function showaverages($results) { global $forces, $options; //set colors and units in the next if-then for rulesets on PHP side...uses the CSS $className = ''; if (isset($_REQUEST['ruleset'])) { if ($_REQUEST['ruleset'] == 'Classic') { $className = 'cla'; } if ($_REQUEST['ruleset'] == 'Revised') { $className = 'rev'; } if ($_REQUEST['ruleset'] == 'AA50') { $className = 'aa50'; } } $output = ''; $sides = array('att' => 'Attacker', 'def' => 'Defender'); $statkeys = array('count', 'cost', 'punch'); $output .= '<h2>Average outcome of ' . number_format($_REQUEST['reps']) . ' battles</h2><b>Attacker: </b>' . showforce($forces['att']) . '<b> v. Defender: </b>' . showforce($forces['def']) . ' ' . scenariolink('web'); $output .= '<p>Average battle duration: <b>' . $results['duration'] . '</b> rounds of combat</p>'; $breaks = array('att' => array(), 'def' => array()); if (!has_sea($forces['def']) && can_bombard($forces['att'])) { //Amphibious assault unset($forces['att']['Des']); unset($forces['att']['Cru']); unset($forces['att']['Bat']); $output .= "<b>Note:</b> Bombarding units are included in the statistics, although not reported in count/cost/punch/units.<br />"; } $benchmarks = calibrate($forces); $graphstyles = ' display: block; float: left; font-size: 60%; text-align: center; padding: 0; margin: 0; height:15px; border: 1px solid grey; '; $output .= '<table border=0><tr><th> </th> <th>avg. # units left<!--<div style="font-size: 60%">scale: ' . $benchmarks['count'] . '</div>--></th> <th>IPC value <!--<div style="font-size: 60%">scale: ' . $benchmarks['cost'] . '</div>--></th> <th>Punch <!--<div style="font-size: 60%">scale: ' . $benchmarks['punch'] . '</div>--></th> </tr>'; $gross = array(); #debugarray($results); $stats = array(); foreach ($sides as $side => $name) { // show both sides arsort($results[$side]); $totals = array('count' => 0, 'cost' => 0, 'punch' => 0, 'wins' => 0); #debugarray ($results[$side]); $percentpoint = 0; foreach ($results[$side] as $index => $data) { $wins = round($data['total'] / $_REQUEST['reps'] * 100, 2); $lastpercent = $percentpoint; $percentpoint += $wins; $units = $data['stats']['count']; $lossdata = assess($data['lost'], substr(strtolower($name), 0, -2)); #debug ("$wins, total $percentpoint, $index"); #debug($percentpoint); //the 1st SD includes 68% of the results centered about the mean or median $stdev1 = $percentpoint >= 84 && $lastpercent < 84 || $percentpoint >= 16 && $lastpercent < 16; //the 2nd SD includes 94% of the results centered about the mean or median $stdev2 = $percentpoint >= 97 && $lastpercent < 97 || $percentpoint >= 3 && $lastpercent < 3; $median = $percentpoint >= 50 && $lastpercent < 50; if ($wins > 0) { $breaks[$side][$index] = probgraph($wins, showforce($data['force']), $units, showforce($data['lost']), $lossdata['cost'], $median, $stdev1, $stdev2); } foreach ($statkeys as $key) { $totals[$key] += $data['stats'][$key] * $wins; } $totals['wins'] += $wins; } #debugarray ($breaks[$side]); $astats = array(); foreach ($statkeys as $key) { if ($totals['wins'] !== 0) { $astats[$key] = round($totals[$key] / 100, 1); # if ($side=='att'){$astats['punch']=$astats['opunch'];}else{$astats['punch']=$astats['dpunch'];} } else { $astats[$key] = 0; } } $stats[$side] = $astats; //save for later $mode = strtolower(substr($sides[$side], 0, -2)); //gets 'attack' or 'defend' from "Attacker" or "Defender" $astartstats = assess($forces[$side], $mode); #if ($side=='att'){$astartstats['punch']=$astartstats['opunch'];}else{$astartstats['punch']=$astartstats['dpunch'];} $aloststats = array(); foreach ($statkeys as $key) { $aloststats[$key] = $astartstats[$key] - $astats[$key]; } if ($totals['wins'] > 100) { $totals['wins'] = 100; } $gross[$side] = round($totals['wins'], 1); $survive = '<th class="' . $side . $className . '">' . $name . ':</th>'; if ($totals['wins'] < 99) { $losses = 100 - $totals['wins']; $stdev2 = $losses >= 3; //2nd standard deviation contains about 95% of the results. thus, 50-(95/2) = 3% when rounded up $stdev1 = $losses >= 16; //1st standard deviation contains about 68% of the results. thus, 50-(68/2) = 16% $median = $losses >= 50; $width = width($losses, 50); $lossdata = assess($forces[$side], substr(strtolower($name), 0, -2)); $breaks[$side][0] = probgraph($losses, 'no units.', 0, showforce($forces[$side]), $lossdata['cost'], $median, $stdev1, $stdev2); #'<!--0--> #<span style="background: grey; width: '.$width.'px; display: block; float: left; border: 1px solid black; margin: 3px 3px 0 0; font-size: 60%;"> </span> #0 units: '.$losses.'%: left with <b>nothing</b>.'; } foreach ($benchmarks as $stat => $bmark) { $afw = width($astats[$stat], $bmark); $alw = width($aloststats[$stat], $bmark); $alossw = width($astartstats[$stat], $bmark); $survive .= '<td class="graph">'; if ($astats[$stat] > 0) { $survive .= '<span class="' . $side . $className . '"style="width:' . $afw . 'px; ' . $graphstyles . '">' . $astats[$stat] . '</span>'; } #<span class="noshow">Left:</span> '; if ($aloststats[$stat] > 0) { $survive .= '<span class="lost" style="' . $graphstyles . ' border: none !important; padding: 1px 0px !important; width:' . ($alw - 1) . 'px;">' . $aloststats[$stat] . '</span>'; } $survive .= '</td>'; } #if ($totals['wins'] > 0) # $ics=$astartstats['count']*$astartstats['punch']; # $survive.= "<td>count: ".$astartstats['count']." punch: ".$astartstats['punch']. "ICS: $ics</td>"; $output .= '<tr>' . $survive . '</tr>'; } $output .= ' <tr><td> </td><td><span class="att' . $className . '" style="display: block; float: left; border: 1px solid black; padding: 0 3px; margin: 3px 3px 0 0; font-size: 60%;">#</span> Surviving Attackers <br /> </td> <td valign="top"><span class="def' . $className . '" style="display: block; float: left; border: 1px solid black; padding: 0 3px; margin: 3px 3px 0 0; font-size: 60%;">#</span> Surviving Defenders</td><td><span class="lost" style="display: block; float: left; border: 1px solid grey; padding: 0 3px; margin: 3px 3px 0 0; font-size: 60%; ">#</span>Casualties</td></tr> <tr><td colspan="4"><hr /></td></tr> <tr style="font-weight: bold;"> <th>Overall %*:</th><td class="att' . $className . '" style="font-weight: bold; padding: 0px 4px;">A. survives: ' . $gross['att'] . '%</td> <td class="def' . $className . '" style="font-weight: bold; padding: 0px 4px;">D. survives: ' . $gross['def'] . '%</td> <td class="lost" style="font-weight: bold; padding: 0px 4px;">No one survives: ' . round($results['draw'] / $_REQUEST['reps'] * 100, 1) . '%</td></tr> </table> <em>* percentages may not total 100 due to rounding. The average results from above are<span style="background: yellow;"> highlighted </span>in charts below, while the median result (equal odds of getting a worse or better result) is written in <span style="color: red">red</span>. If shown, the 1st and 2nd standard deviations about the mean are represented in <span style="color: blue">blue</span> and <span style="color: dodgerblue">light blue</span>.</em> <table>'; #debugarray ($results); foreach ($sides as $side => $name) { $output .= '<tr><th colspan="4">' . $name . ' results:<hr /></td></tr> <tr><th style="text-align: right;">Probability</th><th style="text-align: left;">%</th><th style="text-align: right;">#</th><th style="text-align: left">units</th><th>/ losses</th></tr> '; # <tr><td>'; # foreach ($breaks[$side] as $line) $output .= "<tr>$line</tr>"; #$output .= '</ul></td><td><h3>By remaining count</h3><ul>'; natcasesort($breaks[$side]); #debug ('Stats:'); #debugarray ($stats[$side]); #debug ('Avg. Count for '.$side.': '.$stats[$side]['count']); $breaks[$side] = array_reverse($breaks[$side]); #debugarray ($r); #debug (count($breaks[$side])); foreach ($breaks[$side] as $index => $line) { $color = 'background: #eef;'; $avgcount = round($stats[$side]['count']); $count = 0; if ($index !== 0) { $count = $results[$side][$index]['stats']['count']; } if ($count > $avgcount - 1.0 and $count < $avgcount + 1.0) { $color = 'background: yellow;'; } if ($count !== 0 && $color == '') { $countratio = $avgcount / $count; if ($countratio >= 0.9 and $countratio <= 1.1) { $color = 'background: yellow;'; } } $output .= "<tr style=\"font-size: 60%; {$color}\">{$line}</tr>\n\t\t\t"; } $output .= '<tr><td colspan=4><hr /></td></tr>'; } $output .= '</table>'; global $rounds; #if ($rounds == '') $output .= showipcdiffs($results['ipcdiff']); #debug ($rounds); $output .= scenariolink('mail'); return $output; }
function getformdata($posted) { global $options, $canhit, $rounds, $sides, $ool, $baseool, $mustland, $round, $abortratio, $unitspecs; $customOOL = array(); $valid = true; $options['tech'] = (isset($_REQUEST['toggletechs']) && $_REQUEST['toggletechs'] == "Enable techs" or isset($_REQUEST['techs']) && (!isset($_REQUEST['toggletechs']) or $_REQUEST['toggletechs'] !== 'Disable techs')); #debugarray ($options); if ($options['tech']) { $units = allunits(); } else { $units = notechunits(); } /* DO NOT NEED IF NOT STORING GAMES ANYMORE? #validate gameid: #$gameid=$_REQUEST['gameid']; if ($gameid!=='') { #$gameid=intval($gameid); #if (strval($gameid)!==$_REQUEST['gameid']) { # echo 'No non-numeric characters permitted in Game ID #<p>'; # $gameid=''; #} else $options['gameidok']=false; if (!file_exists('makegame/games/'.$gameid.'.php')) { echo "No record exists for game ID # $gameid.<p>"; $gameid=''; } else if ($_REQUEST['territory']=='' or $_REQUEST['turnid']=='') { echo "<div style=\"color: red\"><b>Error:</b> You must specify a territory and a Turn ID for the game record.</div>"; $_REQUEST['pbem']=''; } else { #Game ID is valid and file exists include ('makegame/games/'.$gameid.'.php'); if ($_REQUEST['password']==$data['password']) { $_REQUEST['ruleset']=$data['ruleset']; $_REQUEST['luck']=$data['luck']; if (isset ($_REQUEST['pbem']) && strlen($_REQUEST['pbem']) > 6 ) { # User has entered a game id but also entered e-mail addresses $_REQUEST['pbem']=str_replace (array($data['player1'],$data['player2']), '', $_REQUEST['pbem']).' '.$data['player1'].' '.$data['player2']; #Previous line strips out the e-mail addresses from the pbem field that are already saved in game ID. } else { $_REQUEST['pbem']=$data['player1'].' '.$data['player2']; # This line preloads the saved e-mail addresses. } $_REQUEST['reps']=1; $_REQUEST['gameid']=$gameid; $turnid=$_REQUEST['turnid']; $options['gameidok']=true; } else { echo "The password provided did not match.<p>"; $_REQUEST['gameid']=''; } } } */ /* OLD OPTIONS FOR OTHER RULESETS...SHOULD BE PUT IN THE UPDATEUNITS FUNCTION IF WE WANT BACK IN if (isset($_REQUEST['ruleset'])) { if ($_REQUEST['ruleset'] == 'LHTR' ) { #$unitspecs['HBom']['attack']=5.33; $unitspecs['SSub']['defend']=3; $unitspecs['HBom']['attackdice']=1; if ($_REQUEST['luck']!=='pure') $unitspecs['HBom']['attack']=5.33; #debug ($_REQUEST['luck']); } if ($_REQUEST['ruleset'] == 'Europe' ) { $unitspecs['Fig']['cost']=12; $unitspecs['Arm']['defend']=2; $unitspecs['Car']['cost']=18; } }*/ if (isset($_REQUEST['round'])) { $round = intval($_REQUEST['round']); } foreach ($sides as $side => $name) { $string = trim($_REQUEST['ool_' . $side]); $string = str_replace(' ', '-', $string); $replacechars = array(' ', ' ', ',', '.', '<', '>', '?', '/', '\\', '!'); $string = str_replace($replacechars, '', $string); $array = explode('-', $string); //find if any elements are missing or changed names foreach ($baseool as $type) { if (!in_array($type, $array)) { $valid = false; } } //find if number of elements is the the same if (count($array) !== count($baseool)) { $valid = false; } $customOOL[$side] = $array; } if ($valid) { $ool = $customOOL; $warned = false; foreach ($sides as $side => $name) { //prevent battleships being killed first if Classic ruleset used and Bat's listed first in OOL if ($_REQUEST['ruleset'] == 'Classic' && $ool[$side][0] == 'Bat') { #debug ("Saving $side's battleships!"); if (!$warned) { echo "<b>Notice:</b> OOL adjusted to prevent battleships being killed first."; } $warned = true; } $string = implode('-', $ool[$side]); #setcookie ('ool_'.$side, $string, +31536000); } } else { echo "<p><strong>Error</strong> - elements in the custom Order of Loss should be separated only by dashes.\n\t\t\tThe elements themselves should not be edited, deleted or added to.</p>"; } $mustland = 0; if (isset($_REQUEST['mustland']) && $_REQUEST['mustland'] !== '' && !isset($_REQUEST['Clear'])) { $_REQUEST['mustland'] = intval($_REQUEST['mustland']); $mustland = $_REQUEST['mustland']; } $abortratio = intval($_REQUEST['abortratio']); if ($abortratio > 1000 or $abortratio < 1) { $abortratio = 0; } $options['legal'] = false; $_REQUEST['reps'] = intval($_REQUEST['reps']); $options['AA'] = (isset($_REQUEST['AA']) or isset($_REQUEST['AAr'])); $_REQUEST['pbem'] = str_replace(array(',', ';'), ' ', $_REQUEST['pbem']); $_REQUEST['pbem'] = explode(' ', $_REQUEST['pbem']); foreach ($_REQUEST['pbem'] as $key => $val) { if (!valid_email($val)) { unset($_REQUEST['pbem'][$key]); } } if ($_REQUEST['reps'] > 1 && ($_REQUEST['luck'] == 'none' or $_REQUEST['battle'] == 'Evaluate units')) { echo '<p><strong>Note:</strong> in No Luck mode or Evaluate Units mode, every battle turns out the same (so not much point running it 1000x). Battle has only been run once.</p>'; $_REQUEST['reps'] = 1; } foreach ($posted as $key => $value) { if ((!isset($value) or $value == '') && $key !== 'rounds') { $posted[$key] = 0; } else { $posted[$key] = intval($value); } } $forces = array('att' => array(), 'def' => array()); foreach ($units as $type) { if ($posted['a' . $type] > 0) { $forces['att'][$type] = $posted['a' . $type]; } if ($posted['d' . $type] > 0) { $forces['def'][$type] = $posted['d' . $type]; } } //check that both sides have units: $options['nounits'] = count($forces['att']) == 0 && count($forces['def']) == 0; if (!$options['nounits']) { //seabattle boolean conditions. check if seabattle or not. $options['seabattle'] = (has_sea($forces['def']) or has_sea($forces['att'])) && !has_land($forces['att']) && !has_land($forces['def']) && !isset($forces['def']['Bom']) && !isset($forces['def']['HBom']); //landbattle boolean must also be set to true if a shore bombardment is possible $options['landbattle'] = (has_land($forces['def']) or has_land($forces['att']) or has_air($forces['def']) or has_air($forces['att'])); if (isset($forces['att']['Bat'])) { $options['landbattle'] = $options['landbattle'] && has_land($forces['att']); } //if AA50 or AA1942, add Des as invalid attacker and Cru as valid attacker into landbattle option if ($_REQUEST['ruleset'] == 'AA50' || $_REQUEST['ruleset'] == 'AA1942') { if (isset($forces['att']['Cru'])) { $options['landbattle'] = $options['landbattle'] && has_land($forces['att']); } $options['landbattle'] = $options['landbattle'] && !isset($forces['att']['Des']); } //if Revised, add Des as valid attacker into landbattle option -- No need to address Cru since it's not on Revised form if ($_REQUEST['ruleset'] == 'Revised') { if (isset($forces['att']['Des'])) { $options['landbattle'] = $options['landbattle'] && has_land($forces['att']); } } //no need to address Cru and Des in Classic either since they are not on the Classic form now //finish list of requirements for landbattle to not include any of the following $options['landbattle'] = $options['landbattle'] && !has_sea($forces['def']) && !isset($forces['att']['Tra']) && !isset($forces['att']['Sub']) && !isset($forces['att']['SSub']) && !isset($forces['att']['Car']) && !isset($forces['att']['dBat']); // check if attacker has combined standard and upgraded units of the same class: $illegalattackcomb = (isset($forces['att']['Art']) && isset($forces['att']['AArt']) or isset($forces['att']['Bom']) && isset($forces['att']['HBom']) or isset($forces['att']['Fig']) && isset($forces['att']['JFig']) or isset($forces['att']['Sub']) && isset($forces['att']['SSub'])); $options['legal'] = $options['landbattle'] + $options['seabattle'] !== 2 && $options['landbattle'] + $options['seabattle'] !== 0 && $illegalattackcomb == false; } return $forces; }
$def[$t]['force'] = $outcome['def']['force']; $astats = assess($att[$t]['force'], 'attack'); $dstats = assess($def[$t]['force'], 'defend'); $abort = ($astats['count'] - round(($dstats['punch'] + 3) / 6) < $saveunits && $saveunits > 0 or $dstats['count'] - round(($astats['punch'] + 3) / 6) < $strafeunits && $strafeunits > 0 or $dstats['punch'] > 0 and $astats['punch'] / $dstats['punch'] * 100 < $abortratio); if (!$stalemate) { if (!has_sea($def[$t]['force']) && (!nonsubs($att[$t]['force']) or isset($_REQUEST['asubschicken'])) && has_sub($att[$t]['force'])) { $submerged['att'] = array(); if (isset($att[$t]['force']['Sub'])) { $submerged['att']['Sub'] = $att[$t]['force']['Sub']; } if (isset($att[$t]['force']['SSub'])) { $submerged['att']['SSub'] = $att[$t]['force']['SSub']; } $att[$t]['force'] = submerge($att[$t]['force']); } else { if (!has_sea($att[$t]['force']) && (!nonsubs($def[$t]['force']) or isset($_REQUEST['dsubschicken'])) && has_sub($def[$t]['force'])) { $submerged['def'] = array(); if (isset($def[$t]['force']['Sub'])) { $submerged['def']['Sub'] = $def[$t]['force']['Sub']; } if (isset($def[$t]['force']['SSub'])) { $submerged['def']['SSub'] = $def[$t]['force']['SSub']; } $def[$t]['force'] = submerge($def[$t]['force']); } } } } // Battle has been resolved //Note that bombarding Battleships, Cruisers, and Destroyers are also tracked in $submerged. if (isset($submerged['att']['Sub']) or isset($submerged['att']['SSub'])) {