/** * 敌方卡片的战斗单元构造方法(AI) * @param $intDungeonEnemyId * @param $intPosition */ public function initWithEnemy($intDungeonEnemyId, $intPosition) { $this->position = $intPosition; $objDungeonEnemy = DungeonEnemy::find($intDungeonEnemyId); $this->hp = $objDungeonEnemy->hp; $this->atk = $objDungeonEnemy->atk; $this->def = $objDungeonEnemy->def; $this->spd = $objDungeonEnemy->spd; $this->int = $objDungeonEnemy->int; $this->card_id = $objDungeonEnemy->card_id; $this->alive = true; }