private function handle_fashion_for_dummy($player_id, $fashion_id) { $arr_list = explode('|', $fashion_id); if (!empty($arr_list)) { $arr_fashion_fit = array(); $arr_fashion_info = array(); $arr_fashion_attr = array(); foreach ($arr_list as $fid) { $fashion = Cache_Fashion::getInstance()->get_fashion($fid); $arr_fashion_fit[$fashion['type']] = $fid; $arr_fashion_info[$fid] = array('type' => $fashion['type']); $attrs = explode("|", $fashion['attr_val']); if ($attrs) { foreach ($attrs as $attr) { $val = explode(":", $attr); $arr_fashion_attr[$val[0]] += $val[1]; } } } TenYear::getInstance('Data_PlayerDetail')->update_player_detail($player_id, array('fashion_info' => $arr_fashion_info, 'fashion_fit' => $arr_fashion_fit, 'fashion_attr' => $arr_fashion_attr)); } }
/** * 获取进入游戏的初始化数据 * @param $player_id * @return mixed */ public function get_player_init_info($player_id, &$playerInfo = null, $calc_buff_attr = false) { $playerInfo = $this->get_data('Player')->get_player_info($player_id); if (empty($playerInfo)) { return array(); } $player_detail = $this->get_data('PlayerDetail')->get_player_detail($player_id); $objPlayerAttr = $this->get_game('PlayerAttr'); $objPlayerAttr->set_player_item($playerInfo); $objPlayerAttr->set_player_detail_item($player_detail); $syndata = $objPlayerAttr->get_player_attr($player_id, $calc_buff_attr); $objPlayerAttr->clear(); //$syndata = $objPlayerAttr->get_player_attr($player_detail); $syndata['dower_info'] = $player_detail['dower_info']; $skill_infos = $this->get_game('PlayerSkill')->skill_list($player_id, $playerInfo, $player_detail); $syndata['skill_infos'] = $skill_infos['skill_infos']; $syndata['fairy_info'] = $skill_infos['fairy_info']; $syndata['hook_settings'] = $player_detail['hook_settings']; if (empty($syndata['hook_settings'])) { $syndata['hook_settings'] = $this->init_onhook_settings(); } // $equip = $this->get_game('Prop')->get_player_equip($player_id); $player_prop = $this->get_player_prop_info($player_id, $playerInfo['level']); $syndata['potion_dh_cnt'] = $player_prop['potion_dh_cnt']; $syndata['potion_hot_cnt'] = $player_prop['potion_hot_cnt']; $syndata['mp_potion_cnt'] = $player_prop['mp_potion_cnt']; $equip = $player_prop['equit']; $syndata['equip_skill'] = array(); if (!empty($equip)) { $syndata['equip'] = array(); foreach ($equip as $key => $prop) { if (!empty($prop['equip_view'])) { if (is_string($prop['equip_view'])) { $syndata['equip'][$key] = $prop['equip_view']; } else { $syndata['equip'][$key] = implode(':', $prop['equip_view']); } if ($syndata['equip'][$key] == '0:0:0:0' || $syndata['equip'][$key] == '0:0:0') { $syndata['equip'][$key] = ''; } // $prop_config = Cache_Prop::getInstance()->get_prop_info($prop['prop_id']); //// $syndata['equip'][$key] = '0:0:0:0'; // $syndata['equip'][$key] = $prop_config['equip_views']; } //装备技能 if (!empty($prop['star_map_desc'])) { if (is_string($prop['star_map_desc'])) { $prop['star_map_desc'] = json_decode($prop['star_map_desc'], true); } if (isset($prop['star_map_desc']['activate']['skill'])) { $syndata['equip_skill'][$key] = $prop['star_map_desc']['activate']['skill']; } } } } //套装更新了 衣服的equip_view $fashion_fit = $player_detail['fashion_fit']; $fashion_info = $player_detail['fashion_info']; if ($fashion_fit) { $meditation_flag = isset($player_detail['player_settings'][34]) ? $player_detail['player_settings'][34] : 0; $fashions = Cache_Fashion::getInstance()->get_fashion(array_values($fashion_fit)); $now = time(); if ($meditation_flag == 0) { if (isset($fashion_fit[1])) { if ($fashion_info[$fashion_fit[1]]['timeliness'] > 0) { $timeliness = $fashion_info[$fashion_fit[1]]['timeliness'] - $now; if ($timeliness) { $syndata['equip'][3] = $fashions[$fashion_fit[1]]['equip_view']; } } else { $syndata['equip'][3] = $fashions[$fashion_fit[1]]['equip_view']; } } if (isset($fashion_fit[2])) { if ($fashion_info[$fashion_fit[2]]['timeliness'] > 0) { $timeliness = $fashion_info[$fashion_fit[2]]['timeliness'] - $now; if ($timeliness) { $syndata['equip'][0] = $fashions[$fashion_fit[2]]['equip_view']; } } else { $syndata['equip'][0] = $fashions[$fashion_fit[2]]['equip_view']; } } } } #获取泳装 $syndata['swim_suit'] = Cache_UnionSwim::getInstance()->get_swim_suit($playerInfo['career_type'], 0 + intval($playerInfo['vip'])); if ($playerInfo['level'] > 15) { #减轻玩家刚激活时候的压力 $hero_list = $this->get_data('PlayerHero')->get_fight_hero($player_id); if ($hero_list) { list($hero_id1, $hero_code1) = each($hero_list); if ($hero_id1) { $hero_info = $this->get_game('Hero')->get_player_hero_attr($player_id, $hero_id1); $syndata['hero_info'] = $hero_info; $syndata['hero_code'] = $hero_code1; $syndata['hero_state'] = 1; $syndata['hero_level'] = $hero_info['hero_level']; $syndata['hero_fit_level'] = $hero_info['fit']; } else { $syndata['hero_code'] = 0; $syndata['hero_state'] = 0; $syndata['hero_info'] = array(); $syndata['hero_fit_level'] = 0; } } list($hero_id2, $hero_code2) = each($hero_list); if ($hero_id2) { $after_hero_info = $this->get_game('Hero')->get_player_hero_attr($player_id, $hero_id2); $syndata['hero2_info'] = $after_hero_info; $syndata['hero2_code'] = $hero_code2; $syndata['hero2_state'] = 1; $syndata['hero2_level'] = $after_hero_info['hero_level']; $syndata['hero2_fit_level'] = $after_hero_info['fit']; } else { $syndata['hero2_code'] = 0; $syndata['hero2_state'] = 0; $syndata['hero2_info'] = array(); $syndata['hero2_fit_level'] = 0; } } else { $syndata['hero_code'] = 0; $syndata['hero_state'] = 0; $syndata['hero_info'] = array(); $syndata['hero_fit_level'] = 0; $syndata['hero2_code'] = 0; $syndata['hero2_state'] = 0; $syndata['hero2_info'] = array(); $syndata['hero2_fit_level'] = 0; } //竞技场信息 if ($playerInfo['level'] > 22) { #减轻玩家刚激活时候的压力 $my_arena_info = $this->get_data('KFArena')->get_kf_arena_info($player_id); } else { $my_arena_info = array(); } if (!empty($my_arena_info)) { $syndata['dw'] = $my_arena_info['dw']; $syndata['dw_lv'] = $my_arena_info['dw_lv']; $syndata['score'] = $my_arena_info['score']; $syndata['dw_star'] = $my_arena_info['dw_star']; } $syndata['city_id'] = empty($playerInfo['city_id']) ? 2100 : $playerInfo['city_id']; $syndata['city_x'] = empty($playerInfo['city_x']) ? 3382 : $playerInfo['city_x']; $syndata['city_y'] = empty($playerInfo['city_y']) ? 3538 : $playerInfo['city_y']; $task_data = $this->get_data('PlayerTask')->get_task_info($player_id); if ($task_data['main_val']) { list($task_id, $task_info) = each($task_data['main_val']); if ($task_info['target']) { $tar = reset($task_info['target']); $syndata['city_escort_map_sid'] = $tar['city_id']; $syndata['city_escort_target_x'] = $tar['pro_addr_x']; $syndata['city_escort_target_y'] = $tar['pro_addr_y']; $pro_npc = explode("|", $tar['pro_npc']); $syndata['city_escort_npc_sid'] = $pro_npc[0]; } $syndata['task_id'] = $task_id; $syndata['task_step'] = $task_info['step']; if ($task_info['task_status'] == 1) { $syndata['task_start_status'] = 1; } else { $syndata['task_start_status'] = 0; } } else { $syndata['city_escort_map_sid'] = 0; $syndata['city_escort_target_x'] = 0; $syndata['city_escort_target_y'] = 0; $syndata['city_escort_npc_sid'] = 0; } if ($player_detail['equip_wing'] && isset($player_detail['wing_info'][$player_detail['equip_wing']])) { $wing_table_task = Cache_PlayerWing::getInstance()->get_player_wing_data(array('id' => $player_detail['wing_info'][$player_detail['equip_wing']]['id'], 'level' => $player_detail['wing_info'][$player_detail['equip_wing']]['lvl'])); #$wing_table_task = $this->get_game('PlayerWing')->get_cache_table_data('player_wing_table', array('id' => $player_detail['wing_info'][$player_detail['equip_wing']]['id'], 'level' => $player_detail['wing_info'][$player_detail['equip_wing']]['lvl'])); $syndata['wing'] = $wing_table_task['avatar']; $syndata['wing_skill_id'] = intval($player_detail['wing_info'][$player_detail['equip_wing']]['skill_id'][0]); $syndata['wing_skill_id2'] = intval($player_detail['wing_info'][$player_detail['equip_wing']]['skill_id'][1]); $syndata['wing_skill_id3'] = intval($player_detail['wing_info'][$player_detail['equip_wing']]['skill_id'][2]); } else { $syndata['wing'] = ''; $syndata['wing_skill_id'] = 0; $syndata['wing_skill_id2'] = 0; $syndata['wing_skill_id3'] = 0; } $syndata['title_id'] = $playerInfo['title_id']; $player_settings = $player_detail['player_settings']; if (isset($player_settings[37]) && $player_settings[37] == 1) { $syndata['meditation_status'] = 1; } elseif (isset($player_settings[38]) && $player_settings[38] == 1) { $syndata['meditation_status'] = 2; } else { $syndata['meditation_status'] = 0; } $syndata['medal_id'] = intval($playerInfo['medal_id']); $syndata['like_times'] = intval($playerInfo['like_times']); $syndata['flowers'] = intval($playerInfo['flowers']); $syndata['union_id'] = intval($playerInfo['union_id']); $syndata['union_name'] = $playerInfo['union_name']; $syndata['union_job'] = $playerInfo['union_job']; $syndata['min_attack_interval'] = 0; //默认给0就好了 if ($playerInfo['level'] > 28) { $set = Cache_ActivityHall::getInstance()->get_Activity_set(4001); if (!empty($set)) { $used_athena_count = $this->get_game('Athena')->get_athena_remaining_count($player_id, 4001); #同步雅典娜次数给c++ $left_athena_num = $set[0]['max_times'] - $used_athena_count; if ($left_athena_num < 0) { $left_athena_num = 0; } $syndata['athena_remaining_count'] = $left_athena_num; } else { $syndata['athena_remaining_count'] = 0; } $set = Cache_ActivityHall::getInstance()->get_Activity_set(4011); if (!empty($set)) { $used_num = 0 + $this->get_data("PlayerDailyTime")->get_player_used_time($player_id, "world_boss_count"); #同步世界boss次数给c++ $left_worldboss_num = $set[0]['max_times'] - $used_num; if ($left_worldboss_num < 0) { $left_worldboss_num = 0; } $syndata['worldboss_remaining_count'] = $left_worldboss_num; } else { $syndata['worldboss_remaining_count'] = 0; } #神之试炼当前剩余次数 $syndata['trial_of_god_remaining_cnt'] = $this->get_game('Trial')->get_left_times($player_id); #抢矿当前剩余次数 $syndata['mineral_remaining_count'] = $this->get_game('GrabMine')->get_grabmine_remain_involved_num($player_id); #跨服切磋次数 $syndata['kf_3vs3_remaining_count'] = $this->get_game('KFDuel')->get_left_times($player_id); #毁灭奥克兰次数 $syndata['count_boss_oakland'] = 0 + $this->get_data("PlayerDailyTime")->get_player_used_time($player_id, "count_boss_oakland"); $syndata['count_monsters_oakland'] = 0 + $this->get_data("PlayerDailyTime")->get_player_used_time($player_id, "count_monsters_oakland"); $syndata['count_chest_oakland'] = 0 + $this->get_data("PlayerDailyTime")->get_player_used_time($player_id, "count_chest_oakland"); } else { $syndata['athena_remaining_count'] = 2; $syndata['worldboss_remaining_count'] = 2; $syndata['trial_of_god_remaining_cnt'] = 1; $syndata['mineral_remaining_count'] = 1; $syndata['kf_3vs3_remaining_count'] = 1; $syndata['count_boss_oakland'] = 0; $syndata['count_monsters_oakland'] = 0; $syndata['count_chest_oakland'] = 0; } if ($playerInfo['vip']) { $vip_info = $this->get_data('VipReward')->get_reward_log($player_id); $syndata['is_hidden_vip'] = isset($vip_info['is_hidden_vip']) ? $vip_info['is_hidden_vip'] : 0; } else { $syndata['is_hidden_vip'] = 0; } if ($playerInfo['privilege_level']) { #vip特权倒计时 $syndata['privilege_left_time'] = $this->get_game('VipSpecial')->get_left_time($player_id); } #已开启翅膀 $syndata['had_on_swings'] = $this->get_game('PlayerWing')->get_activation_wing_interface($player_id, $player_detail['wing_info']); // $syndata['wing'] = ""; // $syndata['wing_skill_id'] = 0; // var_dump($player_detail['wing_info']); # 魔法议会称号 $magic_plm_title_id = $this->get_game('MagicParliament')->get_magic_parliament_title_id($player_id); if (!empty($magic_plm_title_id)) { $title_conf = Cache_MagicParliament::getInstance()->get_title_conf($magic_plm_title_id); $syndata['magic_plm_title_buff_id'] = $title_conf['buff_id']; $syndata['magic_plm_title_buff_expire_time'] = $this->get_game('MagicParliament')->get_magic_parliamen_flush_time(); } else { $syndata['magic_plm_title_buff_id'] = 0; $syndata['magic_plm_title_buff_expire_time'] = 0; } $syndata['show_title'] = SHOW_TITLE; return $syndata; }
private function get_list_for_time($time, $job_id) { $list = Cache_CzReward::getInstance()->get_reward_set(); if (empty($list)) { $this->throw_error('10222', 2010026); } $res = array(); foreach ($list as $v) { if ($v['date_type'] == $time) { $temp = array(); if ($v['job_id'] == 1) { $items = explode('|', $v['item_id']); if (count($items) < 4) { $this->throw_error(10222, 2010027); } if ($job_id > count($items)) { $job_id = count($items); } $temp['item_id'] = $items[$job_id - 1]; } else { $temp['item_id'] = intval($v['item_id']); } $value = array(); $value['sid'] = $v['sid']; if ($v['item_type'] == 1) { $item_a = Cache_Prop::getInstance()->get_prop_info($temp['item_id']); $value['attrs'] = Struct_Prop::get_prop_struct($item_a); $value['item_id'] = $temp['item_id']; $value['item_num'] = $v['item_num']; $value['item_type'] = $v['item_type']; $res[] = $value; } elseif ($v['item_type'] == 2) { #翅膀 $value['attrs'] = array(); $value['item_id'] = $temp['item_id']; $value['item_num'] = $v['item_num']; $value['item_type'] = $v['item_type']; $res[] = $value; } elseif ($v['item_type'] == 3) { #时装 $fashion = Cache_Fashion::getInstance()->get_fashion($temp['item_id']); if (empty($fashion)) { $this->throw_error(10222, 2010025); } $value['attrs'] = $this->get_game('PlayerFashion')->get_fashion_data($fashion, 0); $value['item_id'] = $temp['item_id']; $value['item_num'] = $v['item_num']; $value['item_type'] = $v['item_type']; $res[] = $value; } } } return $res; }
public function sync($data) { if (empty($data)) { return; } $data = json_decode($data, true); if (!isset($data['player_id'])) { return; } $player_id = $data['player_id']; $arr_update = $data['arr_update']; $gateway = $data['gateway']; //测试环境 推送到不同的gateway // echo $gateway."\n"; SynPlayer::init($player_id); SynPlayer::set_player($player_id); if (isset($arr_update['load']) && $arr_update['load'] == 1) { #登陆的时候加载下数据 SynPlayer::init_syn_data(null); SynPlayer::set_syn_data($arr_update['init_data']); return; } ######################################################## $objPlayerBase = $this->get_game('PlayerBase'); $objFpowerCalc = $this->get_game('FpowerCalc'); $objPlayer = $this->get_data('Player'); $objDetail = $this->get_data('PlayerDetail'); $objPlayerSkill = $this->get_game('PlayerSkill'); $objPlayerAchieve = $this->get_game('PlayerAchieve'); $objFairy = $this->get_data('Fairy'); $objHero = $this->get_game('Hero'); $objPlayerHero = $this->get_data('PlayerHero'); $objPlayerWing = $this->get_game('PlayerWing'); ######################################################## $player_detail = null; $playerInfo = null; if (isset($arr_update['player_data'])) { $player_detail = $arr_update['player_data']['player_detail']; $playerInfo = $arr_update['player_data']['player']; if (isset($arr_update['player_data']['player_detail']) && empty($player_detail)) { $player_detail = $objDetail->get_player_detail($player_id, Protocol_Player::get_player_attr_detail_key()); } if (isset($arr_update['player_data']['player']) && empty($playerInfo)) { $playerInfo = $objPlayer->get_player_info($player_id); } // Com_Log::write("sync.".$player_id,"player_data".var_export($arr_update['player_data'],true)); } //Com_Log::write("sync.".$player_id,"player_detail".var_export($player_detail,true)); //Com_Log::write("sync.".$player_id,"playerInfo".var_export($playerInfo,true)); $cur_data = SynPlayer::get_uval(); // Com_Log::write('potion_hot_cnt_'.$player_id,var_export($cur_data,true)); if (empty($cur_data)) { SynPlayer::init_syn_data(null); $init_data = $objPlayerBase->get_player_init_info($player_id); SynPlayer::set_syn_data($init_data); $cur_data = SynPlayer::get_uval(); if (isset($arr_update['potion_dh_cnt'])) { $arr_update['potion_dh_cnt'] = 0; } #初次同步 如果有这些同步就置为0 if (isset($arr_update['potion_hot_cnt'])) { $arr_update['potion_hot_cnt'] = 0; } if (isset($arr_update['mp_potion_cnt'])) { $arr_update['mp_potion_cnt'] = 0; } } $syn_item = array(); $player_info = array(); if (isset($arr_update['attr']) || isset($arr_update['fairy_info']) || isset($arr_update['hero_info'])) { //更新人物属性 // Com_Log::write('sync_player',"############################[start]##################################"); // Com_Log::write('sync_player',"cur_data:".var_export($cur_data,true)); $player_info = $this->get_player_info($player_id, $playerInfo, $player_detail); $attr = Cache_AttrConfig::getInstance()->get_attr(); // Com_Log::write('sync_player',"attr:".var_export($attr,true)); $attr_mag = array(); $level = $cur_data[36]; // Com_Log::write("sync_level.".$player_id,"level:{$level}"); foreach ($attr as $key) { $cur_val = $cur_data[SynPlayer::get_attr_inde($key)]; $now_val = intval($player_info[$key]); // Com_Log::write('sync_player.'.$player_id,"key:{$key} cur_val:{$cur_val} now_val:{$now_val}"); // echo "key:{$key} cur_val:{$cur_val} now_val:{$now_val}\n"; if ($cur_val != $now_val) { $diff_val = $now_val - $cur_val; if ($level <= 20 && $diff_val < 0) { // continue; } else { if ($diff_val < 0) { $diff_val = $diff_val * -1; $color = "FC0100"; $symbol = "-"; } else { $color = "66FD34"; $symbol = "+"; } if ($key != 'atk_max') { $param = array(array('rep_type' => 6, 'rep_val' => $key), array('rep_type' => 7, 'rep_val' => $symbol, 'rep_color' => $color), array('rep_type' => 7, 'rep_val' => $diff_val, 'rep_color' => $color)); $attr_mag[] = Language_Message::make_message('10116', $param); } } } $syn_item[$key] = $now_val; // Com_Log::write('sync_player',"############################[end]##################################"); } if (!empty($attr_mag)) { if (isset($arr_update['exp'])) { $msg_out = array(0 => $attr_mag, 1 => 2000); } else { $msg_out = array(0 => $attr_mag, 1 => 0); } Protocol::input($player_id, 8, 7, 742, $msg_out); } } $update_fpower = array(); if (isset($arr_update['wing']) || isset($arr_update['dower_info']) || isset($arr_update['hero_info']) || isset($arr_update['attr']) || isset($arr_update['fairy_info']) || isset($arr_update['skill_infos'])) { if (empty($player_info)) { $player_info = $this->get_player_info($player_id, $playerInfo, $player_detail); } Com_Log::write("player_fpower." . $player_id, "############################[start]#####################################"); Com_Log::write("player_fpower." . $player_id, "player_info:" . var_export($player_info, true)); Com_Log::write("player_fpower." . $player_id, "player_detail:" . var_export($player_detail, true)); // Com_Log::write("sync_player_fpower.".$player_id,"player_info:".var_export($player_info,true)); // Com_Log::write("sync_player_fpower.".$player_id,"player_detail:".var_export($player_detail,true)); $objFpowerCalc->set_player_info($player_info); $objFpowerCalc->set_player_detail($player_detail); $player_fpower = $this->get_game('FpowerCalc')->calc_player_fpower($data['player_id']); $player_info['fpower'] = $update_fpower['fpower'] = $player_fpower['fpower']; $update_fpower['buff_fpower'] = $syn_item['buff_fpower'] = $player_fpower['buff_fpower']; if (isset($arr_update['attr'])) { $update_fpower['equip_fpower'] = $objFpowerCalc->calc_equip_fpower($player_id); $player_info['equip_fpower'] = $syn_item['equip_fpower'] = $update_fpower['equip_fpower']; $update_fpower['sq_fpower'] = $objFpowerCalc->calc_sq_fpower($player_id); $player_info['sq_fpower'] = $syn_item['sq_fpower'] = $update_fpower['sq_fpower']; } if (isset($arr_update['fairy_info'])) { $update_fpower['fairy_fpower'] = $objFpowerCalc->calc_fairy_fpower($player_id); $player_info['fairy_fpower'] = $syn_item['fairy_fpower'] = $update_fpower['fairy_fpower']; } if (isset($arr_update['hero_info'])) { $update_fpower['hero_fpower'] = $objFpowerCalc->calc_hero_fpower($player_id); $player_info['hero_fpower'] = $syn_item['hero_fpower'] = $update_fpower['hero_fpower']; } if (isset($arr_update['skill_infos']) || isset($arr_update['dower_info'])) { $update_fpower['skill_fpower'] = $objFpowerCalc->calc_skill_fpower($player_id); $player_info['skill_fpower'] = $syn_item['skill_fpower'] = $update_fpower['skill_fpower']; } if (isset($arr_update['wing'])) { $update_fpower['wing_fpower'] = $objFpowerCalc->calc_wing_fpower($player_id); $player_info['wing_fpower'] = $syn_item['wing_fpower'] = $update_fpower['wing_fpower']; } if ($update_fpower) { $update_fpower['fpower'] = $player_info['fpower'] + $player_info['sq_fpower'] + $player_info['skill_fpower'] + $player_info['equip_fpower']; Com_Log::write("player_fpower." . $player_id, "fpower:{$player_info['fpower']} sq_fpower:{$player_info['sq_fpower']} skill_fpower:{$player_info['skill_fpower']} equip_fpower:{$player_info['equip_fpower']}"); $sum_fpower = $update_fpower['fpower'] + $player_info['hero_fpower'] + $player_info['fairy_fpower'] + $player_info['wing_fpower'] + $update_fpower['buff_fpower']; Com_Log::write("player_fpower." . $player_id, "hero_fpower:{$player_info['hero_fpower']} fairy_fpower:{$player_info['fairy_fpower']} wing_fpower:{$player_info['wing_fpower']} buff_fpower:{$update_fpower['buff_fpower']}"); $update_fpower['sum_fpower'] = $sum_fpower; if ($sum_fpower > $player_info['max_sum_fpower']) { $update_fpower['max_sum_fpower'] = $sum_fpower; } $yesterday_max_sum_fpower = $this->get_data("PlayerDailyTime")->get_player_used_time($player_id, 'yesterday_max_sum_fpower'); if (intval($yesterday_max_sum_fpower) == 0) { $grab_treasure_info = $this->get_cross("GrabTreasure")->get_grab_treasure($player_id); if (!empty($grab_treasure_info)) { $yesterday_max_sum_fpower = intval($player_info['max_sum_fpower']) ? $player_info['max_sum_fpower'] : $player_info['sum_fpower']; $this->get_data("PlayerDailyTime")->set_used_time($player_id, 'yesterday_max_sum_fpower', $yesterday_max_sum_fpower); } } $objPlayer->update_player_info($player_id, $update_fpower); $syn_item['fpower'] = $update_fpower['fpower']; $syn_item['sum_fpower'] = $sum_fpower; Com_Log::write("player_fpower." . $player_id, "sum_fpower:{$sum_fpower} fpower:{$update_fpower['fpower']}"); $this->get_data("Player")->set_player_sum_fpower($player_id, $sum_fpower); if ($player_info['level'] > 20) { if (!isset($player_info['union_id'])) { $playerInfo = $objPlayer->get_player_info($player_id); } $this->get_data("UnionInfo")->set_union_player_sum_fpower($player_info['union_id'], $player_id, $sum_fpower); } $objPlayerAchieve->async_trigger_achieve_target($player_id, 1, $sum_fpower, 2, $player_info['level']); } $objFpowerCalc->clear_static(); unset($arr_update['attr']); Com_Log::write("player_fpower." . $player_id, "############################[end]#####################################"); } if (isset($arr_update['equip_model']) || isset($arr_update['fashion_fit'])) { if (empty($arr_update['equip_model'])) { $arr_update['equip_model'] = $this->get_equip_views($player_id); } if (!isset($player_detail['fashion_fit']) || !isset($player_detail['player_settings'])) { $player_detail = $objDetail->get_player_detail($player_id, array('fashion_fit', 'player_settings')); } $fashion_fit = $player_detail['fashion_fit']; $meditation_flag = isset($player_detail['player_settings'][34]) ? $player_detail['player_settings'][34] : 0; if ($meditation_flag == 0) { if ($fashion_fit) { $fashions = Cache_Fashion::getInstance()->get_fashion(array_values($fashion_fit)); if ($fashions) { if (isset($fashion_fit[1])) { $arr_update['equip_model'][3] = $fashions[$fashion_fit[1]]['equip_view']; } if (isset($fashion_fit[2])) { $arr_update['equip_model'][0] = $fashions[$fashion_fit[2]]['equip_view']; } } } } $syn_item['equip'] = $arr_update['equip_model']; unset($arr_update['equip_model']); } if (isset($arr_update['meditation'])) { if (!isset($player_detail['player_settings'])) { $player_detail = $objDetail->get_player_detail($player_id, array('player_settings')); } $player_settings = $player_detail['player_settings']; if (isset($player_settings[37]) && $player_settings[37] == 1) { $syn_item['meditation_status'] = 1; } elseif (isset($player_settings[38]) && $player_settings[38] == 1) { $syn_item['meditation_status'] = 2; } else { $syn_item['meditation_status'] = 0; } } # 冥想功能开启状态同步 if (isset($arr_update['meditation_open_status'])) { if (empty($arr_update['meditation_open_status'])) { $player_detail = $objDetail->get_player_detail($player_id, array('func_open')); } else { $player_detail = $arr_update['meditation_open_status']; } if (isset($player_detail['func_open']['44'])) { $syn_item['meditation_open_status'] = 1; } else { $syn_item['meditation_open_status'] = 0; } } if (isset($arr_update['equip_swallow'])) { $syn_item['equip_swallow'] = $arr_update['equip_swallow']; unset($arr_update['equip_swallow']); } if (isset($arr_update['equip_skill'])) { $syn_item['equip_skill'] = $arr_update['equip_skill']; unset($arr_update['equip_skill']); } // $log_skill = false; if (isset($arr_update['skill_infos'])) { //Com_Log::write("skill_infos.".$player_id,"player_info:".var_export($arr_update,true)); //Com_Log::write("skill_infos.".$player_id,"player_info:".var_export($playerInfo,true)); //Com_Log::write("skill_infos.".$player_id,"player_deatail:".var_export($player_detail,true)); $skill_infos = $objPlayerSkill->skill_list($player_id, $playerInfo, $player_detail); // Com_Log::write('sync_skill_infos.'.$player_id,var_export($skill_infos['skill_infos'],true)); $syn_item['skill_infos'] = $skill_infos['skill_infos']; // $log_skill = true; unset($arr_update['skill_infos']); } if (isset($arr_update['fairy_info'])) { $fairy_list = $objFairy->get_player_fairy_list($player_id); $syn_item['fairy_info'] = array(); if (!empty($fairy_list)) { foreach ($fairy_list as $keys => $val) { foreach ($val['combination_list'] as $value) { //获取有镶嵌的属性ID if ($value['state'] > 1) { $val['triggers'][] = $value['state']; } } $syn_item['fairy_info'][] = $val; } } unset($arr_update['fairy_info']); } if (isset($arr_update['hero_info'])) { $hero_list = $this->get_data('PlayerHero')->get_fight_hero($player_id); if ($hero_list) { list($hero_id1, $hero_code1) = each($hero_list); if ($hero_id1) { $hero_info = $this->get_game('Hero')->get_player_hero_attr($player_id, $hero_id1); $syn_item['hero_info'] = $hero_info; $syn_item['hero_code'] = $hero_code1; $syn_item['hero_state'] = 1; $syn_item['hero_level'] = $hero_info['hero_level']; $syn_item['hero_fit_level'] = $hero_info['fit']; } else { $syn_item['hero_code'] = 0; $syn_item['hero_state'] = 0; $syn_item['hero_info'] = array(); $syn_item['hero_fit_level'] = 0; } list($hero_id2, $hero_code2) = each($hero_list); if ($hero_id2) { $after_hero_info = $this->get_game('Hero')->get_player_hero_attr($player_id, $hero_id2); $syn_item['hero2_info'] = $after_hero_info; $syn_item['hero2_code'] = $hero_code2; $syn_item['hero2_state'] = 1; $syn_item['hero2_level'] = $after_hero_info['hero_level']; $syn_item['hero2_fit_level'] = $after_hero_info['fit']; } else { $syn_item['hero2_code'] = 0; $syn_item['hero2_state'] = 0; $syn_item['hero2_info'] = array(); $syn_item['hero2_fit_level'] = 0; } } else { $syn_item['hero_code'] = 0; $syn_item['hero_state'] = 0; $syn_item['hero_info'] = array(); $syn_item['hero_fit_level'] = 0; $syn_item['hero2_code'] = 0; $syn_item['hero2_state'] = 0; $syn_item['hero2_info'] = array(); $syn_item['hero2_fit_level'] = 0; } unset($arr_update['hero_info']); } if (isset($arr_update['dower_info'])) { if (!isset($player_detail['dower_info'])) { $player_detail = $objDetail->get_player_detail($player_id, array('dower_info')); } $syn_item['dower_info'] = $player_detail['dower_info']; unset($arr_update['dower_info']); } if (isset($arr_update['hook_settings'])) { if (empty($arr_update['hook_settings'])) { $player_detail = $objDetail->get_player_detail($player_id, array('hook_settings')); } else { $player_detail = $arr_update['hook_settings']; } $syn_item['hook_settings'] = $player_detail['hook_settings']; unset($arr_update['hook_settings']); } if (isset($arr_update['wing'])) { if (!isset($player_detail['equip_wing']) || !isset($player_detail['wing_info'])) { $player_detail = $objDetail->get_player_detail($player_id, array('equip_wing', 'wing_info')); } if ($player_detail['equip_wing'] && isset($player_detail['wing_info'][$player_detail['equip_wing']])) { $wing_table_task = $objPlayerWing->get_cache_table_data('player_wing_table', array('id' => $player_detail['wing_info'][$player_detail['equip_wing']]['id'], 'level' => $player_detail['wing_info'][$player_detail['equip_wing']]['lvl'])); $syn_item['wing'] = $wing_table_task[0]['avatar']; $syn_item['wing_skill_id'] = intval($player_detail['wing_info'][$player_detail['equip_wing']]['skill_id'][0]); $syn_item['wing_skill_id2'] = intval($player_detail['wing_info'][$player_detail['equip_wing']]['skill_id'][1]); $syn_item['wing_skill_id3'] = intval($player_detail['wing_info'][$player_detail['equip_wing']]['skill_id'][2]); } else { $syn_item['wing'] = ''; $syn_item['wing_skill_id'] = 0; $syn_item['wing_skill_id2'] = 0; $syn_item['wing_skill_id3'] = 0; } unset($arr_update['wing']); } ##################[同步当前任务]##################################### if (isset($arr_update['city_escort_map_sid'])) { $syn_item['city_escort_map_sid'] = $arr_update['city_escort_map_sid']; unset($arr_update['city_escort_map_sid']); } if (isset($arr_update['city_escort_target_x'])) { $syn_item['city_escort_target_x'] = $arr_update['city_escort_target_x']; unset($arr_update['city_escort_target_x']); } if (isset($arr_update['city_escort_target_y'])) { $syn_item['city_escort_target_y'] = $arr_update['city_escort_target_y']; unset($arr_update['city_escort_target_y']); } if (isset($arr_update['city_escort_npc_sid'])) { $syn_item['city_escort_npc_sid'] = $arr_update['city_escort_npc_sid']; unset($arr_update['city_escort_npc_sid']); } if (isset($arr_update['task_id'])) { $syn_item['task_id'] = $arr_update['task_id']; unset($arr_update['task_id']); } if (isset($arr_update['task_step'])) { $syn_item['task_step'] = $arr_update['task_step']; unset($arr_update['task_step']); } if (isset($arr_update['task_start_status'])) { $syn_item['task_start_status'] = $arr_update['task_start_status']; unset($arr_update['task_start_status']); } ##################[同步当前任务]####################################### #########################[竞技场同步]################################## if (isset($arr_update['dw'])) { $syn_item['dw'] = $arr_update['dw']; unset($arr_update['dw']); } if (isset($arr_update['dw_lv'])) { $syn_item['dw_lv'] = $arr_update['dw_lv']; unset($arr_update['dw_lv']); } if (isset($arr_update['score'])) { $syn_item['score'] = $arr_update['score']; unset($arr_update['score']); } if (isset($arr_update['dw_star'])) { $syn_item['dw_star'] = $arr_update['dw_star']; unset($arr_update['dw_star']); } #########################[竞技场同步]################################## if (isset($arr_update['potion_dh_cnt'])) { #修改直接回血药剂数量 $cur_data = SynPlayer::get_uval(); $cur_val = intval($cur_data[SynPlayer::POTION_DH_CNT]); $syn_item['potion_dh_cnt'] = $cur_val + intval($arr_update['potion_dh_cnt']); unset($arr_update['potion_dh_cnt']); } if (isset($arr_update['potion_hot_cnt'])) { #修改缓慢回血药剂数量 $cur_data = SynPlayer::get_uval(); $cur_val = intval($cur_data[SynPlayer::POTION_HOT_CNT]); $syn_item['potion_hot_cnt'] = $cur_val + intval($arr_update['potion_hot_cnt']); unset($arr_update['potion_hot_cnt']); } if (isset($arr_update['mp_potion_cnt'])) { #修改回蓝药剂数量 $cur_data = SynPlayer::get_uval(); $cur_val = intval($cur_data[SynPlayer::MP_POTION_CNT]); $syn_item['mp_potion_cnt'] = $cur_val + intval($arr_update['mp_potion_cnt']); unset($arr_update['mp_potion_cnt']); } if (isset($arr_update['light_fairy_name'])) { #光女神名字 $syn_item['light_fairy_name'] = $arr_update['light_fairy_name']; // Com_Log::write('light_fairy_name_'.$player_id,$arr_update['light_fairy_name']); unset($arr_update['light_fairy_name']); } if (isset($arr_update['dark_fairy_name'])) { #按女神名字 $syn_item['dark_fairy_name'] = $arr_update['dark_fairy_name']; // Com_Log::write('dark_fairy_name'.$player_id,$arr_update['dark_fairy_name']); unset($arr_update['dark_fairy_name']); } if (isset($arr_update['athena_remaining_count'])) { #守护女神次数 $syn_item['athena_remaining_count'] = $arr_update['athena_remaining_count']; unset($arr_update['athena_remaining_count']); } if (isset($arr_update['worldboss_remaining_count'])) { #世界boss次数 $syn_item['worldboss_remaining_count'] = $arr_update['worldboss_remaining_count']; unset($arr_update['worldboss_remaining_count']); } if (isset($arr_update['had_on_swings'])) { #已开启翅膀 $syn_item['had_on_swings'] = $arr_update['had_on_swings']; unset($arr_update['had_on_swings']); } if (isset($arr_update['trial_of_god_remaining_cnt'])) { #神之试炼当前剩余次数 $syn_item['trial_of_god_remaining_cnt'] = $arr_update['trial_of_god_remaining_cnt']; unset($arr_update['trial_of_god_remaining_cnt']); } if (isset($arr_update['is_hidden_vip'])) { #vip显示状态 $syn_item['is_hidden_vip'] = $arr_update['is_hidden_vip']; unset($arr_update['is_hidden_vip']); } if (isset($arr_update['mineral_remaining_count'])) { #抢矿剩余次数 $syn_item['mineral_remaining_count'] = $arr_update['mineral_remaining_count']; unset($arr_update['mineral_remaining_count']); } if (isset($arr_update['privilege_left_time'])) { #vip特权剩余时间 $syn_item['privilege_left_time'] = $arr_update['privilege_left_time']; unset($arr_update['privilege_left_time']); } if (isset($arr_update['kf_3vs3_remaining_count'])) { #跨服切磋次数 $syn_item['kf_3vs3_remaining_count'] = $arr_update['kf_3vs3_remaining_count']; unset($arr_update['kf_3vs3_remaining_count']); } //毁灭奥克兰次数 if (isset($arr_update['count_boss_oakland'])) { $syn_item['count_boss_oakland'] = $arr_update['count_boss_oakland']; unset($arr_update['count_boss_oakland']); } if (isset($arr_update['count_boss_oakland'])) { $syn_item['count_boss_oakland'] = $arr_update['count_boss_oakland']; unset($arr_update['count_boss_oakland']); } if (isset($arr_update['count_chest_oakland'])) { $syn_item['count_chest_oakland'] = $arr_update['count_chest_oakland']; unset($arr_update['count_chest_oakland']); } if (!empty($arr_update)) { // Com_Log::write("sync_publish.".$player_id,var_export($arr_update,true)); #Com_Log::write('nut','---1--'.json_encode($arr_update)); foreach ($arr_update as $key => $val) { $syn_item[$key] = $val; #先临时这样写 #Com_Log::write('nut','---3--'.json_encode($arr_update)); $currency_key = Cache_Currency::get_currency_key(); if (empty($val) && !in_array($key, $currency_key)) { if (!isset($player_info[$key])) { $player_info = $this->get_player_info($player_id); } $syn_item[$key] = $player_info[$key]; } else { $syn_item[$key] = $val; } if ($key == 'silver') { if ($player_id == 1895663) { Com_Log::write('xgame.p2c_part_update_tmp', json_encode($syn_item)); } $objPlayerAchieve->async_trigger_achieve_target($player_id, 23, $syn_item[$key], 2, $player_info['level']); //出发成就 } if ($key == 'gold') { $objPlayerAchieve->async_trigger_achieve_target($player_id, 25, $syn_item[$key], 4, $player_info['level']); } } } #Com_Log::debug_write("sync.".$player_id, "arr_update".json_encode($arr_update)); #Com_Log::debug_write("sync.".$player_id, "player_info".json_encode($player_info)); unset($objPlayerBase, $objFpowerCalc, $objPlayer, $objDetail, $objPlayerSkill, $objPlayerAchieve, $objFairy, $objHero, $objPlayerHero, $objPlayerWing); SynPlayer::set_syn_data($syn_item); $data = SynPlayer::get_data(); // if(isset($data['u'][225])){ // Com_Log::write('silver_'.$player_id,"silver:{$data['u'][225]}"); // } // if($log_skill){ // Com_Log::write('sync_skill_infos.'.$player_id,var_export($data['m'],true)); // Com_Log::write('sync_skill_infos.'.$player_id,var_export($data['u'],true)); // } Protocol::input($player_id, 7, 4, 417, array(0 => $data['m'], 1 => $data['u'])); Protocol::out($gateway); }
/** * 获取avatar 天梯也可以用这个 * @param $player_id * @return array */ public function get_player_avatar($player_id, $monster_id = 0, $career_type = 0, $remote = array(), $remote_player = array()) { $player_avatar = array('monster_id' => 0, 'career_type' => 0, 'avatar' => array()); # 为怪物时,前端自己从相关配置表生成怪物avatar if ($monster_id) { $player_avatar['monster_id'] = $monster_id; return $player_avatar; } # 为玩家时,影响avatar的相关功能顺序为:坐骑>时装>装备>默认 # 默认avatar部分 if ($career_type == 0) { $objPlayer = $this->get_data('Player'); // if(!empty($remote_player)){ // $objPlayer->set_remote($remote_player);#读取远程服务器的数据 // } $career_type = $objPlayer->get_player_info($player_id, 'career_type'); $player_avatar['career_type'] = $career_type; // $objPlayer->clear_remote(); // unset($objPlayer); } $role_attr_config = Cache_RoleAttr::getInstance()->get_role_attr($career_type); if (!empty($role_attr_config['role_avatar'])) { $player_avatar['avatar']['1'] = array('type' => 1, 'equip_view' => $role_attr_config['role_avatar']); } if (!empty($role_attr_config['weapon_avatar'])) { $player_avatar['avatar']['2'] = array('type' => 2, 'equip_view' => $role_attr_config['weapon_avatar']); } # 装备avatar部分 $equip_lists = $this->get_game('Prop')->get_player_equip($player_id, $remote); for ($i = 0; $i < 10; $i++) { if (isset($equip_lists[$i])) { if (!empty($equip_lists[$i]['equip_view'])) { $equip_view = is_string($equip_lists[$i]['equip_view']) ? $equip_lists[$i]['equip_view'] : implode(':', $equip_lists[$i]['equip_view']); switch ($i) { case 0: # 武器 $player_avatar['avatar']['2'] = array('type' => 2, 'equip_view' => $equip_view); break; case 3: # 身体 $player_avatar['avatar']['1'] = array('type' => 1, 'equip_view' => $equip_view); break; default: # do nothing break; } } } } $objPlayerDetail = $this->get_data('PlayerDetail'); // if(!empty($remote_player)){ // $objPlayerDetail->set_remote($remote_player); // } $player_detail = $objPlayerDetail->get_player_detail($player_id, array('equip_wing', 'wing_info', 'fashion_info', 'fashion_fit')); // $objPlayerDetail->clear_remote(); // unset($objPlayerDetail); # 翅膀avatar部分 if (!empty($player_detail['equip_wing'])) { $wing_id = $player_detail['equip_wing']; $wing_lv = $player_detail['wing_info'][$wing_id]['lvl']; $wing_config = Cache_PlayerWing::getInstance()->get_player_wing_info(array('id' => $wing_id, 'level' => $wing_lv)); if (!empty($wing_config)) { $player_avatar['avatar']['3'] = array('type' => 3, 'equip_view' => $wing_config[0]['avatar']); } } # 时装avatar部分 if (!empty($player_detail['fashion_fit']) && is_array($player_detail['fashion_fit'])) { $fashion_config = Cache_Fashion::getInstance()->get_fashion(array_values($player_detail['fashion_fit'])); if (!empty($fashion_config)) { # fashion_type: 1表示身体部位时装 2表示武器部位时装 foreach ($player_detail['fashion_fit'] as $fashion_type => $fashion_sid) { if (empty($fashion_type)) { continue; } # 异常时装数据跳过 $player_avatar['avatar'][$fashion_type] = array('type' => $fashion_type, 'equip_view' => $fashion_config[$fashion_sid]['equip_view']); } } } # 坐骑avatar部分 return $player_avatar; }
public function check_fashion_timer($player_id, $player_detail = null) { if (is_null($player_detail)) { $get_field = Protocol_Player::get_player_attr_detail_key(); $get_field[] = 'player_settings'; $get_field[] = 'fashion_info'; $get_field[] = 'fashion_fit'; $get_field[] = 'fashion_attr'; $objPlayerDetail = $this->get_data('PlayerDetail'); $player_detail = $objPlayerDetail->get_player_detail($player_id, $get_field); } $fashion_info = $player_detail['fashion_info']; $fashion_fit = $player_detail['fashion_fit']; $min_timeliness = 0; if ($fashion_info) { $now = time(); $up_flag = false; foreach ($fashion_info as $sid => $val) { if ($val['timeliness'] <= $now) { unset($fashion_info[$sid]); if (isset($fashion_fit[$fashion_info[$sid]['type']]) && $fashion_fit[$fashion_info[$sid]['type']] == $sid) { unset($fashion_fit[$fashion_info[$sid]['type']]); } $up_flag = true; } else { $min_timeliness = min($min_timeliness, $val['timeliness']); } } if ($up_flag) { $attr = array(); $fashion_configs = Cache_Fashion::getInstance()->get_fashion(array_keys($fashion_info)); foreach ($fashion_configs as $fashion) { if ($fashion['attr_val']) { $attr_parse = $this->parse_data($fashion['attr_val']); if ($attr_parse) { foreach ($attr_parse as $key => $val) { $attr[$key] += $val; } } } } $res = $this->get_data('PlayerDetail')->update_player_detail($player_id, array('fashion_info' => $fashion_info, 'fashion_attr' => $attr, 'fashion_fit' => $fashion_fit)); if ($res) { $player_detail['fashion_attr'] = $attr; $player_detail['fashion_fit'] = $fashion_fit; $player_detail['fashion_info'] = $fashion_info; $arr_part_update['fashion_fit'] = ''; $arr_part_update['attr'] = ''; $arr_part_update['player_data'] = array('player_detail' => $player_detail); Protocol_Player::p2c_part_update($player_id, $arr_part_update); } } } if ($min_timeliness) { $params['type'] = 101838; $params['id'] = $player_id; $params['timeout'] = $min_timeliness; $params['param1'] = 0; $params['param2'] = 0; $params['param3'] = 0; $params['param4'] = 0; Protocol::input(0, 7, 4, 516, $params); Protocol::out(); } }