Beispiel #1
0
 function process($project)
 {
     $windowsRegistry = new WindowsRegistry();
     $MozillaVersion = $windowsRegistry->ReadValue('HKEY_LOCAL_MACHINE\\SOFTWARE\\Mozilla\\Mozilla Firefox', 'CurrentVersion', TRUE);
     $MozillaExe = $windowsRegistry->ReadValue('HKEY_LOCAL_MACHINE\\SOFTWARE\\Mozilla\\Mozilla Firefox\\' . $MozillaVersion . '\\Main', 'PathToExe', TRUE);
     // FireFox registry settings
     $MozillaKey = 'HKEY_LOCAL_MACHINE\\SOFTWARE\\MozillaPlugins\\@';
     $html = 'file://' . getcwd() . '/game/web/sample.html';
     $html = str_replace("\\", "/", $html);
     $html = str_replace(" ", "%20", $html);
     $project->commandRelease = $MozillaExe;
     $project->commandDebug = $MozillaExe;
     $project->commandOptimized = $MozillaExe;
     $project->argsRelease = $html;
     $project->argsDebug = $html;
     $project->argsOptimized = $html;
     //$windowsRegistry->WriteValue($MozillaKey.$this->COMPANYKEY.'/'.$this->PLUGIN, 'Path', $this->GAMEFOLDER.$this->PLUGINNAME.'.dll');
     //$windowsRegistry->WriteValue($MozillaKey.$this->COMPANYKEY.'/'.$this->PLUGIN, 'ProductName', $this->PRODUCTNAME);
     //$windowsRegistry->WriteValue($MozillaKey.$this->COMPANYKEY.'/'.$this->PLUGIN, 'Vendor', $this->COMPANY);
     //$windowsRegistry->WriteValue($MozillaKey.$this->COMPANYKEY.'/'.$this->PLUGIN, 'Version', $this->VERSION);
     //$windowsRegistry->WriteValue($MozillaKey.$this->COMPANYKEY.'/'.$this->PLUGIN.'\\MimeTypes\\application/'.$this->MIMETYPE, 'Description', $this->DESCRIPTION);
     unset($windowsRegistry);
     $this->processTemplates();
     setProjectModuleDefinitionFile('../../../web/source/npplugin/windows/npWebGamePlugin.def');
     /// Prefs
     addProjectDefine('TORQUE_SHADERGEN');
     addProjectDefine('TORQUE_SHARED');
     addProjectDefine('TORQUE_WEBDEPLOY');
     // Firefox
     addProjectDefine('FIREFOXPLUGIN_EXPORTS');
     addProjectDefine('MOZILLA_STRICT_API');
     addProjectDefine('XP_WIN');
     addProjectDefine('WIN32');
     addProjectDefine('_WINDOWS');
     addProjectDefine('_USRDLL');
     addSrcDir('../web/source/common');
     addSrcDir('../web/source/npplugin');
     addSrcDir('../web/source/npplugin/windows');
     // Additional includes
     addIncludePath("../../web/source/npplugin/windows");
     addProjectLibDir(getAppLibSrcDir() . 'SDL/win32');
     addProjectLibDir(getAppLibSrcDir() . 'unicode');
     // addProjectLibDir( getAppLibSrcDir() . 'mozilla/lib' );
     addProjectLibInput('COMCTL32.LIB');
     addProjectLibInput('COMDLG32.LIB');
     addProjectLibInput('USER32.LIB');
     addProjectLibInput('ADVAPI32.LIB');
     addProjectLibInput('GDI32.LIB');
     addProjectLibInput('WINMM.LIB');
     addProjectLibInput('WSOCK32.LIB');
     addProjectLibInput('vfw32.lib');
     addProjectLibInput('Imm32.lib');
     addProjectLibInput('UnicoWS.lib');
     addProjectLibInput('opengl32.lib');
     addProjectLibInput('glu32.lib');
     addProjectLibInput('ole32.lib');
     addProjectLibInput('shell32.lib');
     addProjectLibInput('oleaut32.lib');
     addProjectLibInput('version.lib');
 }
Beispiel #2
0
 static function beginConfig($platform, $projectName)
 {
     setPlatform($platform);
     beginProject($projectName, self::$sharedConfig);
     self::includeDefaultLibs();
     $ext = "DLL";
     if (Generator::$platform == "mac") {
         $ext = "Bundle";
     }
     //some platforms will not want a shared config
     if (Generator::$platform == "360" || Generator::$platform == "ps3") {
         self::$sharedConfig = false;
     }
     //begin either a shared lib config, or a static app config
     if (self::$sharedConfig) {
         beginSharedLibConfig(getGameProjectName() . ' ' . $ext, '{C0FCDFF9-E125-412E-87BC-2D89DB971CAB}', 'game', getGameProjectName());
     } else {
         beginAppConfig(getGameProjectName(), '{C0FCDFF9-E125-412E-87BC-2D89DB971CAB}', 'game', getGameProjectName());
     }
     /// Prefs
     addProjectDefine('TORQUE_SHADERGEN');
     addProjectDefine('TORQUE_UNICODE');
     if (self::$sharedConfig) {
         addProjectDefine('TORQUE_SHARED');
     }
     /// For OPCODE
     addProjectDefine('BAN_OPCODE_AUTOLINK');
     addProjectDefine('ICE_NO_DLL');
     addProjectDefine('TORQUE_OPCODE');
     // For libTomCrypt
     addProjectDefine('LTC_NO_PROTOTYPES');
     // Additional includes
     addIncludePath("../../game/shaders");
     addLibIncludePath("lmng");
     addLibIncludePath("lpng");
     addLibIncludePath("ljpeg");
     addLibIncludePath("lungif");
     addLibIncludePath("zlib");
     addLibIncludePath("tinyxml");
     addLibIncludePath("opcode");
     addLibIncludePath("squish");
     addLibIncludePath('convexDecomp');
     if (Generator::$platform != "360" && Generator::$platform != "ps3") {
         addLibIncludePath("libvorbis/include");
         addLibIncludePath("libogg/include");
         addLibIncludePath("libtheora/include");
     }
     // Modules
     includeModule('core');
     includeModule('dsound');
     //includeModule( 'fmod'); // FMOD support removed until made as a 3rd party library
     includeModule('T3D');
     includeModule('advancedLighting');
     includeModule('basicLighting');
     includeModule('collada');
     if (Generator::$platform != "360" && Generator::$platform != "ps3") {
         includeModule('vorbis');
         includeModule('theora');
     }
     if (Generator::$platform == "mac" || Generator::$platform == "win32") {
         includeModule('openal');
     }
     // Dependencies
     addProjectDependency('lmng');
     addProjectDependency('lpng');
     addProjectDependency('lungif');
     addProjectDependency('ljpeg');
     addProjectDependency('zlib');
     addProjectDependency('tinyxml');
     addProjectDependency('opcode');
     addProjectDependency('squish');
     addProjectDependency('collada_dom');
     addProjectDependency('pcre');
     addProjectDependency('convexDecomp');
     if (Generator::$platform != "360" && Generator::$platform != "ps3") {
         addProjectDependency('libvorbis');
         addProjectDependency('libogg');
         addProjectDependency('libtheora');
     }
     if (Generator::$platform == "mac") {
         addProjectDefine('__MACOSX__');
         addProjectDefine('LTM_DESC');
     }
     if (Generator::$platform == "win32") {
         setProjectModuleDefinitionFile('../../' . getLibSrcDir() . 'Torque3D/msvc/torque3d.def');
         addProjectDefine('UNICODE');
         addProjectDefine('INITGUID');
         addProjectDefine('_CRT_SECURE_NO_DEPRECATE');
         addProjectLibInput('COMCTL32.LIB');
         addProjectLibInput('COMDLG32.LIB');
         addProjectLibInput('USER32.LIB');
         addProjectLibInput('ADVAPI32.LIB');
         addProjectLibInput('GDI32.LIB');
         addProjectLibInput('WINMM.LIB');
         addProjectLibInput('WSOCK32.LIB');
         addProjectLibInput('vfw32.lib');
         addProjectLibInput('Imm32.lib');
         addProjectLibInput('d3d9.lib');
         addProjectLibInput('d3dx9.lib');
         addProjectLibInput('DxErr.lib');
         addProjectLibInput('ole32.lib');
         addProjectLibInput('shell32.lib');
         addProjectLibInput('oleaut32.lib');
         addProjectLibInput('version.lib');
     }
     // Include project specific sources in the project/buildFiles/config/projectCode.conf
     $projectCode = realpath($argv[1]) . "/buildFiles/config/projectCode.conf";
     echo "\n   - Loading project code configuration from " . $projectCode . "\n";
     include $projectCode;
 }