Beispiel #1
0
    }
    $sectorBuildingsArr = $sectorConn->getSectorBuildings($sector->getId());
    $sectorBuildings = array();
    foreach ($sectorBuildingsArr as $sectorBuildingArr) {
        $buildingClass = $sectorBuildingArr[1];
        $building = clone $allBuildings[$buildingClass];
        $building->setLevel($sectorBuildingArr[3]);
        $building->setDateStarted($sectorBuildingArr[4]);
        $building->setDateStopped($sectorBuildingArr[5]);
        $sectorBuildings[$building->getId()] = $building;
    }
    $sector->setBuildings($sectorBuildings);
    $isCapitol = isset($sectorBuildings[0]) && $sectorBuildings[0]->getLevel();
    if ($isCapitol) {
        $sector->setIsCapitol(true);
        if ($sector->getOwner() == $sessionPlayer->getId()) {
            $_SESSION['capitolSector'] = $sector;
        }
    }
    if ($sectorArr[5] == $sessionPlayer->getId()) {
        array_push($owned_sectors, $sector);
    }
    $allSectors[$sector->getCoordinateX() . "," . $sector->getCoordinateY()] = $sector;
    $x = $sector->getCoordinateX();
    $y = $sector->getCoordinateY();
    if ($x >= 0 && $x <= $MAP_WIDTH - 1 + $originX && $y >= 0 && $y <= $MAP_HEIGHT - 1 + $originY && $x >= $originX && $y >= $originY) {
        array_push($visibleSectors, $sector);
    }
}
$sessionPlayer->setSectors($owned_sectors);
$sessionPlayer->setVisibleSectors($visibleSectors);
Beispiel #2
0
<?php

$allUnits = $staticData->getUnits();
$allPlayers = $staticData->getPlayers();
$allBuildings = $staticData->getBuildings();
$coordinateX = $_POST['coordinateX'];
$coordinateY = $_POST['coordinateY'];
$sectorArr = $sectorConn->getSectorByCoordinates($coordinateX, $coordinateY);
$sector = new Sector($sectorArr[0], $sectorArr[1], $sectorArr[2], $sectorArr[3], $sectorArr[4], $sectorArr[5], $sectorArr[6], $sectorArr[7], explode(",", $sectorArr[8]), explode(",", $sectorArr[9]));
$battleArr = $battleConn->getBattleBySectorId($sector->getId());
$battle = new Battle($battleArr[0], 0, 0, $battleArr[2], $battleArr[3], $battleArr[4], $battleArr[5]);
$attackingDivisions = array();
$defendingDivisions = array();
$sectorNameString = $sector->getName() . "(" . $sector->getCoordinateX() . "," . $sector->getCoordinateY() . ")";
$isPlayerDefending = $battle->getDefenderId() == $player->getId();
$owner = $sector->getOwner();
if (empty($owner)) {
    $defendingPlayer = new Player();
} else {
    $defendingPlayer = $allPlayers[$sector->getOwner()];
}
$isPlayerInvolved = true;
$divisionsArr = $divisionConn->getDivisionsBySector($sector->getId());
foreach ($divisionsArr as $divisionArr) {
    $quantity = $divisionArr[4];
    $ownerId = $divisionArr[1];
    if ($battle->getDefenderId() != $ownerId && $player->getId() != $battle->getDefenderId() && $player->getId() != $ownerId) {
        $isPlayerInvolved = false;
        $attackingPlayer = $allPlayers[$ownerId];
        break;
    }