public function show() { global $USER, $PLANET, $resource, $pricelist, $reslist, $LNG; $targetGalaxy = HTTP::_GP('galaxy', (int) $PLANET['galaxy']); $targetSystem = HTTP::_GP('system', (int) $PLANET['system']); $targetPlanet = HTTP::_GP('planet', (int) $PLANET['planet']); $targetType = HTTP::_GP('type', (int) $PLANET['planet_type']); $mission = HTTP::_GP('target_mission', 0); $Fleet = array(); $FleetRoom = 0; $allyInfo = $GLOBALS['DATABASE']->query("SELECT FleetCapa FROM `uni1_alliance` WHERE id = " . $USER['ally_id'] . ";"); $allyInfo = $GLOBALS['DATABASE']->fetch_array($allyInfo); $listorder = array(210, 212, 202, 203, 204, 205, 229, 209, 206, 207, 208, 217, 215, 213, 211, 220, 224, 219, 223, 225, 226, 214, 216, 230, 227, 228, 222, 218, 221); foreach ($listorder as $id => $ShipID) { $amount = max(0, round(HTTP::_GP('ship' . $ShipID, 0.0, 0.0))); if ($amount < 1 || $ShipID == 212) { continue; } $Fleet[$ShipID] = $amount; $FleetRoom += $pricelist[$ShipID]['capacity'] * $amount; $FleetRoom += $FleetRoom / 100 * getbonusOneBis(1207, $USER['academy_1207']) + $FleetRoom / 100 * $allyInfo['FleetCapa']; } foreach ($Fleet as $Ship => $Count) { if ($Count > $PLANET[$resource[$Ship]]) { $this->printMessage($LNG['fl_not_all_ship_avalible']); } } $FleetRoom *= 1 + $USER['factor']['ShipStorage']; if (empty($Fleet)) { FleetFunctions::GotoFleetPage(); } $FleetData = array('fleetroom' => floattostring($FleetRoom), 'gamespeed' => FleetFunctions::GetGameSpeedFactor(), 'fleetspeedfactor' => max(0, 1 + $USER['factor']['FlyTime']), 'planet' => array('galaxy' => $PLANET['galaxy'], 'system' => $PLANET['system'], 'planet' => $PLANET['planet'], 'planet_type' => $PLANET['planet_type']), 'maxspeed' => FleetFunctions::GetFleetMaxSpeed($Fleet, $USER), 'ships' => FleetFunctions::GetFleetShipInfo($Fleet, $USER), 'fleetMinDuration' => MIN_FLEET_TIME); $token = getRandomString(); $_SESSION['fleet'][$token] = array('time' => TIMESTAMP, 'fleet' => $Fleet, 'fleetRoom' => $FleetRoom); $shortcutList = $this->GetUserShotcut(); $colonyList = $this->GetColonyList(); $ACSList = $this->GetAvalibleACS(); if (!empty($shortcutList)) { $shortcutAmount = max(array_keys($shortcutList)); } else { $shortcutAmount = 0; } $this->tplObj->loadscript('flotten.js'); $this->tplObj->execscript('updateVars();FleetTime();window.setInterval("FleetTime()", 1000);'); $this->tplObj->assign_vars(array('token' => $token, 'mission' => $mission, 'shortcutList' => $shortcutList, 'shortcutMax' => $shortcutAmount, 'colonyList' => $colonyList, 'ACSList' => $ACSList, 'galaxy' => $targetGalaxy, 'system' => $targetSystem, 'planet' => $targetPlanet, 'type' => $targetType, 'speedSelect' => FleetFunctions::$allowedSpeed, 'typeSelect' => array(1 => $LNG['type_planet'][1], 2 => $LNG['type_planet'][2], 3 => $LNG['type_planet'][3], 4 => $LNG['type_planet'][4]), 'fleetdata' => $FleetData)); $this->display('page.fleetStep1.default.tpl'); }
public function show() { global $ProdGrid, $LNG, $resource, $reslist, $CONF, $PLANET, $USER, $pricelist; $buscarTick = $GLOBALS['DATABASE']->query("SELECT tick FROM " . CONFIG . ""); $tickinicial = $GLOBALS['DATABASE']->fetch_array($buscarTick); $tickinicial = $tickinicial['tick']; $TheCommand = HTTP::_GP('cmd', ''); // wellformed buildURLs if (!empty($TheCommand) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) { $Element = HTTP::_GP('building', 0); $ListID = HTTP::_GP('listid', 0); $lvlup1 = HTTP::_GP('lvlup1', 0); switch ($TheCommand) { case 'cancel': $this->CancelBuildingFromQueue(); break; case 'remove': $this->RemoveBuildingFromQueue($ListID); break; case 'insert': $this->AddBuildingToQueue($Element, $lvlup1, true); break; case 'destroy': $this->DoAddBuildingToQueue($Element, false); break; } $this->redirectTo('game.php?page=buildings'); } $premium_stage = 0; if ($USER['premium_reward_stage'] > 0 && $USER['premium_reward_stage_days'] > TIMESTAMP) { $premium_stage = $USER['premium_reward_stage']; } $queueData = $this->getQueueData(); $Queue = $queueData['queue']; $QueueCount = count($Queue); $CanBuildElement = isVacationMode($USER) || Config::get('max_elements_build') - 1 == 0 || $QueueCount < Config::get('max_elements_build') - 1 + $premium_stage; $CurrentMaxFields = CalculateMaxPlanetFields($PLANET); $RoomIsOk = $PLANET['field_current'] < $CurrentMaxFields - $QueueCount; $BuildEnergy = $USER[$resource[113]]; $BuildLevelFactor = 10; $BuildTemp = $PLANET['temp_max']; $BuildInfoList = array(); $Elements = $reslist['allow'][$PLANET['planet_type']]; foreach ($Elements as $ID => $Element) { $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } $infoEnergy = ""; if (isset($queueData['quickinfo'][$Element])) { $levelToBuild = $queueData['quickinfo'][$Element]; } else { $levelToBuild = $PLANET[$resource[$Element]]; } if (in_array($Element, $reslist['prod'])) { $peacefull_resource = 0; if ($USER['experience_peace_level'] > 0) { $peacefull_resource = $USER['experience_peace_level']; } $peacefull_resource = $peacefull_resource; $premium_resource = 0; if ($USER['premium_reward_extraction'] > 0 && $USER['premium_reward_extraction_days'] > TIMESTAMP) { $premium_resource = $USER['premium_reward_extraction']; } $premium_resource = $premium_resource; $combat_collider = 0; if ($USER['combat_reward_collider'] > 0) { $combat_collider = $USER['combat_reward_collider']; } $combat_collider = $combat_collider; $academy_mines = 0; if ($USER['academy_1201'] > 0) { $academy_mines = getbonusOneBis(1201, $USER['academy_1201']); } $academy_mines = $academy_mines; $daily_prod_bonus = 0; if ($USER['daily_produ'] > TIMESTAMP) { $daily_prod_bonus = 30; } $daily_prod_bonus = $daily_prod_bonus; $academy_energy = 0; if ($USER['academy_1202'] > 0) { $academy_energy = getbonusOneBis(1202, $USER['academy_1202']); } $academy_energy = $academy_energy; $academy_fusion = 0; if ($USER['academy_1209'] > 0) { $academy_fusion = getbonusOneBis(1209, $USER['academy_1209']); } $academy_fusion = $academy_fusion; $academy_solar = 0; if ($USER['academy_1210'] > 0) { $academy_solar = getbonusOneBis(1210, $USER['academy_1210']); } $academy_solar = $academy_solar; $allyInfo = $GLOBALS['DATABASE']->query("SELECT alliance_prod FROM `uni1_alliance` WHERE id = " . $USER['ally_id'] . ";"); $allyInfo = $GLOBALS['DATABASE']->fetch_array($allyInfo); $alliance_prod = 0; if ($allyInfo['alliance_prod'] > 0) { $alliance_prod = $allyInfo['alliance_prod']; } $alliance_prod = $alliance_prod; $BuildLevel = $PLANET[$resource[$Element]]; $Need = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911]))); $BuildLevel = $levelToBuild + 1; $Prod = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911]))); $requireEnergy = $Prod - $Need; if ($requireEnergy < 0) { $infoEnergy = sprintf($LNG['bd_need_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]); } else { $infoEnergy = sprintf($LNG['bd_more_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]); } } $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, false, $levelToBuild); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources); $destroyRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, true); $destroyTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $destroyRessources); $destroyOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $destroyRessources); $buyable = $QueueCount != 0 || BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $BuildInfoList[$Element] = array('level' => $PLANET[$resource[$Element]], 'maxLevel' => $pricelist[$Element]['max'], 'factor' => $pricelist[$Element]['factor'], 'infoEnergy' => $infoEnergy, 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'destroyRessources' => $destroyRessources, 'destroyTime' => $destroyTime, 'destroyOverflow' => $destroyOverflow, 'buyable' => $buyable, 'levelToBuild' => $levelToBuild, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } $this->tplObj->loadscript('buildlist.js'); $manual_step_2 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 2 && $PLANET['solar_plant'] < 1) { $manual_step_2 = 0; } $manual_step_2_1 = 1; if ($USER['training'] == 0 && $PLANET['solar_plant'] >= 1 && $USER['training_step'] == 2 && ($PLANET['metal_mine'] < 3 || $PLANET['crystal_mine'] < 2 || $PLANET['deuterium_sintetizer'] < 1)) { $manual_step_2_1 = 0; } $manual_step_2_2 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 2 && $PLANET['metal_mine'] >= 3 && $PLANET['crystal_mine'] >= 2 && $PLANET['deuterium_sintetizer'] >= 1 && $PLANET['solar_plant'] < 4) { $manual_step_2_2 = 0; } $manual_step_2_3 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 2 && $PLANET['metal_mine'] >= 3 && $PLANET['crystal_mine'] >= 2 && $PLANET['deuterium_sintetizer'] >= 1 && $PLANET['solar_plant'] >= 4) { $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `training_step` = '3' WHERE `id` = " . $USER['id'] . ";"); $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `experience_peace` = `experience_peace` + '650' WHERE `id` = " . $USER['id'] . ";"); $GLOBALS['DATABASE']->query("UPDATE " . PLANETS . " SET spy_sonde = spy_sonde + 5 WHERE id = 1;"); // SEND PROBES FUNCTION HERE $rawfleetarray = array(210 => 5); $fleetRessource = array(901 => 0, 902 => 0, 903 => 0); if (1 == $PLANET['system']) { $tickfinal = $tickinicial + 9; } else { $tickfinal = $tickinicial + 11; } FleetFunctions::sendFleet($rawfleetarray, '6', 1, 1, 1, 1, 1, 1, $PLANET['id_owner'], $PLANET['id'], $PLANET['galaxy'], $PLANET['system'], $PLANET['planet'], $PLANET['planet_type'], $fleetRessource, TIMESTAMP + 40, TIMESTAMP + 40, TIMESTAMP + 80, $tickinicial, $tickfinal, 0); $manual_step_2_3 = 0; } $manual_step_5 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 5) { $manual_step_5 = 0; } $manual_step_9 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 9) { $manual_step_9 = 0; } $manual_step_16 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 16) { $manual_step_16 = 0; } if ($USER['training'] == 0 && $USER['training_step'] == 5 && $PLANET['laboratory'] >= 3) { $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `training_step` = '6' WHERE `id` = " . $USER['id'] . ";"); } $this->tplObj->assign_vars(array('manual_step_16' => $manual_step_16, 'manual_step_9' => $manual_step_9, 'manual_step_2' => $manual_step_2, 'manual_step_2_1' => $manual_step_2_1, 'manual_step_2_2' => $manual_step_2_2, 'manual_step_2_3' => $manual_step_2_3, 'manual_step_5' => $manual_step_5, 'BuildInfoList' => $BuildInfoList, 'CanBuildElement' => $CanBuildElement, 'RoomIsOk' => $RoomIsOk, 'Planetas' => $PLANET, 'Queue' => $Queue, 'isBusy' => array('shipyard' => !empty($PLANET['b_hangar_id']), 'research' => $USER['b_tech_planet'] != 0), 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]], 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]], 'field_used' => $PLANET['field_current'], 'field_max' => CalculateMaxPlanetFields($PLANET), 'field_left' => CalculateMaxPlanetFields($PLANET) - $PLANET['field_current'], 'field_percent' => $PLANET['field_current'] * 100 / CalculateMaxPlanetFields($PLANET))); $this->display('page.buildings.default.tpl'); }
static function maxPlanetCount($USER) { global $resource; $CONF = Config::getAll('universe', $USER['universe']); $planetPerTech = $CONF['planets_tech']; $planetPerBonus = $CONF['planets_officier']; if ($CONF['min_player_planets'] == 0) { $planetPerTech = 999; } if ($CONF['min_player_planets'] == 0) { $planetPerBonus = 999; } // http://owiki.de/index.php/Astrophysik#.C3.9Cbersicht return (int) ceil($CONF['min_player_planets'] + min($planetPerTech, $USER[$resource[124]] * $CONF['planets_per_tech']) + min($planetPerBonus, $USER['factor']['Planets'])) + getbonusOneBis(1206, $USER['academy_1206']) + $USER['extra_palnet']; //return (int) ceil($CONF['min_player_planets'] + min($planetPerTech, $USER[$resource[124]] * $CONF['planets_per_tech']) + min($planetPerBonus, $USER['factor']['Planets']) + $USER['academy_level_2_10']); }
function show() { global $LNG, $UNI, $ProdGrid, $resource, $reslist, $CONF, $pricelist, $USER, $PLANET; $PlanetRess = new ResourceUpdate(); $PlanetRess->CalcResource(); $PlanetRess->SavePlanetToDb(); if ($USER['urlaubs_modus'] == 1) { $basicIncome[901] = 0; $basicIncome[902] = 0; $basicIncome[903] = 0; $basicIncome[911] = 0; } else { $basicIncome[901] = Config::get($resource[901] . '_basic_income'); $basicIncome[902] = Config::get($resource[902] . '_basic_income'); $basicIncome[903] = Config::get($resource[903] . '_basic_income'); $basicIncome[911] = Config::get($resource[911] . '_basic_income'); } $temp = array(901 => array('plus' => 0, 'minus' => 0), 902 => array('plus' => 0, 'minus' => 0), 903 => array('plus' => 0, 'minus' => 0), 911 => array('plus' => 0, 'minus' => 0)); $BuildTemp = $PLANET['temp_max']; $BuildEnergy = $USER[$resource[113]]; $ressIDs = array_merge(array(), $reslist['resstype'][1], $reslist['resstype'][2]); if ($PLANET['energy_used'] != 0) { $prodLevel = min(1, $PLANET['energy'] / abs($PLANET['energy_used'])); } else { $prodLevel = 0; } foreach ($reslist['prod'] as $ProdID) { $BuildLevelFactor = $PLANET[$resource[$ProdID] . '_porcent']; $BuildLevel = $PLANET[$resource[$ProdID]]; $premium_resource = 0; $peacefull_resource = 0; if ($USER['premium_reward_extraction'] > 0 && $USER['premium_reward_extraction_days'] > TIMESTAMP) { $premium_resource = $USER['premium_reward_extraction']; } $premium_resource = $premium_resource; if ($USER['experience_peace_level'] > 0) { $peacefull_resource = $USER['experience_peace_level']; } $peacefull_resource = $peacefull_resource; $academy_mines = 0; if ($USER['academy_1201'] > 0) { $academy_mines = getbonusOneBis(1201, $USER['academy_1201']); } $academy_mines = $academy_mines; $daily_prod_bonus = 0; if ($USER['daily_produ'] > TIMESTAMP) { $daily_prod_bonus = 30; } $daily_prod_bonus = $daily_prod_bonus; $academy_energy = 0; if ($USER['academy_1202'] > 0) { $academy_energy = getbonusOneBis(1202, $USER['academy_1202']); } $academy_energy = $academy_energy; $academy_fusion = 0; if ($USER['academy_1209'] > 0) { $academy_fusion = getbonusOneBis(1209, $USER['academy_1209']); } $academy_fusion = $academy_fusion; $academy_solar = 0; if ($USER['academy_1210'] > 0) { $academy_solar = getbonusOneBis(1210, $USER['academy_1210']); } $academy_solar = $academy_solar; $combat_collider = 0; if ($USER['combat_reward_collider'] > 0) { $combat_collider = $USER['combat_reward_collider']; } $combat_collider = $combat_collider; $allyInfo = $GLOBALS['DATABASE']->query("SELECT alliance_prod FROM `uni1_alliance` WHERE id = " . $USER['ally_id'] . ";"); $allyInfo = $GLOBALS['DATABASE']->fetch_array($allyInfo); $alliance_prod = 0; if ($allyInfo['alliance_prod'] > 0) { $alliance_prod = $allyInfo['alliance_prod']; } $alliance_prod = $alliance_prod; $productionList[$ProdID] = array('production' => array(901 => 0, 902 => 0, 903 => 0, 911 => 0), 'elementLevel' => $PLANET[$resource[$ProdID]], 'prodLevel' => $PLANET[$resource[$ProdID] . '_porcent']); foreach ($ressIDs as $ID) { if (!isset($ProdGrid[$ProdID]['production'][$ID])) { continue; } $Production = eval(ResourceUpdate::getProd($ProdGrid[$ProdID]['production'][$ID])); if ($ID != 911) { $Production *= $prodLevel * Config::get('resource_multiplier'); } else { $Production *= Config::get('energySpeed'); } $productionList[$ProdID]['production'][$ID] = $Production; if ($Production > 0) { if ($PLANET[$resource[$ID]] == 0) { continue; } $temp[$ID]['plus'] += $Production; } else { $temp[$ID]['minus'] += $Production; } } } $storage = array(901 => shortly_number($PLANET[$resource[901] . '_max']), 902 => shortly_number($PLANET[$resource[902] . '_max']), 903 => shortly_number($PLANET[$resource[903] . '_max'])); $basicProduction = array(901 => $basicIncome[901] * Config::get('resource_multiplier'), 902 => $basicIncome[902] * Config::get('resource_multiplier'), 903 => $basicIncome[903] * Config::get('resource_multiplier'), 911 => $basicIncome[911] * Config::get('energySpeed')); $totalProduction = array(901 => $PLANET[$resource[901] . '_perhour'] + $basicProduction[901], 902 => $PLANET[$resource[902] . '_perhour'] + $basicProduction[902], 903 => $PLANET[$resource[903] . '_perhour'] + $basicProduction[903], 911 => $PLANET[$resource[911]] + $basicProduction[911] + $PLANET[$resource[911] . '_used']); $bonusProduction = array(901 => $temp[901]['plus'] * ($USER['factor']['Resource'] + 0.05 * $USER[$resource[131]]), 902 => $temp[902]['plus'] * ($USER['factor']['Resource'] + 0.05 * $USER[$resource[132]]), 903 => $temp[903]['plus'] * ($USER['factor']['Resource'] + 0.05 * $USER[$resource[133]]), 911 => $temp[911]['plus'] * $USER['factor']['Energy']); $dailyProduction = array(901 => $totalProduction[901] * 24, 902 => $totalProduction[902] * 24, 903 => $totalProduction[903] * 24, 911 => $totalProduction[911]); $weeklyProduction = array(901 => $totalProduction[901] * 168, 902 => $totalProduction[902] * 168, 903 => $totalProduction[903] * 168, 911 => $totalProduction[911]); $prodSelector = array(); foreach (range(0, 10) as $procent) { $prodSelector[$procent] = $procent * 10 . '%'; } $this->tplObj->assign_vars(array('header' => sprintf($LNG['rs_production_on_planet'], $PLANET['name']), 'prodSelector' => $prodSelector, 'productionList' => $productionList, 'basicProduction' => $basicProduction, 'totalProduction' => $totalProduction, 'bonusProduction' => $bonusProduction, 'dailyProduction' => $dailyProduction, 'weeklyProduction' => $weeklyProduction, 'storage' => $storage)); $this->display('page.resources.default.tpl'); }
/** * 2Moons * Copyright (C) 2012 Jan Kröpke * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * @package 2Moons * @author Jan Kröpke <*****@*****.**> * @copyright 2012 Jan Kröpke <*****@*****.**> * @license http://www.gnu.org/licenses/gpl.html GNU GPLv3 License * @version 1.7.3 (2013-05-19) * @info $Id: calculateAttack.php 2632 2013-03-18 19:05:14Z slaver7 $ * @link http://2moons.cc/ */ function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF) { global $pricelist, $CombatCaps, $resource; $TRES = array('attacker' => 0, 'defender' => 0); $ARES = $DRES = array('metal' => 0, 'crystal' => 0); $ROUND = array(); $RF = array(); foreach ($attackers as $fleetID => $attacker) { foreach ($attacker['unit'] as $element => $amount) { $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount; $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount; } } foreach ($CombatCaps as $e => $arr) { if (!isset($arr['sd'])) { continue; } foreach ($arr['sd'] as $t => $sd) { if ($sd == 0) { continue; } $RF[$t][$e] = $sd; } } $TRES['attacker'] = $ARES['metal'] + $ARES['crystal']; foreach ($defenders as $fleetID => $defender) { foreach ($defender['unit'] as $element => $amount) { if ($element < 300) { $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount; $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount; $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount; $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount; } else { if (!isset($STARTDEF[$element])) { $STARTDEF[$element] = 0; } $STARTDEF[$element] += $amount; $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount; $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount; } } } for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) { $attackDamage = array('total' => 0); $attackShield = array('total' => 0); $attackAmount = array('total' => 0); $defenseDamage = array('total' => 0); $defenseShield = array('total' => 0); $defenseAmount = array('total' => 0); $attArray = array(); $defArray = array(); $KritAttacker = array(); $KritDefender = array(); $attackShoting = array('light' => 0, 'medium' => 0, 'heavy' => 0); $defenseShoting = array('light' => 0, 'medium' => 0, 'heavy' => 0); foreach ($attackers as $fleetID => $attacker) { $attackDamage[$fleetID] = 0; $attackShield[$fleetID] = 0; $attackAmount[$fleetID] = 0; $KritAttacker['DK'][$fleetID] = 0; $KritAttacker['SK'][$fleetID] = 0; $attTech = getbonusOneBis(1101, $attacker['player']['academy_1101']) + getbonusOneBis(1102, $attacker['player']['academy_1102']) + $attacker['player']['factor']['Attack'] * 100; //attaque $defTech = getbonusOneBis(1301, $attacker['player']['academy_1301']) + getbonusOneBis(1302, $attacker['player']['academy_1302']) + $attacker['player']['factor']['Defensive'] * 100; //bouclier $shieldTech = getbonusOneBis(1301, $attacker['player']['academy_1301']) + getbonusOneBis(1302, $attacker['player']['academy_1302']) + $attacker['player']['factor']['Shield'] * 100; //coque $attackers[$fleetID]['techs'] = array(max(0, $attTech), max(0, $defTech), max(0, $shieldTech)); if ($shieldTech == 0) { $shieldTech = 1; } if ($defTech == 0) { $defTech = 1; } if ($attTech == 0) { $attTech = 1; } foreach ($attacker['unit'] as $element => $amount) { $thisAtt = $amount * ($CombatCaps[$element]['attack'] * $attTech); //attaque $thisShield = $amount * ($CombatCaps[$element]['shield'] * $shieldTech); // escudo $structure = $pricelist[$element]['cost'][902]; $thisDef = $amount * $structure; //estrutura //------Ataques criticos e escudo $DK = 1; $SK = 1; if ($attacker['player']['academy_1103'] == 0) { $procen_DK = 0; } else { $procen_DK = 2 * $attacker['player']['academy_1103']; } if ($attacker['player']['academy_1303'] == 0) { $procen_SK = 0; } else { $procen_SK = 2 * $attacker['player']['academy_1303']; } if ($attacker['player']['academy_1311'] == 0) { $power_SK = 0; } else { $power_SK = getbonusOneBis(1311, $attacker['player']['academy_1311']); } if (rand(1, 100) <= $procen_DK) { $DK = 2; } if (rand(1, 100) <= $procen_SK) { $SK = 2; } //--------------------------------------------------------------------- $thisAtt *= $DK; $thisShield *= $SK; $KritAttacker['DK'][$fleetID] = $DK; $KritAttacker['SK'][$fleetID] = $SK; $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt); $attackDamage[$fleetID] += $thisAtt; $attackDamage['total'] += $thisAtt; $attackShield[$fleetID] += $thisDef; $attackShield['total'] += $thisDef; $attackAmount[$fleetID] += $amount; $attackAmount['total'] += $amount; } //$temp1 = $attacker['unit']; } foreach ($defenders as $fleetID => $defender) { $defenseDamage[$fleetID] = 0; $defenseShield[$fleetID] = 0; $defenseAmount[$fleetID] = 0; $KritDefender['DK'][$fleetID] = 0; $KritDefender['SK'][$fleetID] = 0; //-----DEFENDER bonus if (empty($defender['player']['academy_1306'])) { $OB = 0; } else { $OB = $defender['player']['academy_1306']; } if (empty($defender['player']['academy_1305'])) { $OS = 0; } else { $OS = $defender['player']['academy_1305']; } //--------------------------------------------------------------------------------------------- $attTech = getbonusOneBis(1101, $defender['player']['academy_1101']) + getbonusOneBis(1102, $defender['player']['academy_1102']) + $defender['player']['factor']['Attack'] * 100; //attaque $defTech = $OB + getbonusOneBis(1301, $defender['player']['academy_1301']) + getbonusOneBis(1302, $defender['player']['academy_1302']) + $defender['player']['factor']['Defensive'] * 100; //bouclier $shieldTech = $OS + getbonusOneBis(1301, $defender['player']['academy_1301']) + getbonusOneBis(1302, $defender['player']['academy_1302']) + $defender['player']['factor']['Shield'] * 100; //coque $defenders[$fleetID]['techs'] = array(max(0, $attTech), max(0, $defTech), max(0, $shieldTech)); if ($shieldTech == 0) { $shieldTech = 1; } if ($defTech == 0) { $defTech = 1; } if ($attTech == 0) { $attTech = 1; } foreach ($defender['unit'] as $element => $amount) { //------Крит атаки и щитов $DK = 1; $SK = 1; if ($defender['player']['academy_1103'] == 0) { $procen_DK = 0; } else { $procen_DK = 2 * $defender['player']['academy_1103']; } if ($defender['player']['academy_1303'] == 0) { $procen_SK = 0; } else { $procen_SK = 2 * $defender['player']['academy_1303']; } if ($defender['player']['academy_1311'] == 0) { $power_SK = 0; } else { $power_SK = getbonusOneBis(1311, $defender['player']['academy_1311']); } if (rand(1, 100) <= $procen_DK) { $DK = 2; } if (rand(1, 100) <= $procen_SK) { $SK = 2; } //--------------------------------------------------------------------- $thisAtt = $amount * ($CombatCaps[$element]['attack'] * $attTech); //attaque $thisShield = $amount * ($CombatCaps[$element]['shield'] * $shieldTech); // прощет щитов $structure = $pricelist[$element]['cost'][902]; $thisDef = $amount * $structure; //прощет брони $thisAtt *= $DK; $thisShield *= $SK; $KritDefender['DK'][$fleetID] = $DK; $KritDefender['SK'][$fleetID] = $SK; if ($element == 407 || $element == 408 || $element == 409 || $element == 411) { $thisAtt = 0; } $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt); $defenseDamage[$fleetID] += $thisAtt; $defenseDamage['total'] += $thisAtt; $defenseShield[$fleetID] += $thisDef; $defenseShield['total'] += $thisDef; $defenseAmount[$fleetID] += $amount; $defenseAmount['total'] += $amount; } //$temp2 = $defender['unit']; } $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray, 'kA' => $KritAttacker, 'kD' => $KritDefender); if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) { break; } // Calculate hit percentages (ACS only but ok) $attackPct = array(); foreach ($attackAmount as $fleetID => $amount) { if (!is_numeric($fleetID)) { continue; } $attackPct[$fleetID] = $amount / $attackAmount['total']; } $defensePct = array(); foreach ($defenseAmount as $fleetID => $amount) { if (!is_numeric($fleetID)) { continue; } $defensePct[$fleetID] = $amount / $defenseAmount['total']; } // CALCUL DES PERTES !!! $attacker_n = array(); $attacker_shield = 0; $defenderAttack = 0; foreach ($attackers as $fleetID => $attacker) { $attacker_n[$fleetID] = array(); foreach ($attacker['unit'] as $element => $amount) { if ($amount <= 0) { $attacker_n[$fleetID][$element] = 0; continue; } $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID]; if (isset($RF[$element])) { foreach ($RF[$element] as $shooter => $shots) { foreach ($defArray as $fID => $rfdef) { if (empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) { continue; } $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]); $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots; } } } $CV = 0; $CR = 0; $Max_dex = 1.0; $Fcus = 1.0; foreach ($defArray as $fID => $rfatt) { if ($defenseAmount[$fID] <= 0) { continue; } //------CV if (empty($defenders[$fID]['academy_1109'])) { $CV = 0; } else { $CV += $defensePct[$fID] + getbonusOneBis(1109, $defenders['academy_1109']); } //------CR if (empty($defenders[$fID]['academy_1110'])) { $CR += 1; } else { $CR += $defensePct[$fID] * rand(1, getbonusOneBis(1110, $defenders['academy_1110'])); } //------max destruction if (empty($defenders[$fID]['academy_1108'])) { $Max_dex += 0; } else { $Max_dex += $defensePct[$fID] * getbonusOneBis(1108, $defenders['academy_1108']); } //------skil_fcus if (empty($defenders[$fID]['skil_fcus'])) { $Fcus -= 0; } else { $Fcus -= $defensePct[$fID] * getbonusOneBis(1111, $defenders['academy_1111']); } } $defenderAttack += $defender_moc; if ($attArray[$fleetID][$element]['def'] / $amount >= $defender_moc) { $attacker_n[$fleetID][$element] = round($amount); $attacker_shield += $defender_moc; continue; } //------minimize RF if (empty($attacker['player']['academy_1308'])) { $minimize_RF = 1; } else { $minimize_RF = max(0, 1 - getbonusOneBis(1308, $attacker['player']['academy_1308'])); } //---------------------------------------------------------------------------------------------------------- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]); $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc); $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc); $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0); $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0); } } $defender_n = array(); $defender_shield = 0; $attackerAttack = 0; foreach ($defenders as $fleetID => $defender) { $defender_n[$fleetID] = array(); foreach ($defender['unit'] as $element => $amount) { if ($amount <= 0) { $defender_n[$fleetID][$element] = 0; continue; } $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID]; if (isset($RF[$element])) { foreach ($RF[$element] as $shooter => $shots) { foreach ($attArray as $fID => $rfatt) { if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0) { continue; } $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]); $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots; } } } $CV = 0; $CR = 0; $Max_dex = 1.0; $Fcus = 1; foreach ($attArray as $fID => $rfatt) { if ($attackAmount[$fID] <= 0) { continue; } //------CV if (empty($attackers[$fID]['academy_1109'])) { $CV = 0; } else { $CV += $attackPct[$fID] + getbonusOneBis(1109, $attackers['academy_1109']); } //------CR if (empty($attackers[$fID]['academy_1110'])) { $CR += 1; } else { $CR += $attackPct[$fID] * rand(1, getbonusOneBis(1110, $attackers['academy_1110'])); } //------max destruction if (empty($attackers[$fID]['academy_1108'])) { $Max_dex += 0; } else { $Max_dex += $attackPct[$fID] * getbonusOneBis(1108, $attackers['academy_1108']); } //------skil_fcus if (empty($attackers[$fID]['skil_fcus'])) { $Fcus -= 0; } else { $Fcus -= $attackPct[$fID] * getbonusOneBis(1111, $attackers['academy_1111']); } } $attackerAttack += $attacker_moc; if ($defArray[$fleetID][$element]['def'] / $amount >= $attacker_moc) { $defender_n[$fleetID][$element] = round($amount); $defender_shield += $attacker_moc; continue; } //------minimize RF if (empty($defender['player']['academy_1308'])) { $minimize_RF = 1; } else { $minimize_RF = max(0, 1 - getbonusOneBis(1308, $defender['player']['academy_1308'])); } //---------------------------------------------------------------------------------------------------------- / $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]); $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc); $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc); $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0); $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0); } } $ROUND[$ROUNDC]['attack'] = $attackerAttack; $ROUND[$ROUNDC]['defense'] = $defenderAttack; $ROUND[$ROUNDC]['attackShield'] = $attacker_shield; $ROUND[$ROUNDC]['defShield'] = $defender_shield; foreach ($attackers as $fleetID => $attacker) { $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]); } foreach ($defenders as $fleetID => $defender) { $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]); } } if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) { $won = "r"; // defender } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) { $won = "a"; // attacker } else { $won = "w"; // draw } // CDR foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR foreach ($attacker['unit'] as $element => $amount) { $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount; $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount; $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount; $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount; } } $DRESDefs = array('metal' => 0, 'crystal' => 0); //------Reductin defender $RD = 1; if (empty($defender['player']['academy_1313'])) { $RD = 0; } else { $RD = getbonusOneBis(1313, $defender['player']['academy_1313']); } //--------------------------------------------------------------------- $defs_point = 0; foreach ($defenders as $fleetID => $defender) { foreach ($defender['unit'] as $element => $amount) { if ($element < 300) { // flotte defenseur en CDR $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount; $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount; $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount; $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount; } else { // defs defenseur en CDR + reconstruction $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount; $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount; $lost = $STARTDEF[$element] - $amount; //$giveback = round($lost * (rand(56, 84) / 100)); $giveback = round($lost * min(1, rand(56 + $RD, 70 + $RD) / 100)); $defenders[$fleetID]['unit'][$element] += $giveback; $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback); $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback); $defs_point += $pricelist[$element]['cost'][901] * $amount + $pricelist[$element]['cost'][901] * ($lost - $giveback); // очки оборонки $defs_point += $pricelist[$element]['cost'][902] * $amount + $pricelist[$element]['cost'][902] * ($lost - $giveback); // очки оборонки } } } $ARES['metal'] = max($ARES['metal'], 0); $ARES['crystal'] = max($ARES['crystal'], 0); $DRES['metal'] = max($DRES['metal'], 0); $DRES['crystal'] = max($DRES['crystal'], 0); $TRES['attacker'] = max($TRES['attacker'], 0); $TRES['defender'] = max($TRES['defender'], 0); $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender'], 'dp' => $defs_point); $debAttMet = $ARES['metal'] * ($FleetTF / 100); $debAttCry = $ARES['crystal'] * ($FleetTF / 100); $debDefMet = $DRES['metal'] * ($FleetTF / 100) + $DRESDefs['metal'] * ($DefTF / 100); $debDefCry = $DRES['crystal'] * ($FleetTF / 100) + $DRESDefs['crystal'] * ($DefTF / 100); return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost); }
public static function GetFleetRoom($Fleet, $Player) { global $pricelist; $FleetRoom = 0; $allyInfo = $GLOBALS['DATABASE']->query("SELECT FleetCapa FROM `uni1_alliance` WHERE id = " . $Player['ally_id'] . ";"); $allyInfo = $GLOBALS['DATABASE']->fetch_array($allyInfo); foreach ($Fleet as $ShipID => $amount) { $FleetRoom += $pricelist[$ShipID]['capacity'] * $amount; $FleetRoom += $FleetRoom / 100 * getbonusOneBis(1207, $Player['academy_1207']) + $FleetRoom / 100 * $allyInfo['FleetCapa']; } return $FleetRoom; }
public function show() { global $ProdGrid, $LNG, $UNI, $resource, $reslist, $CONF, $PLANET, $USER, $pricelist; $TheCommand = HTTP::_GP('cmd', ''); // wellformed buildURLs if (!empty($TheCommand) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) { $Element = HTTP::_GP('building', 0); $ListID = HTTP::_GP('listid', 0); switch ($TheCommand) { case 'insert': $this->AddBuildingToQueue($Element, true); break; } $this->redirectTo('game.php?page=dmbuild'); } $premium_stage = 0; if ($USER['premium_reward_stage'] > 0 && $USER['premium_reward_days'] > TIMESTAMP) { $premium_stage = $USER['premium_reward_stage']; } $queueData = $this->getQueueData(); $Queue = $queueData['queue']; $QueueCount = count($Queue); $CanBuildElement = isVacationMode($USER) || Config::get('max_elements_build') == 0 || $QueueCount < Config::get('max_elements_build') + $premium_stage; $CurrentMaxFields = CalculateMaxPlanetFields($PLANET); $RoomIsOk = $PLANET['field_current'] < $CurrentMaxFields - $QueueCount; $BuildEnergy = $USER[$resource[113]]; $BuildLevelFactor = 10; $BuildTemp = $PLANET['temp_max']; $BuildInfoList = array(); if ($PLANET['planet_type'] == 1) { $Elements = $reslist['allow'][$PLANET['planet_type']]; } elseif ($PLANET['planet_type'] == 3) { $Elements = array(14, 15, 21, 22, 23, 24, 41, 42, 43); } foreach ($Elements as $ID => $Element) { if (!BuildFunctions::isBusyToBuild($USER, $PLANET, $Element)) { continue; } $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } $infoEnergy = ""; if (isset($queueData['quickinfo'][$Element])) { $levelToBuild = $queueData['quickinfo'][$Element]; } else { $levelToBuild = $PLANET[$resource[$Element]]; } if (in_array($Element, $reslist['prod'])) { $premium_resource = 0; if ($USER['premium_reward_extraction'] > 0 && $USER['premium_reward_extraction_days'] > TIMESTAMP) { $premium_resource = $USER['premium_reward_extraction']; } $premium_resource = $premium_resource; $peacefull_resource = 0; if ($USER['experience_peace_level'] > 0) { $peacefull_resource = $USER['experience_peace_level']; } $peacefull_resource = $peacefull_resource; $combat_collider = 0; if ($USER['combat_reward_collider'] > 0) { $combat_collider = $USER['combat_reward_collider']; } $combat_collider = $combat_collider; $academy_mines = 0; if ($USER['academy_1201'] > 0) { $academy_mines = getbonusOneBis(1201, $USER['academy_1201']); } $academy_mines = $academy_mines; $daily_prod_bonus = 0; if ($USER['daily_produ'] > TIMESTAMP) { $daily_prod_bonus = 30; } $daily_prod_bonus = $daily_prod_bonus; $academy_energy = 0; if ($USER['academy_1202'] > 0) { $academy_energy = getbonusOneBis(1202, $USER['academy_1202']); } $academy_energy = $academy_energy; $academy_fusion = 0; if ($USER['academy_1209'] > 0) { $academy_fusion = getbonusOneBis(1209, $USER['academy_1209']); } $academy_fusion = $academy_fusion; $academy_solar = 0; if ($USER['academy_1210'] > 0) { $academy_solar = getbonusOneBis(1210, $USER['academy_1210']); } $academy_solar = $academy_solar; $allyInfo = $GLOBALS['DATABASE']->query("SELECT alliance_prod FROM `uni1_alliance` WHERE id = " . $USER['ally_id'] . ";"); $allyInfo = $GLOBALS['DATABASE']->fetch_array($allyInfo); $alliance_prod = 0; if ($allyInfo['alliance_prod'] > 0) { $alliance_prod = $allyInfo['alliance_prod']; } $alliance_prod = $alliance_prod; $BuildLevel = $PLANET[$resource[$Element]]; $Need = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911]))); $BuildLevel = $levelToBuild + 1; $Prod = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911]))); $requireEnergy = $Prod - $Need; if ($requireEnergy < 0) { $infoEnergy = sprintf($LNG['bd_need_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]); } else { $infoEnergy = sprintf($LNG['bd_more_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]); } } $costRessources = round(max(1, ($pricelist[$Element]['cost']['901'] + $pricelist[$Element]['cost']['902'] + $pricelist[$Element]['cost']['903']) * pow($pricelist[$Element]['factor'], $PLANET[$resource[$Element]]) / 5000)); $elementTime = 0; $BuildInfoList[$Element] = array('level' => $PLANET[$resource[$Element]], 'maxLevel' => $pricelist[$Element]['max'], 'infoEnergy' => $infoEnergy, 'costRessources' => pretty_number($costRessources), 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element), 'elementTime' => $elementTime, 'levelToBuild' => $levelToBuild, 'AllTech' => $AllTech); } $this->tplObj->loadscript('buildlist.js'); $this->tplObj->assign_vars(array('BuildInfoList' => $BuildInfoList, 'CanBuildElement' => $CanBuildElement, 'RoomIsOk' => $RoomIsOk, 'Queue' => $Queue, 'isBusy' => array('shipyard' => !empty($PLANET['b_hangar_id']), 'research' => $USER['b_tech_planet'] != 0), 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]], 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]], 'field_used' => $PLANET['field_current'], 'field_max' => CalculateMaxPlanetFields($PLANET), 'field_left' => CalculateMaxPlanetFields($PLANET) - $PLANET['field_current'], 'field_percent' => $PLANET['field_current'] * 100 / CalculateMaxPlanetFields($PLANET))); $this->display('page.dmbuild.default.tpl'); }
public static function getMaxConstructibleOrbits($USER, $PLANET, $Orbits = NULL) { global $resource, $reslist; if (!isset($Orbits)) { $Orbits = array(); foreach ($Orbits as $elementID) { $Orbits[$elementID] = $PLANET[$resource[$elementID]]; } } $BuildArray = !empty($PLANET['b_hangar_id']) ? unserialize($PLANET['b_hangar_id']) : array(); $MaxOrbits = 250 + getbonusOneBis(1309, $USER['academy_1309']); foreach ($BuildArray as $ElementArray) { if (isset($Orbits[$ElementArray[0]])) { $Orbits[$ElementArray[0]] += $ElementArray[1]; } } $ActuOrbits = max(0, $MaxOrbits - $Orbits[411]); return array(411 => $ActuOrbits); }
public function ReBuildCache() { global $ProdGrid, $resource, $reslist, $pricelist, $ALLIANCE; if ($this->PLANET['planet_type'] == 3) { $this->CONF['metal_basic_income'] = 0; $this->CONF['crystal_basic_income'] = 0; $this->CONF['deuterium_basic_income'] = 0; } $temp = array(901 => array('max' => 0, 'plus' => 0, 'minus' => 0), 902 => array('max' => 0, 'plus' => 0, 'minus' => 0), 903 => array('max' => 0, 'plus' => 0, 'minus' => 0), 911 => array('plus' => 0, 'minus' => 0), 921 => array('max' => 0, 'plus' => 0, 'minus' => 0)); $BuildTemp = $this->PLANET['temp_max']; $BuildEnergy = $this->USER[$resource[113]]; foreach ($reslist['storage'] as $ProdID) { foreach ($reslist['resstype'][1] as $ID) { if (!isset($ProdGrid[$ProdID]['storage'][$ID])) { continue; } $premium_storage = 1; if ($this->USER['premium_reward_storing'] > 0 && $this->USER['premium_reward_storing_days'] > TIMESTAMP) { $premium_storage = $this->USER['premium_reward_storing']; } $premium_storage = $premium_storage; $academy_storage = 0; if ($this->USER['academy_1204'] > 0) { $academy_storage = getbonusOneBis(1204, $this->USER['academy_1204']); } $academy_storage = $academy_storage; $BuildLevel = $this->PLANET[$resource[$ProdID]]; $temp[$ID]['max'] += round(eval(self::getProd($ProdGrid[$ProdID]['storage'][$ID]))); } } $ressIDs = array_merge(array(), $reslist['resstype'][1], $reslist['resstype'][2], $reslist['resstype'][3]); foreach ($reslist['prod'] as $ProdID) { $alliance_prod = 0; if ($ALLIANCE['alliance_prod'] > 0) { $alliance_prod = $ALLIANCE['alliance_prod']; } $alliance_prod = $alliance_prod; $BuildLevelFactor = $this->PLANET[$resource[$ProdID] . '_porcent']; $BuildLevel = $this->PLANET[$resource[$ProdID]]; $premium_resource = 0; if ($this->USER['premium_reward_extraction'] > 0 && $this->USER['premium_reward_extraction_days'] > TIMESTAMP) { $premium_resource = $this->USER['premium_reward_extraction']; } $premium_resource = $premium_resource; $peacefull_resource = 0; if ($this->USER['experience_peace_level'] > 0) { $peacefull_resource = $this->USER['experience_peace_level']; } $peacefull_resource = $peacefull_resource; $academy_mines = 0; if ($this->USER['academy_1201'] > 0) { $academy_mines = getbonusOneBis(1201, $this->USER['academy_1201']); } $academy_mines = $academy_mines; $daily_prod_bonus = 0; if ($this->USER['daily_produ'] > TIMESTAMP) { $daily_prod_bonus = 30; } $daily_prod_bonus = $daily_prod_bonus; $combat_collider = 0; if ($this->USER['combat_reward_collider'] > 0) { $combat_collider = $this->USER['combat_reward_collider']; } $combat_collider = $combat_collider; $academy_energy = 0; if ($this->USER['academy_1202'] > 0) { $academy_energy = getbonusOneBis(1202, $this->USER['academy_1202']); } $academy_energy = $academy_energy; $academy_fusion = 0; if ($this->USER['academy_1209'] > 0) { $academy_fusion = getbonusOneBis(1209, $this->USER['academy_1209']); } $academy_fusion = $academy_fusion; $academy_solar = 0; if ($this->USER['academy_1210'] > 0) { $academy_solar = getbonusOneBis(1210, $this->USER['academy_1210']); } $academy_solar = $academy_solar; foreach ($ressIDs as $ID) { if (!isset($ProdGrid[$ProdID]['production'][$ID])) { continue; } $Production = eval(self::getProd($ProdGrid[$ProdID]['production'][$ID])); if ($Production > 0) { $temp[$ID]['plus'] += $Production; } else { if (in_array($ID, $reslist['resstype'][1]) && $this->PLANET[$resource[$ID]] == 0) { continue; } $temp[$ID]['minus'] += $Production; } } } $this->PLANET['metal_max'] = $temp[901]['max'] * $this->CONF['resource_multiplier'] * STORAGE_FACTOR * (1 + $this->USER['factor']['ResourceStorage']); $this->PLANET['crystal_max'] = $temp[902]['max'] * $this->CONF['resource_multiplier'] * STORAGE_FACTOR * (1 + $this->USER['factor']['ResourceStorage']); $this->PLANET['deuterium_max'] = $temp[903]['max'] * $this->CONF['resource_multiplier'] * STORAGE_FACTOR * (1 + $this->USER['factor']['ResourceStorage']); //$this->PLANET['darkmatter_max'] = $temp[921]['max'] * $this->CONF['resource_multiplier'] * STORAGE_FACTOR * (1 + $this->USER['factor']['ResourceStorage']); $this->PLANET['energy'] = round($temp[911]['plus'] * $this->CONF['energySpeed'] * (1 + $this->USER['factor']['Energy'])); $this->PLANET['energy_used'] = $temp[911]['minus']; if ($this->PLANET['energy_used'] == 0) { $this->PLANET['metal_perhour'] = 0; $this->PLANET['crystal_perhour'] = 0; $this->PLANET['deuterium_perhour'] = 0; $this->PLANET['darkmatter_perhour'] = $temp[921]['plus'] + $temp[921]['minus']; } else { $prodLevel = min(1, $this->PLANET['energy'] / abs($this->PLANET['energy_used'])); $premium_resource = 0; if ($this->USER['premium_reward_extraction'] > 0 && $this->USER['premium_reward_extraction_days'] > TIMESTAMP) { $premium_resource = $this->USER['premium_reward_extraction']; } $premium_resource = $premium_resource; $peacefull_resource = 0; if ($this->USER['experience_peace_level'] > 0) { $peacefull_resource = $this->USER['experience_peace_level']; } $peacefull_resource = $peacefull_resource; $academy_mines = 0; if ($this->USER['academy_1201'] > 0) { $academy_mines = getbonusOneBis(1201, $this->USER['academy_1201']); } $academy_mines = $academy_mines; $daily_prod_bonus = 0; if ($this->USER['daily_produ'] > TIMESTAMP) { $daily_prod_bonus = 30; } $daily_prod_bonus = $daily_prod_bonus; $this->PLANET['metal_perhour'] = ($temp[901]['plus'] * (1 + $this->USER['factor']['Resource'] + 0.02 * $this->USER[$resource[131]]) * $prodLevel + $temp[901]['minus']) * $this->CONF['resource_multiplier'] + ($temp[901]['plus'] * (1 + $this->USER['factor']['Resource'] + 0.02 * $this->USER[$resource[131]]) * $prodLevel + $temp[901]['minus']) * $this->CONF['resource_multiplier'] / 100 * $academy_mines + ($temp[901]['plus'] * (1 + $this->USER['factor']['Resource'] + 0.02 * $this->USER[$resource[131]]) * $prodLevel + $temp[901]['minus']) * $this->CONF['resource_multiplier'] / 100 * $peacefull_resource + ($temp[901]['plus'] * (1 + $this->USER['factor']['Resource'] + 0.02 * $this->USER[$resource[131]]) * $prodLevel + $temp[901]['minus']) * $this->CONF['resource_multiplier'] / 100 * $premium_resource + ($temp[901]['plus'] * (1 + $this->USER['factor']['Resource'] + 0.02 * $this->USER[$resource[131]]) * $prodLevel + $temp[901]['minus']) * $this->CONF['resource_multiplier'] / 100 * $daily_prod_bonus; $this->PLANET['crystal_perhour'] = ($temp[902]['plus'] * (1 + $this->USER['factor']['Resource'] + 0.02 * $this->USER[$resource[132]]) * $prodLevel + $temp[902]['minus']) * $this->CONF['resource_multiplier'] + ($temp[902]['plus'] * (1 + $this->USER['factor']['Resource'] + 0.02 * $this->USER[$resource[132]]) * $prodLevel + $temp[902]['minus']) * $this->CONF['resource_multiplier'] / 100 * $academy_mines + ($temp[902]['plus'] * (1 + $this->USER['factor']['Resource'] + 0.02 * $this->USER[$resource[132]]) * $prodLevel + $temp[902]['minus']) * $this->CONF['resource_multiplier'] / 100 * $peacefull_resource + ($temp[902]['plus'] * (1 + $this->USER['factor']['Resource'] + 0.02 * $this->USER[$resource[132]]) * $prodLevel + $temp[902]['minus']) * $this->CONF['resource_multiplier'] / 100 * $premium_resource + ($temp[902]['plus'] * (1 + $this->USER['factor']['Resource'] + 0.02 * $this->USER[$resource[132]]) * $prodLevel + $temp[902]['minus']) * $this->CONF['resource_multiplier'] / 100 * $daily_prod_bonus; $this->PLANET['deuterium_perhour'] = ($temp[903]['plus'] * (1 + $this->USER['factor']['Resource'] + 0.02 * $this->USER[$resource[133]]) * $prodLevel + $temp[903]['minus']) * $this->CONF['resource_multiplier'] + ($temp[903]['plus'] * (1 + $this->USER['factor']['Resource'] + 0.02 * $this->USER[$resource[133]]) * $prodLevel + $temp[903]['minus']) * $this->CONF['resource_multiplier'] / 100 * $academy_mines + ($temp[903]['plus'] * (1 + $this->USER['factor']['Resource'] + 0.02 * $this->USER[$resource[133]]) * $prodLevel + $temp[903]['minus']) * $this->CONF['resource_multiplier'] / 100 * $premium_resource + ($temp[903]['plus'] * (1 + $this->USER['factor']['Resource'] + 0.02 * $this->USER[$resource[133]]) * $prodLevel + $temp[903]['minus']) * $this->CONF['resource_multiplier'] / 100 * $peacefull_resource + ($temp[903]['plus'] * (1 + $this->USER['factor']['Resource'] + 0.02 * $this->USER[$resource[133]]) * $prodLevel + $temp[903]['minus']) * $this->CONF['resource_multiplier'] / 100 * $daily_prod_bonus; $this->PLANET['darkmatter_perhour'] = $temp[921]['plus'] + $temp[921]['minus']; } }
public function show() { global $USER, $PLANET, $dpath, $LNG, $resource, $pricelist, $reslist, $CombatCaps, $ProdGrid, $CONF; $elementID = HTTP::_GP('id', 0); $this->setWindow('popup'); $this->initTemplate(); $productionTable = array(); $FleetInfo = array(); $MissileList = array(); $gateData = array(); $CurrentLevel = 0; $ressIDs = array_merge(array(), $reslist['resstype'][1], $reslist['resstype'][2], $reslist['resstype'][3]); if (in_array($elementID, $reslist['prod']) && in_array($elementID, $reslist['build'])) { $BuildLevelFactor = 10; $BuildTemp = $PLANET['temp_max']; $CurrentLevel = $PLANET[$resource[$elementID]]; $BuildEnergy = $USER[$resource[113]]; $BuildLevel = max($CurrentLevel, 0); $BuildStartLvl = max($CurrentLevel - 2, 0); $premium_resource = 0; $peacefull_resource = 0; if ($USER['premium_reward_extraction'] > 0 && $USER['premium_reward_extraction_days'] > TIMESTAMP) { $premium_resource = $USER['premium_reward_extraction']; } $premium_resource = $premium_resource; if ($USER['experience_peace_level'] > 0) { $peacefull_resource = $USER['experience_peace_level']; } $peacefull_resource = $peacefull_resource; $academy_mines = 0; if ($USER['academy_1201'] > 0) { $academy_mines = getbonusOneBis(1201, $USER['academy_1201']); } $academy_mines = $academy_mines; $daily_prod_bonus = 0; if ($USER['daily_produ'] > TIMESTAMP) { $daily_prod_bonus = 30; } $daily_prod_bonus = $daily_prod_bonus; $academy_energy = 0; if ($USER['academy_1202'] > 0) { $academy_energy = getbonusOneBis(1202, $USER['academy_1202']); } $academy_energy = $academy_energy; $academy_fusion = 0; if ($USER['academy_1209'] > 0) { $academy_fusion = getbonusOneBis(1209, $USER['academy_1209']); } $academy_fusion = $academy_fusion; $academy_solar = 0; if ($USER['academy_1210'] > 0) { $academy_solar = getbonusOneBis(1210, $USER['academy_1210']); } $academy_solar = $academy_solar; $combat_collider = 0; if ($USER['combat_reward_collider'] > 0) { $combat_collider = $USER['combat_reward_collider']; } $combat_collider = $combat_collider; $allyInfo = $GLOBALS['DATABASE']->query("SELECT alliance_prod FROM `uni1_alliance` WHERE id = " . $USER['ally_id'] . ";"); $allyInfo = $GLOBALS['DATABASE']->fetch_array($allyInfo); $alliance_prod = 0; if ($allyInfo['alliance_prod'] > 0) { $alliance_prod = $allyInfo['alliance_prod']; } $alliance_prod = $alliance_prod; for ($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 15; $BuildLevel++) { foreach ($ressIDs as $ID) { if (!isset($ProdGrid[$elementID]['production'][$ID])) { continue; } $Production = eval(ResourceUpdate::getProd($ProdGrid[$elementID]['production'][$ID])); if ($ID != 911 && $ID != 921) { $Production *= Config::get('resource_multiplier'); } $productionTable['production'][$BuildLevel][$ID] = $Production; } } $productionTable['usedResource'] = array_keys($productionTable['production'][$BuildStartLvl]); } elseif (in_array($elementID, $reslist['storage'])) { $BuildLevelFactor = 10; $BuildTemp = $PLANET['temp_max']; $CurrentLevel = $PLANET[$resource[$elementID]]; $BuildEnergy = $USER[$resource[113]]; $BuildLevel = max($CurrentLevel, 0); $BuildStartLvl = max($CurrentLevel - 2, 0); $premium_storage = 1; if ($USER['premium_reward_storing'] > 0 && $USER['premium_reward_storing_days'] > TIMESTAMP) { $premium_storage = $USER['premium_reward_storing']; } $premium_storage = $premium_storage; $academy_storage = 0; if ($USER['academy_1204'] > 0) { $academy_storage = getbonusOneBis(1204, $USER['academy_1204']); } $academy_storage = $academy_storage; for ($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 15; $BuildLevel++) { foreach ($ressIDs as $ID) { if (!isset($ProdGrid[$elementID]['storage'][$ID])) { continue; } $productionTable['storage'][$BuildLevel][$ID] = round(eval(ResourceUpdate::getProd($ProdGrid[$elementID]['storage'][$ID]))) * Config::get('resource_multiplier') * STORAGE_FACTOR; } } $productionTable['usedResource'] = array_keys($productionTable['storage'][$BuildStartLvl]); } elseif (in_array($elementID, $reslist['fleet'])) { $FleetInfo = array('structure' => $pricelist[$elementID]['cost'][901] + $pricelist[$elementID]['cost'][902], 'tech' => $pricelist[$elementID]['tech'], 'attack' => $CombatCaps[$elementID]['attack'], 'shield' => $CombatCaps[$elementID]['shield'], 'capacity' => $pricelist[$elementID]['capacity'], 'speed1' => $pricelist[$elementID]['speed'], 'speed2' => $pricelist[$elementID]['speed2'], 'consumption1' => $pricelist[$elementID]['consumption'], 'consumption2' => $pricelist[$elementID]['consumption2'], 'rapidfire' => array('from' => array(), 'to' => array())); $fleetIDs = array_merge($reslist['fleet'], $reslist['defense']); foreach ($fleetIDs as $fleetID) { if (isset($CombatCaps[$elementID]['sd']) && !empty($CombatCaps[$elementID]['sd'][$fleetID])) { $FleetInfo['rapidfire']['to'][$fleetID] = $CombatCaps[$elementID]['sd'][$fleetID]; } if (isset($CombatCaps[$fleetID]['sd']) && !empty($CombatCaps[$fleetID]['sd'][$elementID])) { $FleetInfo['rapidfire']['from'][$fleetID] = $CombatCaps[$fleetID]['sd'][$elementID]; } } } elseif (in_array($elementID, $reslist['defense'])) { $FleetInfo = array('structure' => $pricelist[$elementID]['cost'][901] + $pricelist[$elementID]['cost'][902], 'attack' => $CombatCaps[$elementID]['attack'], 'shield' => $CombatCaps[$elementID]['shield'], 'rapidfire' => array('from' => array(), 'to' => array())); $fleetIDs = array_merge($reslist['fleet'], $reslist['defense']); foreach ($fleetIDs as $fleetID) { if (isset($CombatCaps[$elementID]['sd']) && !empty($CombatCaps[$elementID]['sd'][$fleetID])) { $FleetInfo['rapidfire']['to'][$fleetID] = $CombatCaps[$elementID]['sd'][$fleetID]; } if (isset($CombatCaps[$fleetID]['sd']) && !empty($CombatCaps[$fleetID]['sd'][$elementID])) { $FleetInfo['rapidfire']['from'][$fleetID] = $CombatCaps[$fleetID]['sd'][$elementID]; } } } if ($elementID == 43 && $PLANET[$resource[43]] > 0) { $this->tplObj->loadscript('gate.js'); $nextTime = self::getNextJumpWaitTime($PLANET['last_jump_time'], $PLANET['sprungtor']); $gateData = array('nextTime' => _date($LNG['php_tdformat'], $nextTime, $USER['timezone']), 'restTime' => max(0, $nextTime - TIMESTAMP), 'startLink' => $PLANET['name'] . ' ' . strip_tags(BuildPlanetAdressLink($PLANET)), 'gateList' => $this->getTargetGates(), 'fleetList' => $this->getAvalibleFleets()); } elseif ($elementID == 44 && $PLANET[$resource[44]] > 0) { $MissileList = array(502 => $PLANET[$resource[502]], 503 => $PLANET[$resource[503]]); } $this->tplObj->assign_vars(array('elementID' => $elementID, 'productionTable' => $productionTable, 'CurrentLevel' => $CurrentLevel, 'MissileList' => $MissileList, 'Bonus' => BuildFunctions::getAvalibleBonus($elementID), 'FleetInfo' => $FleetInfo, 'gateData' => $gateData)); $this->display('page.infomation.default.tpl'); }