public function __construct()
 {
     global $PRISM;
     # Send out some info requests
     $ISP = new IS_TINY();
     $ISP->ReqI = 1;
     // Request every bit of information we can get.
     // This becomes our baseline that we use and update as needed.
     $ISP->SubT(TINY_GTH)->Send();
     # Get Time in Hundredths (SMALL_RTP)
     $ISP->SubT(TINY_SCP)->Send();
     # Send Camera Pos (ISP_CPP)
     $ISP->SubT(TINY_SST)->Send();
     # Send STate info (ISP_STA)
     $ISP->SubT(TINY_ISM)->Send();
     # Get Multiplayer Info (ISP_ISM)
     $ISP->SubT(TINY_NCN)->Send();
     # get all connections (ISP_NCN)
     $ISP->SubT(TINY_NPL)->Send();
     # get all players (ISP_NPL)
     $ISP->SubT(TINY_RES)->Send();
     # get all results (ISP_RES)
     $ISP->SubT(TINY_REO)->Send();
     # send an IS_REO (ISP_REO)
     $ISP->SubT(TINY_RST)->Send();
     # send an IS_RST (ISP_RST)
     $ISP->SubT(TINY_AXI)->Send();
     # send an IS_AXI - AutoX Info (ISP_AXI)
     if (!$PRISM->hosts->getHostById()->isRelay()) {
         $ISP->SubT(TINY_NLP)->Send();
         # send an IS_NLP (ISP_NLP)
         $ISP->SubT(TINY_MCI)->Send();
         # send an IS_MCI (ISP_MCI)
         $ISP->SubT(TINY_RIP)->Send();
         # send an IS_RIP - Replay Information Packet (ISP_RIP)
     }
 }
Beispiel #2
0
 public function onRestart(IS_RST $RST)
 {
     $this->race = array();
     $BNF = new IS_BFN();
     $BNF->SubT(BFN_DEL_BTN)->Send();
     $TINY = new IS_TINY();
     $TINY->ReqI(255)->SubT(TINY_NPL)->Send();
 }