Beispiel #1
0
 /**
  * Runs the migrations.
  *
  * @param Blueprint $table
  *
  * @return void
  */
 public function up($table)
 {
     $table->increments('id');
     $table->string('name');
     $table->string('config_file')->default('esl5on5');
     $table->integer('max_rounds')->default(15);
     $table->boolean('knife_round')->default(true);
     $table->boolean('overtime_enabled')->default(true);
     $table->bigInteger('overtime_start_money')->default(10000);
     $table->integer('overtime_max_round')->default(3);
     $table->timestamps();
 }
Beispiel #2
0
 /**
  * Runs the migrations.
  *
  * @param Blueprint $table
  *
  * @return void
  */
 public function up($table)
 {
     $table->increments('id');
     $table->integer('map_id')->unsigned();
     $table->foreign('map_id')->references('id')->on('maps')->onDelete('cascade');
     $table->string('steam_id');
     $table->string('username')->nullable();
     $table->bigInteger('kills')->default(0);
     $table->bigInteger('assists')->default(0);
     $table->bigInteger('deaths')->default(0);
     $table->bigInteger('points')->default(0);
     $table->bigInteger('headshots')->default(0);
     $table->bigInteger('plants')->default(0);
     $table->bigInteger('defuses')->default(0);
     $table->bigInteger('teamkills')->default(0);
     $table->bigInteger('1k')->default(0);
     $table->bigInteger('2k')->default(0);
     $table->bigInteger('3k')->default(0);
     $table->bigInteger('4k')->default(0);
     $table->bigInteger('5k')->default(0);
     $table->bigInteger('1v1')->default(0);
     $table->bigInteger('1v2')->default(0);
     $table->bigInteger('1v3')->default(0);
     $table->bigInteger('1v4')->default(0);
     $table->bigInteger('1v5')->default(0);
     $table->bigInteger('entries')->default(0);
     $table->timestamps();
 }