Resistance case 39: // School Immunity // School Immunity case 40: // Damage Immunity // Damage Immunity case 50: // Mod Critical Healing Amount // Mod Critical Healing Amount case 57: // Mod Spell Crit Chance // Mod Spell Crit Chance case 69: // School Absorb // School Absorb case 71: // Mod Spell Crit Chance School // Mod Spell Crit Chance School case 72: // Mod Power Cost School Percent // Mod Power Cost School Percent case 73: // Mod Power Cost School Flat // Mod Power Cost School Flat case 74: // Reflect Spell School // Reflect Spell School case 79: // Mod Damage Done Pct // Mod Damage Done Pct case 81: // Split Damage Pct // Split Damage Pct case 83: // Mod Base Resistance // Mod Base Resistance case 87: // Mod Damage Taken Pct // Mod Damage Taken Pct case 97: // Mana Shield // Mana Shield case 101: // Mod Resistance Pct // Mod Resistance Pct case 115: // Mod Healing Taken // Mod Healing Taken case 118: // Mod Healing Taken Pct // Mod Healing Taken Pct case 123: // Mod Target Resistance // Mod Target Resistance case 135: // Mod Healing Done // Mod Healing Done case 136: // Mod Healing Done Pct // Mod Healing Done Pct case 142: // Mod Base Resistance Pct // Mod Base Resistance Pct case 143: // Mod Resistance Exclusive // Mod Resistance Exclusive case 149: // Reduce Pushback // Reduce Pushback case 163: // Mod Crit Damage Bonus // Mod Crit Damage Bonus case 174: // Mod Spell Damage Of Stat Percent // Mod Spell Damage Of Stat Percent case 182: // Mod Resistance Of Stat Percent // Mod Resistance Of Stat Percent case 186: // Mod Attacker Spell Hit Chance // Mod Attacker Spell Hit Chance case 194: // Mod Target Absorb School // Mod Target Absorb School case 195: // Mod Target Ability Absorb School // Mod Target Ability Absorb School case 199: // Mod Increases Spell Percent to Hit // Mod Increases Spell Percent to Hit case 229: // Mod AoE Damage Avoidance // Mod AoE Damage Avoidance case 271: // Mod Damage Percent Taken Form Caster // Mod Damage Percent Taken Form Caster case 310: // Mod Creature AoE Damage Avoidance if ($_ = Lang::getMagicSchools($effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_; } break; case 30: // Mod Skill // Mod Skill case 98: // Mod Skill Value if ($_ = SkillList::getName($effMV)) { $bar = ' (<a href="?skill=' . $effMV . '">' . SkillList::getName($effMV) . '</a>)'; } else { $bar = Lang::main('colon') . Util::ucFirst(Lang::game('skill')) . ' #' . $effMV; } break; case 107: // Flat Modifier // Flat Modifier case 108: // Pct Modifier if ($_ = Lang::spell('spellModOp', $effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 189: // Mod Rating // Mod Rating case 220: // Combat Rating From Stat $_ = []; foreach (Lang::spell('combatRating') as $k => $str) { if (1 << $k & $effMV) { $_[] = $str; } } if ($_ = implode(', ', $_)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_; } break; case 168: // Mod Damage Done Versus // Mod Damage Done Versus case 59: // Mod Damage Done Versus Creature // Mod Damage Done Versus Creature case 102: // Mod Melee Attack Power Versus // Mod Melee Attack Power Versus case 131: // Mod Ranged Attack Power Versus // Mod Ranged Attack Power Versus case 180: // Mod Spell Damage Versus $_ = []; foreach (Lang::game('ct') as $k => $str) { if ($effMV & 1 << $k - 1) { $_[] = $str; } } if ($_ = implode(', ', $_)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_; } break; case 249: // Convert Rune $x = $this->subject->getField('effect' . $i . 'MiscValueB'); if ($_ = Lang::spell('powerRunes', $x)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $x, $_) : $_; } break; case 78: // Mounted // Mounted case 56: // Transform if ($transform = $this->subject->getModelInfo($this->typeId, $i)) { $redButtons[BUTTON_VIEW3D] = ['type' => TYPE_NPC, 'displayId' => $transform['displayId']]; $bar = $transform['typeId'] ? ' (<a href="?npc=' . $transform['typeId'] . '">' . $transform['displayName'] . '</a>)' : ' (#0)'; } else { $bar = Lang::main('colon') . Lang::game('npc') . ' #' . $effMV; } break; case 139: // Force Reaction $foo['value'] = sprintf(Util::$dfnString, $foo['value'], Lang::game('rep', $foo['value'])); // DO NOT BREAK // DO NOT BREAK case 190: // Mod Faction Reputation Gain $bar = ' (<a href="?faction=' . $effMV . '">' . FactionList::getName($effMV) . '</a>)'; break; // also breaks for 139 } $foo['name'] .= strstr($bar, 'href') || strstr($bar, '#') ? $bar : ($bar ? ' (' . $bar . ')' : null); if (in_array($effAura, [174, 220, 182])) { $foo['name'] .= ' [' . sprintf(Util::$dfnString, Lang::game('stats', $this->subject->getField('effect' . $i . 'MiscValueB')), $this->subject->getField('effect' . $i . 'MiscValueB')) . ']'; } else { if ($this->subject->getField('effect' . $i . 'MiscValueB') > 0) { $foo['name'] .= ' [' . $this->subject->getField('effect' . $i . 'MiscValueB') . ']'; } } } else { if ($effAura > 0) { $foo['name'] .= Lang::main('colon') . 'Unknown Aura (' . $effAura . ')'; } } break; } // cases where we dont want 'Value' to be displayed if (in_array($effAura, [11, 12, 36, 77]) || in_array($effId, []) || empty($foo['value'])) { unset($foo['value']); } } unset($foo); // clear reference return $effects; }
protected function generateContent() { /***********/ /* Infobox */ /***********/ $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags')); // points if ($_ = $this->subject->getField('points')) { $infobox[] = Lang::achievement('points') . Lang::main('colon') . '[achievementpoints=' . $_ . ']'; } // location // todo (low) // faction switch ($this->subject->getField('faction')) { case 1: $infobox[] = Lang::main('side') . Lang::main('colon') . '[span class=icon-alliance]' . Lang::game('si', SIDE_ALLIANCE) . '[/span]'; break; case 2: $infobox[] = Lang::main('side') . Lang::main('colon') . '[span class=icon-horde]' . Lang::game('si', SIDE_HORDE) . '[/span]'; break; default: // case 3 $infobox[] = Lang::main('side') . Lang::main('colon') . Lang::game('si', SIDE_BOTH); } // realm first available? if ($this->subject->getField('flags') & 0x100 && DB::isConnectable(DB_AUTH)) { $avlb = []; foreach (DB::Auth()->selectCol('SELECT id AS ARRAY_KEY, name FROM realmlist WHERE allowedSecurityLevel = 0 AND gamebuild = ?d', WOW_VERSION) as $rId => $name) { if (!DB::isConnectable(DB_CHARACTERS . $rId)) { continue; } if (!DB::Characters($rId)->selectCell('SELECT 1 FROM character_achievement WHERE achievement = ?d LIMIT 1', $this->typeId)) { $avlb[] = $name; } } if ($avlb) { $infobox[] = Lang::achievement('rfAvailable') . implode(', ', $avlb); } } /**********/ /* Series */ /**********/ $series = []; if ($c = $this->subject->getField('chainId')) { $chainAcv = new AchievementList(array(['chainId', $c])); foreach ($chainAcv->iterate() as $aId => $__) { $pos = $chainAcv->getField('chainPos'); if (!isset($series[$pos])) { $series[$pos] = []; } $series[$pos][] = array('side' => $chainAcv->getField('faction'), 'typeStr' => Util::$typeStrings[TYPE_ACHIEVEMENT], 'typeId' => $aId, 'name' => $chainAcv->getField('name', true)); } } /****************/ /* Main Content */ /****************/ $this->mail = $this->createMail($reqBook); $this->headIcons = [$this->subject->getField('iconString')]; $this->infobox = $infobox ? '[ul][li]' . implode('[/li][li]', $infobox) . '[/li][/ul]' : null; $this->series = $series ? [[$series, null]] : null; $this->description = $this->subject->getField('description', true); $this->redButtons = array(BUTTON_LINKS => ['color' => 'ffffff00', 'linkId' => Util::$typeStrings[TYPE_ACHIEVEMENT] . ':' . $this->typeId . ':"..UnitGUID("player")..":0:0:0:0:0:0:0:0'], BUTTON_WOWHEAD => !($this->subject->getField('cuFlags') & CUSTOM_SERVERSIDE)); $this->criteria = array('reqQty' => $this->subject->getField('reqCriteriaCount'), 'icons' => [], 'data' => []); if ($reqBook) { $this->addCss(['path' => 'Book.css']); } // create rewards if ($foo = $this->subject->getField('rewards')) { array_walk($foo, function (&$item) { $item = $item[0] != TYPE_ITEM ? null : $item[1]; }); $bar = new ItemList(array(['i.id', $foo])); foreach ($bar->iterate() as $id => $__) { $this->rewards['item'][] = array('name' => $bar->getField('name', true), 'quality' => $bar->getField('quality'), 'typeStr' => Util::$typeStrings[TYPE_ITEM], 'id' => $id, 'globalStr' => 'g_items'); } } if ($foo = $this->subject->getField('rewards')) { array_walk($foo, function (&$item) { $item = $item[0] != TYPE_TITLE ? null : $item[1]; }); $bar = new TitleList(array(['id', $foo])); foreach ($bar->iterate() as $__) { $this->rewards['title'][] = sprintf(Lang::achievement('titleReward'), $bar->id, trim(str_replace('%s', '', $bar->getField('male', true)))); } } $this->rewards['text'] = $this->subject->getField('reward', true); // factionchange-equivalent if ($pendant = DB::World()->selectCell('SELECT IF(horde_id = ?d, alliance_id, -horde_id) FROM player_factionchange_achievement WHERE alliance_id = ?d OR horde_id = ?d', $this->typeId, $this->typeId, $this->typeId)) { $altAcv = new AchievementList(array(['id', abs($pendant)])); if (!$altAcv->error) { $this->transfer = sprintf(Lang::achievement('_transfer'), $altAcv->id, 1, $altAcv->getField('iconString'), $altAcv->getField('name', true), $pendant > 0 ? 'alliance' : 'horde', $pendant > 0 ? Lang::game('si', 1) : Lang::game('si', 2)); } } /**************/ /* Extra Tabs */ /**************/ // tab: see also $conditions = array(['name_loc' . User::$localeId, $this->subject->getField('name', true)], ['id', $this->typeId, '!']); $saList = new AchievementList($conditions); $this->lvTabs[] = array('file' => 'achievement', 'data' => $saList->getListviewData(), 'params' => array('id' => 'see-also', 'name' => '$LANG.tab_seealso', 'visibleCols' => "\$['category']")); $this->extendGlobalData($saList->getJSGlobals()); // tab: criteria of $refs = DB::Aowow()->SelectCol('SELECT refAchievementId FROM ?_achievementcriteria WHERE Type = ?d AND value1 = ?d', ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, $this->typeId); if (!empty($refs)) { $coList = new AchievementList(array(['id', $refs])); $this->lvTabs[] = array('file' => 'achievement', 'data' => $coList->getListviewData(), 'params' => array('id' => 'criteria-of', 'name' => '$LANG.tab_criteriaof', 'visibleCols' => "\$['category']")); $this->extendGlobalData($coList->getJSGlobals()); } /*****************/ /* Criteria List */ /*****************/ $iconId = 1; $rightCol = []; foreach ($this->subject->getCriteria() as $i => $crt) { // hide hidden criteria for regular users (really do..?) // if (($crt['completionFlags'] & ACHIEVEMENT_CRITERIA_FLAG_HIDDEN) && User::$perms > 0) // continue; // alternative display option $displayMoney = $crt['completionFlags'] & ACHIEVEMENT_CRITERIA_FLAG_MONEY_COUNTER; $crtName = Util::localizedString($crt, 'name'); $tmp = array('id' => $crt['id'], 'name' => $crtName, 'type' => $crt['type']); $obj = (int) $crt['value1']; $qty = (int) $crt['value2']; switch ($crt['type']) { // link to npc case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: $tmp['link'] = array('href' => '?npc=' . $obj, 'text' => $crtName); $tmp['extraText'] = Lang::achievement('slain'); break; // link to area (by map) // link to area (by map) case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: if ($zoneId = DB::Aowow()->selectCell('SELECT id FROM ?_zones WHERE mapId = ? LIMIT 1', $obj)) { $tmp['link'] = array('href' => '?zone=' . $zoneId, 'text' => $crtName); } else { $tmp['extraText'] = $crtName; } break; // link to area // link to area case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: $tmp['link'] = array('href' => '?zone=' . $obj, 'text' => $crtName); break; // link to skills // link to skills case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: $tmp['link'] = array('href' => '?skill=' . $obj, 'text' => $crtName); break; // link to class // link to class case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: $tmp['link'] = array('href' => '?class=' . $obj, 'text' => $crtName); break; // link to race // link to race case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: $tmp['link'] = array('href' => '?race=' . $obj, 'text' => $crtName); break; // link to title - todo (low): crosslink // link to title - todo (low): crosslink case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE: $tmp['extraText'] = Util::ucFirst(Lang::game('title')) . Lang::main('colon') . $crtName; break; // link to achivement (/w icon) // link to achivement (/w icon) case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: $tmp['link'] = array('href' => '?achievement=' . $obj, 'text' => $crtName); $tmp['icon'] = $iconId; $this->criteria['icons'][] = array('itr' => $iconId++, 'type' => 'g_achievements', 'id' => $obj); $this->extendGlobalIds(TYPE_ACHIEVEMENT, $obj); break; // link to quest // link to quest case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // $crtName = ; $tmp['link'] = array('href' => '?quest=' . $obj, 'text' => $crtName ?: QuestList::getName($obj)); break; // link to spell (/w icon) // link to spell (/w icon) case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: $tmp['link'] = array('href' => '?spell=' . $obj, 'text' => $crtName ?: SpellList::getName($obj)); $this->extendGlobalIds(TYPE_SPELL, $obj); $tmp['icon'] = $iconId; $this->criteria['icons'][] = array('itr' => $iconId++, 'type' => 'g_spells', 'id' => $obj); break; // link to item (/w icon) // link to item (/w icon) case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: $crtItm = new ItemList(array(['i.id', $obj])); $tmp['link'] = array('href' => '?item=' . $obj, 'text' => $crtName ?: $crtItm->getField('name', true), 'quality' => $crtItm->getField('quality'), 'count' => $qty); $this->extendGlobalData($crtItm->getJSGlobals()); $tmp['icon'] = $iconId; $this->criteria['icons'][] = array('itr' => $iconId++, 'type' => 'g_items', 'id' => $obj, 'count' => $qty); break; // link to faction (/w target reputation) // link to faction (/w target reputation) case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: $tmp['link'] = array('href' => '?faction=' . $obj, 'text' => $crtName ?: FactionList::getName($obj)); $tmp['extraText'] = ' (' . Lang::getReputationLevelForPoints($qty) . ')'; break; // link to GObject // link to GObject case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: $tmp['link'] = array('href' => '?object=' . $obj, 'text' => $crtName); break; default: // Add a gold coin icon if required $tmp['extraText'] = $displayMoney ? Util::formatMoney($qty) : $crtName; break; } // If the right column if ($i % 2) { $this->criteria['data'][] = $tmp; } else { $rightCol[] = $tmp; } } // If you found the second column - merge data from it to the end of the main body if ($rightCol) { $this->criteria['data'] = array_merge($this->criteria['data'], $rightCol); } }
protected function generateContent() { $_level = $this->subject->getField('level'); $_minLevel = $this->subject->getField('minLevel'); $_flags = $this->subject->getField('flags'); $_specialFlags = $this->subject->getField('specialFlags'); $_side = Util::sideByRaceMask($this->subject->getField('reqRaceMask')); /***********/ /* Infobox */ /***********/ $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags')); // event (todo: assign eventData) if ($_ = $this->subject->getField('eventId')) { $this->extendGlobalIds(TYPE_WORLDEVENT, $_); $infobox[] = Lang::game('eventShort') . Lang::main('colon') . '[event=' . $_ . ']'; } // level if ($_level > 0) { $infobox[] = Lang::game('level') . Lang::main('colon') . $_level; } // reqlevel if ($_minLevel) { $lvl = $_minLevel; if ($_ = $this->subject->getField('maxLevel')) { $lvl .= ' - ' . $_; } $infobox[] = sprintf(Lang::game('reqLevel'), $lvl); } // loremaster (i dearly hope those flags cover every case...) if ($this->subject->getField('zoneOrSortBak') > 0 && !$this->subject->isRepeatable()) { $conditions = array(['ac.type', ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE], ['ac.value1', $this->subject->getField('zoneOrSortBak')], ['a.faction', $_side, '&']); $loremaster = new AchievementList($conditions); $this->extendGlobalData($loremaster->getJSGlobals(GLOBALINFO_SELF)); switch ($loremaster->getMatches()) { case 0: break; case 1: $infobox[] = Lang::quest('loremaster') . Lang::main('colon') . '[achievement=' . $loremaster->id . ']'; break; default: $lm = Lang::quest('loremaster') . Lang::main('colon') . '[ul]'; foreach ($loremaster->iterate() as $id => $__) { $lm .= '[li][achievement=' . $id . '][/li]'; } $infobox[] = $lm . '[/ul]'; break; } } // type (maybe expand uppon?) $_ = []; if ($_flags & QUEST_FLAG_DAILY) { $_[] = Lang::quest('daily'); } else { if ($_flags & QUEST_FLAG_WEEKLY) { $_[] = Lang::quest('weekly'); } else { if ($_specialFlags & QUEST_FLAG_SPECIAL_MONTHLY) { $_[] = Lang::quest('monthly'); } } } if ($t = $this->subject->getField('type')) { $_[] = Lang::quest('questInfo', $t); } if ($_) { $infobox[] = Lang::game('type') . Lang::main('colon') . implode(' ', $_); } // side $_ = Lang::main('side') . Lang::main('colon'); switch ($_side) { case 3: $infobox[] = $_ . Lang::game('si', 3); break; case 2: $infobox[] = $_ . '[span class=icon-horde]' . Lang::game('si', 2) . '[/span]'; break; case 1: $infobox[] = $_ . '[span class=icon-alliance]' . Lang::game('si', 1) . '[/span]'; break; } // races if ($_ = Lang::getRaceString($this->subject->getField('reqRaceMask'), $__, $jsg, $n, false)) { $this->extendGlobalIds(TYPE_RACE, $jsg); $t = $n == 1 ? Lang::game('race') : Lang::game('races'); $infobox[] = Util::ucFirst($t) . Lang::main('colon') . $_; } // classes if ($_ = Lang::getClassString($this->subject->getField('reqClassMask'), $jsg, $n, false)) { $this->extendGlobalIds(TYPE_CLASS, $jsg); $t = $n == 1 ? Lang::game('class') : Lang::game('classes'); $infobox[] = Util::ucFirst($t) . Lang::main('colon') . $_; } // profession / skill if ($_ = $this->subject->getField('reqSkillId')) { $this->extendGlobalIds(TYPE_SKILL, $_); $sk = '[skill=' . $_ . ']'; if ($_ = $this->subject->getField('reqSkillPoints')) { $sk .= ' (' . $_ . ')'; } $infobox[] = Lang::quest('profession') . Lang::main('colon') . $sk; } // timer if ($_ = $this->subject->getField('timeLimit')) { $infobox[] = Lang::quest('timer') . Lang::main('colon') . Util::formatTime($_ * 1000); } $startEnd = DB::Aowow()->select('SELECT * FROM ?_quests_startend WHERE questId = ?d', $this->typeId); // start $start = '[icon name=quest_start' . ($this->subject->isDaily() ? '_daily' : '') . ']' . Lang::event('start') . Lang::main('colon') . '[/icon]'; $s = []; foreach ($startEnd as $se) { if ($se['method'] & 0x1) { $this->extendGlobalIds($se['type'], $se['typeId']); $s[] = ($s ? '[span=invisible]' . $start . '[/span] ' : $start . ' ') . '[' . Util::$typeStrings[$se['type']] . '=' . $se['typeId'] . ']'; } } if ($s) { $infobox[] = implode('[br]', $s); } // end $end = '[icon name=quest_end' . ($this->subject->isDaily() ? '_daily' : '') . ']' . Lang::event('end') . Lang::main('colon') . '[/icon]'; $e = []; foreach ($startEnd as $se) { if ($se['method'] & 0x2) { $this->extendGlobalIds($se['type'], $se['typeId']); $e[] = ($e ? '[span=invisible]' . $end . '[/span] ' : $end . ' ') . '[' . Util::$typeStrings[$se['type']] . '=' . $se['typeId'] . ']'; } } if ($e) { $infobox[] = implode('[br]', $e); } // Repeatable if ($_flags & QUEST_FLAG_REPEATABLE || $_specialFlags & QUEST_FLAG_SPECIAL_REPEATABLE) { $infobox[] = Lang::quest('repeatable'); } // sharable | not sharable $infobox[] = $_flags & QUEST_FLAG_SHARABLE ? Lang::quest('sharable') : Lang::quest('notSharable'); // Keeps you PvP flagged if ($this->subject->isPvPEnabled()) { $infobox[] = Lang::quest('keepsPvpFlag'); } // difficulty (todo (low): formula unclear. seems to be [minLevel,] -4, -2, (level), +3, +(9 to 15)) if ($_level > 0) { $_ = []; // red if ($_minLevel && $_minLevel < $_level - 4) { $_[] = '[color=q10]' . $_minLevel . '[/color]'; } // orange if (!$_minLevel || $_minLevel < $_level - 2) { $_[] = '[color=r1]' . (!$_ && $_minLevel > $_level - 4 ? $_minLevel : $_level - 4) . '[/color]'; } // yellow $_[] = '[color=r2]' . (!$_ && $_minLevel > $_level - 2 ? $_minLevel : $_level - 2) . '[/color]'; // green $_[] = '[color=r3]' . ($_level + 3) . '[/color]'; // grey (is about +/-1 level off) $_[] = '[color=r4]' . ($_level + 3 + ceil(12 * $_level / MAX_LEVEL)) . '[/color]'; if ($_) { $infobox[] = Lang::game('difficulty') . Lang::main('colon') . implode('[small] [/small]', $_); } } $this->infobox = '[ul][li]' . implode('[/li][li]', $infobox) . '[/li][/ul]'; /**********/ /* Series */ /**********/ // Quest Chain (are there cases where quests go in parallel?) $chain = array(array(array('side' => $_side, 'typeStr' => Util::$typeStrings[TYPE_QUEST], 'typeId' => $this->typeId, 'name' => $this->name, '_next' => $this->subject->getField('nextQuestIdChain')))); $_ = $chain[0][0]; while ($_) { if ($_ = DB::Aowow()->selectRow('SELECT id AS typeId, name_loc0, name_loc2, name_loc3, name_loc6, name_loc8, reqRaceMask FROM ?_quests WHERE nextQuestIdChain = ?d', $_['typeId'])) { $n = Util::localizedString($_, 'name'); array_unshift($chain, array(array('side' => Util::sideByRaceMask($_['reqRaceMask']), 'typeStr' => Util::$typeStrings[TYPE_QUEST], 'typeId' => $_['typeId'], 'name' => strlen($n) > 40 ? substr($n, 0, 40) . '…' : $n))); } } $_ = end($chain)[0]; while ($_) { if ($_ = DB::Aowow()->selectRow('SELECT id AS typeId, name_loc0, name_loc2, name_loc3, name_loc6, name_loc8, reqRaceMask, nextQuestIdChain AS _next FROM ?_quests WHERE id = ?d', $_['_next'])) { $n = Util::localizedString($_, 'name'); array_push($chain, array(array('side' => Util::sideByRaceMask($_['reqRaceMask']), 'typeStr' => Util::$typeStrings[TYPE_QUEST], 'typeId' => $_['typeId'], 'name' => strlen($n) > 40 ? substr($n, 0, 40) . '…' : $n, '_next' => $_['_next']))); } } if (count($chain) > 1) { $this->series[] = [$chain, null]; } // todo (low): sensibly merge the following lists into 'series' $listGen = function ($cnd) { $chain = []; $list = new QuestList($cnd); if ($list->error) { return null; } foreach ($list->iterate() as $id => $__) { $n = $list->getField('name', true); $chain[] = array(array('side' => Util::sideByRaceMask($list->getField('reqRaceMask')), 'typeStr' => Util::$typeStrings[TYPE_QUEST], 'typeId' => $id, 'name' => strlen($n) > 40 ? substr($n, 0, 40) . '…' : $n)); } return $chain; }; $extraLists = array(['reqQ', array('OR', ['AND', ['nextQuestId', $this->typeId], ['exclusiveGroup', 0, '<']], ['AND', ['id', $this->subject->getField('prevQuestId')], ['nextQuestIdChain', $this->typeId, '!']])], ['reqOneQ', array(['exclusiveGroup', 0, '>'], ['nextQuestId', $this->typeId])], ['opensQ', array('OR', ['AND', ['prevQuestId', $this->typeId], ['id', $this->subject->getField('nextQuestIdChain'), '!']], ['id', $this->subject->getField('nextQuestId')])], ['closesQ', array(['exclusiveGroup', 0, '!'], ['exclusiveGroup', $this->subject->getField('exclusiveGroup')], ['id', $this->typeId, '!'])], ['enablesQ', array(['prevQuestId', -$this->typeId])], ['enabledByQ', array(['id', -$this->subject->getField('prevQuestId')])]); foreach ($extraLists as $el) { if ($_ = $listGen($el[1])) { $this->series[] = [$_, sprintf(Util::$dfnString, Lang::quest($el[0] . 'Desc'), Lang::quest($el[0]))]; } } /*******************/ /* Objectives List */ /*******************/ $this->objectiveList = []; $this->providedItem = []; // gather ids for lookup $olItems = $olNPCs = $olGOs = $olFactions = []; // items $olItems[0] = array($this->subject->getField('sourceItemId'), $this->subject->getField('sourceItemCount'), false); for ($i = 1; $i < 7; $i++) { $id = $this->subject->getField('reqItemId' . $i); $qty = $this->subject->getField('reqItemCount' . $i); if (!$id || !$qty) { continue; } $olItems[$i] = [$id, $qty, $id == $olItems[0][0]]; } if ($ids = array_column($olItems, 0)) { $olItemData = new ItemList(array(['id', $ids])); $this->extendGlobalData($olItemData->getJSGlobals(GLOBALINFO_SELF)); $providedRequired = false; foreach ($olItems as $i => list($itemId, $qty, $provided)) { if (!$i || !$itemId || !in_array($itemId, $olItemData->getFoundIDs())) { continue; } if ($provided) { $providedRequired = true; } $this->objectiveList[] = array('typeStr' => Util::$typeStrings[TYPE_ITEM], 'id' => $itemId, 'name' => $olItemData->json[$itemId]['name'], 'qty' => $qty > 1 ? $qty : 0, 'quality' => 7 - $olItemData->json[$itemId]['quality'], 'extraText' => $provided ? ' (' . Lang::quest('provided') . ')' : ''); } // if providd item is not required by quest, list it below other requirements if (!$providedRequired && $olItems[0][0] && in_array($olItems[0][0], $olItemData->getFoundIDs())) { $this->providedItem = array('id' => $olItems[0][0], 'name' => $olItemData->json[$olItems[0][0]]['name'], 'qty' => $olItems[0][1] > 1 ? $olItems[0][1] : 0, 'quality' => 7 - $olItemData->json[$olItems[0][0]]['quality']); } } // creature or GO... for ($i = 1; $i < 5; $i++) { $id = $this->subject->getField('reqNpcOrGo' . $i); $qty = $this->subject->getField('reqNpcOrGoCount' . $i); $altTxt = $this->subject->getField('objectiveText' . $i, true); if ($id > 0 && $qty) { $olNPCs[$id] = [$qty, $altTxt, []]; } else { if ($id < 0 && $qty) { $olGOs[-$id] = [$qty, $altTxt]; } } } // .. creature kills if ($ids = array_keys($olNPCs)) { $olNPCData = new CreatureList(array('OR', ['id', $ids], ['killCredit1', $ids], ['killCredit2', $ids])); $this->extendGlobalData($olNPCData->getJSGlobals(GLOBALINFO_SELF)); // create proxy-references foreach ($olNPCData->iterate() as $id => $__) { if ($p = $olNPCData->getField('KillCredit1')) { if (isset($olNPCs[$p])) { $olNPCs[$p][2][$id] = $olNPCData->getField('name', true); } } if ($p = $olNPCData->getField('KillCredit2')) { if (isset($olNPCs[$p])) { $olNPCs[$p][2][$id] = $olNPCData->getField('name', true); } } } foreach ($olNPCs as $i => $pair) { if (!$i || !in_array($i, $olNPCData->getFoundIDs())) { continue; } $ol = array('typeStr' => Util::$typeStrings[TYPE_NPC], 'id' => $i, 'name' => $pair[1] ?: Util::localizedString($olNPCData->getEntry($i), 'name'), 'qty' => $pair[0] > 1 ? $pair[0] : 0, 'extraText' => $_specialFlags & QUEST_FLAG_SPECIAL_SPELLCAST || $pair[1] ? '' : ' ' . Lang::achievement('slain'), 'proxy' => $pair[2]); if ($pair[2]) { // has proxies assigned, add yourself as another proxy $ol['proxy'][$i] = Util::localizedString($olNPCData->getEntry($i), 'name'); } $this->objectiveList[] = $ol; } } // .. GO interactions if ($ids = array_keys($olGOs)) { $olGOData = new GameObjectList(array(['id', $ids])); $this->extendGlobalData($olGOData->getJSGlobals(GLOBALINFO_SELF)); foreach ($olNPCs as $i => $pair) { if (!$i || !in_array($i, $olGOData->getFoundIDs())) { continue; } $this->objectiveList[] = array('typeStr' => Util::$typeStrings[TYPE_OBJECT], 'id' => $i, 'name' => $pair[1] ?: Util::localizedString($olGOData->getEntry($i), 'name'), 'qty' => $pair[0] > 1 ? $pair[0] : 0); } } // reputation required for ($i = 1; $i < 3; $i++) { $id = $this->subject->getField('reqFactionId' . $i); $val = $this->subject->getField('reqFactionValue' . $i); if (!$id) { continue; } $olFactions[$id] = $val; } if ($ids = array_keys($olFactions)) { $olFactionsData = new FactionList(array(['id', $ids])); $this->extendGlobalData($olFactionsData->getJSGlobals(GLOBALINFO_SELF)); foreach ($olFactions as $i => $val) { if (!$i || !in_array($i, $olFactionsData->getFoundIDs())) { continue; } $this->objectiveList[] = array('typeStr' => Util::$typeStrings[TYPE_FACTION], 'id' => $i, 'name' => Util::localizedString($olFactionsData->getEntry($i), 'name'), 'qty' => sprintf(Util::$dfnString, $val . ' ' . Lang::achievement('points'), Lang::getReputationLevelForPoints($val)), 'extraText' => ''); } } // granted spell if ($_ = $this->subject->getField('sourceSpellId')) { $this->extendGlobalIds(TYPE_SPELL, $_); $this->objectiveList[] = array('typeStr' => Util::$typeStrings[TYPE_SPELL], 'id' => $_, 'name' => SpellList::getName($_), 'qty' => 0, 'extraText' => ' (' . Lang::quest('provided') . ')'); } // required money if ($this->subject->getField('rewardOrReqMoney') < 0) { $this->objectiveList[] = ['text' => Lang::quest('reqMoney') . Lang::main('colon') . Util::formatMoney(abs($this->subject->getField('rewardOrReqMoney')))]; } // required pvp kills if ($_ = $this->subject->getField('reqPlayerKills')) { $this->objectiveList[] = ['text' => Lang::quest('playerSlain') . ' (' . $_ . ')']; } /**********/ /* Mapper */ /**********/ $this->addJS('?data=zones&locale=' . User::$localeId . '&t=' . $_SESSION['dataKey']); /* TODO (GODDAMNIT): jeez.. */ // $startend + reqNpcOrGo[1-4] $this->map = null; // array( // 'data' => ['zone' => $this->typeId], // 'som' => Util::toJSON($som) // ); /****************/ /* Main Content */ /****************/ $this->gains = $this->createGains(); $this->mail = $this->createMail($maTab, $startEnd); $this->rewards = $this->createRewards(); $this->objectives = $this->subject->parseText('objectives', false); $this->details = $this->subject->parseText('details', false); $this->offerReward = $this->subject->parseText('offerReward', false); $this->requestItems = $this->subject->parseText('requestItems', false); $this->completed = $this->subject->parseText('completed', false); $this->end = $this->subject->parseText('end', false); $this->suggestedPl = $this->subject->getField('suggestedPlayers'); $this->unavailable = $_flags & QUEST_FLAG_UNAVAILABLE || $this->subject->getField('cuFlags') & CUSTOM_EXCLUDE_FOR_LISTVIEW; $this->redButtons = array(BUTTON_LINKS => ['color' => 'ffffff00', 'linkId' => 'quest:' . $this->typeId . ':' . $_level . ''], BUTTON_WOWHEAD => true); if ($maTab) { $this->lvTabs[] = $maTab; } // factionchange-equivalent if ($pendant = DB::World()->selectCell('SELECT IF(horde_id = ?d, alliance_id, -horde_id) FROM player_factionchange_quests WHERE alliance_id = ?d OR horde_id = ?d', $this->typeId, $this->typeId, $this->typeId)) { $altQuest = new QuestList(array(['id', abs($pendant)])); if (!$altQuest->error) { $this->transfer = sprintf(Lang::quest('_transfer'), $altQuest->id, $altQuest->getField('name', true), $pendant > 0 ? 'alliance' : 'horde', $pendant > 0 ? Lang::game('si', 1) : Lang::game('si', 2)); } } /**************/ /* Extra Tabs */ /**************/ // tab: see also $seeAlso = new QuestList(array(['name_loc' . User::$localeId, '%' . $this->name . '%'], ['id', $this->typeId, '!'])); if (!$seeAlso->error) { $this->extendGlobalData($seeAlso->getJSGlobals()); $this->lvTabs[] = array('file' => 'quest', 'data' => $seeAlso->getListviewData(), 'params' => array('name' => '$LANG.tab_seealso', 'id' => 'see-also')); } // tab: criteria of $criteriaOf = new AchievementList(array(['ac.type', ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST], ['ac.value1', $this->typeId])); if (!$criteriaOf->error) { $this->extendGlobalData($criteriaOf->getJSGlobals()); $this->lvTabs[] = array('file' => 'achievement', 'data' => $criteriaOf->getListviewData(), 'params' => array('name' => '$LANG.tab_criteriaof', 'id' => 'criteria-of')); } // tab: conditions $cnd = []; if ($_ = $this->subject->getField('reqMinRepFaction')) { $cnd[CND_SRC_QUEST_ACCEPT][$this->typeId][0][] = [CND_REPUTATION_RANK, $_, 1 << Util::getReputationLevelForPoints($this->subject->getField('reqMinRepValue'))]; $this->extendGlobalIds(TYPE_FACTION, $_); } if ($_ = $this->subject->getField('reqMaxRepFaction')) { $cnd[CND_SRC_QUEST_ACCEPT][$this->typeId][0][] = [-CND_REPUTATION_RANK, $_, 1 << Util::getReputationLevelForPoints($this->subject->getField('reqMaxRepValue'))]; $this->extendGlobalIds(TYPE_FACTION, $_); } $_ = Util::getServerConditions([CND_SRC_QUEST_ACCEPT, CND_SRC_QUEST_SHOW_MARK], null, $this->typeId); if (!empty($_[0])) { // awkward merger if (isset($_[0][CND_SRC_QUEST_ACCEPT][$this->typeId][0])) { if (isset($cnd[CND_SRC_QUEST_ACCEPT][$this->typeId][0])) { $cnd[CND_SRC_QUEST_ACCEPT][$this->typeId][0] = array_merge($cnd[CND_SRC_QUEST_ACCEPT][$this->typeId][0], $_[0][CND_SRC_QUEST_ACCEPT][$this->typeId][0]); } else { $cnd[CND_SRC_QUEST_ACCEPT] = $_[0][CND_SRC_QUEST_ACCEPT]; } } if (isset($_[0][CND_SRC_QUEST_SHOW_MARK])) { $cnd[CND_SRC_QUEST_SHOW_MARK] = $_[0][CND_SRC_QUEST_SHOW_MARK]; } $this->extendGlobalData($_[1]); } if ($cnd) { $tab = "<script type=\"text/javascript\">\n" . "var markup = ConditionList.createTab(" . Util::toJSON($cnd) . ");\n" . "Markup.printHtml(markup, 'tab-conditions', { allow: Markup.CLASS_STAFF })" . "</script>"; $this->lvTabs[] = array('file' => null, 'data' => $tab, 'params' => array('id' => 'conditions', 'name' => '$LANG.requires')); } }
public function renderTooltip() { $criteria = $this->getCriteria(); $tmp = []; $rows = []; $i = 0; foreach ($criteria as $_row) { if ($i++ % 2) { $tmp[] = $_row; } else { $rows[] = $_row; } } if ($tmp) { $rows = array_merge($rows, $tmp); } $description = $this->getField('description', true); $name = $this->getField('name', true); $criteria = ''; $i = 0; foreach ($rows as $crt) { $obj = (int) $crt['value1']; $qty = (int) $crt['value2']; // we could show them, but the tooltips are cluttered if ($crt['completionFlags'] & ACHIEVEMENT_CRITERIA_FLAG_HIDDEN && User::$perms <= 0) { continue; } $crtName = Util::localizedString($crt, 'name'); switch ($crt['type']) { // link to title - todo (low): crosslink case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE: $crtName = Util::ucFirst(Lang::game('title')) . Lang::main('colon') . $crtName; break; // link to quest // link to quest case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: if (!$crtName) { $crtName = QuestList::getName($obj); } break; // link to spell (/w icon) // link to spell (/w icon) case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: if (!$crtName) { $crtName = SpellList::getName($obj); } break; // link to item (/w icon) // link to item (/w icon) case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: if (!$crtName) { $crtName = ItemList::getName($obj); } break; // link to faction (/w target reputation) // link to faction (/w target reputation) case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: if (!$crtName) { $crtName = FactionList::getName($obj); } break; } if ($crt['completionFlags'] & ACHIEVEMENT_CRITERIA_FLAG_MONEY_COUNTER) { $criteria .= '- ' . Util::jsEscape($crtName) . ' <span class="moneygold">' . number_format($crt['value2'] / 10000) . '</span><br />'; } else { $criteria .= '- ' . Util::jsEscape($crtName) . '<br />'; } if (++$i == round(count($rows) / 2)) { $criteria .= '</small></td><th class="q0" style="white-space: nowrap; text-align: left"><small>'; } } $x = '<table><tr><td><b class="q">'; $x .= Util::jsEscape($name); $x .= '</b></td></tr></table>'; if ($description || $criteria) { $x .= '<table><tr><td>'; } if ($description) { $x .= '<br />' . Util::jsEscape($description) . '<br />'; } if ($criteria) { $x .= '<br /><span class="q">' . Lang::achievement('criteria') . ':</span>'; $x .= '<table width="100%"><tr><td class="q0" style="white-space: nowrap"><small>' . $criteria . '</small></th></tr></table>'; } if ($description || $criteria) { $x .= '</td></tr></table>'; } return $x; }