Beispiel #1
0
 /**
  * Chat a message as a given player
  *
  * @param Player|CommandSender $sender - Entity to impersonate
  * @param str[]|str $msg - messages to send
  */
 public static function chat($sender, $msgs)
 {
     if (!is_array($msgs)) {
         $msgs = [$msg];
     }
     foreach ($msgs as $msg) {
         $sender->getServer()->getPluginManager()->callEvent($ev = new PlayerChatEvent($sender, $msg));
         if ($ev->isCancelled()) {
             continue;
         }
         if (MPMU::apiVersion("1.12.0")) {
             $s = $sender->getServer();
             $s->broadcastMessage($s->getLanguage()->translateString($ev->getFormat(), [$ev->getPlayer()->getDisplayName(), $ev->getMessage()]), $ev->getRecipients());
         } else {
             $sender->getServer()->broadcastMessage(sprintf($ev->getFormat(), $ev->getPlayer()->getDisplayName(), $ev->getMessage()), $ev->getRecipients());
         }
     }
 }
Beispiel #2
0
 public function listAllWorld(CommandSender $sender)
 {
     $out = "The following levels are available:";
     $i = 0;
     if ($handle = opendir($levelpath = $sender->getServer()->getDataPath() . "worlds/")) {
         while (false !== ($entry = readdir($handle))) {
             if ($entry[0] != ".") {
                 $i++;
                 $out .= "\n " . $i . ">" . $entry . " ";
             }
         }
         closedir($handle);
     }
     $sender->sendMessage($out);
 }