function create_game($roomid) { global $db, $ir; $alreadymade = $db->num_rows($db->query("SELECT ttt_room FROM ttt_game WHERE ttt_room = {$roomid}")); if (!$alreadymade) { $turn = rand(1, 2); $turnuid = p_to_uid($turn, $roomid); if ($turn == 1) { $other = 2; } else { $other = 1; } $otheruid = p_to_uid($other, $roomid); $db->query("UPDATE ttt_room SET turn={$turnuid},play_time=0 WHERE id={$roomid}"); $db->query("INSERT INTO ttt_game (ttt_room, x, p1, p2) VALUES ({$roomid}, {$turnuid}, {$turnuid}, {$otheruid})"); } }
function create_game($roomid) { global $db, $ir, $firstmovemarkfield; $alreadymade = $db->num_rows($db->query("SELECT man_room FROM man_game WHERE man_room = {$roomid}")); if (!$alreadymade) { $roominfo = $db->fetch_row($db->query("SELECT * FROM man_room WHERE id={$roomid}")); $turn = rand(1, 2); $turnuid = p_to_uid($turn, $roomid); $db->query("UPDATE man_room SET turn={$turnuid},play_time=0 WHERE id={$roomid}"); $db->query("INSERT INTO man_game (man_room, {$firstmovemarkfield}, p1, p2) VALUES ({$roomid}, {$turnuid}, {$roominfo['p1']}, {$roominfo['p2']})"); } }
function create_game($roomid) { global $db, $ir, $firstmovemarkfield; $alreadymade = $db->num_rows($db->query("SELECT ms_room FROM ms_game WHERE ms_room = {$roomid}")); if (!$alreadymade) { $roominfo = $db->fetch_row($db->query("SELECT * FROM ms_room WHERE id={$roomid}")); $turn = rand(1, 2); $turnuid = p_to_uid($turn, $roomid); if ($turn == 1) { $other = 2; } else { $other = 1; } $otheruid = p_to_uid($other, $roomid); $db->query("UPDATE ms_room SET turn={$turnuid},play_time=0 WHERE id={$roomid}"); $db->query("INSERT INTO ms_game (ms_room, {$firstmovemarkfield}, p1, p2, mselected) VALUES ({$roomid}, {$turnuid}, {$roominfo['p1']}, {$roominfo['p2']}, 1)"); } create_mines($roomid); }
function create_game($roomid) { global $db, $ir, $firstmovemarkfield; $alreadymade = $db->num_rows($db->query("SELECT ck_room FROM ck_game WHERE ck_room = {$roomid}")); if (!$alreadymade) { $roominfo = $db->fetch_row($db->query("SELECT * FROM ck_room WHERE id={$roomid}")); $turn = rand(1, 2); $turnuid = p_to_uid($turn, $roomid); if ($turn == 1) { $other = 2; } else { $other = 1; } $otheruid = p_to_uid($other, $roomid); $db->query("UPDATE ck_room SET turn={$turnuid},play_time=0 WHERE id={$roomid}"); $db->query("INSERT INTO ck_game (ck_room, {$firstmovemarkfield}, p1, p2) VALUES ({$roomid}, {$turnuid}, {$roominfo['p1']}, {$roominfo['p2']})"); board_setup($roomid, $turnuid, $otheruid); } }
function create_game($roomid) { global $db, $ir, $firstmovemarkfield; $alreadymade = $db->num_rows($db->query("SELECT bs_room FROM bs_game WHERE bs_room = {$roomid}")); if (!$alreadymade) { $roominfo = $db->fetch_row($db->query("SELECT * FROM bs_room WHERE id={$roomid}")); $turn = rand(1, 2); $turnuid = p_to_uid($turn, $roomid); $db->query("UPDATE bs_room SET turn={$turnuid},play_time=0 WHERE id={$roomid}"); $db->query("INSERT INTO bs_game (bs_room, {$firstmovemarkfield}, p1, p2) VALUES ({$roomid}, {$turnuid}, {$roominfo['p1']}, {$roominfo['p2']})"); $blankboard = "c1-h|c2-h|c3-h|c4-h|c5-h|b1-h|b2-h|b3-h|b4-h|0|d1-h|d2-h|d3-h|s1-h|s2-h|s3-h|p1-h|p2-h|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0"; $db->query("UPDATE bs_game SET p1b='{$blankboard}',p2b='{$blankboard}' WHERE bs_room={$roomid}"); } }