fputs($outf,$new_file_content); fclose($outf); //die("for testing we will use only 1 file !"); } } closedir($curdir);/**/ //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// $file_list = array("AIInterface.cpp", "ArenaTeam.cpp", "AuctionHouse.cpp", "AuctionMgr.cpp", "BattlegroundHandler.cpp", "BattlegroundMgr.cpp", "ChannelHandler.cpp", "CharacterHandler.cpp", "ChatHandler.cpp", "CombatHandler.cpp", "Container.cpp", "Corpse.cpp", "Creature.cpp", "DuelHandler.cpp", "DynamicObject.cpp", "EventableObject.cpp", "GameObject.cpp", "Group.cpp", "GroupHandler.cpp", "Guild.cpp", "GuildHandler.cpp", "HonorHandler.cpp", "Item.cpp", "ItemHandler.cpp", "ItemInterface.cpp", "LfgHandler.cpp", "LfgMgr.cpp", "LootMgr.cpp", "MailSystem.cpp", "Map.cpp", "MapCell.cpp", "MapMgr.cpp", "MiscHandler.cpp", "MovementHandler.cpp", "NPCHandler.cpp", "Object.cpp", "ObjectMgr.cpp", "ObjectStorage.cpp", "Pet.cpp", "PetHandler.cpp", "Player.cpp", "Quest.cpp", "QuestMgr.cpp", "RaidHandler.cpp", "ReputationHandler.cpp", "ScriptMgr.cpp", "SkillHandler.cpp", "Spell.cpp", "SpellAuras.cpp", "SpellEffects.cpp", "SpellHandler.cpp", "TaxiHandler.cpp", "TaxiMgr.cpp", "TradeHandler.cpp", "Unit.cpp", "WarsongGulch.cpp"); foreach ($file_list as $key => $value) { $srcfile = $srcdir . '/' . $value; if (is_file($srcfile)) { //instrument file $new_file_content = instrument_file($srcfile); //now overwrite old file $outf = fopen($srcfile, "w"); //echo $new_file_content; //$outf=fopen("t.cpp","w"); fputs($outf, $new_file_content); fclose($outf); //die("for testing we will use only 1 file !"); } } //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// echo "Maximum nbumber of Unique IDs used : {$unique_trace_id} <br>"; //search in the file for function starts and try to instrument them
$iter++; $file_list[$iter] = "Pet.cpp"; $objident[$iter] = "Pet"; $macro[$iter] = "INSTRUMENT_TYPECAST_CHECK_PET_OBJECT_TYPE"; $iter++; $file_list[$iter] = "Player.cpp"; $objident[$iter] = "Player"; $macro[$iter] = "INSTRUMENT_TYPECAST_CHECK_PLAYER_OBJECT_TYPE"; $iter++; $file_list[$iter] = "Unit.cpp"; $objident[$iter] = "Unit"; $macro[$iter] = "INSTRUMENT_TYPECAST_CHECK_UNIT_OBJECT_TYPE"; $iter++; for ($i = 0; $i < $iter; $i++) { $srcfile = $srcdir . $file_list[$i]; $new_file_content = instrument_file($srcfile, $objident[$i], $macro[$i]); //now overwrite old file $outf = fopen($srcfile, "w"); fputs($outf, $new_file_content); fclose($outf); //echo $new_file_content; //$outf=fopen("t.cpp","w"); // die("for testing we will use only 1 file !"); } //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //search in the file for function starts and try to instrument them //we define function start as a level 0 "{" braket global $html_output, $newline, $braket_level, $skip_instrument, $big_comment_detected;