Beispiel #1
0
 public function getShips()
 {
     $ships = array();
     $ship = new Ship('Jedi Starfighter');
     $ship->setWeaponPower(5);
     $ship->setJediFactor(15);
     $ship->setStrength(30);
     $ships['starfighter'] = $ship;
     $ship2 = new Ship('CloakShape Fighter');
     $ship2->setWeaponPower(2);
     $ship2->setJediFactor(2);
     $ship2->setStrength(70);
     $ships['cloakshape_fighter'] = $ship2;
     $ship3 = new Ship('Super Star Destroyer');
     $ship3->setWeaponPower(70);
     $ship3->setJediFactor(0);
     $ship3->setStrength(500);
     $ships['super_star_destroyer'] = $ship3;
     $ship4 = new Ship('RZ-1 A-wing interceptor');
     $ship4->setWeaponPower(4);
     $ship4->setJediFactor(4);
     $ship4->setStrength(50);
     $ships['rz1_a_wing_interceptor'] = $ship4;
     return $ships;
 }
Beispiel #2
0
 /**
  * Add ship to map
  *
  * @param Ship $ship
  */
 private function addShip(Ship $ship)
 {
     $position = $ship->getPosition();
     foreach ($position as $pos => $_val) {
         $this->data['ships'][$pos] = $ship;
     }
     $this->data['ships_left']++;
 }
Beispiel #3
0
/**
 * @param Ship $someShip
 */
function printShipSummary($someShip)
{
    echo 'Ship Name: ' . $someShip->getName();
    echo '<hr/>';
    $someShip->sayHello();
    echo '<hr/>';
    echo $someShip->getNameAndSpecs(false);
    echo '<hr/>';
    echo $someShip->getNameAndSpecs(true);
}
Beispiel #4
0
 function details()
 {
     global $smarty;
     $item = new dogma($this->typeID);
     if (!$item->isValid()) {
         $this->page->setTitle('Error');
         return 'This ID is not a valid dogma ID.';
     }
     $this->page->setTitle('Item details - ' . $item->get('typeName'));
     $this->page->addHeader('<meta name="robots" content="noindex, nofollow" />');
     $smarty->assignByRef('item', $item);
     if ($item->get('itt_cat') == 6) {
         //we have a ship, so get it from the db
         $ship = Ship::getByID($item->get('typeID'));
         $smarty->assign('shipImage', $ship->getImage(64));
         $smarty->assign('armour', array('armorHP', 'armorEmDamageResonance', 'armorExplosiveDamageResonance', 'armorKineticDamageResonance', 'armorThermalDamageResonance'));
         $smarty->assign('shield', array('shieldCapacity', 'shieldRechargeRate', 'shieldEmDamageResonance', 'shieldExplosiveDamageResonance', 'shieldKineticDamageResonance', 'shieldThermalDamageResonance'));
         $smarty->assign('propulsion', array('maxVelocity', 'agility', 'droneCapacity', 'capacitorCapacity', 'rechargeRate'));
         $smarty->assign('fitting', array('hiSlots', 'medSlots', 'lowSlots', 'rigSlots', 'upgradeCapacity', 'droneBandwidth', 'launcherSlotsLeft', 'turretSlotsLeft', 'powerOutput', 'cpuOutput'));
         $smarty->assign('targetting', array('maxTargetRange', 'scanResolution', 'maxLockedTargets', 'scanRadarStrength', 'scanLadarStrength', 'scanMagnetometricStrength', 'scanGravimetricStrength', 'signatureRadius'));
         $smarty->assign('miscellaneous', array('techLevel', 'propulsionFusionStrength', 'propulsionIonStrength', 'propulsionMagpulseStrength', 'propulsionPlasmaStrength'));
         $html = $smarty->fetch(get_tpl('invtype_ship'));
     } else {
         $i = new Item($this->typeID);
         $smarty->assign('itemImage', $i->getIcon(64, false));
         $smarty->assign('akey', session::isAdmin() ? session::makeKey() : false);
         $html = $smarty->fetch(get_tpl('invtype_item'));
     }
     return $html;
 }
 function generate()
 {
     global $smarty;
     $this->toplist->generate();
     $i = 1;
     $rows = array();
     while ($row = $this->toplist->getRow()) {
         $pilot = Pilot::getByID($row['plt_id']);
         $uri = edkURI::build(array('a', 'kill_detail', true), array('kll_id', $row['kll_id'], true));
         if ($row['plt_externalid']) {
             $img = imageURL::getURL('Pilot', $row['plt_externalid'], 32);
         } else {
             $img = $pilot->getPortraitURL(32);
         }
         $ship = Ship::getByID($row['ship']);
         $shipUri = edkURI::build(array('a', 'invtype', true), array('id', $row['ship'], true));
         if ((int) number_format($row["isk"], 0, "", "") > 1000000000) {
             $isk = number_format($row["isk"] / 1000000000, 2, ".", "") . " b";
         } elseif ((int) number_format($row["isk"], 0, "", "") > 1000000) {
             $isk = number_format($row["isk"] / 1000000, 2, ".", "") . " M";
         } else {
             $isk = number_format($row["isk"], 0, ".", ",");
         }
         $rows[] = array('rank' => $i, 'name' => $pilot->getName(), 'uri' => $uri, 'portrait' => $img, 'shipImage' => $ship->getImage(32), 'shipName' => $ship->getName(), 'shipId' => $row['ship'], 'shipURI' => $shipUri, 'isk' => $isk);
         $i++;
     }
     $smarty->assign('tl_name', 'Pilot');
     $smarty->assign('tl_type', $this->entity_);
     $smarty->assignByRef('tl_rows', $rows);
     return $smarty->fetch(getcwd() . '/mods/most_expensive_toplist/templates/toplisttable_expensive.tpl');
 }
Beispiel #6
0
 /**
  * @test
  */
 public function it_shoots_a_field_which_already_been_hit()
 {
     $data = ['startPoint' => ['x' => 2, 'y' => 2], 'endPoint' => ['x' => 2, 'y' => 4], 'hits' => 2];
     $ship = Ship::fromArray($data);
     $field = Field::generate(1, 1);
     $field->shoot();
     $field->place($ship);
     $this->setExpectedException(FieldAlreadyBeenShotException::class);
     $field->shoot();
 }
Beispiel #7
0
 /**
  * @test
  */
 public function it_hits_a_sunken_ship()
 {
     $data = ['startPoint' => ['x' => 2, 'y' => 2], 'endPoint' => ['x' => 2, 'y' => 4], 'hits' => 0];
     $ship = Ship::fromArray($data);
     $ship->hit();
     $ship->hit();
     $ship->hit();
     $ship->hit();
     $this->assertTrue($ship->hasSunk());
 }
Beispiel #8
0
 protected function check_range(Ship $target, Weapon $weapon)
 {
     $x = $target->getPos()['x'] - $this->getPos()['x'];
     $y = $target->getPos()['y'] - $this->getPos()['y'];
     $distance = sqrt(pow($x, 2) + pow($y, 2));
     if ($distance != 0) {
         if ($distance < $weapon->getRange()['short']) {
             return 1;
         } else {
             if ($distance < $weapon->getRange()['mid']) {
                 return 2;
             } else {
                 if ($distance < $weapon->getRange()['long']) {
                     return 3;
                 } else {
                     return 0;
                 }
             }
         }
     }
 }
 public function __construct(array $pos)
 {
     $this->_posX = $pos['x'];
     $this->_posY = $pos['y'];
     parent::__construct($pos);
     $this->_name = 'Honorable Duty';
     $this->_sizeY = 1;
     $this->_sizeX = 3;
     $this->_maxlife = $this->_life = 4;
     $this->_pp = 10;
     $this->_speed = 18;
     $this->_maniability = 3;
     $this->_shield = 0;
 }
Beispiel #10
0
 function generate()
 {
     global $smarty;
     $this->toplist->generate();
     while ($row = $this->toplist->getRow()) {
         $ship = Ship::getByID($row['shp_id']);
         $shipclass = $ship->getClass();
         $shipclass->getName();
         $rows[] = array('rank' => false, 'name' => $ship->getName(), 'subname' => $shipclass->getName(), 'uri' => edkURI::page('invtype', $ship->getID()), 'portrait' => $ship->getImage(32), 'count' => $row['cnt']);
     }
     $smarty->assign('tl_name', Language::get('ship'));
     $smarty->assign('tl_type', Language::get('kills'));
     $smarty->assignByRef('tl_rows', $rows);
     return $smarty->fetch(get_tpl('toplisttable'));
 }
Beispiel #11
0
 public function __construct(array $kwargs)
 {
     $value = array();
     $value['sprite'] = 'http://www.aerth.fr/useless/necron/Necron_Night_Shroud.jpg';
     $value['pv'] = Shroud::PV;
     $value['cm'] = 18;
     $value['pp'] = Shroud::PP;
     $value['maneuver'] = 1;
     $value['weapons']['1'] = new navalspear();
     $value['weapons']['2'] = new navalspear();
     $value['size']['width'] = 1;
     $value['size']['height'] = 2;
     $value['name'] = 'Night Shroud';
     $value['pos'] = $kwargs['pos'];
     parent::__construct($value);
 }
Beispiel #12
0
 public function __construct(array $kwargs)
 {
     $value = array();
     $value['sprite'] = 'http://wh40k.lexicanum.com/mediawiki/images/1/11/FirestormFrigate.jpg';
     $value['pv'] = Firestorm::PV;
     $value['cm'] = 18;
     $value['pp'] = Firestorm::PP;
     $value['maneuver'] = 1;
     $value['weapons']['1'] = new navalspear();
     $value['weapons']['2'] = new navalspear();
     $value['size']['width'] = 1;
     $value['size']['height'] = 2;
     $value['name'] = 'Firestorm Frigate';
     $value['pos'] = $kwargs['pos'];
     parent::__construct($value);
 }
Beispiel #13
0
 public function __construct(array $kwargs)
 {
     $value = array();
     $value['sprite'] = 'http://i57.servimg.com/u/f57/16/63/10/54/517.jpg';
     $value['pv'] = Ore::PV;
     $value['cm'] = 10;
     $value['pp'] = Ore::PP;
     $value['maneuver'] = 5;
     $value['weapons']['1'] = new navalspear();
     $value['weapons']['2'] = new navalspear();
     $value['size']['width'] = 3;
     $value['size']['height'] = 7;
     $value['name'] = 'Or\'es El\'leath Class Battleship';
     $value['pos'] = $kwargs['pos'];
     parent::__construct($value);
 }
 public function __construct(array $kwargs)
 {
     $value = array();
     $value['sprite'] = 'http://vignette1.wikia.nocookie.net/warhammer40k/images/0/06/Vengance_Class_Grand_Cruiser.jpg/revision/latest?cb=20110719060347';
     $value['pv'] = Exorcistclass::PV;
     $value['cm'] = 15;
     $value['pp'] = Exorcistclass::PP;
     $value['maneuver'] = 3;
     $value['weapons']['1'] = new navalspear();
     $value['weapons']['2'] = new navalspear();
     $value['size']['width'] = 2;
     $value['size']['height'] = 4;
     $value['name'] = 'Exorcist-class Grand Cruiser';
     $value['pos'] = $kwargs['pos'];
     parent::__construct($value);
 }
Beispiel #15
0
 public function __construct(array $kwargs)
 {
     $value = array();
     $value['sprite'] = 'http://wh40k-fr.lexicanum.com/mediawiki/images/8/89/Raider_Jackal.jpg';
     $value['pv'] = Jackal::PV;
     $value['cm'] = 15;
     $value['pp'] = Jackal::PP;
     $value['maneuver'] = 3;
     $value['weapons']['1'] = new navalspear();
     $value['weapons']['2'] = new navalspear();
     $value['size']['width'] = 2;
     $value['size']['height'] = 4;
     $value['name'] = 'Raider Jackal';
     $value['pos'] = $kwargs['pos'];
     parent::__construct($value);
 }
 public function __construct($owner)
 {
     $this->_name = "Sword Of Absolution";
     $this->_spriteSrc = "img/sprite/ImperialDestroyer.jpg";
     $this->_size['L'] = 3;
     $this->_size['l'] = 1;
     $this->_maneuvreInit = 3;
     $this->_speedInit = 18;
     $this->_PpInit = 10;
     $this->_PvInit = 4;
     $this->_PsInit = 0;
     $weapon = new HeavyMachineGun();
     $this->_weapons[] = $weapon;
     $this->_weapons[] = clone $weapon;
     parent::__construct($owner);
 }
Beispiel #17
0
 public function __construct(array $kwargs)
 {
     $value = array();
     $value['sprite'] = 'http://wh40k.lexicanum.com/mediawiki/images/2/28/TigerSharkArt.jpg';
     $value['pv'] = Tiger::PV;
     $value['cm'] = 18;
     $value['pp'] = Tiger::PP;
     $value['maneuver'] = 1;
     $value['weapons']['1'] = new navalspear();
     $value['weapons']['2'] = new navalspear();
     $value['size']['width'] = 1;
     $value['size']['height'] = 2;
     $value['name'] = 'Tiger Shark';
     $value['pos'] = $kwargs['pos'];
     parent::__construct($value);
 }
Beispiel #18
0
 public function __construct(array $kwargs)
 {
     $value = array();
     $value['sprite'] = 'http://wh40k-fr.lexicanum.com/mediawiki/images/9/92/Vaisseau-Tombe_Cairn.jpg';
     $value['pv'] = Cairn::PV;
     $value['cm'] = 10;
     $value['pp'] = Cairn::PP;
     $value['maneuver'] = 5;
     $value['weapons']['1'] = new navalspear();
     $value['weapons']['2'] = new navalspear();
     $value['size']['width'] = 3;
     $value['size']['height'] = 7;
     $value['name'] = 'Cairn-class Tomb Ship';
     $value['pos'] = $kwargs['pos'];
     parent::__construct($value);
 }
Beispiel #19
0
 public function __construct(array $kwargs)
 {
     $value = array();
     $value['sprite'] = 'http://wh40k.lexicanum.com/mediawiki/images/6/6d/OberonClassBattleship.JPG';
     $value['pv'] = Oberon::PV;
     $value['cm'] = 10;
     $value['pp'] = Oberon::PP;
     $value['maneuver'] = 5;
     $value['weapons']['1'] = new navalspear();
     $value['weapons']['2'] = new navalspear();
     $value['size']['width'] = 3;
     $value['size']['height'] = 7;
     $value['name'] = 'Oberon Battleship';
     $value['pos'] = $kwargs['pos'];
     parent::__construct($value);
 }
Beispiel #20
0
 private function createShipFromData(array $shipData)
 {
     if ($shipData['team'] == 'rebel') {
         $ship = new RebelShip($shipData['name']);
     } else {
         $ship = new Ship($shipData['name']);
         $ship->setJediFactor($shipData['jedi_factor']);
     }
     $ship->setId($shipData['id']);
     $ship->setWeaponPower($shipData['weapon_power']);
     $ship->setStrength($shipData['strength']);
     return $ship;
 }
Beispiel #21
0
 public static function checkLogin(\PDO $pdo_db, string $lang, Reg $tkireg, Smarty $template) : bool
 {
     // Database driven language entries
     $langvars = Translate::load($pdo_db, $lang, array('login', 'global_funcs', 'common', 'footer', 'self_destruct'));
     // Check if game is closed - Ignore the false return if it is open
     Game::isGameClosed($pdo_db, $tkireg, $lang, $template, $langvars);
     // Handle authentication check - Will die if fails, or return correct playerinfo
     $playerinfo = Player::handleAuth($pdo_db, $lang, $langvars, $tkireg, $template);
     // Establish timestamp for interval in checking bans
     $stamp = date('Y-m-d H:i:s');
     $timestamp = array();
     $timestamp['now'] = (int) strtotime($stamp);
     $timestamp['last'] = (int) strtotime($playerinfo['last_login']);
     // Check for ban - Ignore the false return if not
     Player::handleBan($pdo_db, $lang, $timestamp, $template, $playerinfo, $langvars, $tkireg);
     // Check for destroyed ship - Ignore the false return if not
     Ship::isDestroyed($pdo_db, $lang, $tkireg, $langvars, $template, $playerinfo);
     return true;
 }
 public function __construct(array $pos)
 {
     $this->_posX = $pos['x'];
     $this->_posY = $pos['y'];
     if (array_key_exists("sY", $pos)) {
         $this->_sizeY = $pos['sY'];
     } else {
         $this->_sizeY = 2;
     }
     if (array_key_exists("sX", $pos)) {
         $this->_sizeX = $pos['sX'];
     } else {
         $this->_sizeX = 7;
     }
     parent::__construct($pos);
     $this->_name = 'Honorable Duty';
     $this->_life = 5;
     $this->_pp = 10;
     $this->_speed = 10;
     $this->_maniability = 4;
     $this->_shield = 0;
 }
Beispiel #23
0
function posship(Ship $ship, $key)
{
    $pos = $ship->getPos();
    $size = $ship->getSize();
    $x = $pos['x'] * 10 + 2 * $pos['x'];
    $y = $pos['y'] * 10 + 2 * $pos['y'];
    $width = $size['height'] * 10 + 2 * $size['height'];
    if ($ship->getDirection() == Ship::SOUTH) {
        $rotate = 'transform-origin: 50% 50%;transform : rotate(90deg);';
    } else {
        if ($ship->getDirection() == Ship::NORTH) {
            $rotate = 'transform-origin: 50% 50%;transform : rotate(270deg);';
        } else {
            if ($ship->getDirection() == Ship::WEST) {
                $rotate = 'transform-origin: 50% 50%;transform : rotateY(180deg);';
            } else {
                $rotate = "";
            }
        }
    }
    echo '<div style=" ' . $rotate . 'position: absolute; left:' . $x . '; top:' . $y . ';">
	  	<img src="' . $ship->getSprite() . '" width ="' . $width . 'px" data-ship="' . $key . '"  class="ship"></div>';
}
Beispiel #24
0
 public function actionMyFightsComplete()
 {
     $player = Player::model()->findByAttributes(array('email' => Yii::app()->user->id));
     $ship = Ship::model()->findByAttributes(array('id' => $player->id));
     $criteria = new CDbCriteria();
     $criteria->condition = 'id_player = :id_player AND ( status = :die OR status = :win OR status = :nothing )';
     $criteria->params = array(':id_player' => $player->id, ':die' => ArenaJoiners::$STATUS_LOOSE, ':win' => ArenaJoiners::$STATUS_WIN, ':nothing' => ArenaJoiners::$STATUS_NOTHING);
     $joins = ArenaJoiners::model()->findAll($criteria);
     $pks = [];
     foreach ($joins as $join) {
         array_push($pks, $join->id_room);
     }
     $rooms = ArenaRoom::model()->findAllByPk($pks);
     if ($rooms != null) {
         foreach ($rooms as $key => $game) {
             $winner_ship = null;
             if ($game->winner_id != 0) {
                 $winner_ship = Ship::model()->findByAttributes(array('id' => $game->winner_id));
             }
             ////////////////////////////////////////////////////////////////////
             // Если игрок продал корабль или НИЧЬЯ
             ////////////////////////////////////////////////////////////////////
             $game->winner_ship = $winner_ship;
         }
     }
     $this->render('show_my_fights', array('player' => $player, 'ship' => $ship, 'joins' => $joins, 'rooms' => $rooms));
 }
Beispiel #25
0
 /**
  * Return the victim's Ship.
  * @return Ship
  */
 function getVictimShip()
 {
     return Ship::getByID($this->victimshipid);
 }
Beispiel #26
0
<?php

include "Transport.php";
include "Car.php";
include "Plane.php";
include "Ship.php";
include "Train.php";
include "Bike.php";
$car = new Car();
$car->go();
$plane = new Plane();
$plane->go();
$train = new Train();
$train->go();
$car = new Ship();
$car->go();
$bike = new Bike();
$bike->go();
Beispiel #27
0
 public function getshipJoiner()
 {
     $ship = Ship::model()->findByAttributes(array('id' => $this->id_player));
     $this->ship = $ship;
 }
Beispiel #28
0
 /**
  * Places a ship on the board
  * @param \Model\Ship $ship
  * @return \Model\Ship
  */
 protected function placeShip(Ship $ship)
 {
     $length = $ship->getLengh();
     while (!$ship->isPlaced()) {
         //TODO: optimize
         $direction = rand(0, 1) ? Ship::DIRECTION_HORIZONTAL : Ship::DIRECTION_VERTICAL;
         $row = rand(1, self::ROWS);
         $col = rand(1, self::COLS);
         $points = $this->generateShipPoints($length, $direction, $row, $col);
         if (!$this->hasCollision($points)) {
             $ship->setPoints($points);
         }
     }
     return $ship;
 }
/**
 *
 * @global array $destroyed
 * @global <type> $pilots
 * @global array $pods
 * @param Kill $kill
 * @param <type> $side
 * @return <type>
 */
function handle_destroyed($kill, $side, &$destroyed, &$pilots, $sideAssignmentMap = array(), $completeInformation = FALSE)
{
    // -------------------------------------------------------------------------
    // FIX BATTLE REPORT a little by Evoke. Salvoxia
    // BEGIN
    // -------------------------------------------------------------------------
    // we don't want losses of our own corp/ally as losses on the enemy's side
    if ($side == 'e') {
        if (config::get('cfg_corpid')) {
            $corpId = config::get('cfg_corpid');
            $corpId = $corpId[0];
            if ($kill->getVictimCorpID() == $corpId) {
                return;
            }
        } elseif (config::get('cfg_allianceid')) {
            $allianceId = config::get('cfg_allianceid');
            $allianceId = $allianceId[0];
            if ($kill->getVictimAllianceID() == $allianceId) {
                return;
            }
        }
    }
    // -------------------------------------------------------------------------
    // FIX BATTLE REPORT a little by Evoke. Salvoxia
    // END
    // -------------------------------------------------------------------------
    if ($completeInformation && !is_null($destroyed) && is_array($destroyed)) {
        $destroyed[$kill->getID()] = $kill->getVictimID();
    }
    if (config::get('fleet_battles_mod_sideassign')) {
        // determine whether the pilot is member of an alliance
        if ($kill->getVictimAllianceName() == "None") {
            $entityType = "corp";
            $entityId = $kill->getVictimCorpID();
        } else {
            $entityType = "alliance";
            $entityId = $kill->getVictimAllianceID();
        }
        if (isset($sideAssignmentMap[$entityType][$entityId])) {
            $pilotSide = $sideAssignmentMap[$entityType][$entityId];
        } else {
            $pilotSide = $side;
        }
    } else {
        $pilotSide = $side;
    }
    $ship = Ship::lookup($kill->getVictimShipName());
    $shipc = $ship->getClass();
    $ts = strtotime($kill->getTimeStamp());
    // mark the pilot as podded
    if ($shipc->getID() == 18 || $shipc->getID() == 2) {
        // increase the timestamp of a podkill by 1 so its after the shipkill
        $ts++;
    }
    // search for ships with the same id
    if (isset($pilots[$pilotSide][$kill->getVictimId()]) && is_array($pilots[$pilotSide][$kill->getVictimId()])) {
        foreach ($pilots[$pilotSide][$kill->getVictimId()] as $id => $_ship) {
            if ($ship->getID() == $_ship['sid']) {
                $pilots[$pilotSide][$kill->getVictimId()][$id]['destroyed'] = true;
                if (!isset($pilots[$pilotSide][$kill->getVictimId()][$id]['kll_id'])) {
                    $pilots[$pilotSide][$kill->getVictimId()][$id]['kll_id'] = $kill->getID();
                    $pilots[$pilotSide][$kill->getVictimId()][$id]['kll_url'] = edkURI::page('kill_detail', $kill->getID(), "kll_id");
                }
                //$pilots[$side][$kill->getVictimId()][0]["times"] +=1;
                return;
            }
        }
    }
    if ($completeInformation) {
        $pilots[$pilotSide][$kill->getVictimId()][] = array('name' => $kill->getVictimName(), 'plt_url' => edkURI::page("pilot_detail", $kill->getVictimID(), "plt_id"), 'kll_id' => $kill->getID(), 'kll_url' => edkURI::page('kill_detail', $kill->getID(), "kll_id"), 'spic' => imageURL::getURL('Ship', $ship->getID(), 32), 'scl' => $shipc->getPoints(), 'destroyed' => true, 'corp' => $kill->getVictimCorpName(), 'alliance' => $kill->getVictimAllianceName(), 'aid' => $kill->getVictimAllianceID(), 'alliance_url' => edkURI::page("alliance_detail", $kill->getVictimAllianceID(), "all_id"), 'ship' => $kill->getVictimShipname(), 'shipClass' => $shipc->getName(), 'shipClassObject' => $shipc, 'sid' => $ship->getID(), 'cid' => $kill->getVictimCorpID(), 'crp_url' => edkURI::page("corp_detail", $kill->getVictimCorpID(), "crp_id"), 'ts' => $ts, 'times' => 0, 'color' => getColorClassByClass($shipc));
    } else {
        $pilots[$pilotSide][$kill->getVictimId()] = 1;
    }
}
Beispiel #30
0
 private function didJediDestroyShipUsingTheForce(Ship $ship)
 {
     $jediHeroProbability = $ship->getJediFactor() / 100;
     return mt_rand(1, 100) <= $jediHeroProbability * 100;
 }