Beispiel #1
0
 /**
  * Creates the png and saves it to v1/tmp/png.
  *
  * @param GameField $_gameField The GameField for retrieving alive states of all cells.
  * @param int $_cycle The number of current cycle for naming the png file.
  */
 public function createPng($_gameField, $_cycle)
 {
     $x = $_gameField->getWidth();
     $y = $_gameField->getHeight();
     $fieldPng = imagecreate($x * 10, $y * 10);
     imagecolorallocate($fieldPng, 243, 243, 243);
     imagesetthickness($fieldPng, 5);
     for ($i = 0; $i < $y; $i++) {
         // Draw rows
         for ($j = 0; $j < $x; $j++) {
             // Draw columns
             if ($_gameField->getCellByCoords($j, $i)->isAlive() == true) {
                 // Draw a black rectangle it the cell is alive
                 $x1 = $j * 10 - 2;
                 $x2 = $x1 + 10 - 2;
                 $y1 = $i * 10 - 2;
                 $y2 = $y1 + 10 - 2;
                 imagefilledrectangle($fieldPng, $x1, $y1, $x2, $y2, 25);
             }
         }
     }
     imagepng($fieldPng, __DIR__ . "/../tmp/png/png" . $_cycle . ".png");
     imagedestroy($fieldPng);
 }
 function __construct($width, $height)
 {
     parent::__construct($width, $height);
 }