function getPlayerSummary($player, $weapons, $vehicles, $kits, $armies, $maps) { # mensch mach was! $summary['weapon'] = 0; $summary['vehicle'] = 0; $summary['kit'] = 0; $summary['army'] = 0; $summary['map'] = 0; $max = -1; #0..12 () for ($i = 0; $i <= 10; $i++) { if ($weapons[$i]['time'] > $max) { $summary['weapon'] = $i; $max = $weapons[$i]['time']; } } if ($weapons[11]['time'] + $weapons[13]['time'] + $weapons[14]['time'] > $max) { $summary['weapon'] = 11; $max = $weapons[11]['time'] + $weapons[13]['time'] + $weapons[14]['time']; } if ($weapons[12]['time'] > $max) { $summary['weapon'] = 12; } $max = -1; for ($i = 0; $i <= getKitCount() - 1; $i++) { if ($kits[0]['time' . $i] > $max) { $summary['kit'] = $i; $max = $kits[0]['time' . $i]; } } $max = -1; for ($i = 0; $i <= getVehicleCount() - 1; $i++) { if ($vehicles[0]['time' . $i] > $max) { $summary['vehicle'] = $i; $max = $vehicles[0]['time' . $i]; } } $max = -1; for ($i = 0; $i <= getArmyCount(); $i++) { if ($armies[0]['time' . $i] > $max) { $summary['army'] = $i; $max = $armies[0]['time' . $i]; } } return $summary; }
<table border="0" cellspacing="0" cellpadding="0" id="vehicle" class="stat sortable"> <tr> <th>Vehicle</th> <th>Time</th> <th>Kills</th> <th>Deaths</th> <th>Ratio</th> <th>Road Kills</th> </tr>'; for ($i = 0; $i < getVehicleCount(); $i++) { if ($vehicles[0]['kills' . $i]) { $vehicleTotalKills = round(100 * $vehicles[0]['kills' . $i] / $player['kills'], 2); } else { $vehicleTotalKills = 0; } $template .= ' <tr> <td id="vehicle-' . $i . '">' . getVehicleByID($i) . '</td> <td nowrap="nowrap" title="' . $vehicles[0]['time' . $i] . '">' . intToTime($vehicles[0]['time' . $i]) . '</td> <td><span class="abbr" alt="Accounts for ' . $vehicleTotalKills . '% of all kills">' . $vehicles[0]['kills' . $i] . '</span></td> <td>' . $vehicles[0]['deaths' . $i] . '</td> <td>'; if ($vehicles[0]['deaths' . $i]) { $template .= round(($vehicles[0]['kills' . $i] + $vehicles[0]['rk' . $i]) / $vehicles[0]['deaths' . $i], 2); } else {