Beispiel #1
0
function act()
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player', 'input'));
    if ($mode == 'command' && $command == 'special' && $sp_cmd == 'sp_weapon') {
        weaponswap();
        $mode = 'command';
        return;
    }
    $chprocess();
}
Beispiel #2
0
         $mode = 'command';
     } else {
         $choice = (int) $choice;
         if ($choice < 1 || $choice > 6) {
             $log .= '<span class="red">无此物品。</span><br />';
         } else {
             include_once GAME_ROOT . './include/game/special.func.php';
             trap_adtsk($choice);
         }
         $mode = 'command';
     }
 } elseif ($sp_cmd == 'sp_pbomb') {
     $mode = 'sp_pbomb';
 } elseif ($sp_cmd == 'sp_weapon') {
     include_once GAME_ROOT . './include/game/special.func.php';
     weaponswap();
     $mode = 'command';
     if ($coldtimeon) {
         $cmdcdtime = $weaponswapcoldtime;
     }
 } elseif ($sp_cmd == 'oneonone') {
     $mode = 'oneonone';
 } elseif ($sp_cmd == 'sp_skpts') {
     include_once GAME_ROOT . './include/game/clubskills.func.php';
     calcskills($skarr);
     $p12[1] = 1;
     $p12[2] = 2;
     $mode = 'sp_skpts';
 } else {
     $mode = $sp_cmd;
 }