$return['error'] = FALSE;
    $return['msg'] = _("Default map changed successfully");
    return $return;
}
$login = Session::get_session_user();
$db = new ossim_db();
$conn = $db->connect();
$action = POST("action");
$data = POST("data");
ossim_valid($action, OSS_DIGIT, 'illegal:' . _('Action'));
if (ossim_error()) {
    die(ossim_error());
}
if ($action != '' && isset($_SERVER['HTTP_X_REQUESTED_WITH']) && strtolower($_SERVER['HTTP_X_REQUESTED_WITH']) == 'xmlhttprequest') {
    switch ($action) {
        case 1:
            $response = delete_map($conn, $data);
            break;
        case 2:
            $response = set_default_map($conn, $data);
            break;
        case 3:
            $response = change_map_title($conn, $data);
            break;
        default:
            $response['error'] = TRUE;
            $response['msg'] = _('Wrong Option Chosen');
    }
    echo json_encode($response);
    $db->close();
}
// set default lang if current is not valid
$lng = SiteConf::getSiteLanguage($lng);
include 'languages/' . $lng . '.php';
// set default page if current is not valid
$page = SiteConf::getSitePage($page);
// initialize basic map variables
$vars = array();
$vars['default_lan'] = SiteConf::$DEFAULT_CENTER_LAN;
$vars['default_lng'] = SiteConf::$DEFAULT_CENTER_LNG;
$vars['default_zoom'] = SiteConf::$DEFAULT_ZOOM;
$vars['default_typeid'] = SiteConf::$DEFAULT_TYPEID;
$vars['error_msg'] = '';
switch ($page) {
    case "maps":
        if (isset($_POST['map_id'])) {
            $vars_tmp = delete_map(intval($_POST['map_id']));
        }
        $vars['html_title'] = $lang_msg['MAPS_TITLE'];
        $vars['page_title'] = $lang_msg['MAPS_PAGE_TITLE'];
        $vars['sitemaps'] = SiteMaps::getMaps();
        break;
    case "map_view":
        if (isset($_GET['map_id'])) {
            $map_id = intval($_GET['map_id']);
        }
        if ($map_id > 0) {
            $vars_tmp = load_map(intval($map_id));
        } else {
            $vars['error_msg'] .= 'Not valid map id';
        }
        $vars['html_title'] = $lang_msg['MAP_VIEW_TITLE'];
                if (is_array($json_arr)) {
                    update_map($student_id, $map_id, $json_string);
                    $map = get_user_maps($student_id, $map_id);
                    $map = xml_maps_to_json($map);
                    $map = json_decode($map, true);
                    deliver_response(200, "The map has been updated", $map);
                } else {
                    deliver_response(400, "The request cannot be fulfilled due to bad syntax");
                }
                break;
            case "DELETE":
                if (!does_map_exist_by_id($student_id, $map_id)) {
                    deliver_response(200, "Map with id={$map_id} does not exist");
                    break;
                }
                delete_map($student_id, $map_id);
                deliver_response(200, "The map has been deleted");
                break;
            default:
                break;
        }
    } else {
        deliver_response(204);
    }
}
function deliver_response($status = null, $status_message = null, $data_value = null, $data_key = "map")
{
    header("HTTP/1.1 {$status}");
    header('Access-Control-Allow-Origin: *');
    $response['status_message'] = $status_message;
    if ($data_value != null) {
Beispiel #4
0
function create_game($bdd2, $name, $id_type, $id_creator)
{
    $name = protect_sql($name, "none");
    $id_type = protect_sql($id_type, "intval");
    $id_creator = protect_sql($id_creator, "intval");
    $sql = "INSERT INTO `games` VALUES ('', '" . $name . "', NOW(), " . $id_type . ", 'En cours')";
    if ($bdd2->query($sql)) {
        $last_id = $bdd2->last_id();
        if ($type = select_tog($bdd2, $id_type)) {
            $sql2 = "INSERT INTO `play_in` VALUES ('" . $id_creator . "', '" . $last_id . "', '" . $type[0]['nbr_points'] . "', '1')";
            if ($bdd2->query($sql2)) {
                if (create_map($bdd2, $last_id)) {
                    if (create_event_table($bdd2, $last_id)) {
                        return $last_id;
                    } else {
                        delete_map($bdd2, $last_id);
                        return 0;
                    }
                } else {
                    return 0;
                }
            } else {
                return 0;
            }
        } else {
            return 0;
        }
    } else {
        return 0;
    }
}
function update_map($student_id, $map_id, $json_string)
{
    $json_arr = json_decode($json_string, true);
    $maps = get_user_maps($student_id);
    $maps = xml_maps_to_json($maps);
    $maps = json_decode($maps, true);
    foreach ($maps as &$map) {
        if ($map['id'] == $map_id) {
            foreach ($json_arr as $key => $value) {
                if (!empty($json_arr[$key])) {
                    $map[$key] = $json_arr[$key];
                }
            }
            delete_map($student_id, $map_id);
            $map = json_encode($map);
            add_map($student_id, $map);
            break;
        }
    }
}
Beispiel #6
0
}
if (isset($_POST['edit_map']) && $_POST['edit_map'] != "") {
    $map = $_POST['edit_map'];
    $map_name = $_POST['mapname' . $map];
    $map_image = $_POST['mapimage' . $map];
    $map_description = $_POST['mapdescription' . $map];
    if ($map_image != "" && $map_name != "") {
        update_map($map, $map_image, $map_name, $map_description);
    }
    //dbg: echo "Update Map: $map, $map_image, $map_name, $map_description";
    header("Location: admin_config.php?eb_games&gameid={$game_id}");
    exit;
}
if (isset($_POST['del_map']) && $_POST['del_map'] != "") {
    $map = $_POST['del_map'];
    delete_map($map);
    header("Location: admin_config.php?eb_games&gameid={$game_id}");
    exit;
}
exit;
/***************************************************************************************
Functions
***************************************************************************************/
/**
* deleteGame - Delete a game from the database
*/
function deleteGame($game_id)
{
    global $sql;
    //fm: Should check if the game is used in a team or event?
    // Do not delete game 1 (unknown game)