forked from deos/tera-heal-calc
/
functions.php
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functions.php
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<?php
/**
* echo escaped text
*
* @param string $text Text to escape and echo
*
* @return void
*/
function e($text){
echo r($text);
}
/**
* return escaped text
*
* @param string $text Text to escape
*
* @return string
*/
function r($text){
return htmlspecialchars($text);
}
/**
* format data number
*
* @param stdClass $data Data object
* @param string $field Data field name
* @param integer $comma [optional] Sets the number of decimal points (default 0)
*
* @return string
*/
function f(stdClass $data, $field, $comma = 0){
return number_format($data->$field, $comma, $data->desc->decimalSeperator, $data->desc->thousandSeperator);
}
/**
* create url
*
* @param string $path Path to file. may be empty for current url or only param part beginning with ? to add to current url
*
* @return string
*/
function createUrl($path = null){
$url = ((isset($_SERVER['HTTPS']) AND $_SERVER['HTTPS'] AND !in_array(strtolower($_SERVER['HTTPS']), array('off','no'))) ? 'https' : 'http').'://';
$url .= $_SERVER['HTTP_HOST'];
$url .= ($path ? ((string)$path[0]=='?' ? str_replace('index.php', '', $_SERVER['SCRIPT_NAME']).$path : $path) : str_replace('index.php', '', $_SERVER['SCRIPT_NAME']));
return $url;
}
/**
* Class for creating UI elements
*/
abstract class UI {
/**
* Create legend element
*
* @param string $description Description text
* @param string|null $labelId [optional] Label element ID (default null)
*
* @return string
*/
public static function createLegend($description, $labelId = null){
$html = '<legend>';
if($labelId){
$html .= self::createLabel($labelId, '<span>[ + ]</span><span>[ - ]</span> '.r($description), true);
}
else{
$html .= r($description);
}
$html .= '</legend>';
return $html;
}
/**
* Create label element
*
* @param string $id Element ID
* @param string $description Description text
* @param bool $allowHtml [optional] Show description direct without escaping to allow html (default false)
* @param string $dataId [optional] ID stored in data-id attribute (default null)
*
* @return null|string
*/
public static function createLabel($id, $description, $allowHtml = false, $dataId = null){
if(!$description){
return null;
}
return '<label'.($id ? ' for="'.r($id).'"' : '').($dataId ? ' data-id="'.r($dataId).'"' : '').'>'.($allowHtml ? $description : r($description)).'</label>';
}
/**
* Create input
*
* @param string $id Element ID
* @param string $description Description text
* @param string $value Current value
* @param string $type [optional] Input type (default 'number')
*
* @return string
*/
public static function createInput($id, $description, $value, $type='number'){
$html = self::createLabel($id, $description);
$html .= '<input type="'.r($type).'" id="'.r($id).'" name="'.r($id).'" value="'.r($value).'" '.($type=='number' ? 'min="0"' : '').'/>';
return $html;
}
/**
* Create select
*
* @param string $id Element ID
* @param string $description Description text
* @param string $current Current value
* @param array $values List of values (value=>description)
*
* @return string
*/
public static function createSelect($id, $description, $current, array $values){
$html = self::createLabel($id, $description);
$html .= '<select size="1" name="'.r($id).'" id="'.r($id).'">';
foreach($values as $k=>$v){
$html .= '<option value="'.r($k).'" '.($current==$k ? 'selected="selected"' : '').'>'.r($v).'</option>';
}
$html .= '</select>';
return $html;
}
/**
* Create info field
*
* @param string $id Element ID
* @param string $description Description text
* @param string $info Info text
* @param string|null $value [optional] Hidden value (defualt null)
* @param bool $selectable [optional] Changes html element type so text is selectable (default false)
*
* @return string
*/
public static function createInfo($id, $description, $info, $value = null, $selectable = false){
$html = self::createLabel(null, $description, false, $id);
if($info===true || $info===false){
$html .= self::createCheck('info_'.$id, null, $info, true, true);
}
else{
$html .= '<input '.($selectable ? 'type="text" readonly="readonly"' : 'type="button" disabled="disabled"').' value="'.r($info).'" id="info_'.r($id).'"/>';
}
if($value!==null){
$html .= '<input type="hidden" name="'.r($id).'" id="'.r($id).'" value="'.r($value).'"/>';
}
return $html;
}
/**
* Create checkbox
*
* @param string $id Element ID
* @param string $description Description text
* @param bool $checked Checked state
* @param bool $wrap [optional] Wrap checkbox in span (default false)
* @param bool $disabled [optional] Disable checkbox (default false)
*
* @return string
*/
public static function createCheck($id, $description, $checked, $wrap=false, $disabled=false){
$html = self::createLabel($id, $description);
if($wrap){
$html .= '<span>';
}
$html .= '<input type="checkbox" value="1" id="'.r($id).'" name="'.r($id).'" '.($checked ? 'checked="checked"' : '').' '.($disabled ? 'disabled="disabled"' : '').'/>';
if($wrap){
$html .= '</span>';
}
return $html;
}
/**
* Create info list
*
* @param string $id Element ID
* @param string $description Description text
* @param array $items Item list (value=>description)
* @param string|null $target [optional] String for data-target attribute of parent (default: null)
* @param string|null $categoryPrefix [optional] String as prefix for categories
*
* @return string
*/
public static function createInfoList($id, $description, array $items, $target=null, $categoryPrefix=null){
$hasSub = false;
$subHtml = '';
foreach($items as $itemId=>$itemValue){
if(is_array($itemValue)){
$hasSub = true;
$subHtml .= '<li>';
if($categoryPrefix){
$subHtml .= r($categoryPrefix);
}
$subHtml .= r($itemId);
$subHtml .= '<ul>';
foreach($itemValue as $subId=>$subValue){
$subHtml .= '<li data-value='.r($subId).'>'.r($subValue).'</li>';
}
$subHtml .= '</ul>';
$subHtml .= '</li>';
}
else{
$subHtml .= '<li data-value='.r($itemId).'>'.r($itemValue).'</li>';
}
}
$html = '<div id="'.r($id).'" '.($target ? 'data-target="'.r($target).'"' : '').' '.($hasSub ? 'data-sub' : '').'>';
$html .= '<span>'.r($description).'</span>';
$html .= '<ul>'.$subHtml.'</ul>';
$html .= '</div>';
return $html;
}
/**
* Create spacing
*
* @return string
*/
public static function createSpacing(){
return '<hr/>';
}
}
/**
* Class for data management
*/
abstract class Data {
/**
* Key for storing data in url
*
* @var string
*/
const URL_KEY = 'd';
/**
* Separator for storing data in url
*
* @var string
*/
const URL_SEPARATOR = '-';
/**
* Init data object
*
* @param stdClass $fields Field data
* @param array $languages Language list
*
* @return stdClass
*/
public static function init(stdClass $fields, array $languages){
$data = new stdClass();
$data->fields = $fields;
$loadData = self::parseUrl($data);
self::getData($data, ($loadData ? : $_POST));
$data->language = Language::getLanguage($languages);
return $data;
}
/**
* Fill data object
*
* @param stdClass $data Data object
* @param array $source Data source array, most likely $_POST
*
* @return void
*/
private static function getData(stdClass $data, array $source){
//type fields (default to TYPE_NEW)
foreach($data->fields->type as $field){
if(array_key_exists($field, $source) AND in_array($source[$field], array(TYPE_NONE, TYPE_OLD, TYPE_CURRENT, TYPE_NEW))){
$data->$field = (int)$source[$field];
}
else{
$data->$field = TYPE_NEW;
}
}
//echant fields (default to MW+12)
foreach($data->fields->enchant as $field){
if(array_key_exists($field, $source) AND in_array($source[$field], array(ENCHANT_NONE, ENCHANT_NINE, ENCHANT_MW_NINE, ENCHANT_MW_TWELVE))){
$data->$field = (int)$source[$field];
}
else{
$data->$field = ENCHANT_MW_TWELVE;
}
}
//number fields
foreach($data->fields->number as $field=>$default){
if(array_key_exists($field, $source)){
$data->$field = max(0, (int)$source[$field]);
}
elseif(count($source)>0){
$data->$field = 0;
}
else{
$data->$field = $default;
}
}
//bool fields
foreach($data->fields->bool as $field=>$default){
if(array_key_exists($field, $source)){
$data->$field = (bool)$source[$field];
}
elseif(count($source)>0){
$data->$field = false;
}
else{
$data->$field = $default;
}
}
//calculate or not
$data->doCalculation = isset($source['doCalculation']);
}
/**
* parse url and get loading data from it
*
* @param stdClass $data Data object
*
* @return string|null
*/
private static function parseUrl(stdClass $data){
if(!isset($_GET[self::URL_KEY])){
return null;
}
$urlData = (string)$_GET[self::URL_KEY];
//check url
if(!preg_match('/^((\d+)'.self::URL_SEPARATOR.'){5}(\d+)$/', $urlData)){
return null;
}
$split = explode(self::URL_SEPARATOR, $urlData);
$loadData = array();
if(count($split)!=6){
return null;
}
//part 1: weaponBase
$loadData['weaponBase'] = $split[0];
//part 2: skillBase
$loadData['skillBase'] = $split[1];
//part 3: types
foreach($data->fields->type as $i=>$field){
if(isset($split[2][$i])){
$loadData[$field] = $split[2][$i];
}
}
//part 4: enchants
foreach($data->fields->enchant as $i=>$field){
if(isset($split[3][$i])){
$loadData[$field] = $split[3][$i];
}
}
//part 5: number keys (remove the first 2 parts since those are the two base values we got above)
$numberFieldKeys = array_keys($data->fields->number);
array_shift($numberFieldKeys);
array_shift($numberFieldKeys);
foreach($numberFieldKeys as $i=>$field){
if(isset($split[4][$i])){
$loadData[$field] = $split[4][$i];
}
}
//part 6: bool keys
$boolFieldKeys = array_keys($data->fields->bool);
$split[5] = strrev(decbin($split[5]));
foreach($boolFieldKeys as $i=>$field){
if(isset($split[5][$i])){
$loadData[$field] = $split[5][$i];
}
}
if(count($loadData)<1){
return null;
}
//force submit mode to show results when loading
$loadData['doCalculation'] = true;
return $loadData;
}
/**
* Create url
*
* @param stdClass $data Data object
*
* @return string
*/
private static function createUrl($data){
$urlData = array();
//part 1: weaponBase
$urlData[] = $data->weaponBase;
//part 2: skillBase
$urlData[] = $data->skillBase;
//part 3: types
$tmp = '';
foreach($data->fields->type as $field){
$tmp .= (int)$data->$field;
}
$urlData[] = $tmp;
//part 4: enchants
$tmp = '';
foreach($data->fields->enchant as $field){
$tmp .= (int)$data->$field;
}
$urlData[] = $tmp;
//part 5: number keys (remove the first 2 parts since those are the two base values we got above)
$numberFieldKeys = array_keys($data->fields->number);
array_shift($numberFieldKeys);
array_shift($numberFieldKeys);
$tmp = '';
foreach($numberFieldKeys as $field){
$tmp .= (int)$data->$field;
}
$urlData[] = $tmp;
//part 6: bool keys
$boolFieldKeys = array_keys($data->fields->bool);
$tmp = '';
foreach($boolFieldKeys as $field){
$tmp .= (int)$data->$field;
}
$urlData[] = bindec(strrev($tmp));
//create url from data
return createUrl('?'.self::URL_KEY.'='.implode(self::URL_SEPARATOR, $urlData));
}
/**
* Get result data
*
* @param stdClass $data
*
* @return void
*/
public static function getResults(stdClass $data){
$data->weaponHealBonus = self::sumHealBonusWeapon($data);
$data->glovesHealBonus = self::sumHealBonusGloves($data);
$data->jewelsHealBonus = self::sumHealBonusJewels($data);
$data->crystalHealBonus = self::sumHealBonusCrystals($data);
$data->healBonus = $data->weaponHealBonus + $data->glovesHealBonus + $data->jewelsHealBonus + $data->crystalHealBonus;
$data->etchingHealBonus = self::sumHealBonusEtching($data);
$data->targetHealBonus = self::sumTargetHealBonus($data);
$data->healing = self::calcHeal($data->skillBase, $data->weaponBase, $data->healBonus, $data->etchingHealBonus, $data->targetHealBonus);
self::multiplyHealing($data);
$data->critHealing = self::calcCritHeal($data->healing);
$data->url = self::createUrl($data);
}
/**
* Sum heal bonuses from weapon
*
* @param stdClass $data Data object
*
* @return float
*/
public static function sumHealBonusWeapon(stdClass $data){
if($data->weaponType==TYPE_NONE){
return 0;
}
$bonus = 0;
$isMw = ($data->weaponEnchant==ENCHANT_MW_NINE OR $data->weaponEnchant==ENCHANT_MW_TWELVE);
//base
if($data->weaponType!=TYPE_NEW AND $data->weaponBonusBase){
$bonus += ($isMw ? BONUS_WEAPON_OLD_BASE : BONUS_WEAPON_OLD_PLAIN);
}
elseif($data->weaponBonusBase){
$bonus += ($isMw ? BONUS_WEAPON_NEW : BONUS_WEAPON_NEW_PLAIN);
}
//+0 (old and current only)
if($data->weaponType!=TYPE_NEW AND $data->weaponBonusZero){
$bonus += ($isMw ? BONUS_WEAPON_OLD_BASE : BONUS_WEAPON_OLD_PLAIN);
}
//plus
if($data->weaponType!=TYPE_NEW AND $data->weaponBonusPlus AND $data->weaponEnchant!=ENCHANT_NONE){
$bonus += ($isMw ? BONUS_WEAPON_OLD : BONUS_WEAPON_OLD_PLAIN);
}
elseif($data->weaponBonusPlus AND $data->weaponEnchant!=ENCHANT_NONE){
$bonus += ($isMw ? BONUS_WEAPON_NEW : BONUS_WEAPON_NEW_PLAIN);
}
//fix (current and new only)
if($data->weaponType!=TYPE_OLD AND $data->weaponBonusFix AND $data->weaponEnchant!=ENCHANT_NONE){
$bonus += BONUS_WEAPON_FIX;
}
//mw (current only)
if($data->weaponType==TYPE_CURRENT AND $data->weaponBonusMw AND $data->weaponEnchant==ENCHANT_MW_TWELVE){
$bonus += BONUS_WEAPON_OLD_MW;
}
return $bonus;
}
/**
* Sum heal bonuses from gloves
*
* @param stdClass $data Data object
*
* @return float
*/
public static function sumHealBonusGloves(stdClass $data){
if($data->glovesType==TYPE_NONE){
return 0;
}
$bonus = 0;
$isMw = ($data->glovesEnchant==ENCHANT_MW_NINE OR $data->glovesEnchant==ENCHANT_MW_TWELVE);
//base (new only)
if($data->glovesType==TYPE_NEW AND $data->glovesBonusBase){
$bonus += ($isMw ? BONUS_GLOVES_NEW : BONUS_GLOVES_NEW_PLAIN);
}
//+0 (old and current only)
if($data->glovesType!=TYPE_NEW AND $data->glovesBonusZero){
$bonus += ($isMw ? BONUS_GLOVES_OLD_BASE : BONUS_GLOVES_OLD_PLAIN);
}
//plus
if($data->glovesType==TYPE_NEW AND $data->glovesBonusPlus AND $data->glovesEnchant!=ENCHANT_NONE){
$bonus += ($isMw ? BONUS_GLOVES_NEW : BONUS_GLOVES_NEW_PLAIN);
}
elseif($data->glovesBonusPlus AND $data->glovesEnchant!=ENCHANT_NONE){
$bonus += ($isMw ? BONUS_GLOVES_OLD : BONUS_GLOVES_OLD_PLAIN);
}
//mw (current and new only)
if($data->glovesType==TYPE_CURRENT AND $data->glovesBonusMw > 0 AND $data->glovesEnchant==ENCHANT_MW_TWELVE){
$bonus += BONUS_GLOVES_OLD_MW / 3 * $data->glovesBonusMw;
}
elseif($data->glovesType==TYPE_NEW AND $data->glovesBonusMw AND $data->glovesEnchant==ENCHANT_MW_TWELVE){
$bonus += BONUS_GLOVES_NEW_MW;
}
return $bonus;
}
/**
* Sum heal bonuses from jewels
*
* @param stdClass $data Data object
*
* @return float
*/
public static function sumHealBonusJewels(stdClass $data){
//limit max juwels to 3
self::limit($data, array('oldJewels', 'newJewels'), 3);
$bonus = 0;
$bonus += $data->oldJewels * BONUS_JEWELS_OLD;
$bonus += $data->newJewels * BONUS_JEWELS_NEW;
$bonus += $data->specialRings * BONUS_JEWELS_SPECIAL_RING;
if($data->necklaceBonus){
$bonus += MISC::getNecklaceBonusValue($data->necklaceBonus);
}
if($data->broochBonus1){
$bonus += BONUS_BROOCH_1;
}
if($data->broochBonus2){
$bonus += BONUS_BROOCH_2;
}
if($data->jewelSet1){
$bonus += BONUS_JEWELS_SET_1;
}
if($data->jewelSet2_1){
$bonus += BONUS_JEWELS_SET_2_1;
}
if($data->jewelSet2_2){
$bonus += BONUS_JEWELS_SET_2_2;
}
return $bonus;
}
/**
* Sum heal bonuses from crystals
*
* @param stdClass $data Data object
*
* @return float
*/
public static function sumHealBonusCrystals(stdClass $data){
//limit max crystals to 4
self::limit($data, array('zyrks', 'pristineZyrks', 'pristineZyrks2'), 4);
$bonus = 0;
$bonus += $data->zyrks * BONUS_ZYRK;
$bonus += $data->pristineZyrks * BONUS_ZYRK_PRISTINE;
$bonus += $data->pristineZyrks2 * BONUS_ZYRK_PRISTINE_2;
return $bonus;
}
/**
* Sum heal bonuses from etching
*
* @param stdClass $data Data object
*
* @return float
*/
public static function sumHealBonusEtching(stdClass $data){
return MISC::getEtchingValue($data->weaponEtching) + MISC::getEtchingValue($data->glovesEtching);
}
/**
* Sum heal bonuses from target (jewels, chest and potion)
*
* @param stdClass $data Data object
*
* @return float
*/
public static function sumTargetHealBonus(stdClass $data){
//limit max earrings to 2
self::limit($data, array('oldEarrings', 'newEarrings'), 2);
if(!$data->includeTargetBonus){
return 0;
}
$bonus = 0;
$isMw = ($data->chestEnchant==ENCHANT_MW_NINE OR $data->chestEnchant==ENCHANT_MW_TWELVE);
//earrings
$bonus += $data->oldEarrings * BONUS_EARRING_OLD;
$bonus += $data->newEarrings * BONUS_EARRING_NEW;
//earring bonus stats
if($data->earringBonusLeft){
$bonus += MISC::getEarringBonusValue($data->earringBonusLeft);
}
if($data->earringBonusRight){
$bonus += MISC::getEarringBonusValue($data->earringBonusRight);
}
//heart potion
if($data->heartPotion){
$bonus += BONUS_HEART_POTION;
}
//if chest is disabled, stop here
if($data->chestType==TYPE_NONE){
return $bonus;
}
//base (current only)
if($data->chestType==TYPE_CURRENT AND $data->chestBonusBase){
$bonus += ($isMw ? BONUS_CHEST_OLD_BASE : BONUS_CHEST_OLD_PLAIN);
}
//+0 (current only)
if($data->chestType==TYPE_CURRENT AND $data->chestBonusZero){
$bonus += ($isMw ? BONUS_CHEST_OLD_BASE : BONUS_CHEST_OLD_PLAIN);
}
//plus
if($data->chestType==TYPE_CURRENT AND $data->chestBonusPlus AND $data->chestEnchant!=ENCHANT_NONE){
$bonus += ($isMw ? BONUS_CHEST_OLD : BONUS_CHEST_OLD_PLAIN);
}
elseif($data->chestBonusPlus AND $data->chestEnchant!=ENCHANT_NONE){
$bonus += ($isMw ? BONUS_CHEST_NEW : BONUS_CHEST_NEW_PLAIN);
}
return $bonus;
}
/**
* Calculate healing
*
* @param int $skillBase Skill base heal
* @param int $weaponBase Weapon base heal
* @param float $healBonus [optional] Equip heal bonus (default 0)
* @param int $etchingBonus [optional] Sum of heal etching on equip (default to 0)
* @param float $targetHealBonus [optional] Target heal bonus (default 0)
*
* @return int
*/
public static function calcHeal($skillBase, $weaponBase, $healBonus = 0.0, $etchingBonus = 0, $targetHealBonus = 0.0){
//Healing done = HealSpellBase * (1 + HPOnWeapon * (1 + BonusHealingDone) / 1000) * (1 + HealingReceivedOnTarget)
//etching is simply added on weaponBase HP value
return floor($skillBase * (1 + ($weaponBase + $etchingBonus) * (1 + $healBonus/100) / 1000) * (1 + $targetHealBonus/100));
}
/**
* Calculate crit healing based on normal one
*
* @param int $heal Normal heal
*
* @return int
*/
public static function calcCritHeal($heal){
return floor($heal * CRIT_HEAL_MULTIPLIER);
}
/**
* Add scaling bonuses to heal output from glyphs, noctenium and class equip bonuses
*
* @param stdClass $data Data object
*
* @return void
*/
public static function multiplyHealing(stdClass $data){
$multiplier = 1;
//glyphs
if($data->glyphPriestHealingCircle){
$multiplier += (GLYPH_HEALINGCIRCLE/100);
}
elseif($data->glyphPriestHealingImmersion){
$multiplier += (GLYPH_HEALINGIMMERSION/100);
}
elseif($data->glyphPriestHealThyself){
$multiplier += (GLYPH_HEALTHYSELF/100);
}
//class equip
if($data->classEquipStatPriestFocusHeal){
$multiplier += (CLASSEQUIP_FOCUSHEAL/100);
}
elseif($data->classEquipStatPriestHealingCircle){
$multiplier += (CLASSEQUIP_HEALINGCIRCLE/100);
}
//noctenium (this works on top of the previous bonuses!)
if($data->nocteniumPriestFocusHeal){
$multiplier *= (1 + NOCTENIUM_FOCUSHEAL/100);
}
elseif($data->nocteniumPriestHealingCircle){
$multiplier *= (1 + NOCTENIUM_HEALINGCIRCLE/100);
}
elseif($data->nocteniumPriestHealThyself){
$multiplier *= (1 + NOCTENIUM_HEALTHYSELF/100);
}
elseif($data->nocteniumMysticTitanicFavor){
$multiplier *= (1 + NOCTENIUM_TITANICFAVOR/100);
}
$data->multiplier = $multiplier;
$data->multiplierPercentage = (($multiplier - 1) * 100);
$data->healing = floor($data->healing * $multiplier);
}
/**
* Limit data fields to a total max
*
* @param stdClass $data Data object
* @param array $fields Field names
* @param int $limit Limit max
*
* @return void
*/
private static function limit(stdClass $data, array $fields, $limit){
$sum = 0;
foreach($fields as $field){
$data->$field = min($data->$field, $limit - $sum);
$sum += $data->$field;
}
}
}
/**
* Class for language management
*/
abstract class Language {
/**
* Init translation and get description object, also stores pointer in $data->desc
*
* @param stdClass $data Data object
*
* @return stdClass
*/
public static function init(stdClass $data){
$desc = self::loadLanguage($data->language);
//create bool option array
$desc->boolValues = array(1 => $desc->yes, 0 => $desc->no);
//store in data
$data->desc =& $desc;
return $desc;
}
/**
* Load translation data from file
*
* @param string $lang Locale name
*
* @return stdClass
*/
private static function loadLanguage($lang){
$descriptions = array();
$locale = 'locale/'.$lang.'.php';
require($locale);
return (object)$descriptions;
}
/**
* Get current language
*
* @param array $languages Language list
*
* @return string
*/
public static function getLanguage(array $languages){
return ((array_key_exists('language', $_REQUEST) AND array_key_exists($_REQUEST['language'], $languages)) ? $_REQUEST['language'] : self::getDefaultLanguage($languages));
}
/**
* Get translated weapon names
*
* @param array $weaponNames Weapon names
* @param stdClass $desc Description object
*
* @return array
*/
public static function translateWeaponNames(array $weaponNames, stdClass $desc){
array_walk($weaponNames, function(&$data, $lvl) use ($desc){
array_walk($data, function(&$name, $key) use ($desc, $lvl){
if(isset($desc->weaponNames[$lvl][$key])){
$name = $desc->weaponNames[$lvl][$key];
}
});
});
return $weaponNames;
}
/**
* Get translated skills
*
* @param stdClass $skills Skills
* @param stdClass $desc Description object
*
* @return stdClass
*/
public static function translateSkills(stdClass $skills, stdClass $desc){
$skills->mystic = array_map(function($skill) use ($desc){
return $desc->skillNames[$skill];
}, array_flip($skills->mystic));
$skills->priest = array_map(function($skill) use ($desc){
return $desc->skillNames[$skill];
}, array_flip($skills->priest));
return $skills;
}
/**
* Get translated enchantments
*
* @param array $enchants Enchantments
* @param stdClass $desc Description object
*
* @return array
*/
public static function translateEnchants(array $enchants, stdClass $desc){
return array_map(function($enchant) use ($desc){
return $desc->enchants[$enchant];
}, $enchants);
}
/**
* Get translated etchings
*
* @param array $etchings Etchings
* @param stdClass $desc Description object
*
* @return array
*/
public static function translateEtchings(array $etchings, stdClass $desc){
return array_map(function($enchant) use ($desc){
return $desc->etchings[$enchant];
}, $etchings);
}
/**
* Get translated necklace bonuses
*
* @param array $necklaceBonuses Necklace bonuses
* @param stdClass $desc Description object
* @param string $nullTextKey Key used from description to replace NULL values
* @param string $prefix [optional] Prefix for values (default '')
* @param string $suffix [optional] Suffix for values (default '%')
*
* @return array
*/
public static function translateNumericBonuses(array $necklaceBonuses, stdClass $desc, $nullTextKey, $prefix = '', $suffix = '%'){
return array_map(function($bonus) use ($desc, $nullTextKey, $prefix, $suffix){
return ($bonus===null ? $desc->$nullTextKey : $prefix.number_format($bonus, 1, $desc->decimalSeperator, $desc->thousandSeperator).$suffix);
}, $necklaceBonuses);
}
/**
* Getting default language specific for user
*
* @param array $languages Language array
*
* @return string
*/
public static function getDefaultLanguage(array $languages){
$clientLangs = self::parseClientLang();
$languageFiles = array_unique($languages);
//check client languages for what i can get you
foreach($clientLangs as $key=>$relevance){
$key = str_replace('-', '_', $key);
if(array_key_exists($key, $languages)){
return array_search($languages[$key], $languageFiles);
}
}
//use first lang (en) as fallback
$keys = array_keys($languages);
return $keys[0];
}
/**
* Parse client language information
* code from http://www.thefutureoftheweb.com/blog/use-accept-language-header
*
* @return array
*/
private static function parseClientLang(){
$langs = array();
if(isset($_SERVER['HTTP_ACCEPT_LANGUAGE'])){
// break up string into pieces (languages and q factors)
preg_match_all('/([a-z]{1,8}(-[a-z]{1,8})?)\s*(;\s*q\s*=\s*(1|0\.[0-9]+))?/i', $_SERVER['HTTP_ACCEPT_LANGUAGE'], $lang_parse);
if(count($lang_parse[1])){
// create a list like "en" => 0.8
$langs = array_combine($lang_parse[1], $lang_parse[4]);