public function onEnter(SR_Player $player) { parent::onEnter($player); $party = $player->getParty(); SR_NPC::createEnemyParty('Redmond_Ork')->fight($party, true); return true; }
public function onEnter(SR_Player $player) { $p = $player->getParty(); if ($p->getMin('level', true) < 1) { $this->partyMessage($player, 'afraid', array(1)); // $p->notice('You are too afraid to go in there. (Each party member needs a minimum level of 1)'); return true; } foreach ($p->getMembers() as $member) { $member instanceof SR_Player; if ($member->isHuman()) { $quest = SR_Quest::getQuest($member, 'Renraku_I'); $quest instanceof Quest_Renraku_I; if (false === $quest->checkOrk($player)) { $this->partyMessage($player, 'angryork'); // $p->notice('A big angry Ork shouts to you: "You not welcome here!" - The Ork attacks you with a tbs-pocket-knife.'); SR_NPC::createEnemyParty('Redmond_Ork')->fight($p, true); return true; } } } parent::onEnter($player); // $p->pushAction(SR_Party::ACTION_INSIDE); $b = chr(2); $c = Shadowrun4::SR_SHORTCUT; $this->partyMessage($player, 'enter1'); $this->partyMessage($player, 'enter2'); // $p->notice('The guys in there stare quiet at their drinks when you enter the Trolls\' Inn.'); // $p->notice('You see a barkeeper, a suspicious person in a dark corner, a soldier and some guests, mostly orks and trolls. One of the guests greets and beckons you.'); $this->partyHelpMessage($player, 'help'); // $p->help("Use {$b}{$c}ttb{$b}(arkeeper), {$b}{$c}ttg{$b}(uest), {$b}{$c}ttj{$b}(ohnson) and {$b}{$c}tts{$b}(oldier) to talk to the persons."); return true; }
public function onEnter(SR_Player $player) { $p = $player->getParty(); # We know the mafia :) $quest = SR_Quest::getQuest($player, 'HiJack'); if ($quest->isAccepted($player)) { return parent::onEnter($player); } # Check how many guards have been killed in total $killed = 0; foreach ($p->getMembers() as $member) { $member instanceof SR_Player; $killed += SR_PlayerVar::getVal($member, 'mgkills', 0); } if ($killed >= 6) { return parent::onEnter($player); } # Guarded! foreach ($p->getMembers() as $member) { $member instanceof SR_Player; $member->message($this->lang($member, 'guarded')); } $guards = array(); for ($i = 0; $i < 6; $i++) { $guards[] = 'Vegas_MafiaGuard'; } SR_NPC::createEnemyParty($guards)->fight($p); return false; }
public function getCommands(SR_Player $player) { $commands = parent::getCommands($player); if (false !== $player->getInvItemByName('Shovel', false, false)) { $commands[] = 'dig'; } return $commands; }
public function onEnter(SR_Player $player) { if (parent::onEnter($player)) { $party = $player->getParty(); SR_NPC::createEnemyParty('Redmond_Cyberpunk', 'Redmond_Cyberpunk', 'Redmond_Cyberpunk')->fight($party, true); } return true; }
public function onEnter(SR_Player $player) { if (!parent::onEnter($player)) { return false; } $p = $player->getParty(); if (!$p->hasTemp(self::WERE_KEY)) { return true; } $p->setTemp(self::WERE_KEY, '1'); return $this - onWereAttack($player); }
public function onEnter(SR_Player $player) { if (!parent::onEnter($player)) { return false; } $party = $player->getParty(); $orks = array(); foreach ($party->getMembers() as $member) { $orks[] = 'Redmond_Ork'; } $orks[] = 'Redmond_Ork'; $orks[] = 'Redmond_OrkLeader'; SR_NPC::createEnemyParty($orks)->fight($party, true); return true; }
public function onCityEnter(SR_Party $party) { $party->getLeader()->unsetTemp('HIDE_R2_ONCE'); return parent::onCityEnter($party); }
/** * Get a lang file for a location. * @param SR_Quest $quest * @return GWF_LangTrans */ private static function getLangLocation(SR_Location $location) { // $locname = $location->getName(); $locname = $location->getLangfileName(); if (false === isset(self::$LANG_LOCATION[$locname])) { $llocname = strtolower(Common::substrFrom($locname, '_')); $path = sprintf('%scity/%s/lang/location/%s/%s', Shadowrun4::getShadowDir(), $location->getCity(), $llocname, $llocname); self::$LANG_LOCATION[$locname] = new GWF_LangTrans($path); } return self::$LANG_LOCATION[$locname]; }
public function onEnter(SR_Player $player) { parent::onEnter($player); $player->getParty()->fight(SR_NPC::createEnemyParty('Forest_ZombieBear')); return true; }
public function getLeaderCommands(SR_Player $player) { return array_merge(parent::getLeaderCommands($player), array('sleep')); }
public function checkCityTargetLimits(SR_Player $player, SR_Location $target) { $p = $player->getParty(); if (false === ($city = $target->getCityClass())) { return false; } $minlvl = $city->getMinLevel(); if ($minlvl < 0) { $player->message('You cannot teleport there, because the cities minlevel is invalid(BUG)!'); return false; } $errors = ''; foreach ($p->getMembers() as $member) { $member instanceof SR_Player; $lvl = $member->getBase('level'); if ($lvl < $minlvl) { $errors .= sprintf(', %s(L%s)', $member->getName(), $lvl); } } if ($errors !== '') { $errors = substr($errors, 2); $player->msg('1075', array($city->getName(), $errors, $minlvl)); // return sprintf('You cannot teleport to %s because %s do(es) not have the min level of %s.', $city->getName(), $errors, $minlvl); return false; } return true; }
public function onLeaveLocation(SR_Party $party) { parent::onLeaveLocation($party); $party->unsetTemp(self::CONFIRM_BUY_ID); }
private function onPartyArrivedLeftEvents(SR_Location $location, array $actions, $key) { $loc = $location->getName(); $args = array('___LOCNAME', $this->displayMembers(false, true)); foreach (Shadowrun4::getParties() as $p) { $p instanceof SR_Party; if ($p->getID() === $this->getID() || !in_array($p->getAction(), $actions, true) || $p->getLocation() !== $loc) { continue; } foreach ($p->getMembers() as $member) { $member instanceof SR_Player; if (!$member->isOptionEnabled(SR_Player::NO_AUTO_LOOK)) { $args[0] = $location->displayName($member); $member->msg($key, $args); } } } }