Beispiel #1
0
function showMessagePrivate($bdd, $accountID)
{
    global $messageprivate0, $messageprivate1, $messageprivate2;
    $MPList = $bdd->prepare("SELECT * FROM Caranille_Private_Messages \n    WHERE (Private_Message_Receiver = ? OR Private_Message_Transmitter = ?) AND Private_Message_Parent_ID = '0'");
    $MPList->execute([$accountID, $accountID]);
    while ($MP = $MPList->fetch()) {
        ?>
        <table class="table">
            <tr>
                <th>
                <?php 
        if ($MP['Private_Message_Lu'] == '0' && $MP['Private_Message_Transmitter'] != $accountID) {
            ?>
                		<span class="glyphicon glyphicon-star" aria-hidden="true"></span>
                		<?php 
        } else {
            ?>
                		<span class="glyphicon glyphicon-star-empty" aria-hidden="true"></span>
                		<?php 
        }
        $parentID = stripslashes($MP['Private_Message_ID']);
        $transit = newCharacter($bdd, $MP['Private_Message_Transmitter']);
        echo ": " . $transit->getFirstName() . " " . $transit->getLastName();
        ?>
                    <?php 
        echo $messageprivate0;
        stripslashes($MP['Private_Message_Subject']);
        $messageprivate1;
        ?>
            		<form method="POST" action="Conversation.php">
			        	<input type="hidden" name="parentID" value="$parentID">
			        	<input type="submit" class="btn btn-info" value="<?php 
        echo $messageprivate2;
        ?>
">
		        	</form>
                </th>
            </tr>
            <tr>
                <td>
                    <?php 
        echo stripslashes($MP['Private_Message_Message']);
        ?>
                </td>
            </tr>
        </table>
        <hr>
        <?php 
    }
}
Beispiel #2
0
<?php

if (isset($_SESSION['Account_ID'])) {
    $account = newAccount($bdd, $_SESSION['Account_ID']);
    $character = newCharacter($bdd, $_SESSION['Account_ID']);
    $town = newTown($bdd, $character->getTownID());
    $verifyBattle = verifyBattle($bdd, $character->getID());
    if ($verifyBattle >= 1) {
        $monster = newBattleMonster($bdd, $character->getID());
        $monsterID = $monster->getID();
        $monsterPicture = $monster->getPicture();
        $monsterName = $monster->getName();
        $monsterDescription = $monster->getDescription();
        $monsterLevel = $monster->getLevel();
        $monsterHP = $monster->getHp();
        $monsterMP = $monster->getMp();
        $monsterStrength = $monster->getStrength();
        $monsterMagic = $monster->getMagic();
        $monsterAgility = $monster->getAgility();
        $monsterDefense = $monster->getDefense();
        $monsterExperience = $monster->getExperience();
        $monsterGold = $monster->getGold();
        $minStrength = $character->getStrength() / 1.1;
        $maxStrength = $character->getStrength() * 1.1;
        $minMagic = $character->getMagic() / 1.1;
        $maxMagic = $character->getMagic() * 1.1;
        $minDefense = $character->getDefense() / 1.1;
        $maxDefense = $character->getDefense() * 1.1;
        $monsterMinStrength = $monster->getStrength() / 1.1;
        $monsterMaxStrength = $monster->getStrength() * 1.1;
        $monsterMinDefense = $monster->getDefense() / 1.1;