Beispiel #1
0
function eco_bld_tech($que_type, &$user, &$planet)
{
    global $config, $lang;
    lng_include('buildings');
    lng_include('infos');
    if (!mrc_get_level($user, $planet, STRUC_LABORATORY)) {
        message($lang['no_laboratory'], $lang['tech'][UNIT_TECHNOLOGIES]);
    }
    if (eco_unit_busy($user, $planet, UNIT_TECHNOLOGIES)) {
        message($lang['eco_bld_msg_err_laboratory_upgrading'], $lang['tech'][UNIT_TECHNOLOGIES]);
    }
    switch ($action = sys_get_param_escaped('action')) {
        case 'build':
            $operation_result = que_build($user, $planet);
            break;
        case 'trim':
            que_delete(QUE_RESEARCH, $user, $planet, false);
            break;
        case 'clear':
            que_delete(QUE_RESEARCH, $user, $planet, true);
            break;
            //case 'build':$operation_result = eco_bld_tech_research($user, $planet);break;
    }
    $template = gettemplate('buildings_research', true);
    if (!empty($operation_result)) {
        $template->assign_block_vars('result', $operation_result);
    }
    $fleet_list = flt_get_fleets_to_planet($planet);
    $ques = que_get($user['id'], QUE_RESEARCH);
    $que =& $ques['ques'][QUE_RESEARCH][$user['id']][0];
    que_tpl_parse($template, QUE_RESEARCH, $user, null, $que);
    $in_que =& $ques['in_que'][QUE_RESEARCH][$user['id']][0];
    foreach (sn_get_groups('tech') as $unit_id) {
        if (eco_can_build_unit($user, $planet, $unit_id) != BUILD_ALLOWED) {
            continue;
        }
        $level_base = mrc_get_level($user, '', $unit_id, false, true);
        $level_effective = mrc_get_level($user, '', $unit_id);
        $level_in_que = $in_que[$unit_id];
        $level_bonus = max(0, $level_effective - $level_base);
        $level_base_and_que = $level_base + $level_in_que;
        $build_data = eco_get_build_data($user, $planet, $unit_id, $level_base_and_que);
        $temp[RES_METAL] = floor($planet['metal'] - $build_data[BUILD_CREATE][RES_METAL]);
        $temp[RES_CRYSTAL] = floor($planet['crystal'] - $build_data[BUILD_CREATE][RES_CRYSTAL]);
        $temp[RES_DEUTERIUM] = floor($planet['deuterium'] - $build_data[BUILD_CREATE][RES_DEUTERIUM]);
        $template->assign_block_vars('production', array('ID' => $unit_id, 'NAME' => $lang['tech'][$unit_id], 'DESCRIPTION' => $lang['info'][$unit_id]['description_short'], 'LEVEL_OLD' => $level_base, 'LEVEL_BONUS' => $level_bonus, 'LEVEL_NEXT' => $level_base + $level_in_que + 1, 'LEVEL_QUED' => $level_in_que, 'LEVEL' => $level_base_and_que, 'BUILD_CAN' => $build_data['CAN'][BUILD_CREATE], 'TIME' => pretty_time($build_data[RES_TIME][BUILD_CREATE]), 'METAL' => $build_data[BUILD_CREATE][RES_METAL], 'CRYSTAL' => $build_data[BUILD_CREATE][RES_CRYSTAL], 'DEUTERIUM' => $build_data[BUILD_CREATE][RES_DEUTERIUM], 'METAL_PRINT' => pretty_number($build_data[BUILD_CREATE][RES_METAL], true, $planet['metal']), 'CRYSTAL_PRINT' => pretty_number($build_data[BUILD_CREATE][RES_CRYSTAL], true, $planet['crystal']), 'DEUTERIUM_PRINT' => pretty_number($build_data[BUILD_CREATE][RES_DEUTERIUM], true, $planet['deuterium']), 'METAL_REST' => pretty_number($temp[RES_METAL], true, true), 'CRYSTAL_REST' => pretty_number($temp[RES_CRYSTAL], true, true), 'DEUTERIUM_REST' => pretty_number($temp[RES_DEUTERIUM], true, true), 'METAL_REST_NUM' => $temp[RES_METAL], 'CRYSTAL_REST_NUM' => $temp[RES_CRYSTAL], 'DEUTERIUM_REST_NUM' => $temp[RES_DEUTERIUM], 'METAL_FLEET' => pretty_number($temp[RES_METAL] + $fleet_list['own']['total'][RES_METAL], true, true), 'CRYSTAL_FLEET' => pretty_number($temp[RES_CRYSTAL] + $fleet_list['own']['total'][RES_CRYSTAL], true, true), 'DEUTERIUM_FLEET' => pretty_number($temp[RES_DEUTERIUM] + $fleet_list['own']['total'][RES_DEUTERIUM], true, true), 'BUILD_CAN2' => $build_data['CAN'][BUILD_CREATE]));
    }
    //  if(count($que['ques'][$que_id][$user['id']][$planet_id]) >= que_get_max_que_length($user, $planet, $que_id, $que_data))
    $template->assign_vars(array('QUE_ID' => QUE_RESEARCH, 'FLEET_OWN_COUNT' => $fleet_list['own']['count'], 'ARTIFACT_ID' => ART_HEURISTIC_CHIP, 'ARTIFACT_LEVEL' => mrc_get_level($user, array(), ART_HEURISTIC_CHIP), 'ARTIFACT_NAME' => $lang['tech'][ART_HEURISTIC_CHIP], 'REQUEST_URI' => $_SERVER['REQUEST_URI'], 'PAGE_HEADER' => $page_header = $lang['tech'][UNIT_TECHNOLOGIES] . ($user['user_as_ally'] ? " {$lang['sys_of_ally']} {$user['username']}" : ''), 'CONFIG_RESEARCH_QUE' => $config->server_que_length_research));
    display(parsetemplate($template), $page_header);
}
Beispiel #2
0
        $sn_group_ques = sn_get_groups('ques');
        foreach (array(QUE_STRUCTURES => $sn_group_ques[QUE_STRUCTURES]) as $que_id => $que_type_data) {
            $this_que = $que['ques'][$que_id][$user['id']][$planetrow['id']];
            $template->assign_block_vars('ques', array('ID' => $que_id, 'NAME' => $lang['sys_ques'][$que_id], 'LENGTH' => empty($this_que) ? 0 : count($this_que)));
            if (!empty($this_que)) {
                foreach ($this_que as $que_item) {
                    $template->assign_block_vars('que', que_tpl_parse_element($que_item));
                }
            }
        }
        $que_hangar_length = tpl_assign_hangar($template, $planetrow, SUBQUE_FLEET);
        $template->assign_block_vars('ques', array('ID' => QUE_HANGAR, 'NAME' => $lang['sys_ques'][QUE_HANGAR], 'LENGTH' => $que_hangar_length));
        $que_hangar_length = tpl_assign_hangar($template, $planetrow, SUBQUE_DEFENSE);
        $template->assign_block_vars('ques', array('ID' => SUBQUE_DEFENSE, 'NAME' => $lang['sys_ques'][SUBQUE_DEFENSE], 'LENGTH' => $que_hangar_length));
        $overview_planet_rows = $user['opt_int_overview_planet_rows'];
        $overview_planet_columns = $user['opt_int_overview_planet_columns'];
        if ($overview_planet_rows <= 0 && $overview_planet_columns <= 0) {
            $overview_planet_rows = $user_option_list[OPT_INTERFACE]['opt_int_overview_planet_rows'];
            $overview_planet_columns = $user_option_list[OPT_INTERFACE]['opt_int_overview_planet_columns'];
        }
        if ($overview_planet_rows > 0 && $overview_planet_columns <= 0) {
            $overview_planet_columns = ceil($planet_count / $overview_planet_rows);
        }
        $sector_cost = eco_get_build_data($user, $planetrow, UNIT_SECTOR, mrc_get_level($user, $planetrow, UNIT_SECTOR), true);
        $sector_cost = $sector_cost[BUILD_CREATE][RES_DARK_MATTER];
        $governor_level = $planetrow['PLANET_GOVERNOR_ID'] ? mrc_get_level($user, $planetrow, $planetrow['PLANET_GOVERNOR_ID'], false, true) : 0;
        $template->assign_vars(array('TIME_NOW' => SN_TIME_NOW, 'USER_ID' => $user['id'], 'user_username' => $user['username'], 'USER_AUTHLEVEL' => $user['authlevel'], 'NEW_MESSAGES' => $user['new_message'], 'NEW_LEVEL_MINER' => $level_miner, 'NEW_LEVEL_RAID' => $level_raid, 'planet_diameter' => pretty_number($planetrow['diameter']), 'planet_field_current' => $planetrow['field_current'], 'planet_field_max' => eco_planet_fields_max($planetrow), 'PLANET_FILL' => floor($planetrow['field_current'] / eco_planet_fields_max($planetrow) * 100), 'PLANET_FILL_BAR' => $planet_fill, 'metal_debris' => pretty_number($planetrow['debris_metal']), 'crystal_debris' => pretty_number($planetrow['debris_crystal']), 'PLANET_RECYCLERS' => $planet_recyclers_orbiting, 'planet_image' => $planetrow['image'], 'planet_temp_min' => $planetrow['temp_min'], 'planet_temp_avg' => round(($planetrow['temp_min'] + $planetrow['temp_max']) / 2), 'planet_temp_max' => $planetrow['temp_max'], 'planet_density' => $planetrow['density'], 'planet_density_index' => $planetrow['density_index'], 'planet_density_text' => $lang['uni_planet_density_types'][$planetrow['density_index']], 'GATE_LEVEL' => mrc_get_level($user, $planetrow, STRUC_MOON_GATE), 'GATE_JUMP_REST_TIME' => uni_get_time_to_jump($planetrow), 'ADMIN_EMAIL' => $config->game_adminEmail, 'PLANET_GOVERNOR_ID' => $planetrow['PLANET_GOVERNOR_ID'], 'PLANET_GOVERNOR_LEVEL' => $governor_level, 'PLANET_GOVERNOR_LEVEL_PLUS' => $governor_level ? mrc_get_level($user, $planetrow, $planetrow['PLANET_GOVERNOR_ID']) - $governor_level : 0, 'PLANET_GOVERNOR_NAME' => $lang['tech'][$planetrow['PLANET_GOVERNOR_ID']], 'LIST_ROW_COUNT' => $overview_planet_rows, 'LIST_COLUMN_COUNT' => $overview_planet_columns, 'SECTOR_CAN_BUY' => $sector_cost <= mrc_get_level($user, null, RES_DARK_MATTER), 'SECTOR_COST' => $sector_cost, 'SECTOR_COST_TEXT' => pretty_number($sector_cost)));
        tpl_set_resource_info($template, $planetrow, $fleets_to_planet, 2);
        display($template, "{$lang['ov_overview']} - {$lang['sys_planet_type'][$planetrow['planet_type']]} {$planetrow['name']} [{$planetrow['galaxy']}:{$planetrow['system']}:{$planetrow['planet']}]");
        break;
}
Beispiel #3
0
/**
* eco_build.php
*
* @version 1.5 - Using PTE (not everywhere) by Gorlum for http://supernova.ws
* @version 1.4 - Complying with PCG by Gorlum for http://supernova.ws
* @version 1.3 - Security checked for SQL-injection by Gorlum for http://supernova.ws
// 1.0 Mise en module initiale (creation)
// 1.1 FIX interception cheat +1
// 1.2 FIX interception cheat destruction a -1
* @version 1.1
* @copyright 2008 by Chlorel for XNova
*/
function eco_build($que_type, $user, &$planet, $que)
{
    global $sn_data, $lang, $config, $time_now;
    // start transaction here
    $template = gettemplate('buildings_builds', true);
    // Caching values that used more then one time into local variables
    $config_resource_multiplier = $config->resource_multiplier;
    $planet_type_structs = $sn_data['groups']['build_allow'][$planet['planet_type']];
    // Getting parameters
    $action = sys_get_param_escaped('action');
    $unit_id = sys_get_param_int('unit_id');
    $unit_level = sys_get_param_int('unit_level');
    $GET_listid = $_GET['listid'];
    $que_type = $que_type == SUBQUE_FLEET || $que_type == SUBQUE_DEFENSE ? QUE_HANGAR : $que_type;
    CheckPlanetUsedFields($planet);
    if ($action) {
        switch ($action) {
            case 'create':
                // Add unit to que for build
                $que = eco_que_add($user, $planet, $que, QUE_STRUCTURES, $unit_id);
                break;
            case 'destroy':
                // Add unit to que for remove
                $que = eco_que_add($user, $planet, $que, QUE_STRUCTURES, $unit_id, 1, BUILD_DESTROY);
                break;
            case 'trim':
                // Cancel unit from que
                $que = eco_que_clear($user, $planet, $que, QUE_STRUCTURES, true);
                break;
            case 'clear':
                // Clear que
                $que = eco_que_clear($user, $planet, $que, QUE_STRUCTURES);
                break;
        }
        header("Location: {$_SERVER['PHP_SELF']}?mode={$que_type}");
    }
    /*
      // Code for fully working new que system
      $hangar_busy = count($que['que'][QUE_HANGAR]);
      $lab_busy    = count($que['que'][QUE_RESEARCH]) && !$config->BuildLabWhileRun;
    */
    $que_length = count($que['que'][$que_type]);
    $can_que_element = $que_length < MAX_BUILDING_QUEUE_SIZE;
    $fleet_list = flt_get_fleets_to_planet($planet);
    $caps = ECO_getPlanetCaps($user, &$planet);
    $planet_fields_max = eco_planet_fields_max($planet);
    $planet_fields_current = $planet['field_current'];
    $planet_fields_que = -$que['amounts'][$que_type];
    $planet_fields_free = max(0, $planet_fields_max - $planet_fields_current + $planet_fields_que);
    $planet_fields_queable = $planet_fields_free > 0;
    $planet_temp_max = $planet['temp_max'];
    $GLOBALS['user_tech_energy'] = $user['energy_tech'];
    foreach ($planet_type_structs as $Element) {
        if (eco_can_build_unit($user, $planet, $Element)) {
            $element_name = $lang['tech'][$Element];
            $element_sn_data =& $sn_data[$Element];
            $element_level = $planet[$sn_data[$Element]['name']] + $que['in_que'][$Element];
            // show energy on BuildingPage
            //================================
            if ($element_sn_data['production']) {
                $element_production_energy = $element_sn_data['production'][RES_ENERGY];
                $energy_current = floor($element_production_energy($element_level, 10, $planet_temp_max));
                $energy_next = floor($element_production_energy($element_level + 1, 10, $planet_temp_max));
                if ($Element == STRUC_MINE_SOLAR || $Element == STRUC_MINE_FUSION) {
                    $energy_current = floor(mrc_modify_value($user, $planet, array(MRC_POWERMAN), $energy_current));
                    $energy_next = floor(mrc_modify_value($user, $planet, array(MRC_POWERMAN), $energy_next));
                }
                $energy_balance = floor($energy_next - $energy_current);
            } else {
                $energy_balance = 0;
            }
            //================================
            $build_data = eco_get_build_data($user, $planet, $Element, $element_level);
            $temp[RES_METAL] = floor($planet['metal'] + $fleet_list['own']['total'][RES_METAL] - $build_data[BUILD_CREATE][RES_METAL]);
            $temp[RES_CRYSTAL] = floor($planet['crystal'] + $fleet_list['own']['total'][RES_CRYSTAL] - $build_data[BUILD_CREATE][RES_CRYSTAL]);
            $temp[RES_DEUTERIUM] = floor($planet['deuterium'] + $fleet_list['own']['total'][RES_DEUTERIUM] - $build_data[BUILD_CREATE][RES_DEUTERIUM]);
            $template->assign_block_vars('production', array('ID' => $Element, 'NAME' => $element_name, 'DESCRIPTION' => $lang['info'][$Element]['description_short'], 'LEVEL' => $element_level, 'LEVEL_OLD' => $planet[$sn_data[$Element]['name']], 'LEVEL_CHANGE' => $que['in_que'][$Element], 'BUILD_CAN' => $build_data['CAN'][BUILD_CREATE], 'TIME' => pretty_time($build_data[BUILD_CREATE][RES_TIME]), 'METAL' => $build_data[BUILD_CREATE][RES_METAL], 'CRYSTAL' => $build_data[BUILD_CREATE][RES_CRYSTAL], 'DEUTERIUM' => $build_data[BUILD_CREATE][RES_DEUTERIUM], 'DESTROY_CAN' => $build_data['CAN'][BUILD_DESTROY], 'DESTROY_TIME' => pretty_time($build_data[BUILD_DESTROY][RES_TIME]), 'DESTROY_METAL' => $build_data[BUILD_DESTROY][RES_METAL], 'DESTROY_CRYSTAL' => $build_data[BUILD_DESTROY][RES_CRYSTAL], 'DESTROY_DEUTERIUM' => $build_data[BUILD_DESTROY][RES_DEUTERIUM], 'METAL_REST' => pretty_number($temp[RES_METAL], true, true), 'CRYSTAL_REST' => pretty_number($temp[RES_CRYSTAL], true, true), 'DEUTERIUM_REST' => pretty_number($temp[RES_DEUTERIUM], true, true), 'METAL_REST_NUM' => $temp[RES_METAL], 'CRYSTAL_REST_NUM' => $temp[RES_CRYSTAL], 'DEUTERIUM_REST_NUM' => $temp[RES_DEUTERIUM], 'METAL_BALANCE' => $caps['metal_perhour'][$Element], 'CRYSTAL_BALANCE' => $caps['crystal_perhour'][$Element], 'DEUTERIUM_BALANCE' => $caps['deuterium_perhour'][$Element], 'ENERGY_BALANCE' => $energy_balance, 'UNIT_BUSY' => eco_unit_busy($user, $planet, $que, $Element)));
        }
    }
    if (is_array($que['que'][$que_type])) {
        foreach ($que['que'][$que_type] as $que_element) {
            $template->assign_block_vars('que', $que_element);
        }
    }
    $template->assign_vars(array('TIME_NOW' => $time_now, 'QUE_ID' => $que_type, 'METAL' => $planet['metal'], 'CRYSTAL' => $planet['crystal'], 'DEUTERIUM' => $planet['deuterium'], 'METAL_INCOMING' => $fleet_list['own']['total'][RES_METAL], 'CRYSTAL_INCOMING' => $fleet_list['own']['total'][RES_CRYSTAL], 'DEUTERIUM_INCOMING' => $fleet_list['own']['total'][RES_DEUTERIUM], 'FIELDS_CURRENT' => $planet_fields_current, 'FIELDS_MAX' => $planet_fields_max, 'FIELDS_FREE' => $planet_fields_free, 'FIELDS_QUE' => $planet_fields_que == 0 ? '' : $planet_fields_que > 0 ? "+{$planet_fields_que}" : $planet_fields_que, 'QUE_HAS_PLACE' => $can_que_element, 'QUE_HAS_FIELDS' => $planet_fields_queable, 'FLEET_OWN' => $fleet_list['own']['count'], 'PAGE_HINT' => $lang['eco_bld_page_hint']));
    display(parsetemplate($template), $lang['Builds']);
}
Beispiel #4
0
function que_process(&$user, $planet = null, $on_time = SN_TIME_NOW)
{
    sn_db_transaction_check(true);
    $que = array();
    // Блокируем пользователя. Собственно, запись о нём нам не нужна - будем использовать старую
    $user = db_user_by_id($user['id'], true);
    $time_left[$user['id']][0] = max(0, $on_time - $user['que_processed']);
    if ($planet === null && !$time_left[$user['id']][0]) {
        // TODO
        return $que;
    }
    // Определяем, какие очереди нам нужны и получаем их
    $que_type_id = $planet === null ? QUE_RESEARCH : false;
    $planet = intval(is_array($planet) ? $planet['id'] : $planet);
    // В $planet у нас теперь только её ID или шаблон null/0/false
    $que = que_get($user['id'], $planet, $que_type_id, true);
    //pdump($que);
    if (empty($que['items'])) {
        return $que;
    }
    $planet_list = array();
    if ($planet !== null) {
        // Если нужно изменять данные на планетах - блокируем планеты и получаем данные о них
        // TODO - от них не надо ничего, кроме ID и que_processed
        // $planet_query = db_planet_list_by_user_or_planet($user['id'], $planet);
        // foreach($planet_query as $planet_row)
        $planet_row = db_planet_list_by_user_or_planet($user['id'], $planet);
        $planet_list[$planet_row['id']] = $planet_row;
        $time_left[$planet_row['id_owner']][$planet_row['id']] = max(0, $on_time - $planet_row['que_processed']);
    }
    // pdump($time_left);
    // Теперь в $time_left лежит время обсчета всех очередей по каждой из планеты
    if (array_sum($time_left[$user['id']]) == 0) {
        return $que;
    }
    // pdump($que);
    $db_changeset = array();
    $unit_changes = array();
    foreach ($que['items'] as &$que_item) {
        $que_player_id =& $que_item['que_player_id'];
        $que_planet_id = intval($que_item['que_planet_id']);
        // $que_type = &$que_item['que_type'];
        $que_time_left =& $que['time_left'][$que_player_id][$que_planet_id][$que_item['que_type']];
        if (!isset($que_time_left)) {
            $que_time_left = $time_left[$que_player_id][$que_planet_id];
        }
        if ($que_time_left <= 0 || $que_item['que_unit_amount'] <= 0) {
            continue;
        }
        // Дальше мы идем, если только осталось время в очереди И юниты к постройке
        // Вычисляем, сколько целых юнитов будет построено - от 0 до количества юнитов в очереди
        $unit_processed = min($que_item['que_unit_amount'] - 1, floor($que_time_left / $que_item['que_unit_time']));
        // Вычитаем это время из остатков
        $que_time_left -= $unit_processed * $que_item['que_unit_time'];
        // Теперь работаем с остатком времени на юните. Оно не может быть равно или меньше нуля
        // Если времени в очереди осталось не меньше, чем время текущего юнита - значит мы достроили юнит
        if ($que_time_left >= $que_item['que_time_left']) {
            // Увеличиваем количество отстроенных юнитов
            $unit_processed++;
            // Вычитаем из времени очереди потраченное на постройку время
            $que_time_left -= $que_item['que_time_left'];
            // Полное время юнита равно времени нового юнита
            $que_item['que_time_left'] = $que_item['que_unit_time'];
            // Тут у нас может остатся время очереди - если постройка была не последняя
        }
        // Изменяем количество оставшихся юнитов
        $que_item['que_unit_amount'] -= $unit_processed;
        // Если еще остались юниты - значит ВСЁ оставшееся время приходится на достройку следующего юнита
        if ($que_item['que_unit_amount'] > 0) {
            $que_item['que_time_left'] = $que_item['que_time_left'] - $que_time_left;
            $que_time_left = 0;
        }
        if ($que_item['que_unit_amount'] <= 0) {
            $db_changeset['que'][] = array('action' => SQL_OP_DELETE, P_VERSION => 1, 'where' => array("que_id" => $que_item['que_id']));
        } else {
            $db_changeset['que'][] = array('action' => SQL_OP_UPDATE, P_VERSION => 1, 'where' => array("que_id" => $que_item['que_id']), 'fields' => array('que_unit_amount' => array('delta' => -$unit_processed), 'que_time_left' => array('set' => $que_item['que_time_left'])));
        }
        if ($unit_processed) {
            $unit_processed_delta = $unit_processed * ($que_item['que_unit_mode'] == BUILD_CREATE ? 1 : -1);
            $unit_changes[$que_player_id][$que_planet_id][$que_item['que_unit_id']] += $unit_processed_delta;
        }
    }
    foreach ($time_left as $player_id => $planet_data) {
        foreach ($planet_data as $planet_id => $time_on_planet) {
            $table = $planet_id ? 'planets' : 'users';
            $id = $planet_id ? $planet_id : $player_id;
            $db_changeset[$table][] = array('action' => SQL_OP_UPDATE, P_VERSION => 1, 'where' => array("id" => $id), 'fields' => array('que_processed' => array('set' => $on_time)));
            if (is_array($unit_changes[$player_id][$planet_id])) {
                foreach ($unit_changes[$player_id][$planet_id] as $unit_id => $unit_amount) {
                    $db_changeset['unit'][] = sn_db_unit_changeset_prepare($unit_id, $unit_amount, $user, $planet_id ? $planet_id : null);
                }
            }
        }
    }
    //pdump($db_changeset, '$db_changeset');
    $que = que_recalculate($que);
    //pdump($que, '$que');
    // TODO: Re-enable quests for Alliances
    if (!empty($unit_changes) && !$user['user_as_ally']) {
        $quest_list = qst_get_quests($user['id']);
        $quest_triggers = qst_active_triggers($quest_list);
        $quest_rewards = array();
        $xp_incoming = array();
        foreach ($unit_changes as $user_id => $planet_changes) {
            foreach ($planet_changes as $planet_id => $changes) {
                $planet_this = $planet_id ? classSupernova::db_get_record_by_id(LOC_PLANET, $planet_id) : array();
                foreach ($changes as $unit_id => $unit_value) {
                    $que_id = que_get_unit_que($unit_id);
                    $unit_level_new = mrc_get_level($user, $planet_this, $unit_id, false, true) + $unit_value;
                    if ($que_id == QUE_STRUCTURES || $que_id == QUE_RESEARCH) {
                        $build_data = eco_get_build_data($user, $planet_this, $unit_id, $unit_level_new - 1);
                        $build_data = $build_data[BUILD_CREATE];
                        foreach (sn_get_groups('resources_loot') as $resource_id) {
                            $xp_incoming[$que_id] += $build_data[$resource_id];
                            // TODO - добавить конверсию рейтов обмена
                        }
                    }
                    if (is_array($quest_triggers)) {
                        // TODO: Check mutiply condition quests
                        $quest_trigger_list = array_keys($quest_triggers, $unit_id);
                        if (is_array($quest_trigger_list)) {
                            foreach ($quest_trigger_list as $quest_id) {
                                if ($quest_list[$quest_id]['quest_status_status'] != QUEST_STATUS_COMPLETE && $quest_list[$quest_id]['quest_unit_amount'] <= $unit_level_new) {
                                    $quest_rewards[$quest_id][$user_id][$planet_id] = $quest_list[$quest_id]['quest_rewards_list'];
                                    $quest_list[$quest_id]['quest_status_status'] = QUEST_STATUS_COMPLETE;
                                }
                            }
                        }
                    }
                }
            }
        }
        // TODO: Изменить начисление награды за квесты на ту планету, на которой происходил ресеч
        qst_reward($user, $quest_rewards, $quest_list);
        foreach ($xp_incoming as $que_id => $xp) {
            rpg_level_up($user, $que_id == QUE_RESEARCH ? RPG_TECH : RPG_STRUCTURE, $xp / 1000);
        }
    }
    db_changeset_apply($db_changeset);
    // TODO Сообщения о постройке
    // $user = db_user_by_id($user['id'], true);
    return $que;
    /*
    
    
    
      // $local_que['time_left'][QUE_RESEARCH][0] = $time_left[QUE_RESEARCH][0];
    
    //pdump($user_time_left, '$user_time_left');
    
      print('1');
      //foreach($local_que as $que_id => &$que_data)
      //{
      //  if(!intval($que_id))continue;
      foreach(sn_get_groups('que') as $que_id => $que_info)
      {
        if(!isset($que['ques'][$que_id]))continue;
    
        foreach($que_data as $owner_id => &$que_items)
        {
          foreach($que_items as &$que_item)
          {
            // Вычисляем, сколько целых юнитов будет построено - от 0 до количества юнитов в очереди
            $unit_processed = min($que_item['que_unit_amount'] - 1, floor($local_que['time_left'][$que_id][$owner_id] / $que_item['que_unit_time']));
            // Вычитаем это время из остатков
            $local_que['time_left'][$que_id][$owner_id] -= $unit_processed * $que_item['que_unit_time'];
    
            // Теперь работаем с остатком времени на юните. Оно не может быть равно или меньше нуля
    
            // Вычитаем остаток времени работы очереди с времени постройки юнита
            if($que_item['que_time_left'] <= $local_que['time_left'][$que_id][$owner_id])
            {
              // Если время постройки - неположительное, значит мы достроили юнит
              // Увеличиваем количество отстроенных юнитов
              $unit_processed++;
              // Вычитаем из времени очереди потраченное на постройку время
              $local_que['time_left'][$que_id][$owner_id] -= $que_item['que_time_left'];
              $que_item['que_time_left'] = $que_item['que_unit_time'];
              // Тут у нас может остатся время очереди - если постройка была не последняя
            }
    
            // Изменяем количество оставшихся юнитов
            $que_item['que_unit_amount'] -= $unit_processed;
    
            if($que_item['que_unit_amount'])
            {
              $que_item['que_time_left'] = $que_item['que_time_left'] - $local_que['time_left'][$que_id][$owner_id];
              $local_que['time_left'][$que_id][$owner_id] = 0;
            }
    
            if(!$que_item['que_unit_amount'])
            {
              $db_changeset['que'][$que_item['que_id']] = array(
                'action' => SQL_OP_DELETE,
                'where' => array(
                  "`que_id` = {$que_item['que_id']}",
                ),
              );
            }
            else
            {
              $db_changeset['que'][$que_item['que_id']] = array(
                'action' => SQL_OP_UPDATE,
                'where' => array(
                  "`que_id` = {$que_item['que_id']}",
                ),
                'fields' => array(
                  'que_unit_amount' => array(
                    'delta' => -$unit_processed
                  ),
                  'que_time_left' => array(
                    'set' => $que_item['que_time_left']
                  ),
                ),
              );
            }
    
            if($unit_processed)
            {
              $unit_processed_delta = $unit_processed * ($que_item['que_unit_mode'] == BUILD_CREATE ? 1 : -1);
              $unit_changes[$owner_id][$que_item['que_unit_id']] += $unit_processed_delta;
            }
            // Если на очереди времени не осталось - выходим
            if(!$local_que['time_left'][$que_id][$owner_id])
            {
              break;
            }
          }
        }
      }
    
      die();
    
    
      // TODO: Re-enable quests for Alliances
      if(!empty($unit_changes) && !$user['user_as_ally'] && $user['id_planet'])
      {
        $planet = db_planet_by_id($user['id_planet'], true);
        $quest_list = qst_get_quests($user['id']);
        $quest_triggers = qst_active_triggers($quest_list);
      }
      else
      {
        $planet = array();
      }
    
      $quest_rewards = array();
      $xp_incoming = 0;
      foreach($unit_changes as $owner_id => $changes)
      {
        // $user_id_sql = $owner_id ? $owner_id : $user['id'];
        $planet_id_sql = $owner_id ? $owner_id : null;
        foreach($changes as $unit_id => $unit_value)
        {
    
          $db_changeset['unit'][] = sn_db_unit_changeset_prepare($unit_id, $unit_value, $user, $planet_id_sql);
    
          // TODO: Изменить согласно типу очереди
          $unit_level_new = mrc_get_level($user, array(), $unit_id, false, true) + $unit_value;
          $build_data = eco_get_build_data($user, array(), $unit_id, $unit_level_new - 1);
          $build_data = $build_data[BUILD_CREATE];
          foreach(sn_get_groups('resources_loot') as $resource_id)
          {
            $xp_incoming += $build_data[$resource_id];
          }
    
          if($planet['id'])
          {
            // TODO: Check mutiply condition quests
            $quest_trigger_list = array_keys($quest_triggers, $unit_id);
            foreach($quest_trigger_list as $quest_id)
            {
              if($quest_list[$quest_id]['quest_status_status'] != QUEST_STATUS_COMPLETE && $quest_list[$quest_id]['quest_unit_amount'] <= $unit_level_new)
              {
                $quest_rewards[$quest_id] = $quest_list[$quest_id]['quest_rewards'];
                $quest_list[$quest_id]['quest_status_status'] = QUEST_STATUS_COMPLETE;
              }
            }
          }
    
        }
      }
    
      // TODO: Изменить согласно типу очереди
      rpg_level_up($user, RPG_TECH, $xp_incoming / 1000);
      // TODO: Изменить начисление награды за квесты на ту планету, на которой происходил ресеч
      qst_reward($user, $planet, $quest_rewards, $quest_list);
    
      db_changeset_apply($db_changeset);
    
      // Сообщения о постройке
      $user = db_user_by_id($user['id'], true);
      // TODO Так же пересчитывать планеты
    
      // sn_db_transaction_commit();
    
      // TODO поменять que_processed у планеты и юзера
    
    
      return $local_que;
    */
}
Beispiel #5
0
function tpl_assign_hangar($que_type, $planet, &$template)
{
    global $user, $lang;
    $que_length = 0;
    $hangar_que_strings = explode(';', $planet['b_hangar_id']);
    foreach ($hangar_que_strings as $hangar_que_string_id => $hangar_que_string) {
        if (!$hangar_que_string) {
            continue;
        }
        list($unit_id, $unit_amount) = explode(',', $hangar_que_string);
        $unit_data = eco_get_build_data($user, $planet, $unit_id, 0);
        $template->assign_block_vars('que', array('ID' => $unit_id, 'QUE' => $que_type, 'NAME' => $lang['tech'][$unit_id], 'TIME' => $unit_data[BUILD_CREATE][RES_TIME] - ($hangar_que_string_id ? 0 : $planet['b_hangar']), 'TIME_FULL' => $unit_data[BUILD_CREATE][RES_TIME], 'AMOUNT' => $unit_amount, 'LEVEL' => 0));
        $que_length++;
    }
    return $que_length;
}
Beispiel #6
0
function sn_sys_sector_buy($redirect = 'overview.php')
{
    global $lang, $user, $planetrow;
    if (!sys_get_param_str('sector_buy') || $planetrow['planet_type'] != PT_PLANET) {
        return;
    }
    sn_db_transaction_start();
    $user = db_user_by_id($user['id'], true, '*');
    $planetrow = db_planet_by_id($planetrow['id'], true, '*');
    // Тут не надо делать обсчет - ресурсы мы уже посчитали, очередь (и количество зданий) - тоже
    //  $planetrow = sys_o_get_updated($user, $planetrow, SN_TIME_NOW);
    //  $user = $planetrow['user'];
    //  $planetrow = $planetrow['planet'];
    $sector_cost = eco_get_build_data($user, $planetrow, UNIT_SECTOR, mrc_get_level($user, $planetrow, UNIT_SECTOR), true);
    $sector_cost = $sector_cost[BUILD_CREATE][RES_DARK_MATTER];
    if ($sector_cost <= $user[get_unit_param(RES_DARK_MATTER, P_NAME)]) {
        $planet_name_text = uni_render_planet($planetrow);
        if (rpg_points_change($user['id'], RPG_SECTOR, -$sector_cost, sprintf($lang['sys_sector_purchase_log'], $user['username'], $user['id'], $planet_name_text, $lang['sys_planet_type'][$planetrow['planet_type']], $planetrow['id'], $sector_cost))) {
            $sector_db_name = pname_resource_name(UNIT_SECTOR);
            db_planet_set_by_id($planetrow['id'], "{$sector_db_name} = {$sector_db_name} + 1");
        } else {
            sn_db_transaction_rollback();
        }
    }
    sn_db_transaction_commit();
    sys_redirect($redirect);
}
function sn_eco_build($que_type, &$auser, &$planet)
{
    global $lang, $config;
    if ($ally_id = sys_get_param_id('ally_id')) {
        define('SN_IN_ALLY', true);
        $ranks = ally_get_ranks($auser['ally']);
        if ($ranks[$auser['ally_rank_id']]['admin'] || $auser['ally']['ally_owner'] == $auser['id']) {
            $user =& $auser['ally']['player'];
            $planet = array('metal' => $user['metal'], 'crystal' => $user['crystal'], 'deuterium' => $user['deuterium']);
        }
    }
    if (!$user) {
        $user =& $auser;
    }
    switch ($action = sys_get_param_escaped('action')) {
        case 'create':
            // Add unit to que for build
        // Add unit to que for build
        case 'destroy':
            // Add unit to que for remove
            $operation_result = que_build($user, $planet, $action == 'destroy' ? BUILD_DESTROY : BUILD_CREATE);
            break;
        case 'trim':
            que_delete($que_type, $user, $planet, false);
            break;
        case 'clear':
            que_delete($que_type, $user, $planet, true);
            break;
    }
    $group_missile = sn_get_groups('missile');
    $silo_capacity_free = 0;
    if ($que_type == QUE_STRUCTURES) {
        $build_unit_list = sn_get_groups('build_allow');
        $build_unit_list = $build_unit_list[$planet['planet_type']];
        $artifact_id = ART_NANO_BUILDER;
        $page_header = $lang['tech'][UNIT_STRUCTURES];
    } elseif ($que_type == QUE_RESEARCH) {
        if (!mrc_get_level($user, $planet, STRUC_LABORATORY)) {
            message($lang['no_laboratory'], $lang['tech'][UNIT_TECHNOLOGIES]);
        }
        if (eco_unit_busy($user, $planet, UNIT_TECHNOLOGIES)) {
            message($lang['eco_bld_msg_err_laboratory_upgrading'], $lang['tech'][UNIT_TECHNOLOGIES]);
        }
        $build_unit_list = sn_get_groups('tech');
        $artifact_id = ART_HEURISTIC_CHIP;
        $page_header = $lang['tech'][UNIT_TECHNOLOGIES] . ($user['user_as_ally'] ? "&nbsp;{$lang['sys_of_ally']}&nbsp;{$user['username']}" : '');
    } elseif ($que_type == QUE_MERCENARY) {
        //    if(!mrc_get_level($user, $planet, STRUC_LABORATORY)) {
        //      message($lang['no_laboratory'], $lang['tech'][UNIT_TECHNOLOGIES]);
        //    }
        //    if(eco_unit_busy($user, $planet, UNIT_TECHNOLOGIES)) {
        //      message($lang['eco_bld_msg_err_laboratory_upgrading'], $lang['tech'][UNIT_TECHNOLOGIES]);
        //    }
        $build_unit_list = sn_get_groups('mercenaries');
        $artifact_id = 0;
        $page_header = $lang['tech'][UNIT_MERCENARIES] . ($user['user_as_ally'] ? "&nbsp;{$lang['sys_of_ally']}&nbsp;{$user['username']}" : '');
    } else {
        if (mrc_get_level($user, $planet, STRUC_FACTORY_HANGAR) == 0) {
            message($lang['need_hangar'], $lang['tech'][STRUC_FACTORY_HANGAR]);
        }
        $build_unit_list = sn_get_groups($page_mode = $que_type == SUBQUE_FLEET ? 'fleet' : 'defense');
        $page_header = $lang[$page_mode];
        $artifact_id = 0;
        $silo_capacity_free = mrc_get_level($user, $planet, STRUC_SILO) * get_unit_param(STRUC_SILO, P_CAPACITY);
        foreach ($group_missile as $unit_id) {
            $silo_capacity_free -= (mrc_get_level($user, $planet, $unit_id, false, true) + (isset($in_que[$unit_id]) && $in_que[$unit_id] ? $in_que[$unit_id] : 0)) * get_unit_param($unit_id, P_UNIT_SIZE);
        }
        $silo_capacity_free = max(0, $silo_capacity_free);
    }
    // Caching values that used more then one time into local variables
    //  $config_resource_multiplier = $config->resource_multiplier;
    $config_resource_multiplier = game_resource_multiplier();
    /*
    // Code for fully working new que system
    $hangar_busy = count($que['que'][QUE_HANGAR]);
    $lab_busy    = count($que['que'][QUE_RESEARCH]) && !$config->BuildLabWhileRun;
    */
    $template = gettemplate('buildings_builds', true);
    if (!empty($operation_result)) {
        $template->assign_block_vars('result', $operation_result);
    }
    $planet_id = $que_type == QUE_RESEARCH || $que_type == QUE_MERCENARY ? 0 : $planet['id'];
    $ques = que_get($user['id'], $planet_id, $que_type);
    $in_que =& $ques['in_que'][$que_type][$user['id']][$planet_id];
    $que =& $ques['ques'][$que_type][$user['id']][$planet_id];
    que_tpl_parse($template, $que_type, $user, $planet, $que);
    $que_length = count($que);
    $can_que_element = $que_length < que_get_max_que_length($user, $planet, $que_type);
    $fleet_list = flt_get_fleets_to_planet($planet);
    $planet_fields_max = eco_planet_fields_max($planet);
    $planet_fields_current = $planet['field_current'];
    $planet_fields_que = is_array($in_que) ? -array_sum($in_que) : 0;
    $planet_fields_free = max(0, $planet_fields_max - $planet_fields_current + $planet_fields_que);
    $planet_fields_queable = $que_type != QUE_STRUCTURES || $planet_fields_free > 0;
    //$planet_temp_max       = $planet['temp_max'];
    $sn_modifiers_resource = sn_get_groups('modifiers');
    $sn_modifiers_resource = $sn_modifiers_resource[MODIFIER_RESOURCE_PRODUCTION];
    $sn_groups_density = sn_get_groups('planet_density');
    $density_info = $sn_groups_density[$planet['density_index']][UNIT_RESOURCES];
    $user_dark_matter = mrc_get_level($user, null, RES_DARK_MATTER);
    foreach ($build_unit_list as $unit_id) {
        $level_base = mrc_get_level($user, $planet, $unit_id, false, true);
        $level_effective = mrc_get_level($user, $planet, $unit_id);
        $level_in_que = $in_que[$unit_id];
        $level_bonus = max(0, $level_effective - $level_base);
        $level_base_and_que = $level_base + $level_in_que;
        $unit_info = get_unit_param($unit_id);
        // pdump($unit_info, '$unit_info');
        $unit_stackable = isset($unit_info[P_STACKABLE]) && $unit_info[P_STACKABLE];
        $build_data = eco_get_build_data($user, $planet, $unit_id, $level_base_and_que);
        // pdump($build_data, '$build_data');
        $temp[RES_METAL] = floor($planet['metal'] + $fleet_list['own']['total'][RES_METAL] - $build_data[BUILD_CREATE][RES_METAL]);
        $temp[RES_CRYSTAL] = floor($planet['crystal'] + $fleet_list['own']['total'][RES_CRYSTAL] - $build_data[BUILD_CREATE][RES_CRYSTAL]);
        $temp[RES_DEUTERIUM] = floor($planet['deuterium'] + $fleet_list['own']['total'][RES_DEUTERIUM] - $build_data[BUILD_CREATE][RES_DEUTERIUM]);
        $temp[RES_DARK_MATTER] = floor($user_dark_matter - $build_data[BUILD_CREATE][RES_DARK_MATTER]);
        $build_data['RESULT'][BUILD_CREATE] = $build_data['RESULT'][BUILD_CREATE] == BUILD_ALLOWED && !$can_que_element ? BUILD_QUE_FULL : $build_data['RESULT'][BUILD_CREATE];
        // Restricting $can_build by resources on planet and (where applicable) with max count per unit
        $can_build = $unit_info[P_MAX_STACK] ? max(0, $unit_info[P_MAX_STACK] - $level_in_que - $level_effective) : $build_data['CAN'][BUILD_CREATE];
        // Restricting $can_build by free silo capacity
        $can_build = ($unit_is_missile = in_array($unit_id, $group_missile)) ? min($can_build, floor($silo_capacity_free / $unit_info[P_UNIT_SIZE])) : $can_build;
        if (!$can_build) {
            if (!$build_data['CAN'][BUILD_CREATE]) {
                $build_data['RESULT'][BUILD_CREATE] = BUILD_NO_RESOURCES;
            } elseif ($unit_is_missile && $silo_capacity_free < $unit_info[P_UNIT_SIZE]) {
                $build_data['RESULT'][BUILD_CREATE] = BUILD_SILO_FULL;
            } elseif ($unit_info[P_MAX_STACK]) {
                $build_data['RESULT'][BUILD_CREATE] = BUILD_MAX_REACHED;
            }
        }
        $build_result_text = $lang['sys_build_result'][$build_data['RESULT'][BUILD_CREATE]];
        $build_result_text = !is_array($build_result_text) ? $build_result_text : (isset($build_result_text[$unit_id]) ? $build_result_text[$unit_id] : $build_result_text[0]);
        $template->assign_block_vars('production', array('ID' => $unit_id, 'NAME' => $lang['tech'][$unit_id], 'DESCRIPTION' => $lang['info'][$unit_id]['description_short'], 'LEVEL_OLD' => $level_base, 'LEVEL_BONUS' => $level_bonus, 'LEVEL_NEXT' => $level_base + $level_in_que + 1, 'LEVEL_QUED' => $level_in_que, 'LEVEL' => $level_base_and_que, 'CAN_BUILD' => $can_build, 'BUILD_CAN' => $build_data['CAN'][BUILD_CREATE], 'TIME' => pretty_time($build_data[RES_TIME][BUILD_CREATE]), 'TIME_SECONDS' => $build_data[RES_TIME][BUILD_CREATE], 'METAL' => $build_data[BUILD_CREATE][RES_METAL], 'METAL_TEXT' => pretty_number($build_data[BUILD_CREATE][RES_METAL], true, $planet['metal']), 'CRYSTAL' => $build_data[BUILD_CREATE][RES_CRYSTAL], 'CRYSTAL_TEXT' => pretty_number($build_data[BUILD_CREATE][RES_CRYSTAL], true, $planet['crystal']), 'DEUTERIUM' => $build_data[BUILD_CREATE][RES_DEUTERIUM], 'DEUTERIUM_TEXT' => pretty_number($build_data[BUILD_CREATE][RES_DEUTERIUM], true, $planet['deuterium']), 'ENERGY' => $build_data[BUILD_CREATE][RES_ENERGY], 'DARK_MATTER' => $build_data[BUILD_CREATE][RES_DARK_MATTER], 'DARK_MATTER_ONLY' => $build_data[P_OPTIONS][P_ONLY_DARK_MATTER], 'BUILD_RESULT' => $build_data['RESULT'][BUILD_CREATE], 'BUILD_RESULT_TEXT' => $build_result_text, 'DESTROY_RESULT' => $build_data['RESULT'][BUILD_DESTROY], 'DESTROY_CAN' => $build_data['CAN'][BUILD_DESTROY], 'DESTROY_TIME' => pretty_time($build_data[RES_TIME][BUILD_DESTROY]), 'DESTROY_METAL' => $build_data[BUILD_DESTROY][RES_METAL], 'DESTROY_CRYSTAL' => $build_data[BUILD_DESTROY][RES_CRYSTAL], 'DESTROY_DEUTERIUM' => $build_data[BUILD_DESTROY][RES_DEUTERIUM], 'METAL_REST' => pretty_number($temp[RES_METAL], true, true), 'CRYSTAL_REST' => pretty_number($temp[RES_CRYSTAL], true, true), 'DEUTERIUM_REST' => pretty_number($temp[RES_DEUTERIUM], true, true), 'DARK_MATTER_REST' => pretty_number($temp[RES_DARK_MATTER], true, true), 'METAL_REST_NUM' => $temp[RES_METAL], 'CRYSTAL_REST_NUM' => $temp[RES_CRYSTAL], 'DEUTERIUM_REST_NUM' => $temp[RES_DEUTERIUM], 'DARK_MATTER_REST_NUM' => $temp[RES_DARK_MATTER], 'UNIT_BUSY' => eco_unit_busy($user, $planet, $que, $unit_id), 'MAP_IS_RESOURCE' => !empty($unit_info['production'])));
        if ($unit_stackable) {
            $level_production_base = array('ACTUAL_SHIELD' => pretty_number(mrc_modify_value($user, false, array(MRC_ADMIRAL, TECH_SHIELD), $unit_info['shield'])), 'ACTUAL_ARMOR' => pretty_number(mrc_modify_value($user, false, array(MRC_ADMIRAL, TECH_ARMOR), $unit_info['armor'])), 'ACTUAL_WEAPON' => pretty_number(mrc_modify_value($user, false, array(MRC_ADMIRAL, TECH_WEAPON), $unit_info['attack'])));
            if ($unit_info[P_UNIT_TYPE] == UNIT_SHIPS) {
                $ship_data = get_ship_data($unit_id, $user);
                $level_production_base += array('ACTUAL_SPEED' => pretty_number($ship_data['speed']), 'ACTUAL_CONSUMPTION' => pretty_number($ship_data['consumption']), 'ACTUAL_CAPACITY' => pretty_number($ship_data['capacity']));
            }
            if ($unit_info['production']) {
                foreach ($unit_info['production'] as $resource_id => $resource_calc) {
                    if ($resource_income = floor(mrc_modify_value($user, $planet, $sn_modifiers_resource, $resource_calc(1, 10, $user, $planet) * $config_resource_multiplier * (isset($density_info[$resource_id]) ? $density_info[$resource_id] : 1)))) {
                        $level_production_base['R' . $resource_id] = $resource_income;
                    }
                }
            }
            $template->assign_block_vars('production.resource', $level_production_base);
        } elseif ($unit_info['production']) {
            $level_production_base = array();
            $element_level_start = $level_effective + $in_que[$unit_id];
            foreach ($unit_info['production'] as $resource_id => $resource_calc) {
                if ($resource_income = floor(mrc_modify_value($user, $planet, $sn_modifiers_resource, $resource_calc($element_level_start, 10, $user, $planet) * $config_resource_multiplier * (isset($density_info[$resource_id]) ? $density_info[$resource_id] : 1)))) {
                    $level_production_base[$resource_id] = $resource_income;
                }
            }
            $level_start = $level_base_and_que > 1 ? $level_effective + $level_in_que - 1 : 1;
            for ($i = 0; $i < 6; $i++) {
                $level_production = array('LEVEL' => $level_start + $i);
                foreach ($unit_info['production'] as $resource_id => $resource_calc) {
                    if ($resource_income = floor(mrc_modify_value($user, $planet, $sn_modifiers_resource, $resource_calc($level_start + $i, 10, $user, $planet) * $config_resource_multiplier * (isset($density_info[$resource_id]) ? $density_info[$resource_id] : 1)))) {
                        $level_production['R' . $resource_id] = $resource_income;
                        $level_production['D' . $resource_id] = $resource_income - $level_production_base[$resource_id];
                    }
                }
                $template->assign_block_vars('production.resource', $level_production);
            }
        } elseif ($unit_id == TECH_ASTROTECH) {
            $element_level_start = $level_effective + $in_que[$unit_id];
            /*
            foreach($unit_info['production'] as $resource_id => $resource_calc) {
              if($resource_income = floor(mrc_modify_value($user, $planet, $sn_modifiers_resource, $resource_calc($element_level_start, 10, $user, $planet) * $config_resource_multiplier * (isset($density_info[$resource_id]) ? $density_info[$resource_id] : 1)))) {
                $level_production_base[$resource_id] = $resource_income;
              }
            }
            */
            $level_production_base = array(UNIT_PLAYER_EXPEDITIONS_MAX => get_player_max_expeditons($user, $element_level_start), UNIT_PLAYER_COLONIES_MAX => get_player_max_colonies($user, $element_level_start));
            $level_start = $level_base_and_que > 1 ? $level_effective + $level_in_que - 1 : 1;
            for ($i = 0; $i < 6; $i++) {
                $level_production = array('LEVEL' => $level_start + $i);
                $level_production['R' . UNIT_PLAYER_EXPEDITIONS_MAX] = get_player_max_expeditons($user, $level_start + $i);
                $level_production['D' . UNIT_PLAYER_EXPEDITIONS_MAX] = $level_production['R' . UNIT_PLAYER_EXPEDITIONS_MAX] - $level_production_base[UNIT_PLAYER_EXPEDITIONS_MAX];
                $level_production['R' . UNIT_PLAYER_COLONIES_MAX] = get_player_max_colonies($user, $level_start + $i);
                $level_production['D' . UNIT_PLAYER_COLONIES_MAX] = $level_production['R' . UNIT_PLAYER_COLONIES_MAX] - $level_production_base[UNIT_PLAYER_COLONIES_MAX];
                /*
                        foreach($unit_info['production'] as $resource_id => $resource_calc) {
                          if($resource_income = floor(mrc_modify_value($user, $planet, $sn_modifiers_resource, $resource_calc($level_start + $i, 10, $user, $planet) * $config_resource_multiplier * (isset($density_info[$resource_id]) ? $density_info[$resource_id] : 1)))) {
                            $level_production['R'.$resource_id] = $resource_income;
                            $level_production['D'.$resource_id] = $resource_income - $level_production_base[$resource_id];
                          }
                        }
                        $template->assign_block_vars('production.resource', $level_production);
                */
                $template->assign_block_vars('production.resource', $level_production);
                $level_production_base = array(UNIT_PLAYER_EXPEDITIONS_MAX => $level_production['R' . UNIT_PLAYER_EXPEDITIONS_MAX], UNIT_PLAYER_COLONIES_MAX => $level_production['R' . UNIT_PLAYER_COLONIES_MAX]);
            }
        }
        //pdump(unit_requirements_render($user, $planet, $unit_id));
        foreach (unit_requirements_render($user, $planet, $unit_id) as $requirement) {
            $template->assign_block_vars('production.require', $requirement);
        }
    }
    $sector_cost = eco_get_build_data($user, $planet, UNIT_SECTOR, mrc_get_level($user, $planet, UNIT_SECTOR), true);
    $sector_cost = $sector_cost[BUILD_CREATE][RES_DARK_MATTER];
    $template->assign_vars(array('ALLY_ID' => $user['user_as_ally'], 'QUE_ID' => $que_type, 'SHOW_SECTORS' => $que_type == QUE_STRUCTURES, 'FLEET_OWN_COUNT' => $fleet_list['own']['count'], 'ARTIFACT_ID' => $artifact_id, 'ARTIFACT_LEVEL' => mrc_get_level($user, array(), $artifact_id), 'ARTIFACT_NAME' => $lang['tech'][$artifact_id], 'REQUEST_URI' => urlencode($_SERVER['REQUEST_URI']), 'PAGE_HEADER' => $page_header, 'TIME_NOW' => SN_TIME_NOW, 'PLN_ID' => $planet['id'], 'METAL' => $planet['metal'], 'CRYSTAL' => $planet['crystal'], 'DEUTERIUM' => $planet['deuterium'], 'DARK_MATTER' => $user_dark_matter, 'METAL_INCOMING' => $fleet_list['own']['total'][RES_METAL], 'CRYSTAL_INCOMING' => $fleet_list['own']['total'][RES_CRYSTAL], 'DEUTERIUM_INCOMING' => $fleet_list['own']['total'][RES_DEUTERIUM], 'FIELDS_CURRENT' => $planet_fields_current, 'FIELDS_MAX' => $planet_fields_max, 'FIELDS_FREE' => $planet_fields_free, 'FIELDS_QUE' => $planet_fields_que == 0 ? '' : $planet_fields_que > 0 ? "+{$planet_fields_que}" : $planet_fields_que, 'QUE_HAS_PLACE' => $can_que_element, 'QUE_HAS_FIELDS' => $planet_fields_queable, 'PAGE_HINT' => $lang['eco_bld_page_hint'], 'PLANET_TYPE' => $planet['planet_type'], 'SECTOR_CAN_BUY' => $sector_cost <= mrc_get_level($user, null, RES_DARK_MATTER), 'SECTOR_COST' => $sector_cost, 'SECTOR_COST_TEXT' => pretty_number($sector_cost), 'STACKABLE' => $unit_stackable, 'TEMPORARY' => intval($config->empire_mercenary_temporary && $que_type == QUE_MERCENARY), 'STRING_CREATE' => $que_type == QUE_MERCENARY ? $lang['bld_hire'] : ($que_type == QUE_RESEARCH ? $lang['bld_research'] : $lang['bld_create']), 'STRING_BUILD_TIME' => $que_type == QUE_RESEARCH ? $lang['ResearchTime'] : $lang['ConstructionTime'], 'U_opt_int_struc_vertical' => $user['option_list'][OPT_INTERFACE]['opt_int_struc_vertical']));
    display(parsetemplate($template));
    // , $lang['Builds']
}
Beispiel #8
0
            }
            sn_db_transaction_rollback();
            break;
        case ACTION_USE:
            art_use($user, $planetrow, $unit_id);
            header("Location: artifacts.php#{$unit_id}");
            ob_end_flush();
            die;
            break;
    }
    message($Message, $lang['tech'][UNIT_ARTIFACTS], 'artifacts.' . PHP_EX, 5);
}
$template = gettemplate('artifacts', true);
foreach ($sn_group_artifacts as $artifact_id) {
    $artifact_level = mrc_get_level($user, array(), $artifact_id, true);
    $build_data = eco_get_build_data($user, $planetrow, $artifact_id, $artifact_level);
    $artifact_data = get_unit_param($artifact_id);
    $artifact_data_bonus = $artifact_data['bonus'];
    $artifact_data_bonus = $artifact_data_bonus >= 0 ? "+{$artifact_data_bonus}" : "{$artifact_data_bonus}";
    switch ($artifact_data['bonus_type']) {
        case BONUS_PERCENT:
            $artifact_data_bonus = "{$artifact_data_bonus}% ";
            break;
        case BONUS_ADD:
            break;
        case BONUS_ABILITY:
            $artifact_data_bonus = '';
            break;
        default:
            break;
    }
Beispiel #9
0
function eco_que_trim($user, &$planet, &$que, $que_id, $que_item, &$resource_change)
{
    global $sn_data;
    $sn_data_groups_resources_loot = $sn_data['groups']['resources_loot'];
    $unit_id = $que_item['ID'];
    $build_mode = $que_item['MODE'];
    $build_data = eco_get_build_data($user, $planet, $unit_id, $que_item['LEVEL'] - $build_mode);
    $unit_amount = $que_item['AMOUNT'];
    foreach ($sn_data_groups_resources_loot as $resource_id) {
        $resource_change[$resource_id] += $build_data[$build_mode][$resource_id] * $unit_amount;
    }
    $que['in_que'][$unit_id] -= $build_mode * $unit_amount;
    $que['in_que_abs'][$unit_id] -= $unit_amount;
    $que['amounts'][$que_id] -= $build_mode * $unit_amount;
}
Beispiel #10
0
function eco_bld_hangar($que_type, $user, &$planet)
{
    global $lang;
    if (mrc_get_level($user, $planet, STRUC_FACTORY_HANGAR) == 0) {
        message($lang['need_hangar'], $lang['tech'][STRUC_FACTORY_HANGAR]);
    }
    $page_mode = $que_type == SUBQUE_FLEET ? 'fleet' : 'defense';
    switch (sys_get_param_str('action')) {
        case 'clear':
            que_delete($que_type, $user, $planet, true);
            break;
        case 'trim':
            que_delete($que_type, $user, $planet, false);
            break;
            //case 'build':$operation_result = que_build($user, $planet);break;
            //case 'build':$operation_result = eco_bld_tech_research($user, $planet);break;
    }
    $template = gettemplate("buildings_hangar", true);
    if (sys_unit_arr2str(sys_get_param('fmenge'))) {
        $operation_result = que_build($user, $planet);
    }
    if (!empty($operation_result)) {
        $template->assign_block_vars('result', $operation_result);
    }
    $page_error = '';
    $sn_data_group = sn_get_groups($page_mode);
    $ques = que_get($user['id'], $planet['id'], $que_type);
    $que =& $ques['ques'][$que_type][$user['id']][$planet['id']];
    $in_que =& $ques['in_que'][$que_type][$user['id']][$planet['id']];
    $silo_capacity_free = mrc_get_level($user, $planet, STRUC_SILO) * get_unit_param(STRUC_SILO, P_CAPACITY);
    $group_missile = sn_get_groups('missile');
    foreach ($group_missile as $unit_id) {
        $silo_capacity_free -= (mrc_get_level($user, $planet, $unit_id, false, true) + (isset($in_que[$unit_id]) && $in_que[$unit_id] ? $in_que[$unit_id] : 0)) * get_unit_param($unit_id, P_UNIT_SIZE);
    }
    $silo_capacity_free = max(0, $silo_capacity_free);
    $TabIndex = 0;
    foreach ($sn_data_group as $unit_id) {
        $unit_info = get_unit_param($unit_id);
        $build_data = eco_get_build_data($user, $planet, $unit_id);
        if ($build_data['RESULT'][BUILD_CREATE] == BUILD_REQUIRE_NOT_MEET) {
            continue;
        }
        $unit_message = '';
        $ElementCount = mrc_get_level($user, $planet, $unit_id);
        // Restricting $can_build by resources on planet and (where applicable) with max count per unit
        $can_build = $unit_info[P_MAX_STACK] ? max(0, $unit_info[P_MAX_STACK] - $in_que[$unit_id] - $ElementCount) : $build_data['CAN'][BUILD_CREATE];
        // Restricting $can_build by free silo capacity
        $can_build = ($unit_is_missile = in_array($unit_id, $group_missile)) ? min($can_build, floor($silo_capacity_free / $unit_info[P_UNIT_SIZE])) : $can_build;
        if (!$can_build) {
            if (!$build_data['CAN'][BUILD_CREATE]) {
                $unit_message = $lang['sys_build_result'][BUILD_NO_RESOURCES];
            } elseif ($unit_is_missile && $silo_capacity_free < $unit_info[P_UNIT_SIZE]) {
                $unit_message = $lang['b_no_silo_space'];
            } elseif ($unit_info[P_MAX_STACK]) {
                $unit_message = $lang['only_one'];
            }
        } else {
            $TabIndex++;
        }
        $temp[RES_METAL] = floor($planet['metal'] - $build_data[BUILD_CREATE][RES_METAL]);
        // + $fleet_list['own']['total'][RES_METAL]
        $temp[RES_CRYSTAL] = floor($planet['crystal'] - $build_data[BUILD_CREATE][RES_CRYSTAL]);
        // + $fleet_list['own']['total'][RES_CRYSTAL]
        $temp[RES_DEUTERIUM] = floor($planet['deuterium'] - $build_data[BUILD_CREATE][RES_DEUTERIUM]);
        // + $fleet_list['own']['total'][RES_DEUTERIUM]
        $template->assign_block_vars('production', array('ID' => $unit_id, 'NAME' => $lang['tech'][$unit_id], 'DESCRIPTION' => $lang['info'][$unit_id]['description_short'], 'LEVEL' => $ElementCount, 'LEVEL_OLD' => mrc_get_level($user, $planet, $unit_id), 'LEVEL_CHANGE' => $que['in_que'][$unit_id], 'BUILD_CAN' => $can_build, 'TIME' => pretty_time($build_data[RES_TIME][BUILD_CREATE]), 'METAL' => $build_data[BUILD_CREATE][RES_METAL], 'CRYSTAL' => $build_data[BUILD_CREATE][RES_CRYSTAL], 'DEUTERIUM' => $build_data[BUILD_CREATE][RES_DEUTERIUM], 'METAL_PRINT' => pretty_number($build_data[BUILD_CREATE][RES_METAL], true, $planet['metal']), 'CRYSTAL_PRINT' => pretty_number($build_data[BUILD_CREATE][RES_CRYSTAL], true, $planet['crystal']), 'DEUTERIUM_PRINT' => pretty_number($build_data[BUILD_CREATE][RES_DEUTERIUM], true, $planet['deuterium']), 'DESTROY_CAN' => $build_data['CAN'][BUILD_DESTROY], 'DESTROY_TIME' => pretty_time($build_data[RES_TIME][BUILD_DESTROY]), 'DESTROY_METAL' => $build_data[BUILD_DESTROY][RES_METAL], 'DESTROY_CRYSTAL' => $build_data[BUILD_DESTROY][RES_CRYSTAL], 'DESTROY_DEUTERIUM' => $build_data[BUILD_DESTROY][RES_DEUTERIUM], 'METAL_REST' => pretty_number($temp[RES_METAL], true, true), 'CRYSTAL_REST' => pretty_number($temp[RES_CRYSTAL], true, true), 'DEUTERIUM_REST' => pretty_number($temp[RES_DEUTERIUM], true, true), 'METAL_REST_NUM' => $temp[RES_METAL], 'CRYSTAL_REST_NUM' => $temp[RES_CRYSTAL], 'DEUTERIUM_REST_NUM' => $temp[RES_DEUTERIUM], 'ARMOR' => pretty_number($unit_info[P_ARMOR]), 'SHIELD' => pretty_number($unit_info[P_SHIELD]), 'WEAPON' => pretty_number($unit_info[P_ATTACK]), 'TABINDEX' => $TabIndex, 'MESSAGE' => $unit_message));
    }
    //$hangar_busy
    $template->assign_vars(array('noresearch' => $NoFleetMessage, 'error_msg' => $page_error, 'MODE' => $que_type, 'QUE_ID' => $que_type, 'TIME_NOW' => SN_TIME_NOW, 'HANGAR_BUSY' => eco_hangar_is_building($que), 'QUE_HAS_PLACE' => empty($que) || count($que) < que_get_max_que_length($user, $planet, $que_type)));
    // tpl_assign_hangar($que_type, $planet, $template);
    // $ques = que_get($que_type, $user['id'], $planet['id']);
    que_tpl_parse($template, $que_type, $user, $planet);
    display(parsetemplate($template), $lang[$page_mode]);
}
Beispiel #11
0
function ResearchBuildingPage(&$user, &$planet, $que)
{
    global $config, $sn_data, $lang, $time_now;
    if (!$planet[$sn_data[31]['name']]) {
        message($lang['no_laboratory'], $lang['tech'][TECH_TECHNOLOGY]);
    }
    $build_planet = !$user['b_tech_planet'] || $user['b_tech_planet'] == $planet['id'] ? $planet : doquery("SELECT * FROM {{planets}} WHERE `id` = {$user['b_tech_planet']} LIMIT 1;", '', true);
    $message = '';
    switch (sys_get_param_str('action')) {
        case 'clear':
        case 'trim':
            $tech_id = $build_planet['b_tech_id'];
            if ($tech_id) {
                $build_data = eco_get_build_data($user, $build_planet, $tech_id, $user[$sn_data[$tech_id]['name']]);
                doquery("UPDATE {{planets}} SET `b_tech_id` = '0', `b_tech` = '0', \r\n          `metal` = `metal` + {$build_data[BUILD_CREATE][RES_METAL]}, `crystal` = `crystal` + '{$build_data[BUILD_CREATE][RES_CRYSTAL]}', `deuterium` = `deuterium` + '{$build_data[BUILD_CREATE][RES_DEUTERIUM]}' \r\n          WHERE `id` = '{$build_planet['id']}' LIMIT 1;");
                doquery("UPDATE {{users}} SET `b_tech_planet` = '0' WHERE `id` = '{$user['id']}' LIMIT 1;");
                header("Location: {$_SERVER['PHP_SELF']}?mode=" . QUE_RESEARCH);
                die;
            }
            break;
        case 'build':
            $tech_id = sys_get_param_int('tech');
            if ($build_planet['b_tech_id']) {
                $message = $lang['build_research_in_progress'];
            } elseif (!eco_lab_is_building($que) && in_array($tech_id, $sn_data['groups']['tech']) && eco_can_build_unit($user, $planet, $tech_id) && IsElementBuyable($user, $planet, $tech_id)) {
                $build_data = eco_get_build_data($user, $planet, $tech_id, $user[$sn_data[$tech_id]['name']]);
                $build_time_end = $build_data[BUILD_CREATE][RES_TIME] + $time_now;
                doquery("UPDATE {{planets}} SET `b_tech_id` = '{$tech_id}', `b_tech` = '{$build_time_end}', \r\n          `metal` = `metal` - {$build_data[BUILD_CREATE][RES_METAL]}, `crystal` = `crystal` - '{$build_data[BUILD_CREATE][RES_CRYSTAL]}', `deuterium` = `deuterium` - '{$build_data[BUILD_CREATE][RES_DEUTERIUM]}' \r\n          WHERE `id` = '{$planet['id']}' LIMIT 1;");
                doquery("UPDATE {{users}} SET `b_tech_planet` = '{$planet['id']}' WHERE `id` = '{$user['id']}' LIMIT 1;");
                header("Location: {$_SERVER['PHP_SELF']}?mode=" . QUE_RESEARCH);
                die;
            }
            break;
    }
    $message = $message ? $message : (eco_lab_is_building($que) ? $lang['labo_on_update'] : '');
    $template = gettemplate('buildings_research', true);
    $fleet_list = flt_get_fleets_to_planet($planet);
    foreach ($sn_data['groups']['tech'] as $Tech) {
        if (!eco_can_build_unit($user, $planet, $Tech)) {
            continue;
        }
        $building_level = $user[$sn_data[$Tech]['name']];
        $build_data = eco_get_build_data($user, $planet, $Tech, $building_level);
        $temp[RES_METAL] = floor($planet['metal'] - $build_data[BUILD_CREATE][RES_METAL]);
        // + $fleet_list['own']['total'][RES_METAL]
        $temp[RES_CRYSTAL] = floor($planet['crystal'] - $build_data[BUILD_CREATE][RES_CRYSTAL]);
        // + $fleet_list['own']['total'][RES_CRYSTAL]
        $temp[RES_DEUTERIUM] = floor($planet['deuterium'] - $build_data[BUILD_CREATE][RES_DEUTERIUM]);
        // + $fleet_list['own']['total'][RES_DEUTERIUM]
        $template->assign_block_vars('production', array('ID' => $Tech, 'NAME' => $lang['tech'][$Tech], 'LEVEL' => $building_level, 'LEVEL_NEXT' => $building_level + 1, 'DESCRIPTION' => $lang['info'][$Tech]['description_short'], 'BUILD_CAN' => $build_data['CAN'][BUILD_CREATE], 'TIME' => pretty_time($build_data[BUILD_CREATE][RES_TIME]), 'METAL' => $build_data[BUILD_CREATE][RES_METAL], 'CRYSTAL' => $build_data[BUILD_CREATE][RES_CRYSTAL], 'DEUTERIUM' => $build_data[BUILD_CREATE][RES_DEUTERIUM], 'ENERGY' => $build_data[BUILD_CREATE][RES_ENERGY], 'METAL_PRINT' => pretty_number($build_data[BUILD_CREATE][RES_METAL], true, $planet['metal']), 'CRYSTAL_PRINT' => pretty_number($build_data[BUILD_CREATE][RES_CRYSTAL], true, $planet['crystal']), 'DEUTERIUM_PRINT' => pretty_number($build_data[BUILD_CREATE][RES_DEUTERIUM], true, $planet['deuterium']), 'ENERGY_PRINT' => pretty_number($build_data[BUILD_CREATE][RES_ENERGY], true, $planet['energy_max']), 'METAL_REST' => pretty_number($temp[RES_METAL], true, true), 'CRYSTAL_REST' => pretty_number($temp[RES_CRYSTAL], true, true), 'DEUTERIUM_REST' => pretty_number($temp[RES_DEUTERIUM], true, true), 'METAL_REST_NUM' => $temp[RES_METAL], 'CRYSTAL_REST_NUM' => $temp[RES_CRYSTAL], 'DEUTERIUM_REST_NUM' => $temp[RES_DEUTERIUM], 'METAL_FLEET' => pretty_number($temp[RES_METAL] + $fleet_list['own']['total'][RES_METAL], true, true), 'CRYSTAL_FLEET' => pretty_number($temp[RES_CRYSTAL] + $fleet_list['own']['total'][RES_CRYSTAL], true, true), 'DEUTERIUM_FLEET' => pretty_number($temp[RES_DEUTERIUM] + $fleet_list['own']['total'][RES_DEUTERIUM], true, true), 'BUILD_CAN2' => IsElementBuyable($user, $planet, $Tech) && !eco_lab_is_building($que)));
    }
    $que_length = 0;
    if ($build_planet['b_tech_id']) {
        $unit_id = $build_planet['b_tech_id'];
        $unit_data = eco_get_build_data($user, $build_planet, $unit_id, $user[$sn_data[$unit_id]['name']]);
        $template->assign_block_vars('que', array('ID' => $unit_id, 'QUE' => QUE_RESEARCH, 'NAME' => $lang['tech'][$unit_id], 'TIME' => $build_planet['b_tech'] - $time_now, 'TIME_FULL' => $unit_data[BUILD_CREATE][RES_TIME], 'AMOUNT' => 1, 'LEVEL' => $user[$sn_data[$unit_id]['name']] + 1));
        $que_length++;
    }
    $template->assign_vars(array('PAGE_HEADER' => $lang['tech'][TECH_TECHNOLOGY], 'MESSAGE' => $message, 'FLEET_OWN_COUNT' => $fleet_list['own']['count'], 'QUE_ID' => QUE_RESEARCH, 'RESEARCH_ONGOING' => $build_planet['b_tech_id'], 'RESEARCH_TECH' => $build_planet['b_tech_id'], 'RESEARCH_TIME' => $build_planet['b_tech'] - $time_now, 'RESEARCH_HOME_ID' => $build_planet['id'], 'RESEARCH_HOME_NAME' => $build_planet['id'] != $planet['id'] ? $build_planet['name'] : ''));
    display(parsetemplate($template), $lang['tech'][TECH_TECHNOLOGY]);
}