function flt_mission_colonize(&$mission_data) { $fleet_row =& $mission_data['fleet']; $src_user_row =& $mission_data['src_user']; global $lang; $TargetAdress = sprintf($lang['sys_adress_planet'], $fleet_row['fleet_end_galaxy'], $fleet_row['fleet_end_system'], $fleet_row['fleet_end_planet']); $fleet_array = sys_unit_str2arr($fleet_row['fleet_array']); $TheMessage = $lang['sys_colo_no_colonizer']; if ($fleet_array[SHIP_COLONIZER] >= 1) { $TheMessage = $lang['sys_colo_notfree']; if (!$mission_data['dst_planet'] || empty($mission_data['dst_planet'])) { $iPlanetCount = get_player_current_colonies($src_user_row); // Can we colonize more planets? $TheMessage = $lang['sys_colo_maxcolo']; if ($iPlanetCount < get_player_max_colonies($src_user_row)) { // Yes, we can colonize $TheMessage = $lang['sys_colo_badpos']; $NewOwnerPlanet = uni_create_planet($fleet_row['fleet_end_galaxy'], $fleet_row['fleet_end_system'], $fleet_row['fleet_end_planet'], $fleet_row['fleet_owner'], "{$lang['sys_colo_defaultname']} {$iPlanetCount}", false, array('user_row' => $src_user_row)); if ($NewOwnerPlanet) { $TheMessage = $lang['sys_colo_arrival'] . $TargetAdress . $lang['sys_colo_allisok']; msg_send_simple_message($fleet_row['fleet_owner'], '', $fleet_row['fleet_start_time'], MSG_TYPE_SPY, $lang['sys_colo_mess_from'], $lang['sys_colo_mess_report'], $TheMessage); $fleet_array[SHIP_COLONIZER]--; $fleet_row['fleet_amount']--; $fleet_row['fleet_array'] = sys_unit_arr2str($fleet_array); return RestoreFleetToPlanet($fleet_row, false); } } } } doquery("UPDATE `{{fleets}}` SET `fleet_mess` = '1' WHERE `fleet_id` = '{$fleet_row['fleet_id']}' LIMIT 1;"); msg_send_simple_message($fleet_row['fleet_owner'], '', $fleet_row['fleet_start_time'], MSG_TYPE_SPY, $lang['sys_colo_mess_from'], $lang['sys_colo_mess_report'], "{$lang['sys_colo_arrival']}{$TargetAdress}{$TheMessage}"); return CACHE_FLEET; }
function flt_mission_colonize($mission_data) { $fleet_row = $mission_data['fleet']; $src_user_row = $mission_data['src_user']; $destination_planet = $mission_data['dst_planet']; global $lang; $TargetAdress = sprintf($lang['sys_adress_planet'], $fleet_row['fleet_end_galaxy'], $fleet_row['fleet_end_system'], $fleet_row['fleet_end_planet']); $fleet_array = sys_unit_str2arr($fleet_row['fleet_array']); $TheMessage = $lang['sys_colo_no_colonizer']; if ($fleet_array[SHIP_COLONIZER] >= 1) { $TheMessage = $lang['sys_colo_notfree']; if (!$destination_planet) { $iMaxColo = $src_user_row['colonisation_tech'] + 1; $iPlanetCount = doquery("SELECT count(*) as `planet_count` FROM `{{planets}}` WHERE `id_owner` = '{$fleet_row['fleet_owner']}' AND `planet_type` = '1';", '', true); $iPlanetCount = $iPlanetCount['planet_count']; // Can we colonize more planets? $TheMessage = $lang['sys_colo_maxcolo']; if ($iPlanetCount < $iMaxColo && $iPlanetCount < $GLOBALS['config']->player_max_colonies + 1) { // Yes, we can colonize $TheMessage = $lang['sys_colo_badpos']; $NewOwnerPlanet = uni_create_planet($fleet_row['fleet_end_galaxy'], $fleet_row['fleet_end_system'], $fleet_row['fleet_end_planet'], $fleet_row['fleet_owner'], "{$lang['sys_colo_defaultname']} ¹{$iPlanetCount}"); if ($NewOwnerPlanet) { $TheMessage = $lang['sys_colo_arrival'] . $TargetAdress . $lang['sys_colo_allisok']; msg_send_simple_message($fleet_row['fleet_owner'], '', $fleet_row['fleet_start_time'], MSG_TYPE_SPY, $lang['sys_colo_mess_from'], $lang['sys_colo_mess_report'], $TheMessage); $fleet_array[SHIP_COLONIZER]--; $fleet_row['fleet_amount']--; $fleet_row['fleet_array'] = sys_unit_arr2str($fleet_array); if ($fleet_row['fleet_array']) { $GLOBALS['debug']->warning("Sending several type of ships with colonizer leads to resource duplication. Resource duplicate X time where X - number of ship type<br>Fleet: {$fleet_row['fleet_array']}", 'Colonization With Fleet', 304); } return RestoreFleetToPlanet($fleet_row, false); } } } } doquery("UPDATE `{{fleets}}` SET `fleet_mess` = '1' WHERE `fleet_id` = '{$fleet_row['fleet_id']}' LIMIT 1;"); msg_send_simple_message($fleet_row['fleet_owner'], '', $fleet_row['fleet_start_time'], MSG_TYPE_SPY, $lang['sys_colo_mess_from'], $lang['sys_colo_mess_report'], "{$lang['sys_colo_arrival']}{$TargetAdress}{$TheMessage}"); return CACHE_FLEET; }
$que_item = explode(',', $que_item); $unit_id = $que_item[0]; $build_destroy_divisor = $que_item[3] == BUILD_CREATE ? 1 : 2; $unit_level = isset($units_levels[$unit_id]) ? $units_levels[$unit_id] : 0; $unit_cost = $units_info[$unit_id][P_COST]; $unit_factor = $unit_cost[P_FACTOR] ? $unit_cost[P_FACTOR] : 1; $price_increase = pow($unit_factor, $unit_level); // $unit_time = 0; foreach ($unit_cost as $resource_id => &$resource_amount) { if (!in_array($resource_id, $group_resource_loot)) { unset($unit_cost[$resource_id]); continue; } $resource_amount = floor($resource_amount * $price_increase / $build_destroy_divisor); } $unit_cost = sys_unit_arr2str($unit_cost); $units_levels[$unit_id] += $que_item[3]; $que_data[] = "({$user_id},{$planet_id},{$planet_id},1,{$que_item[2]},{$unit_id},1,{$que_item[3]},{$units_levels[$unit_id]},{$que_item[2]},'{$unit_cost}')"; } } // Конвертируем очередь верфи if ($row['b_hangar_id']) { $return_resources = array(RES_METAL => 0, RES_CRYSTAL => 0, RES_DEUTERIUM => 0); $hangar_units = sys_unit_str2arr($row['b_hangar_id']); foreach ($hangar_units as $unit_id => $unit_count) { if ($unit_count <= 0) { continue; } foreach ($units_info[$unit_id][P_COST] as $resource_id => $resource_amount) { if (!in_array($resource_id, $group_resource_loot)) { continue;
function que_add_unit($unit_id, $user = array(), $planet = array(), $build_data, $unit_level = 0, $unit_amount = 1, $build_mode = BUILD_CREATE) { // TODO Унифицировать проверки // TODO que_process() тут sn_db_transaction_check(true); $build_mode = $build_mode == BUILD_CREATE ? BUILD_CREATE : BUILD_DESTROY; // TODO: Some checks db_change_units($user, $planet, array(RES_METAL => -$build_data[$build_mode][RES_METAL] * $unit_amount, RES_CRYSTAL => -$build_data[$build_mode][RES_CRYSTAL] * $unit_amount, RES_DEUTERIUM => -$build_data[$build_mode][RES_DEUTERIUM] * $unit_amount)); $que_type = que_get_unit_que($unit_id); $planet_id_origin = $planet['id'] ? $planet['id'] : 'NULL'; $planet_id = $que_type == QUE_RESEARCH ? 'NULL' : $planet_id_origin; if (is_numeric($planet_id)) { db_planet_set_by_id($planet_id, "`que_processed` = UNIX_TIMESTAMP(NOW())"); } elseif (is_numeric($user['id'])) { db_user_set_by_id($user['id'], '`que_processed` = UNIX_TIMESTAMP(NOW())'); } $resource_list = sys_unit_arr2str($build_data[$build_mode]); db_que_set_insert("`que_player_id` = {$user['id']},\n `que_planet_id` = {$planet_id},\n `que_planet_id_origin` = {$planet_id_origin},\n `que_type` = {$que_type},\n `que_time_left` = {$build_data[RES_TIME][$build_mode]},\n `que_unit_id` = {$unit_id},\n `que_unit_amount` = {$unit_amount},\n `que_unit_mode` = {$build_mode},\n `que_unit_level` = {$unit_level},\n `que_unit_time` = {$build_data[RES_TIME][$build_mode]},\n `que_unit_price` = '{$resource_list}'"); }
function flt_mission_explore(&$mission_data) { if (!isset($mission_data['fleet_event']) || $mission_data['fleet_event'] != EVENT_FLT_ACOMPLISH) { return CACHE_NONE; } global $lang, $config; static $ship_data, $rates; $result = array('$mission_data' => $mission_data, '$outcome_list' => array(), '$mission_outcome' => FLT_EXPEDITION_OUTCOME_NONE, '$outcome_value' => 0, '$outcome_percent' => 0, '$outcome_mission_sub' => -1, '$fleet' => array(), '$fleet_lost' => array(), '$found_dark_matter' => 0, '$fleet_metal_points' => 0); $fleet =& $result['$fleet']; // $fleet_left = &$result['$fleet_left']; $fleet_lost =& $result['$fleet_lost']; $outcome_mission_sub =& $result['$outcome_mission_sub']; $outcome_percent =& $result['$outcome_percent']; $found_dark_matter =& $result['$found_dark_matter']; $mission_outcome =& $result['$mission_outcome']; $outcome_value =& $result['$outcome_value']; $outcome_list =& $result['$outcome_list']; $fleet_metal_points =& $result['$fleet_metal_points']; if (!$ship_data) { foreach (sn_get_groups('fleet') as $unit_id) { $unit_info = get_unit_param($unit_id); if ($unit_info[P_UNIT_TYPE] != UNIT_SHIPS || !isset($unit_info['engine'][0]['speed']) || !$unit_info['engine'][0]['speed']) { continue; } $ship_data[$unit_id][P_COST_METAL] = get_unit_cost_in($unit_info[P_COST]); } $rates = get_resource_exchange(); } $fleet_row = $mission_data['fleet']; $fleet = sys_unit_str2arr($fleet_row['fleet_array']); $fleet_capacity = 0; $fleet_metal_points = 0; foreach ($fleet as $ship_id => $ship_amount) { $unit_info = get_unit_param($ship_id); $fleet_capacity += $ship_amount * $unit_info[P_CAPACITY]; $fleet_metal_points += $ship_amount * $ship_data[$ship_id][P_COST_METAL]; } $fleet_capacity = max(0, $fleet_capacity - $fleet_row['fleet_resource_metal'] + $fleet_row['fleet_resource_crystal'] + $fleet_row['fleet_resource_deuterium']); $flt_stay_hours = ($fleet_row['fleet_end_stay'] - $fleet_row['fleet_start_time']) / 3600 * ($config->game_speed_expedition ? $config->game_speed_expedition : 1); $outcome_list = sn_get_groups('mission_explore_outcome_list'); $outcome_list[FLT_EXPEDITION_OUTCOME_NONE]['chance'] = ceil(200 / pow($flt_stay_hours, 1 / 1.7)); $chance_max = 0; foreach ($outcome_list as $key => &$value) { if (!$value['chance']) { unset($outcome_list[$key]); continue; } $value['value'] = $chance_max = $value['chance'] + $chance_max; } $outcome_value = mt_rand(0, $chance_max); // $outcome_value = 409; $outcome_description =& $outcome_list[$mission_outcome = FLT_EXPEDITION_OUTCOME_NONE]; foreach ($outcome_list as $key => &$value) { if (!$value['chance']) { continue; } $mission_outcome = $key; $outcome_description = $value; if ($outcome_value <= $outcome_description['value']) { break; } } // Вычисляем вероятность выпадения данного числа в общем пуле $msg_sender = $lang['flt_mission_expedition']['msg_sender']; $msg_title = $lang['flt_mission_expedition']['msg_title']; $outcome_percent = ($outcome_description['value'] - $outcome_value) / $outcome_description['chance']; $msg_text = ''; $msg_text_addon = ''; $found_dark_matter = 0; // $outcome_mission_sub = -1; switch ($mission_outcome) { // switch(FLT_EXPEDITION_OUTCOME_LOST_FLEET) { // TODO DEBUG! case FLT_EXPEDITION_OUTCOME_LOST_FLEET: flt_mission_explore_outcome_lost_fleet($result); // // $fleet_left = 1 - mt_rand(1, 3) * 0.25;// * 0.25; // $fleet_left = 1 - mt_rand(1, 3) * mt_rand(200000, 300000) / 1000000; // $fleet_lost = array(); // foreach($fleet as $unit_id => &$unit_amount) { // $ships_left = floor($unit_amount * $fleet_left); // $fleet_lost[$unit_id] = $unit_amount - $ships_left; // $unit_amount = $ships_left; // if(!$unit_amount) { // unset($fleet[$unit_id]); // } // } break; case FLT_EXPEDITION_OUTCOME_LOST_FLEET_ALL: flt_mission_explore_outcome_lost_fleet_all($result); // $fleet_lost = $fleet; // $fleet = array(); break; case FLT_EXPEDITION_OUTCOME_FOUND_FLEET: $outcome_mission_sub = $outcome_percent >= 0.99 ? 0 : ($outcome_percent >= 0.9 ? 1 : 2); $outcome_percent = $outcome_description['percent'][$outcome_mission_sub]; // Рассчитываем эквивалент найденного флота в метале // $found_in_metal = min($outcome_percent * $fleet_metal_points, $config->resource_multiplier * 10000000); // game_speed $found_in_metal = min($outcome_percent * $fleet_metal_points, game_resource_multiplier(true) * 10000000); // game_speed // 13 243 754 000 g x1 // 60 762 247 000 a x10 // 308 389 499 488 000 b x500 // Рассчитываем стоимость самого дорого корабля в металле $max_metal_cost = 0; foreach ($fleet as $ship_id => $ship_amount) { $max_metal_cost = max($max_metal_cost, $ship_data[$ship_id]['metal_cost']); } // Ограничиваем корабли только теми, чья стоимость в металле меньше или равно стоимости самого дорогого корабля $can_be_found = array(); foreach ($ship_data as $ship_id => $ship_info) { if ($ship_info['metal_cost'] < $max_metal_cost) { $can_be_found[$ship_id] = $ship_info['metal_cost']; } } // Убираем колонизаторы и шпионов - миллиарды шпионов и колонизаторов нам не нужны unset($can_be_found[SHIP_COLONIZER]); unset($can_be_found[SHIP_SPY]); $fleet_found = array(); while (count($can_be_found) && $found_in_metal >= max($can_be_found)) { $found_index = mt_rand(1, count($can_be_found)) - 1; $found_ship = array_slice($can_be_found, $found_index, 1, true); $found_ship_cost = reset($found_ship); $found_ship_id = key($found_ship); if ($found_ship_cost > $found_in_metal) { unset($can_be_found[$found_ship_id]); } else { $found_ship_count = mt_rand(1, floor($found_in_metal / $found_ship_cost)); $fleet_found[$found_ship_id] += $found_ship_count; $found_in_metal -= $found_ship_count * $found_ship_cost; } } if (empty($fleet_found)) { $msg_text_addon = $lang['flt_mission_expedition']['outcomes'][$mission_outcome]['no_result']; } else { foreach ($fleet_found as $unit_id => $unit_amount) { $fleet[$unit_id] += $unit_amount; } } break; case FLT_EXPEDITION_OUTCOME_FOUND_RESOURCES: $outcome_mission_sub = $outcome_percent >= 0.99 ? 0 : ($outcome_percent >= 0.9 ? 1 : 2); $outcome_percent = $outcome_description['percent'][$outcome_mission_sub]; // Рассчитываем количество найденных ресурсов $found_in_metal = ceil(min($outcome_percent * $fleet_metal_points, game_resource_multiplier(true) * 10000000, $fleet_capacity) * mt_rand(950000, 1050000) / 1000000); // game_speed $resources_found[RES_METAL] = floor(mt_rand(300000, 700000) / 1000000 * $found_in_metal); $found_in_metal -= $resources_found[RES_METAL]; $found_in_metal = floor($found_in_metal * $rates[RES_METAL] / $rates[RES_CRYSTAL]); $resources_found[RES_CRYSTAL] = floor(mt_rand(500000, 1000000) / 1000000 * $found_in_metal); $found_in_metal -= $resources_found[RES_CRYSTAL]; $found_in_metal = floor($found_in_metal * $rates[RES_CRYSTAL] / $rates[RES_DEUTERIUM]); $resources_found[RES_DEUTERIUM] = $found_in_metal; $fleet_row['fleet_resource_metal'] += $resources_found[RES_METAL]; $fleet_row['fleet_resource_crystal'] += $resources_found[RES_CRYSTAL]; $fleet_row['fleet_resource_deuterium'] += $resources_found[RES_DEUTERIUM]; if (array_sum($resources_found) == 0) { $msg_text_addon = $lang['flt_mission_expedition']['outcomes'][$mission_outcome]['no_result']; } break; case FLT_EXPEDITION_OUTCOME_FOUND_DM: $outcome_mission_sub = $outcome_percent >= 0.99 ? 0 : ($outcome_percent >= 0.9 ? 1 : 2); $outcome_percent = $outcome_description['percent'][$outcome_mission_sub]; // Рассчитываем количество найденной ТМ $found_dark_matter = floor(min($outcome_percent * $fleet_metal_points / $rates[RES_DARK_MATTER], 10000) * mt_rand(750000, 1000000) / 1000000); if (!$found_dark_matter) { $msg_text_addon = $lang['flt_mission_expedition']['outcomes'][$mission_outcome]['no_result']; } break; case FLT_EXPEDITION_OUTCOME_FOUND_ARTIFACT: break; default: break; } flt_mission_explore_addon($result); $query_data = array(); if ($found_dark_matter) { rpg_points_change($fleet_row['fleet_owner'], RPG_EXPEDITION, $found_dark_matter, 'Expedition Bonus'); $msg_text_addon = sprintf($lang['flt_mission_expedition']['found_dark_matter'], $found_dark_matter); } if (!empty($fleet_lost)) { $msg_text_addon = $lang['flt_mission_expedition']['lost_fleet']; foreach ($fleet_lost as $ship_id => $ship_amount) { $msg_text_addon .= $lang['tech'][$ship_id] . ' - ' . $ship_amount . "\r\n"; } } $fleet_row['fleet_amount'] = array_sum($fleet); if (!empty($fleet) && $fleet_row['fleet_amount']) { if (!empty($fleet_found)) { $msg_text_addon = $lang['flt_mission_expedition']['found_fleet']; foreach ($fleet_found as $ship_id => $ship_amount) { $msg_text_addon .= $lang['tech'][$ship_id] . ' - ' . $ship_amount . "\r\n"; } } if (!empty($resources_found) && array_sum($resources_found) > 0) { $msg_text_addon = $lang['flt_mission_expedition']['found_resources']; foreach ($resources_found as $ship_id => $ship_amount) { $msg_text_addon .= $lang['tech'][$ship_id] . ' - ' . $ship_amount . "\r\n"; } $query_data[] = "`fleet_resource_metal` = `fleet_resource_metal` + {$resources_found[RES_METAL]}"; $query_data[] = "`fleet_resource_crystal` = `fleet_resource_crystal` + {$resources_found[RES_CRYSTAL]}"; $query_data[] = "`fleet_resource_deuterium` = `fleet_resource_deuterium` + {$resources_found[RES_DEUTERIUM]}"; } if (!empty($fleet_lost) || !empty($fleet_found)) { $fleet_row['fleet_array'] = sys_unit_arr2str($fleet); $query_data[] = "`fleet_amount` = {$fleet_row['fleet_amount']}"; $query_data[] = "`fleet_array` = '{$fleet_row['fleet_array']}'"; } $query_data[] = '`fleet_mess` = 1'; $query_data = "UPDATE {{fleets}} SET " . implode(',', $query_data); } else { // Удалить флот $query_data = "DELETE FROM {{fleets}}"; } $query_data .= " WHERE `fleet_id` = {$fleet_row['fleet_id']} LIMIT 1"; doquery($query_data); db_user_set_by_id($fleet_row['fleet_owner'], "`player_rpg_explore_xp` = `player_rpg_explore_xp` + 1"); if (!$msg_text) { $messages =& $lang['flt_mission_expedition']['outcomes'][$mission_outcome]['messages']; if ($outcome_mission_sub >= 0 && is_array($messages)) { $messages =& $messages[$outcome_mission_sub]; } $msg_text = is_string($messages) ? $messages : (is_array($messages) ? $messages[mt_rand(0, count($messages) - 1)] : ''); } $msg_text = sprintf($msg_text, $fleet_row['fleet_id'], uni_render_coordinates($fleet_row, 'fleet_end_')) . ($msg_text_addon ? "\r\n" . $msg_text_addon : ''); msg_send_simple_message($fleet_row['fleet_owner'], '', $fleet_row['fleet_end_stay'], MSG_TYPE_EXPLORE, $msg_sender, $msg_title, $msg_text); return CACHE_FLEET | CACHE_USER_SRC; }
function eco_bld_hangar($que_type, $user, &$planet) { global $lang; if (mrc_get_level($user, $planet, STRUC_FACTORY_HANGAR) == 0) { message($lang['need_hangar'], $lang['tech'][STRUC_FACTORY_HANGAR]); } $page_mode = $que_type == SUBQUE_FLEET ? 'fleet' : 'defense'; switch (sys_get_param_str('action')) { case 'clear': que_delete($que_type, $user, $planet, true); break; case 'trim': que_delete($que_type, $user, $planet, false); break; //case 'build':$operation_result = que_build($user, $planet);break; //case 'build':$operation_result = eco_bld_tech_research($user, $planet);break; } $template = gettemplate("buildings_hangar", true); if (sys_unit_arr2str(sys_get_param('fmenge'))) { $operation_result = que_build($user, $planet); } if (!empty($operation_result)) { $template->assign_block_vars('result', $operation_result); } $page_error = ''; $sn_data_group = sn_get_groups($page_mode); $ques = que_get($user['id'], $planet['id'], $que_type); $que =& $ques['ques'][$que_type][$user['id']][$planet['id']]; $in_que =& $ques['in_que'][$que_type][$user['id']][$planet['id']]; $silo_capacity_free = mrc_get_level($user, $planet, STRUC_SILO) * get_unit_param(STRUC_SILO, P_CAPACITY); $group_missile = sn_get_groups('missile'); foreach ($group_missile as $unit_id) { $silo_capacity_free -= (mrc_get_level($user, $planet, $unit_id, false, true) + (isset($in_que[$unit_id]) && $in_que[$unit_id] ? $in_que[$unit_id] : 0)) * get_unit_param($unit_id, P_UNIT_SIZE); } $silo_capacity_free = max(0, $silo_capacity_free); $TabIndex = 0; foreach ($sn_data_group as $unit_id) { $unit_info = get_unit_param($unit_id); $build_data = eco_get_build_data($user, $planet, $unit_id); if ($build_data['RESULT'][BUILD_CREATE] == BUILD_REQUIRE_NOT_MEET) { continue; } $unit_message = ''; $ElementCount = mrc_get_level($user, $planet, $unit_id); // Restricting $can_build by resources on planet and (where applicable) with max count per unit $can_build = $unit_info[P_MAX_STACK] ? max(0, $unit_info[P_MAX_STACK] - $in_que[$unit_id] - $ElementCount) : $build_data['CAN'][BUILD_CREATE]; // Restricting $can_build by free silo capacity $can_build = ($unit_is_missile = in_array($unit_id, $group_missile)) ? min($can_build, floor($silo_capacity_free / $unit_info[P_UNIT_SIZE])) : $can_build; if (!$can_build) { if (!$build_data['CAN'][BUILD_CREATE]) { $unit_message = $lang['sys_build_result'][BUILD_NO_RESOURCES]; } elseif ($unit_is_missile && $silo_capacity_free < $unit_info[P_UNIT_SIZE]) { $unit_message = $lang['b_no_silo_space']; } elseif ($unit_info[P_MAX_STACK]) { $unit_message = $lang['only_one']; } } else { $TabIndex++; } $temp[RES_METAL] = floor($planet['metal'] - $build_data[BUILD_CREATE][RES_METAL]); // + $fleet_list['own']['total'][RES_METAL] $temp[RES_CRYSTAL] = floor($planet['crystal'] - $build_data[BUILD_CREATE][RES_CRYSTAL]); // + $fleet_list['own']['total'][RES_CRYSTAL] $temp[RES_DEUTERIUM] = floor($planet['deuterium'] - $build_data[BUILD_CREATE][RES_DEUTERIUM]); // + $fleet_list['own']['total'][RES_DEUTERIUM] $template->assign_block_vars('production', array('ID' => $unit_id, 'NAME' => $lang['tech'][$unit_id], 'DESCRIPTION' => $lang['info'][$unit_id]['description_short'], 'LEVEL' => $ElementCount, 'LEVEL_OLD' => mrc_get_level($user, $planet, $unit_id), 'LEVEL_CHANGE' => $que['in_que'][$unit_id], 'BUILD_CAN' => $can_build, 'TIME' => pretty_time($build_data[RES_TIME][BUILD_CREATE]), 'METAL' => $build_data[BUILD_CREATE][RES_METAL], 'CRYSTAL' => $build_data[BUILD_CREATE][RES_CRYSTAL], 'DEUTERIUM' => $build_data[BUILD_CREATE][RES_DEUTERIUM], 'METAL_PRINT' => pretty_number($build_data[BUILD_CREATE][RES_METAL], true, $planet['metal']), 'CRYSTAL_PRINT' => pretty_number($build_data[BUILD_CREATE][RES_CRYSTAL], true, $planet['crystal']), 'DEUTERIUM_PRINT' => pretty_number($build_data[BUILD_CREATE][RES_DEUTERIUM], true, $planet['deuterium']), 'DESTROY_CAN' => $build_data['CAN'][BUILD_DESTROY], 'DESTROY_TIME' => pretty_time($build_data[RES_TIME][BUILD_DESTROY]), 'DESTROY_METAL' => $build_data[BUILD_DESTROY][RES_METAL], 'DESTROY_CRYSTAL' => $build_data[BUILD_DESTROY][RES_CRYSTAL], 'DESTROY_DEUTERIUM' => $build_data[BUILD_DESTROY][RES_DEUTERIUM], 'METAL_REST' => pretty_number($temp[RES_METAL], true, true), 'CRYSTAL_REST' => pretty_number($temp[RES_CRYSTAL], true, true), 'DEUTERIUM_REST' => pretty_number($temp[RES_DEUTERIUM], true, true), 'METAL_REST_NUM' => $temp[RES_METAL], 'CRYSTAL_REST_NUM' => $temp[RES_CRYSTAL], 'DEUTERIUM_REST_NUM' => $temp[RES_DEUTERIUM], 'ARMOR' => pretty_number($unit_info[P_ARMOR]), 'SHIELD' => pretty_number($unit_info[P_SHIELD]), 'WEAPON' => pretty_number($unit_info[P_ATTACK]), 'TABINDEX' => $TabIndex, 'MESSAGE' => $unit_message)); } //$hangar_busy $template->assign_vars(array('noresearch' => $NoFleetMessage, 'error_msg' => $page_error, 'MODE' => $que_type, 'QUE_ID' => $que_type, 'TIME_NOW' => SN_TIME_NOW, 'HANGAR_BUSY' => eco_hangar_is_building($que), 'QUE_HAS_PLACE' => empty($que) || count($que) < que_get_max_que_length($user, $planet, $que_type))); // tpl_assign_hangar($que_type, $planet, $template); // $ques = que_get($que_type, $user['id'], $planet['id']); que_tpl_parse($template, $que_type, $user, $planet); display(parsetemplate($template), $lang[$page_mode]); }