Beispiel #1
0
 public function ai_can($command, $flush = false)
 {
     if ($flush || $this->npc_can === null) {
         $this->npc_can = Shadowcmd::getCurrentCommands($this, true, false, false, false, false, false);
     }
     return in_array($command, $this->npc_can, true);
 }
Beispiel #2
0
 public static function execute(SR_Player $player, array $args)
 {
     return self::rply($player, '5241', array(SR_NPC::$NPC_COUNTER, Shadowrun4::getCityCount(), SR_Location::$LOCATION_COUNT, SR_Item::getTotalItemCount(), SR_Spell::getTotalSpellCount(), SR_Quest::getTotalQuestCount(), Shadowcmd::translate('stats')));
     // 		$bot = Shadowrap::instance($player);
     // 		$message = sprintf('In Shadowlamb v3 there are: %s different NPC in %s Areas with %s Locations. %s Items, %s Spells and %s Quests. Try #stats to show how many are playing.', SR_NPC::$NPC_COUNTER, Shadowrun4::getCityCount(), SR_Location::$LOCATION_COUNT, SR_Item::getTotalItemCount(), SR_Spell::getTotalSpellCount(), SR_Quest::getTotalQuestCount());
     // 		return $bot->reply($message);
 }
Beispiel #3
0
 private function cmd($cmd = 'say ERROR :D', $args = NULL)
 {
     if (is_string($args)) {
         $cmd .= $args;
     } elseif (is_array($args)) {
         $cmd .= implode(' ', $args);
     }
     Shadowcmd::onTrigger($player, $cmd);
 }
Beispiel #4
0
 /**
  * Execute a remote command.
  * @param SR_Player $player
  * @param SR_Player $remote
  * @param array $args
  */
 public static function onRemote(SR_Player $player, SR_Player $remote, array $args)
 {
     # Enable remote output.
     $remote->setRemotePlayer($player);
     # Execute command.
     $back = Shadowcmd::onTrigger($remote, implode(' ', $args));
     # Disable remote output.
     $remote->unsetRemotePlayer();
     # Return result.
     return $back;
 }
Beispiel #5
0
 public static function unshortcut($word)
 {
     if ('' === ($word = strtolower(trim($word)))) {
         return 'root';
     }
     $shortcuts = array('def' => 'defense', 'dmg' => 'damage', 'skill' => 'skills', 'attribute' => 'attributes', 'bmi' => 'body_mass', 'die' => 'death');
     $shortcuts = array_merge($shortcuts, Shadowcmd::getCommandShortcutMap(), SR_Player::$ATTRIBUTE, SR_Player::$SKILL, SR_Player::$KNOWLEDGE, SR_Player::$MOUNT_STATS);
     if (true === isset($shortcuts[$word])) {
         return $shortcuts[$word];
     }
     return $word;
 }
Beispiel #6
0
 public static function onCreateLangFiles()
 {
     $player = Shadowrun4::getDummyPlayer();
     // 		Shadowcmd::$CURRENT_PLAYER = $player;
     // 		$spells = SR_Spell::getSpells();
     // 		ksort($spells);
     // 		foreach ($spells as $name => $spell)
     // 		{
     // 			printf("'%s' => '%s'\n", $name, $name);
     // 		}
     // 		die();
     $back = self::createItemLangFile() && self::createItemTypeFile() && self::createStatUUIDFile();
     # && self::createItemDataFile();
     Shadowcmd::$CURRENT_PLAYER = NULL;
     return $back;
     // 		return true;
     // 		return
     // 			(true === self::createNPCLangFiles()) &&
     // 			(true === self::createQuestLangFiles()) &&
     // 			(true === self::createLocationLangFiles()) &&
     // 			(true === self::createItemLangFile()) &&
     // 			(true === self::createHelpLangFile());
 }
Beispiel #7
0
 public static function onTrigger(SR_Player $player, $message)
 {
     self::$CURRENT_PLAYER = $player;
     if ($player->isFighting()) {
         $cmd = Common::substrUntil($message, ' ', $message);
         $cmd = self::unshortcut($cmd);
         $cmd = self::untranslate($cmd);
         if (true === in_array($cmd, self::$CMDS['fight'], true)) {
             $player->combatPush($message);
             return true;
         }
     }
     return self::onExecute($player, $message);
 }
Beispiel #8
0
 public static function onTrigger(Dog_User $user, $msg)
 {
     if ($user->isRegistered() && !$user->isLoggedIn()) {
         if (false !== ($mod_al = Dog_Module::getModule('AutoLogin'))) {
             $mod_al instanceof DOGMOD_AutoLogin;
             $mod_al->onTryAutoLogin();
         }
         # You need to login to play.
         return Dog::reply(DOGMOD_Shadowlamb::instance()->lang('0001'));
     }
     if (false === ($player = self::getPlayerForUser($user))) {
         return Dog::reply('Can not get Player for user ' . $user->getName() . '.');
     }
     SR_Tell::onTell($player);
     # Do it!
     Shadowcmd::onTrigger($player, $msg);
 }
Beispiel #9
0
 public function iExecAnyway()
 {
     $anyway = array('eq', 'equip', 'g', 'give', 'uq', 'unequip', 'ca', 'cast', 'u', 'use');
     $cmd = $this->combat_stack;
     $cmd = Common::substrUntil($cmd, ' ', $cmd);
     if (in_array($cmd, $anyway, true)) {
         return Shadowcmd::onExecute($this, $this->combat_stack);
     }
     $this->combat_stack = '';
     $this->old_combat_stack = '';
     return true;
 }
Beispiel #10
0
 public function execute(SR_RealNPC $npc)
 {
     return Shadowcmd::onTrigger($npc, $this->command);
 }
Beispiel #11
0
 public function on_unpierce(SR_Player $player, array $args)
 {
     $bot = Shadowrap::instance($player);
     if (count($args) > 1) {
         $bot->reply(Shadowhelp::getHelp($player, 'unpierce'));
         return false;
     }
     if (!$player->hasEquipment('piercing')) {
         $bot->rply('1182');
         return false;
     }
     if (false === ($piercing = $player->getEquipment('piercing'))) {
         $bot->reply('Database error 3');
         return false;
     }
     $price = Shadowfunc::calcBuyPrice($this->getPriceUnpierce(), $player);
     $dprice = Shadowfunc::displayNuyen($price);
     if (!isset($args[0]) || $args[0] !== self::CONFIRM_UNPIERCE) {
         return $bot->rply('5288', array($dprice, $piercing->displayFullName($player), Shadowcmd::translate('unpierce'), self::CONFIRM_UNPIERCE));
     }
     if (!$player->hasNuyen($price)) {
         $bot->rply('1063', array($dprice, $player->displayNuyen()));
         return false;
     }
     $player->unsetEquipment('piercing');
     // 		if (!$player->updateEquipment('piercing', NULL))
     // 		{
     // 			$bot->reply('Database error 1');
     // 			return false;
     // 		}
     if (!$piercing->deleteItem($player)) {
         $bot->reply('Database error 2');
         return false;
     }
     $player->modify();
     return $bot->rply('5289', array($dprice, $piercing->displayFullName($player)));
 }
Beispiel #12
0
 public function on_fight($done)
 {
     if (false === ($ep = $this->getEnemyParty())) {
         $this->popAction(true);
     } else {
         $this->timestamp = time();
         foreach ($this->members as $player) {
             $player instanceof SR_Player;
             # Make sure player hasn't left because of something like #cast bunny.
             if ($player->getParty() !== $this) {
                 continue;
             }
             Shadowcmd::$CURRENT_PLAYER = $player;
             if ($player->combatTimer()) {
                 # No more enemies! \o/
                 break;
             }
         }
     }
 }
Beispiel #13
0
 private function onBuyslotInfo(SR_Player $player)
 {
     $pname = $player->getName();
     if (false === ($shop = SR_BazarShop::getShop($pname))) {
         $used_slots = 0;
     } else {
         $used_slots = SR_BazarItem::getUsedSlots($pname);
     }
     $avail_slots = $this->getBazarSlots($player);
     $price = $this->calcBuySlotPrice($player);
     $player->msg('5157', array($used_slots, $avail_slots, Shadowfunc::displayNuyen($price), Shadowcmd::translate('buyslot')));
     // 		return $player->message(sprintf('You currently have %d of %d bazar slots in use. Another slot would cost you %s. Type #buyslot yesplease to confirm.', $used_slots, $avail_slots, Shadowfunc::displayNuyen($price)));
 }
Beispiel #14
0
 public function on_exit(SR_Player $player, array $args)
 {
     $bot = Shadowrap::instance($player);
     $party = $player->getParty();
     if (false === Shadowcmd::checkMove($party)) {
         return false;
     }
     $party->pushAction(SR_Party::ACTION_OUTSIDE);
     $party->ntice('5020', array($party->getLocation()));
     // 		$party->notice(sprintf('You exit the %s.', $party->getLocation()));
     return true;
 }